gecko/browser/devtools/animationinspector/animation-controller.js

235 lines
7.3 KiB
JavaScript

/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const { classes: Cc, interfaces: Ci, utils: Cu, results: Cr } = Components;
Cu.import("resource://gre/modules/Task.jsm");
Cu.import("resource://gre/modules/devtools/Loader.jsm");
Cu.import("resource://gre/modules/devtools/Console.jsm");
Cu.import("resource:///modules/devtools/ViewHelpers.jsm");
devtools.lazyRequireGetter(this, "promise");
devtools.lazyRequireGetter(this, "EventEmitter",
"devtools/toolkit/event-emitter");
devtools.lazyRequireGetter(this, "AnimationsFront",
"devtools/server/actors/animation", true);
const require = devtools.require;
const STRINGS_URI = "chrome://browser/locale/devtools/animationinspector.properties";
const L10N = new ViewHelpers.L10N(STRINGS_URI);
// Global toolbox/inspector, set when startup is called.
let gToolbox, gInspector;
/**
* Startup the animationinspector controller and view, called by the sidebar
* widget when loading/unloading the iframe into the tab.
*/
let startup = Task.async(function*(inspector) {
gInspector = inspector;
gToolbox = inspector.toolbox;
// Don't assume that AnimationsPanel is defined here, it's in another file.
if (!typeof AnimationsPanel === "undefined") {
throw new Error("AnimationsPanel was not loaded in the animationinspector window");
}
// Startup first initalizes the controller and then the panel, in sequence.
// If you want to know when everything's ready, do:
// AnimationsPanel.once(AnimationsPanel.PANEL_INITIALIZED)
yield AnimationsController.initialize();
yield AnimationsPanel.initialize();
});
/**
* Shutdown the animationinspector controller and view, called by the sidebar
* widget when loading/unloading the iframe into the tab.
*/
let shutdown = Task.async(function*() {
yield AnimationsController.destroy();
// Don't assume that AnimationsPanel is defined here, it's in another file.
if (typeof AnimationsPanel !== "undefined") {
yield AnimationsPanel.destroy()
}
gToolbox = gInspector = null;
});
// This is what makes the sidebar widget able to load/unload the panel.
function setPanel(panel) {
return startup(panel).catch(Cu.reportError);
}
function destroy() {
return shutdown().catch(Cu.reportError);
}
/**
* The animationinspector controller's job is to retrieve AnimationPlayerFronts
* from the server. It is also responsible for keeping the list of players up to
* date when the node selection changes in the inspector, as well as making sure
* no updates are done when the animationinspector sidebar panel is not visible.
*
* AnimationPlayerFronts are available in AnimationsController.animationPlayers.
*
* Note also that all AnimationPlayerFronts handled by the controller are set to
* auto-refresh (except when the sidebar panel is not visible).
*
* Usage example:
*
* AnimationsController.on(AnimationsController.PLAYERS_UPDATED_EVENT, onPlayers);
* function onPlayers() {
* for (let player of AnimationsController.animationPlayers) {
* // do something with player
* }
* }
*/
let AnimationsController = {
PLAYERS_UPDATED_EVENT: "players-updated",
initialize: Task.async(function*() {
if (this.initialized) {
return this.initialized.promise;
}
this.initialized = promise.defer();
let target = gToolbox.target;
this.animationsFront = new AnimationsFront(target.client, target.form);
// Not all server versions provide a way to pause all animations at once.
this.hasToggleAll = yield target.actorHasMethod("animations", "toggleAll");
this.onPanelVisibilityChange = this.onPanelVisibilityChange.bind(this);
this.onNewNodeFront = this.onNewNodeFront.bind(this);
this.startListeners();
yield this.onNewNodeFront();
this.initialized.resolve();
}),
destroy: Task.async(function*() {
if (!this.initialized) {
return;
}
if (this.destroyed) {
return this.destroyed.promise;
}
this.destroyed = promise.defer();
this.stopListeners();
yield this.destroyAnimationPlayers();
this.nodeFront = null;
if (this.animationsFront) {
this.animationsFront.destroy();
this.animationsFront = null;
}
this.destroyed.resolve();
}),
startListeners: function() {
// Re-create the list of players when a new node is selected, except if the
// sidebar isn't visible. And set the players to auto-refresh when needed.
gInspector.selection.on("new-node-front", this.onNewNodeFront);
gInspector.sidebar.on("select", this.onPanelVisibilityChange);
gToolbox.on("select", this.onPanelVisibilityChange);
},
stopListeners: function() {
gInspector.selection.off("new-node-front", this.onNewNodeFront);
gInspector.sidebar.off("select", this.onPanelVisibilityChange);
gToolbox.off("select", this.onPanelVisibilityChange);
},
isPanelVisible: function() {
return gToolbox.currentToolId === "inspector" &&
gInspector.sidebar &&
gInspector.sidebar.getCurrentTabID() == "animationinspector";
},
onPanelVisibilityChange: Task.async(function*(e, id) {
if (this.isPanelVisible()) {
this.onNewNodeFront();
this.startAllAutoRefresh();
} else {
this.stopAllAutoRefresh();
}
}),
onNewNodeFront: Task.async(function*() {
// Ignore if the panel isn't visible or the node selection hasn't changed.
if (!this.isPanelVisible() || this.nodeFront === gInspector.selection.nodeFront) {
return;
}
let done = gInspector.updating("animationscontroller");
if(!gInspector.selection.isConnected() ||
!gInspector.selection.isElementNode()) {
yield this.destroyAnimationPlayers();
this.emit(this.PLAYERS_UPDATED_EVENT);
done();
return;
}
this.nodeFront = gInspector.selection.nodeFront;
yield this.refreshAnimationPlayers(this.nodeFront);
this.emit(this.PLAYERS_UPDATED_EVENT, this.animationPlayers);
done();
}),
/**
* Toggle (pause/play) all animations in the current target.
*/
toggleAll: function() {
if (!this.hasToggleAll) {
return promis.resolve();
}
return this.animationsFront.toggleAll().catch(Cu.reportError);
},
// AnimationPlayerFront objects are managed by this controller. They are
// retrieved when refreshAnimationPlayers is called, stored in the
// animationPlayers array, and destroyed when refreshAnimationPlayers is
// called again.
animationPlayers: [],
refreshAnimationPlayers: Task.async(function*(nodeFront) {
yield this.destroyAnimationPlayers();
this.animationPlayers = yield this.animationsFront.getAnimationPlayersForNode(nodeFront);
this.startAllAutoRefresh();
}),
startAllAutoRefresh: function() {
for (let front of this.animationPlayers) {
front.startAutoRefresh();
}
},
stopAllAutoRefresh: function() {
for (let front of this.animationPlayers) {
front.stopAutoRefresh();
}
},
destroyAnimationPlayers: Task.async(function*() {
this.stopAllAutoRefresh();
for (let front of this.animationPlayers) {
yield front.release();
}
this.animationPlayers = [];
})
};
EventEmitter.decorate(AnimationsController);