mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
303 lines
9.5 KiB
Plaintext
303 lines
9.5 KiB
Plaintext
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
|
|
* You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "VibrancyManager.h"
|
|
#include "nsChildView.h"
|
|
#import <objc/message.h>
|
|
|
|
using namespace mozilla;
|
|
|
|
void
|
|
VibrancyManager::UpdateVibrantRegion(VibrancyType aType,
|
|
const LayoutDeviceIntRegion& aRegion)
|
|
{
|
|
auto& vr = *mVibrantRegions.LookupOrAdd(uint32_t(aType));
|
|
if (vr.region == aRegion) {
|
|
return;
|
|
}
|
|
|
|
// We need to construct the required region using as many EffectViews
|
|
// as necessary. We try to update the geometry of existing views if
|
|
// possible, or create new ones or remove old ones if the number of
|
|
// rects in the region has changed.
|
|
|
|
nsTArray<NSView*> viewsToRecycle;
|
|
vr.effectViews.SwapElements(viewsToRecycle);
|
|
// vr.effectViews is now empty.
|
|
|
|
size_t i = 0;
|
|
for (auto iter = aRegion.RectIter();
|
|
!iter.Done() || i < viewsToRecycle.Length();
|
|
i++) {
|
|
if (!iter.Done()) {
|
|
NSView* view = nil;
|
|
NSRect rect = mCoordinateConverter.DevPixelsToCocoaPoints(iter.Get());
|
|
if (i < viewsToRecycle.Length()) {
|
|
view = viewsToRecycle[i];
|
|
[view setFrame:rect];
|
|
[view setNeedsDisplay:YES];
|
|
} else {
|
|
view = CreateEffectView(aType, rect);
|
|
[mContainerView addSubview:view];
|
|
|
|
// Now that the view is in the view hierarchy, it'll be kept alive by
|
|
// its superview, so we can drop our reference.
|
|
[view release];
|
|
}
|
|
vr.effectViews.AppendElement(view);
|
|
iter.Next();
|
|
} else {
|
|
// Our new region is made of less rects than the old region, so we can
|
|
// remove this view. We only have a weak reference to it, so removing it
|
|
// from the view hierarchy will release it.
|
|
[viewsToRecycle[i] removeFromSuperview];
|
|
}
|
|
}
|
|
|
|
vr.region = aRegion;
|
|
}
|
|
|
|
void
|
|
VibrancyManager::ClearVibrantAreas() const
|
|
{
|
|
for (auto iter = mVibrantRegions.ConstIter(); !iter.Done(); iter.Next()) {
|
|
ClearVibrantRegion(*iter.UserData());
|
|
}
|
|
}
|
|
|
|
void
|
|
VibrancyManager::ClearVibrantRegion(const VibrantRegion& aVibrantRegion) const
|
|
{
|
|
[[NSColor clearColor] set];
|
|
|
|
for (auto iter = aVibrantRegion.region.RectIter(); !iter.Done(); iter.Next()) {
|
|
NSRectFill(mCoordinateConverter.DevPixelsToCocoaPoints(iter.Get()));
|
|
}
|
|
}
|
|
|
|
@interface NSView(CurrentFillColor)
|
|
- (NSColor*)_currentFillColor;
|
|
@end
|
|
|
|
static NSColor*
|
|
AdjustedColor(NSColor* aFillColor, VibrancyType aType)
|
|
{
|
|
if (aType == VibrancyType::MENU && [aFillColor alphaComponent] == 1.0) {
|
|
// The opaque fill color that's used for the menu background when "Reduce
|
|
// vibrancy" is checked in the system accessibility prefs is too dark.
|
|
// This is probably because we're not using the right material for menus,
|
|
// see VibrancyManager::CreateEffectView.
|
|
return [NSColor colorWithDeviceWhite:0.96 alpha:1.0];
|
|
}
|
|
return aFillColor;
|
|
}
|
|
|
|
NSColor*
|
|
VibrancyManager::VibrancyFillColorForType(VibrancyType aType)
|
|
{
|
|
const nsTArray<NSView*>& views =
|
|
mVibrantRegions.LookupOrAdd(uint32_t(aType))->effectViews;
|
|
|
|
if (!views.IsEmpty() &&
|
|
[views[0] respondsToSelector:@selector(_currentFillColor)]) {
|
|
// -[NSVisualEffectView _currentFillColor] is the color that our view
|
|
// would draw during its drawRect implementation, if we hadn't
|
|
// disabled that.
|
|
return AdjustedColor([views[0] _currentFillColor], aType);
|
|
}
|
|
return [NSColor whiteColor];
|
|
}
|
|
|
|
@interface NSView(FontSmoothingBackgroundColor)
|
|
- (NSColor*)fontSmoothingBackgroundColor;
|
|
@end
|
|
|
|
NSColor*
|
|
VibrancyManager::VibrancyFontSmoothingBackgroundColorForType(VibrancyType aType)
|
|
{
|
|
const nsTArray<NSView*>& views =
|
|
mVibrantRegions.LookupOrAdd(uint32_t(aType))->effectViews;
|
|
|
|
if (!views.IsEmpty() &&
|
|
[views[0] respondsToSelector:@selector(fontSmoothingBackgroundColor)]) {
|
|
return [views[0] fontSmoothingBackgroundColor];
|
|
}
|
|
return [NSColor clearColor];
|
|
}
|
|
|
|
static void
|
|
DrawRectNothing(id self, SEL _cmd, NSRect aRect)
|
|
{
|
|
// The super implementation would clear the background.
|
|
// That's fine for views that are placed below their content, but our
|
|
// setup is different: Our drawn content is drawn to mContainerView, which
|
|
// sits below this EffectView. So we must not clear the background here,
|
|
// because we'd erase that drawn content.
|
|
// Of course the regular content drawing still needs to clear the background
|
|
// behind vibrant areas. This is taken care of by having nsNativeThemeCocoa
|
|
// return true from NeedToClearBackgroundBehindWidget for vibrant widgets.
|
|
}
|
|
|
|
static NSView*
|
|
HitTestNil(id self, SEL _cmd, NSPoint aPoint)
|
|
{
|
|
// This view must be transparent to mouse events.
|
|
return nil;
|
|
}
|
|
|
|
static BOOL
|
|
AllowsVibrancyYes(id self, SEL _cmd)
|
|
{
|
|
// Means that the foreground is blended using a vibrant blend mode.
|
|
return YES;
|
|
}
|
|
|
|
static Class
|
|
CreateEffectViewClass(BOOL aForegroundVibrancy)
|
|
{
|
|
// Create a class called EffectView that inherits from NSVisualEffectView
|
|
// and overrides the methods -[NSVisualEffectView drawRect:] and
|
|
// -[NSView hitTest:].
|
|
Class NSVisualEffectViewClass = NSClassFromString(@"NSVisualEffectView");
|
|
const char* className = aForegroundVibrancy
|
|
? "EffectViewWithForegroundVibrancy" : "EffectViewWithoutForegroundVibrancy";
|
|
Class EffectViewClass = objc_allocateClassPair(NSVisualEffectViewClass, className, 0);
|
|
class_addMethod(EffectViewClass, @selector(drawRect:), (IMP)DrawRectNothing,
|
|
"v@:{CGRect={CGPoint=dd}{CGSize=dd}}");
|
|
class_addMethod(EffectViewClass, @selector(hitTest:), (IMP)HitTestNil,
|
|
"@@:{CGPoint=dd}");
|
|
if (aForegroundVibrancy) {
|
|
// Also override the -[NSView allowsVibrancy] method to return YES.
|
|
class_addMethod(EffectViewClass, @selector(allowsVibrancy), (IMP)AllowsVibrancyYes, "I@:");
|
|
}
|
|
return EffectViewClass;
|
|
}
|
|
|
|
static id
|
|
AppearanceForVibrancyType(VibrancyType aType)
|
|
{
|
|
Class NSAppearanceClass = NSClassFromString(@"NSAppearance");
|
|
switch (aType) {
|
|
case VibrancyType::LIGHT:
|
|
case VibrancyType::TOOLTIP:
|
|
case VibrancyType::MENU:
|
|
case VibrancyType::HIGHLIGHTED_MENUITEM:
|
|
case VibrancyType::SHEET:
|
|
return [NSAppearanceClass performSelector:@selector(appearanceNamed:)
|
|
withObject:@"NSAppearanceNameVibrantLight"];
|
|
case VibrancyType::DARK:
|
|
return [NSAppearanceClass performSelector:@selector(appearanceNamed:)
|
|
withObject:@"NSAppearanceNameVibrantDark"];
|
|
}
|
|
}
|
|
|
|
#if !defined(MAC_OS_X_VERSION_10_10) || MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_10
|
|
enum {
|
|
NSVisualEffectStateFollowsWindowActiveState,
|
|
NSVisualEffectStateActive,
|
|
NSVisualEffectStateInactive
|
|
};
|
|
|
|
enum {
|
|
NSVisualEffectMaterialTitlebar = 3
|
|
};
|
|
#endif
|
|
|
|
#if !defined(MAC_OS_X_VERSION_10_11) || MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_11
|
|
enum {
|
|
NSVisualEffectMaterialMenu = 5
|
|
};
|
|
#endif
|
|
|
|
static NSUInteger
|
|
VisualEffectStateForVibrancyType(VibrancyType aType)
|
|
{
|
|
switch (aType) {
|
|
case VibrancyType::TOOLTIP:
|
|
case VibrancyType::MENU:
|
|
case VibrancyType::HIGHLIGHTED_MENUITEM:
|
|
case VibrancyType::SHEET:
|
|
// Tooltip and menu windows are never "key" and sheets always looks
|
|
// active, so we need to tell the vibrancy effect to look active
|
|
// regardless of window state.
|
|
return NSVisualEffectStateActive;
|
|
default:
|
|
return NSVisualEffectStateFollowsWindowActiveState;
|
|
}
|
|
}
|
|
|
|
static BOOL
|
|
HasVibrantForeground(VibrancyType aType)
|
|
{
|
|
switch (aType) {
|
|
case VibrancyType::MENU:
|
|
return YES;
|
|
default:
|
|
return NO;
|
|
}
|
|
}
|
|
|
|
enum {
|
|
NSVisualEffectMaterialMenuItem = 4
|
|
};
|
|
|
|
@interface NSView(NSVisualEffectViewMethods)
|
|
- (void)setState:(NSUInteger)state;
|
|
- (void)setMaterial:(NSUInteger)material;
|
|
- (void)setEmphasized:(BOOL)emphasized;
|
|
@end
|
|
|
|
NSView*
|
|
VibrancyManager::CreateEffectView(VibrancyType aType, NSRect aRect)
|
|
{
|
|
static Class EffectViewClassWithoutForegroundVibrancy = CreateEffectViewClass(NO);
|
|
static Class EffectViewClassWithForegroundVibrancy = CreateEffectViewClass(YES);
|
|
|
|
Class EffectViewClass = HasVibrantForeground(aType)
|
|
? EffectViewClassWithForegroundVibrancy : EffectViewClassWithoutForegroundVibrancy;
|
|
NSView* effectView = [[EffectViewClass alloc] initWithFrame:aRect];
|
|
[effectView performSelector:@selector(setAppearance:)
|
|
withObject:AppearanceForVibrancyType(aType)];
|
|
[effectView setState:VisualEffectStateForVibrancyType(aType)];
|
|
|
|
if (aType == VibrancyType::MENU) {
|
|
if (nsCocoaFeatures::OnElCapitanOrLater()) {
|
|
[effectView setMaterial:NSVisualEffectMaterialMenu];
|
|
} else {
|
|
// Before 10.11 there is no material that perfectly matches the menu
|
|
// look. Of all available material types, NSVisualEffectMaterialTitlebar
|
|
// is the one that comes closest.
|
|
[effectView setMaterial:NSVisualEffectMaterialTitlebar];
|
|
}
|
|
} else if (aType == VibrancyType::HIGHLIGHTED_MENUITEM) {
|
|
[effectView setMaterial:NSVisualEffectMaterialMenuItem];
|
|
if ([effectView respondsToSelector:@selector(setEmphasized:)]) {
|
|
[effectView setEmphasized:YES];
|
|
}
|
|
}
|
|
|
|
return effectView;
|
|
}
|
|
|
|
static bool
|
|
ComputeSystemSupportsVibrancy()
|
|
{
|
|
#ifdef __x86_64__
|
|
return NSClassFromString(@"NSAppearance") &&
|
|
NSClassFromString(@"NSVisualEffectView");
|
|
#else
|
|
// objc_allocateClassPair doesn't work in 32 bit mode, so turn off vibrancy.
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
/* static */ bool
|
|
VibrancyManager::SystemSupportsVibrancy()
|
|
{
|
|
static bool supportsVibrancy = ComputeSystemSupportsVibrancy();
|
|
return supportsVibrancy;
|
|
}
|