mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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454 lines
14 KiB
JavaScript
454 lines
14 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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const { classes: Cc, interfaces: Ci, utils: Cu, results: Cr } = Components;
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Cu.import("resource://gre/modules/Task.jsm");
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Cu.import("resource://gre/modules/devtools/Loader.jsm");
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devtools.lazyRequireGetter(this, "promise");
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devtools.lazyRequireGetter(this, "EventEmitter",
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"devtools/toolkit/event-emitter");
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devtools.lazyRequireGetter(this, "MarkersOverview",
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"devtools/timeline/markers-overview", true);
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devtools.lazyRequireGetter(this, "MemoryOverview",
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"devtools/timeline/memory-overview", true);
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devtools.lazyRequireGetter(this, "Waterfall",
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"devtools/timeline/waterfall", true);
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devtools.lazyRequireGetter(this, "MarkerDetails",
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"devtools/timeline/marker-details", true);
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devtools.lazyImporter(this, "CanvasGraphUtils",
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"resource:///modules/devtools/Graphs.jsm");
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devtools.lazyImporter(this, "PluralForm",
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"resource://gre/modules/PluralForm.jsm");
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const OVERVIEW_UPDATE_INTERVAL = 200;
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const OVERVIEW_INITIAL_SELECTION_RATIO = 0.15;
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// The panel's window global is an EventEmitter firing the following events:
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const EVENTS = {
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// When a recording is started or stopped, via the `stopwatch` button.
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RECORDING_STARTED: "Timeline:RecordingStarted",
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RECORDING_ENDED: "Timeline:RecordingEnded",
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// When the overview graphs are populated with new markers.
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OVERVIEW_UPDATED: "Timeline:OverviewUpdated",
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// When the waterfall view is populated with new markers.
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WATERFALL_UPDATED: "Timeline:WaterfallUpdated"
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};
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/**
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* The current target and the timeline front, set by this tool's host.
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*/
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let gToolbox, gTarget, gFront;
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/**
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* Initializes the timeline controller and views.
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*/
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let startupTimeline = Task.async(function*() {
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yield TimelineView.initialize();
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yield TimelineController.initialize();
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});
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/**
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* Destroys the timeline controller and views.
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*/
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let shutdownTimeline = Task.async(function*() {
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yield TimelineView.destroy();
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yield TimelineController.destroy();
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yield gFront.stop();
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});
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/**
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* Functions handling the timeline frontend controller.
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*/
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let TimelineController = {
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/**
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* Permanent storage for the markers and the memory measurements streamed by
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* the backend, along with the start and end timestamps.
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*/
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_starTime: 0,
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_endTime: 0,
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_markers: [],
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_memory: [],
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/**
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* Initialization function, called when the tool is started.
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*/
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initialize: function() {
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this._onRecordingTick = this._onRecordingTick.bind(this);
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this._onMarkers = this._onMarkers.bind(this);
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this._onMemory = this._onMemory.bind(this);
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gFront.on("markers", this._onMarkers);
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gFront.on("memory", this._onMemory);
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},
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/**
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* Destruction function, called when the tool is closed.
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*/
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destroy: function() {
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gFront.off("markers", this._onMarkers);
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gFront.off("memory", this._onMemory);
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},
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/**
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* Gets the { stat, end } time interval for this recording.
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* @return object
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*/
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getInterval: function() {
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return { startTime: this._startTime, endTime: this._endTime };
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},
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/**
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* Gets the accumulated markers in this recording.
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* @return array
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*/
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getMarkers: function() {
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return this._markers;
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},
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/**
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* Gets the accumulated memory measurements in this recording.
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* @return array
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*/
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getMemory: function() {
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return this._memory;
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},
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/**
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* Updates the views to show or hide the memory recording data.
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*/
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updateMemoryRecording: Task.async(function*() {
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if ($("#memory-checkbox").checked) {
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yield TimelineView.showMemoryOverview();
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} else {
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yield TimelineView.hideMemoryOverview();
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}
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}),
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/**
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* Starts/stops the timeline recording and streaming.
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*/
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toggleRecording: Task.async(function*() {
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let isRecording = yield gFront.isRecording();
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if (isRecording == false) {
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yield this._startRecording();
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} else {
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yield this._stopRecording();
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}
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}),
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/**
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* Starts the recording, updating the UI as needed.
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*/
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_startRecording: function*() {
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TimelineView.handleRecordingStarted();
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let withMemory = $("#memory-checkbox").checked;
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let startTime = yield gFront.start({ withMemory });
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// Times must come from the actor in order to be self-consistent.
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// However, we also want to update the view with the elapsed time
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// even when the actor is not generating data. To do this we get
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// the local time and use it to compute a reasonable elapsed time.
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// See _onRecordingTick.
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this._localStartTime = performance.now();
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this._startTime = startTime;
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this._endTime = startTime;
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this._markers = [];
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this._memory = [];
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this._updateId = setInterval(this._onRecordingTick, OVERVIEW_UPDATE_INTERVAL);
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},
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/**
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* Stops the recording, updating the UI as needed.
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*/
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_stopRecording: function*() {
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clearInterval(this._updateId);
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// Sorting markers is only important when displayed in the waterfall.
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this._markers = this._markers.sort((a,b) => (a.start > b.start));
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TimelineView.handleRecordingUpdate();
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TimelineView.handleRecordingEnded();
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yield gFront.stop();
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},
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/**
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* Used in tests. Stops the recording, discarding the accumulated markers and
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* updating the UI as needed.
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*/
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_stopRecordingAndDiscardData: function*() {
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// Clear the markers before calling async method _stopRecording to properly
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// reset the selection if markers were already received. Bug 1092452.
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this._markers.length = 0;
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this._memory.length = 0;
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yield this._stopRecording();
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// Clear the markers after _stopRecording has finished. It's possible that
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// server sent new markers before it received the request to stop sending
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// them and client received them while we were waiting for _stopRecording
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// to finish. Bug 1067287.
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this._markers.length = 0;
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this._memory.length = 0;
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},
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/**
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* Callback handling the "markers" event on the timeline front.
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*
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* @param array markers
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* A list of new markers collected since the last time this
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* function was invoked.
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* @param number endTime
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* A time after the last marker in markers was collected.
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*/
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_onMarkers: function(markers, endTime) {
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Array.prototype.push.apply(this._markers, markers);
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this._endTime = endTime;
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},
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/**
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* Callback handling the "memory" event on the timeline front.
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*
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* @param number delta
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* The number of milliseconds elapsed since epoch.
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* @param object measurement
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* A detailed breakdown of the current memory usage.
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*/
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_onMemory: function(delta, measurement) {
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this._memory.push({ delta, value: measurement.total / 1024 / 1024 });
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},
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/**
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* Callback invoked at a fixed interval while recording.
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* Updates the current time and the timeline overview.
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*/
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_onRecordingTick: function() {
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// Compute an approximate ending time for the view. This is
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// needed to ensure that the view updates even when new data is
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// not being generated.
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let fakeTime = this._startTime + (performance.now() - this._localStartTime);
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if (fakeTime > this._endTime) {
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this._endTime = fakeTime;
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}
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TimelineView.handleRecordingUpdate();
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}
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};
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/**
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* Functions handling the timeline frontend view.
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*/
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let TimelineView = {
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/**
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* Initialization function, called when the tool is started.
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*/
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initialize: Task.async(function*() {
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this.markersOverview = new MarkersOverview($("#markers-overview"));
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this.waterfall = new Waterfall($("#timeline-waterfall"), $("#timeline-pane"));
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this.markerDetails = new MarkerDetails($("#timeline-waterfall-details"), $("#timeline-waterfall-container > splitter"));
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this._onSelecting = this._onSelecting.bind(this);
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this._onRefresh = this._onRefresh.bind(this);
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this.markersOverview.on("selecting", this._onSelecting);
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this.markersOverview.on("refresh", this._onRefresh);
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this.markerDetails.on("resize", this._onRefresh);
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this._onMarkerSelected = this._onMarkerSelected.bind(this);
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this.waterfall.on("selected", this._onMarkerSelected);
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this.waterfall.on("unselected", this._onMarkerSelected);
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yield this.markersOverview.ready();
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yield this.waterfall.recalculateBounds();
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}),
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/**
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* Destruction function, called when the tool is closed.
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*/
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destroy: function() {
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this.markerDetails.off("resize", this._onRefresh);
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this.markerDetails.destroy();
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this.waterfall.off("selected", this._onMarkerSelected);
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this.waterfall.off("unselected", this._onMarkerSelected);
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this.waterfall.destroy();
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this.markersOverview.off("selecting", this._onSelecting);
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this.markersOverview.off("refresh", this._onRefresh);
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this.markersOverview.destroy();
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// The memory overview graph is not always available.
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if (this.memoryOverview) {
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this.memoryOverview.destroy();
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}
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},
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/**
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* Shows the memory overview graph.
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*/
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showMemoryOverview: Task.async(function*() {
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this.memoryOverview = new MemoryOverview($("#memory-overview"));
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yield this.memoryOverview.ready();
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let interval = TimelineController.getInterval();
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let memory = TimelineController.getMemory();
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this.memoryOverview.setData({ interval, memory });
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CanvasGraphUtils.linkAnimation(this.markersOverview, this.memoryOverview);
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CanvasGraphUtils.linkSelection(this.markersOverview, this.memoryOverview);
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}),
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/**
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* Hides the memory overview graph.
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*/
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hideMemoryOverview: function() {
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if (!this.memoryOverview) {
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return;
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}
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this.memoryOverview.destroy();
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this.memoryOverview = null;
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},
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/**
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* A marker has been selected in the waterfall.
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*/
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_onMarkerSelected: function(event, marker) {
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if (event == "selected") {
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this.markerDetails.render(marker);
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}
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if (event == "unselected") {
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this.markerDetails.empty();
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}
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},
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/**
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* Signals that a recording session has started and triggers the appropriate
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* changes in the UI.
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*/
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handleRecordingStarted: function() {
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$("#record-button").setAttribute("checked", "true");
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$("#memory-checkbox").setAttribute("disabled", "true");
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$("#timeline-pane").selectedPanel = $("#recording-notice");
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this.markersOverview.clearView();
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// The memory overview graph is not always available.
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if (this.memoryOverview) {
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this.memoryOverview.clearView();
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}
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this.waterfall.clearView();
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window.emit(EVENTS.RECORDING_STARTED);
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},
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/**
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* Signals that a recording session has ended and triggers the appropriate
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* changes in the UI.
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*/
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handleRecordingEnded: function() {
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$("#record-button").removeAttribute("checked");
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$("#memory-checkbox").removeAttribute("disabled");
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$("#timeline-pane").selectedPanel = $("#timeline-waterfall-container");
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this.markersOverview.selectionEnabled = true;
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// The memory overview graph is not always available.
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if (this.memoryOverview) {
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this.memoryOverview.selectionEnabled = true;
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}
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let interval = TimelineController.getInterval();
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let markers = TimelineController.getMarkers();
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let memory = TimelineController.getMemory();
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if (markers.length) {
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let start = (markers[0].start - interval.startTime) * this.markersOverview.dataScaleX;
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let end = start + this.markersOverview.width * OVERVIEW_INITIAL_SELECTION_RATIO;
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this.markersOverview.setSelection({ start, end });
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} else {
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let startTime = interval.startTime;
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let endTime = interval.endTime;
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this.waterfall.setData(markers, startTime, startTime, endTime);
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}
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window.emit(EVENTS.RECORDING_ENDED);
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},
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/**
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* Signals that a new set of markers was made available by the controller,
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* or that the overview graph needs to be updated.
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*/
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handleRecordingUpdate: function() {
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let interval = TimelineController.getInterval();
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let markers = TimelineController.getMarkers();
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let memory = TimelineController.getMemory();
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this.markersOverview.setData({ interval, markers });
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// The memory overview graph is not always available.
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if (this.memoryOverview) {
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this.memoryOverview.setData({ interval, memory });
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}
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window.emit(EVENTS.OVERVIEW_UPDATED);
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},
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/**
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* Callback handling the "selecting" event on the timeline overview.
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*/
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_onSelecting: function() {
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if (!this.markersOverview.hasSelection() &&
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!this.markersOverview.hasSelectionInProgress()) {
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this.waterfall.clearView();
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return;
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}
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this.waterfall.resetSelection();
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this.updateWaterfall();
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},
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/**
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* Rebuild the waterfall.
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*/
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updateWaterfall: function() {
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let selection = this.markersOverview.getSelection();
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let start = selection.start / this.markersOverview.dataScaleX;
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let end = selection.end / this.markersOverview.dataScaleX;
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let markers = TimelineController.getMarkers();
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let interval = TimelineController.getInterval();
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let startTime = interval.startTime + Math.min(start, end);
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let endTime = interval.startTime + Math.max(start, end);
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this.waterfall.setData(markers, interval.startTime, startTime, endTime);
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},
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/**
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* Callback handling the "refresh" event on the timeline overview.
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*/
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_onRefresh: function() {
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this.waterfall.recalculateBounds();
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this.updateWaterfall();
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}
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};
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/**
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* Convenient way of emitting events from the panel window.
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*/
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EventEmitter.decorate(this);
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/**
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* DOM query helpers.
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*/
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function $(selector, target = document) {
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return target.querySelector(selector);
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}
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function $$(selector, target = document) {
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return target.querySelectorAll(selector);
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}
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