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https://gitlab.winehq.org/wine/wine-gecko.git
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652 lines
25 KiB
C++
652 lines
25 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TiledContentHost.h"
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#include "PaintedLayerComposite.h" // for PaintedLayerComposite
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#include "mozilla/gfx/BaseSize.h" // for BaseSize
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#include "mozilla/gfx/Matrix.h" // for Matrix4x4
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#include "mozilla/layers/Compositor.h" // for Compositor
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#include "mozilla/layers/Effects.h" // for TexturedEffect, Effect, etc
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#include "mozilla/layers/LayerMetricsWrapper.h" // for LayerMetricsWrapper
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#include "mozilla/layers/TextureHostOGL.h" // for TextureHostOGL
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#include "nsAString.h"
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#include "nsDebug.h" // for NS_WARNING
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#include "nsPoint.h" // for nsIntPoint
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#include "nsPrintfCString.h" // for nsPrintfCString
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#include "nsRect.h" // for nsIntRect
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#include "nsSize.h" // for nsIntSize
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#include "mozilla/layers/TiledContentClient.h"
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class gfxReusableSurfaceWrapper;
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namespace mozilla {
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using namespace gfx;
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namespace layers {
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class Layer;
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TiledLayerBufferComposite::TiledLayerBufferComposite()
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: mFrameResolution()
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, mHasDoubleBufferedTiles(false)
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, mIsValid(false)
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{}
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/* static */ void
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TiledLayerBufferComposite::RecycleCallback(TextureHost* textureHost, void* aClosure)
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{
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textureHost->CompositorRecycle();
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}
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TiledLayerBufferComposite::TiledLayerBufferComposite(ISurfaceAllocator* aAllocator,
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const SurfaceDescriptorTiles& aDescriptor,
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const nsIntRegion& aOldPaintedRegion,
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Compositor* aCompositor)
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{
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mIsValid = true;
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mHasDoubleBufferedTiles = false;
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mValidRegion = aDescriptor.validRegion();
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mPaintedRegion = aDescriptor.paintedRegion();
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mRetainedWidth = aDescriptor.retainedWidth();
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mRetainedHeight = aDescriptor.retainedHeight();
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mResolution = aDescriptor.resolution();
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mFrameResolution = CSSToParentLayerScale2D(aDescriptor.frameXResolution(),
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aDescriptor.frameYResolution());
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if (mResolution == 0 || IsNaN(mResolution)) {
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// There are divisions by mResolution so this protects the compositor process
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// against malicious content processes and fuzzing.
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mIsValid = false;
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return;
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}
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// Combine any valid content that wasn't already uploaded
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nsIntRegion oldPaintedRegion(aOldPaintedRegion);
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oldPaintedRegion.And(oldPaintedRegion, mValidRegion);
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mPaintedRegion.Or(mPaintedRegion, oldPaintedRegion);
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bool isSameProcess = aAllocator->IsSameProcess();
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const InfallibleTArray<TileDescriptor>& tiles = aDescriptor.tiles();
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for(size_t i = 0; i < tiles.Length(); i++) {
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CompositableTextureHostRef texture;
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CompositableTextureHostRef textureOnWhite;
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const TileDescriptor& tileDesc = tiles[i];
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switch (tileDesc.type()) {
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case TileDescriptor::TTexturedTileDescriptor : {
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texture = TextureHost::AsTextureHost(tileDesc.get_TexturedTileDescriptor().textureParent());
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MaybeTexture onWhite = tileDesc.get_TexturedTileDescriptor().textureOnWhite();
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if (onWhite.type() == MaybeTexture::TPTextureParent) {
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textureOnWhite = TextureHost::AsTextureHost(onWhite.get_PTextureParent());
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}
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const TileLock& ipcLock = tileDesc.get_TexturedTileDescriptor().sharedLock();
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nsRefPtr<gfxSharedReadLock> sharedLock;
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if (ipcLock.type() == TileLock::TShmemSection) {
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sharedLock = gfxShmSharedReadLock::Open(aAllocator, ipcLock.get_ShmemSection());
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} else {
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if (!isSameProcess) {
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// Trying to use a memory based lock instead of a shmem based one in
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// the cross-process case is a bad security violation.
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NS_ERROR("A client process may be trying to peek at the host's address space!");
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// This tells the TiledContentHost that deserialization failed so that
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// it can propagate the error.
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mIsValid = false;
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mRetainedTiles.Clear();
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return;
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}
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sharedLock = reinterpret_cast<gfxMemorySharedReadLock*>(ipcLock.get_uintptr_t());
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if (sharedLock) {
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// The corresponding AddRef is in TiledClient::GetTileDescriptor
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sharedLock.get()->Release();
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}
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}
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CompositableTextureSourceRef textureSource;
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CompositableTextureSourceRef textureSourceOnWhite;
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if (texture) {
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texture->SetCompositor(aCompositor);
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texture->PrepareTextureSource(textureSource);
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}
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if (textureOnWhite) {
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textureOnWhite->SetCompositor(aCompositor);
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textureOnWhite->PrepareTextureSource(textureSourceOnWhite);
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}
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mRetainedTiles.AppendElement(TileHost(sharedLock,
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texture.get(),
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textureOnWhite.get(),
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textureSource.get(),
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textureSourceOnWhite.get()));
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break;
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}
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default:
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NS_WARNING("Unrecognised tile descriptor type");
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// Fall through
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case TileDescriptor::TPlaceholderTileDescriptor :
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mRetainedTiles.AppendElement(GetPlaceholderTile());
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break;
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}
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if (texture && !texture->HasInternalBuffer()) {
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mHasDoubleBufferedTiles = true;
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}
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}
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}
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void
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TiledLayerBufferComposite::ReadUnlock()
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{
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if (!IsValid()) {
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return;
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}
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for (size_t i = 0; i < mRetainedTiles.Length(); i++) {
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mRetainedTiles[i].ReadUnlock();
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}
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}
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void
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TiledLayerBufferComposite::ReleaseTextureHosts()
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{
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if (!IsValid()) {
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return;
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}
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for (size_t i = 0; i < mRetainedTiles.Length(); i++) {
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mRetainedTiles[i].mTextureHost = nullptr;
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mRetainedTiles[i].mTextureHostOnWhite = nullptr;
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mRetainedTiles[i].mTextureSource = nullptr;
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mRetainedTiles[i].mTextureSourceOnWhite = nullptr;
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}
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}
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void
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TiledLayerBufferComposite::Upload()
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{
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if(!IsValid()) {
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return;
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}
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// The TextureClients were created with the TextureFlags::IMMEDIATE_UPLOAD flag,
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// so calling Update on all the texture hosts will perform the texture upload.
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Update(mValidRegion, mPaintedRegion);
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ClearPaintedRegion();
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}
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TileHost
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TiledLayerBufferComposite::ValidateTile(TileHost aTile,
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const nsIntPoint& aTileOrigin,
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const nsIntRegion& aDirtyRect)
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{
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if (aTile.IsPlaceholderTile()) {
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NS_WARNING("Placeholder tile encountered in painted region");
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return aTile;
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}
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#ifdef GFX_TILEDLAYER_PREF_WARNINGS
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printf_stderr("Upload tile %i, %i\n", aTileOrigin.x, aTileOrigin.y);
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long start = PR_IntervalNow();
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#endif
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MOZ_ASSERT(aTile.mTextureHost->GetFlags() & TextureFlags::IMMEDIATE_UPLOAD);
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#ifdef MOZ_GFX_OPTIMIZE_MOBILE
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MOZ_ASSERT(!aTile.mTextureHostOnWhite);
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// We possibly upload the entire texture contents here. This is a purposeful
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// decision, as sub-image upload can often be slow and/or unreliable, but
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// we may want to reevaluate this in the future.
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// For !HasInternalBuffer() textures, this is likely a no-op.
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aTile.mTextureHost->Updated(nullptr);
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#else
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nsIntRegion tileUpdated = aDirtyRect.MovedBy(-aTileOrigin);
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aTile.mTextureHost->Updated(&tileUpdated);
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if (aTile.mTextureHostOnWhite) {
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aTile.mTextureHostOnWhite->Updated(&tileUpdated);
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}
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#endif
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#ifdef GFX_TILEDLAYER_PREF_WARNINGS
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if (PR_IntervalNow() - start > 1) {
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printf_stderr("Tile Time to upload %i\n", PR_IntervalNow() - start);
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}
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#endif
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return aTile;
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}
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void
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TiledLayerBufferComposite::SetCompositor(Compositor* aCompositor)
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{
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MOZ_ASSERT(aCompositor);
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if (!IsValid()) {
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return;
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}
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for (size_t i = 0; i < mRetainedTiles.Length(); i++) {
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if (mRetainedTiles[i].IsPlaceholderTile()) continue;
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mRetainedTiles[i].mTextureHost->SetCompositor(aCompositor);
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if (mRetainedTiles[i].mTextureHostOnWhite) {
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mRetainedTiles[i].mTextureHostOnWhite->SetCompositor(aCompositor);
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}
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}
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}
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TiledContentHost::TiledContentHost(const TextureInfo& aTextureInfo)
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: ContentHost(aTextureInfo)
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, mTiledBuffer(TiledLayerBufferComposite())
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, mLowPrecisionTiledBuffer(TiledLayerBufferComposite())
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, mOldTiledBuffer(TiledLayerBufferComposite())
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, mOldLowPrecisionTiledBuffer(TiledLayerBufferComposite())
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, mPendingUpload(false)
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, mPendingLowPrecisionUpload(false)
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{
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MOZ_COUNT_CTOR(TiledContentHost);
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}
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TiledContentHost::~TiledContentHost()
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{
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MOZ_COUNT_DTOR(TiledContentHost);
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// Unlock any buffers that may still be locked. If we have a pending upload,
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// we will need to unlock the buffer that was about to be uploaded.
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// If a buffer that was being composited had double-buffered tiles, we will
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// need to unlock that buffer too.
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if (mPendingUpload) {
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mTiledBuffer.ReadUnlock();
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if (mOldTiledBuffer.HasDoubleBufferedTiles()) {
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mOldTiledBuffer.ReadUnlock();
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}
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} else if (mTiledBuffer.HasDoubleBufferedTiles()) {
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mTiledBuffer.ReadUnlock();
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}
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if (mPendingLowPrecisionUpload) {
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mLowPrecisionTiledBuffer.ReadUnlock();
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if (mOldLowPrecisionTiledBuffer.HasDoubleBufferedTiles()) {
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mOldLowPrecisionTiledBuffer.ReadUnlock();
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}
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} else if (mLowPrecisionTiledBuffer.HasDoubleBufferedTiles()) {
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mLowPrecisionTiledBuffer.ReadUnlock();
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}
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}
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void
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TiledContentHost::Attach(Layer* aLayer,
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Compositor* aCompositor,
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AttachFlags aFlags /* = NO_FLAGS */)
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{
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CompositableHost::Attach(aLayer, aCompositor, aFlags);
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}
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void
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TiledContentHost::Detach(Layer* aLayer,
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AttachFlags aFlags /* = NO_FLAGS */)
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{
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if (!mKeepAttached || aLayer == mLayer || aFlags & FORCE_DETACH) {
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// Unlock any buffers that may still be locked. If we have a pending upload,
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// we will need to unlock the buffer that was about to be uploaded.
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// If a buffer that was being composited had double-buffered tiles, we will
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// need to unlock that buffer too.
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if (mPendingUpload) {
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mTiledBuffer.ReadUnlock();
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if (mOldTiledBuffer.HasDoubleBufferedTiles()) {
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mOldTiledBuffer.ReadUnlock();
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}
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} else if (mTiledBuffer.HasDoubleBufferedTiles()) {
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mTiledBuffer.ReadUnlock();
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}
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if (mPendingLowPrecisionUpload) {
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mLowPrecisionTiledBuffer.ReadUnlock();
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if (mOldLowPrecisionTiledBuffer.HasDoubleBufferedTiles()) {
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mOldLowPrecisionTiledBuffer.ReadUnlock();
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}
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} else if (mLowPrecisionTiledBuffer.HasDoubleBufferedTiles()) {
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mLowPrecisionTiledBuffer.ReadUnlock();
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}
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mTiledBuffer = TiledLayerBufferComposite();
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mLowPrecisionTiledBuffer = TiledLayerBufferComposite();
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mOldTiledBuffer = TiledLayerBufferComposite();
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mOldLowPrecisionTiledBuffer = TiledLayerBufferComposite();
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}
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CompositableHost::Detach(aLayer,aFlags);
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}
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bool
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TiledContentHost::UseTiledLayerBuffer(ISurfaceAllocator* aAllocator,
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const SurfaceDescriptorTiles& aTiledDescriptor)
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{
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if (aTiledDescriptor.resolution() < 1) {
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if (mPendingLowPrecisionUpload) {
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mLowPrecisionTiledBuffer.ReadUnlock();
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} else {
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mPendingLowPrecisionUpload = true;
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// If the old buffer has double-buffered tiles, hang onto it so we can
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// unlock it after we've composited the new buffer.
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// We only need to hang onto the locks, but not the textures.
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// Releasing the textures here can help prevent a memory spike in the
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// situation that the client starts rendering new content before we get
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// to composite the new buffer.
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if (mLowPrecisionTiledBuffer.HasDoubleBufferedTiles()) {
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mOldLowPrecisionTiledBuffer = mLowPrecisionTiledBuffer;
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mOldLowPrecisionTiledBuffer.ReleaseTextureHosts();
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}
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}
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mLowPrecisionTiledBuffer =
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TiledLayerBufferComposite(aAllocator,
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aTiledDescriptor,
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mLowPrecisionTiledBuffer.GetPaintedRegion(),
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mCompositor);
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if (!mLowPrecisionTiledBuffer.IsValid()) {
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// Something bad happened. Stop here, return false (kills the child process),
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// and do as little work as possible on the received data as it appears
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// to be corrupted.
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mPendingLowPrecisionUpload = false;
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mPendingUpload = false;
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return false;
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}
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} else {
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if (mPendingUpload) {
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mTiledBuffer.ReadUnlock();
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} else {
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mPendingUpload = true;
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if (mTiledBuffer.HasDoubleBufferedTiles()) {
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mOldTiledBuffer = mTiledBuffer;
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mOldTiledBuffer.ReleaseTextureHosts();
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}
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}
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mTiledBuffer = TiledLayerBufferComposite(aAllocator,
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aTiledDescriptor,
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mTiledBuffer.GetPaintedRegion(),
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mCompositor);
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if (!mTiledBuffer.IsValid()) {
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// Something bad happened. Stop here, return false (kills the child process),
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// and do as little work as possible on the received data as it appears
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// to be corrupted.
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mPendingLowPrecisionUpload = false;
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mPendingUpload = false;
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return false;
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}
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}
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return true;
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}
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void
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TiledContentHost::Composite(EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Matrix4x4& aTransform,
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const gfx::Filter& aFilter,
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const gfx::Rect& aClipRect,
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const nsIntRegion* aVisibleRegion /* = nullptr */)
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{
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MOZ_ASSERT(mCompositor);
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if (mPendingUpload) {
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mTiledBuffer.SetCompositor(mCompositor);
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mTiledBuffer.Upload();
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// For a single-buffered tiled buffer, Upload will upload the shared memory
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// surface to texture memory and we no longer need to read from them.
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if (!mTiledBuffer.HasDoubleBufferedTiles()) {
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mTiledBuffer.ReadUnlock();
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}
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}
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if (mPendingLowPrecisionUpload) {
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mLowPrecisionTiledBuffer.SetCompositor(mCompositor);
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mLowPrecisionTiledBuffer.Upload();
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if (!mLowPrecisionTiledBuffer.HasDoubleBufferedTiles()) {
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mLowPrecisionTiledBuffer.ReadUnlock();
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}
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}
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// Reduce the opacity of the low-precision buffer to make it a
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// little more subtle and less jarring. In particular, text
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// rendered at low-resolution and scaled tends to look pretty
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// heavy and this helps mitigate that. When we reduce the opacity
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// we also make sure to draw the background color behind the
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// reduced-opacity tile so that content underneath doesn't show
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// through.
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// However, in cases where the background is transparent, or the layer
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// already has some opacity, we want to skip this behaviour. Otherwise
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// we end up changing the expected overall transparency of the content,
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// and it just looks wrong.
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gfxRGBA backgroundColor(0);
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if (aOpacity == 1.0f && gfxPrefs::LowPrecisionOpacity() < 1.0f) {
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// Background colors are only stored on scrollable layers. Grab
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// the one from the nearest scrollable ancestor layer.
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for (LayerMetricsWrapper ancestor(GetLayer(), LayerMetricsWrapper::StartAt::BOTTOM); ancestor; ancestor = ancestor.GetParent()) {
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if (ancestor.Metrics().IsScrollable()) {
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backgroundColor = ancestor.Metrics().GetBackgroundColor();
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break;
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}
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}
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}
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float lowPrecisionOpacityReduction =
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(aOpacity == 1.0f && backgroundColor.a == 1.0f)
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? gfxPrefs::LowPrecisionOpacity() : 1.0f;
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nsIntRegion tmpRegion;
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const nsIntRegion* renderRegion = aVisibleRegion;
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#ifndef MOZ_IGNORE_PAINT_WILL_RESAMPLE
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if (PaintWillResample()) {
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// If we're resampling, then the texture image will contain exactly the
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// entire visible region's bounds, and we should draw it all in one quad
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// to avoid unexpected aliasing.
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tmpRegion = aVisibleRegion->GetBounds();
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renderRegion = &tmpRegion;
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}
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#endif
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// Render the low and high precision buffers.
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RenderLayerBuffer(mLowPrecisionTiledBuffer,
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lowPrecisionOpacityReduction < 1.0f ? &backgroundColor : nullptr,
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aEffectChain, lowPrecisionOpacityReduction * aOpacity,
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aFilter, aClipRect, *renderRegion, aTransform);
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RenderLayerBuffer(mTiledBuffer, nullptr, aEffectChain, aOpacity, aFilter,
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aClipRect, *renderRegion, aTransform);
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// Now release the old buffer if it had double-buffered tiles, as we can
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// guarantee that they're no longer on the screen (and so any locks that may
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// have been held have been released).
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if (mPendingUpload && mOldTiledBuffer.HasDoubleBufferedTiles()) {
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mOldTiledBuffer.ReadUnlock();
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mOldTiledBuffer = TiledLayerBufferComposite();
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}
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if (mPendingLowPrecisionUpload && mOldLowPrecisionTiledBuffer.HasDoubleBufferedTiles()) {
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mOldLowPrecisionTiledBuffer.ReadUnlock();
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mOldLowPrecisionTiledBuffer = TiledLayerBufferComposite();
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}
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mPendingUpload = mPendingLowPrecisionUpload = false;
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}
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void
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TiledContentHost::RenderTile(const TileHost& aTile,
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const gfxRGBA* aBackgroundColor,
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EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Matrix4x4& aTransform,
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const gfx::Filter& aFilter,
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const gfx::Rect& aClipRect,
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const nsIntRegion& aScreenRegion,
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const nsIntPoint& aTextureOffset,
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const nsIntSize& aTextureBounds)
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{
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if (aTile.IsPlaceholderTile()) {
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// This shouldn't ever happen, but let's fail semi-gracefully. No need
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// to warn, the texture update would have already caught this.
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return;
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}
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if (aBackgroundColor) {
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aEffectChain.mPrimaryEffect = new EffectSolidColor(ToColor(*aBackgroundColor));
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nsIntRegionRectIterator it(aScreenRegion);
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for (const nsIntRect* rect = it.Next(); rect != nullptr; rect = it.Next()) {
|
|
Rect graphicsRect(rect->x, rect->y, rect->width, rect->height);
|
|
mCompositor->DrawQuad(graphicsRect, aClipRect, aEffectChain, 1.0, aTransform);
|
|
}
|
|
}
|
|
|
|
AutoLockTextureHost autoLock(aTile.mTextureHost);
|
|
AutoLockTextureHost autoLockOnWhite(aTile.mTextureHostOnWhite);
|
|
if (autoLock.Failed() ||
|
|
autoLockOnWhite.Failed()) {
|
|
NS_WARNING("Failed to lock tile");
|
|
return;
|
|
}
|
|
|
|
if (!aTile.mTextureHost->BindTextureSource(aTile.mTextureSource)) {
|
|
return;
|
|
}
|
|
|
|
if (aTile.mTextureHostOnWhite && !aTile.mTextureHostOnWhite->BindTextureSource(aTile.mTextureSourceOnWhite)) {
|
|
return;
|
|
}
|
|
|
|
RefPtr<TexturedEffect> effect = CreateTexturedEffect(aTile.mTextureSource, aTile.mTextureSourceOnWhite, aFilter, true);
|
|
if (!effect) {
|
|
return;
|
|
}
|
|
|
|
aEffectChain.mPrimaryEffect = effect;
|
|
|
|
nsIntRegionRectIterator it(aScreenRegion);
|
|
for (const nsIntRect* rect = it.Next(); rect != nullptr; rect = it.Next()) {
|
|
Rect graphicsRect(rect->x, rect->y, rect->width, rect->height);
|
|
Rect textureRect(rect->x - aTextureOffset.x, rect->y - aTextureOffset.y,
|
|
rect->width, rect->height);
|
|
|
|
effect->mTextureCoords = Rect(textureRect.x / aTextureBounds.width,
|
|
textureRect.y / aTextureBounds.height,
|
|
textureRect.width / aTextureBounds.width,
|
|
textureRect.height / aTextureBounds.height);
|
|
mCompositor->DrawQuad(graphicsRect, aClipRect, aEffectChain, aOpacity, aTransform);
|
|
}
|
|
DiagnosticFlags flags = DiagnosticFlags::CONTENT | DiagnosticFlags::TILE;
|
|
if (aTile.mTextureHostOnWhite) {
|
|
flags |= DiagnosticFlags::COMPONENT_ALPHA;
|
|
}
|
|
mCompositor->DrawDiagnostics(flags,
|
|
aScreenRegion, aClipRect, aTransform, mFlashCounter);
|
|
}
|
|
|
|
void
|
|
TiledContentHost::RenderLayerBuffer(TiledLayerBufferComposite& aLayerBuffer,
|
|
const gfxRGBA* aBackgroundColor,
|
|
EffectChain& aEffectChain,
|
|
float aOpacity,
|
|
const gfx::Filter& aFilter,
|
|
const gfx::Rect& aClipRect,
|
|
nsIntRegion aVisibleRegion,
|
|
gfx::Matrix4x4 aTransform)
|
|
{
|
|
if (!mCompositor) {
|
|
NS_WARNING("Can't render tiled content host - no compositor");
|
|
return;
|
|
}
|
|
float resolution = aLayerBuffer.GetResolution();
|
|
gfx::Size layerScale(1, 1);
|
|
|
|
// We assume that the current frame resolution is the one used in our high
|
|
// precision layer buffer. Compensate for a changing frame resolution when
|
|
// rendering the low precision buffer.
|
|
if (aLayerBuffer.GetFrameResolution() != mTiledBuffer.GetFrameResolution()) {
|
|
const CSSToParentLayerScale2D& layerResolution = aLayerBuffer.GetFrameResolution();
|
|
const CSSToParentLayerScale2D& localResolution = mTiledBuffer.GetFrameResolution();
|
|
layerScale.width = layerResolution.xScale / localResolution.xScale;
|
|
layerScale.height = layerResolution.yScale / localResolution.yScale;
|
|
aVisibleRegion.ScaleRoundOut(layerScale.width, layerScale.height);
|
|
}
|
|
|
|
// If we're drawing the low precision buffer, make sure the high precision
|
|
// buffer is masked out to avoid overdraw and rendering artifacts with
|
|
// non-opaque layers.
|
|
nsIntRegion maskRegion;
|
|
if (resolution != mTiledBuffer.GetResolution()) {
|
|
maskRegion = mTiledBuffer.GetValidRegion();
|
|
// XXX This should be ScaleRoundIn, but there is no such function on
|
|
// nsIntRegion.
|
|
maskRegion.ScaleRoundOut(layerScale.width, layerScale.height);
|
|
}
|
|
|
|
// Make sure the resolution and difference in frame resolution are accounted
|
|
// for in the layer transform.
|
|
aTransform.PreScale(1/(resolution * layerScale.width),
|
|
1/(resolution * layerScale.height), 1);
|
|
|
|
DiagnosticFlags componentAlphaDiagnostic = DiagnosticFlags::NO_DIAGNOSTIC;
|
|
|
|
uint32_t rowCount = 0;
|
|
uint32_t tileX = 0;
|
|
nsIntRect visibleRect = aVisibleRegion.GetBounds();
|
|
gfx::IntSize scaledTileSize = aLayerBuffer.GetScaledTileSize();
|
|
for (int32_t x = visibleRect.x; x < visibleRect.x + visibleRect.width;) {
|
|
rowCount++;
|
|
int32_t tileStartX = aLayerBuffer.GetTileStart(x, scaledTileSize.width);
|
|
int32_t w = scaledTileSize.width - tileStartX;
|
|
if (x + w > visibleRect.x + visibleRect.width) {
|
|
w = visibleRect.x + visibleRect.width - x;
|
|
}
|
|
int tileY = 0;
|
|
for (int32_t y = visibleRect.y; y < visibleRect.y + visibleRect.height;) {
|
|
int32_t tileStartY = aLayerBuffer.GetTileStart(y, scaledTileSize.height);
|
|
int32_t h = scaledTileSize.height - tileStartY;
|
|
if (y + h > visibleRect.y + visibleRect.height) {
|
|
h = visibleRect.y + visibleRect.height - y;
|
|
}
|
|
|
|
TileHost tileTexture = aLayerBuffer.
|
|
GetTile(nsIntPoint(aLayerBuffer.RoundDownToTileEdge(x, scaledTileSize.width),
|
|
aLayerBuffer.RoundDownToTileEdge(y, scaledTileSize.height)));
|
|
if (tileTexture != aLayerBuffer.GetPlaceholderTile()) {
|
|
nsIntRegion tileDrawRegion;
|
|
tileDrawRegion.And(nsIntRect(x, y, w, h), aLayerBuffer.GetValidRegion());
|
|
tileDrawRegion.And(tileDrawRegion, aVisibleRegion);
|
|
tileDrawRegion.Sub(tileDrawRegion, maskRegion);
|
|
|
|
if (!tileDrawRegion.IsEmpty()) {
|
|
tileDrawRegion.ScaleRoundOut(resolution, resolution);
|
|
nsIntPoint tileOffset((x - tileStartX) * resolution,
|
|
(y - tileStartY) * resolution);
|
|
gfx::IntSize tileSize = aLayerBuffer.GetTileSize();
|
|
RenderTile(tileTexture, aBackgroundColor, aEffectChain, aOpacity, aTransform,
|
|
aFilter, aClipRect, tileDrawRegion, tileOffset,
|
|
nsIntSize(tileSize.width, tileSize.height));
|
|
if (tileTexture.mTextureHostOnWhite) {
|
|
componentAlphaDiagnostic = DiagnosticFlags::COMPONENT_ALPHA;
|
|
}
|
|
}
|
|
}
|
|
tileY++;
|
|
y += h;
|
|
}
|
|
tileX++;
|
|
x += w;
|
|
}
|
|
gfx::Rect rect(visibleRect.x, visibleRect.y,
|
|
visibleRect.width, visibleRect.height);
|
|
GetCompositor()->DrawDiagnostics(DiagnosticFlags::CONTENT | componentAlphaDiagnostic,
|
|
rect, aClipRect, aTransform, mFlashCounter);
|
|
}
|
|
|
|
void
|
|
TiledContentHost::PrintInfo(std::stringstream& aStream, const char* aPrefix)
|
|
{
|
|
aStream << aPrefix;
|
|
aStream << nsPrintfCString("TiledContentHost (0x%p)", this).get();
|
|
|
|
if (gfxPrefs::LayersDumpTexture() || profiler_feature_active("layersdump")) {
|
|
nsAutoCString pfx(aPrefix);
|
|
pfx += " ";
|
|
|
|
Dump(aStream, pfx.get(), false);
|
|
}
|
|
}
|
|
|
|
void
|
|
TiledContentHost::Dump(std::stringstream& aStream,
|
|
const char* aPrefix,
|
|
bool aDumpHtml)
|
|
{
|
|
mTiledBuffer.Dump(aStream, aPrefix, aDumpHtml);
|
|
}
|
|
|
|
} // namespace
|
|
} // namespace
|