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This patch was automatically generated using the following script: function convert() { echo "Converting $1 to $2..." find . \ ! -wholename "*/.git*" \ ! -wholename "obj-ff-dbg*" \ -type f \ \( -iname "*.cpp" \ -o -iname "*.h" \ -o -iname "*.c" \ -o -iname "*.cc" \ -o -iname "*.idl" \ -o -iname "*.ipdl" \ -o -iname "*.ipdlh" \ -o -iname "*.mm" \) | \ xargs -n 1 sed -i -e "s/\b$1\b/$2/g" } convert MOZ_OVERRIDE override convert MOZ_FINAL final
238 lines
8.6 KiB
C++
238 lines
8.6 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_ASYNCCOMPOSITIONMANAGER_H
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#define GFX_ASYNCCOMPOSITIONMANAGER_H
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#include "Units.h" // for ScreenPoint, etc
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#include "mozilla/layers/LayerManagerComposite.h" // for LayerManagerComposite
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#include "mozilla/Attributes.h" // for final, etc
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#include "mozilla/RefPtr.h" // for RefCounted
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#include "mozilla/TimeStamp.h" // for TimeStamp
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#include "mozilla/dom/ScreenOrientation.h" // for ScreenOrientation
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#include "mozilla/gfx/BasePoint.h" // for BasePoint
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#include "mozilla/gfx/Matrix.h" // for Matrix4x4
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#include "mozilla/layers/LayersMessages.h" // for TargetConfig
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#include "nsRefPtr.h" // for nsRefPtr
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#include "nsISupportsImpl.h" // for LayerManager::AddRef, etc
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namespace mozilla {
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namespace layers {
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class AsyncPanZoomController;
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class Layer;
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class LayerManagerComposite;
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class AutoResolveRefLayers;
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// Represents (affine) transforms that are calculated from a content view.
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struct ViewTransform {
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explicit ViewTransform(LayerToParentLayerScale aScale = LayerToParentLayerScale(),
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ParentLayerPoint aTranslation = ParentLayerPoint())
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: mScale(aScale)
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, mTranslation(aTranslation)
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{}
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operator gfx::Matrix4x4() const
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{
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return
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gfx::Matrix4x4::Scaling(mScale.scale, mScale.scale, 1)
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.PostTranslate(mTranslation.x, mTranslation.y, 0);
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}
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// For convenience, to avoid writing the cumbersome
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// "gfx::Matrix4x4(a) * gfx::Matrix4x4(b)".
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friend gfx::Matrix4x4 operator*(const ViewTransform& a, const ViewTransform& b) {
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return gfx::Matrix4x4(a) * gfx::Matrix4x4(b);
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}
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bool operator==(const ViewTransform& rhs) const {
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return mTranslation == rhs.mTranslation && mScale == rhs.mScale;
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}
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bool operator!=(const ViewTransform& rhs) const {
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return !(*this == rhs);
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}
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LayerToParentLayerScale mScale;
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ParentLayerPoint mTranslation;
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};
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/**
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* Manage async composition effects. This class is only used with OMTC and only
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* lives on the compositor thread. It is a layer on top of the layer manager
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* (LayerManagerComposite) which deals with elements of composition which are
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* usually dealt with by dom or layout when main thread rendering, but which can
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* short circuit that stuff to directly affect layers as they are composited,
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* for example, off-main thread animation, async video, async pan/zoom.
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*/
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class AsyncCompositionManager final
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{
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friend class AutoResolveRefLayers;
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~AsyncCompositionManager()
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{
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}
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public:
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NS_INLINE_DECL_REFCOUNTING(AsyncCompositionManager)
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explicit AsyncCompositionManager(LayerManagerComposite* aManager)
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: mLayerManager(aManager)
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, mIsFirstPaint(true)
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, mLayersUpdated(false)
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, mReadyForCompose(true)
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{
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}
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/**
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* This forces the is-first-paint flag to true. This is intended to
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* be called by the widget code when it loses its viewport information
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* (or for whatever reason wants to refresh the viewport information).
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* The information refresh happens because the compositor will call
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* SetFirstPaintViewport on the next frame of composition.
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*/
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void ForceIsFirstPaint() { mIsFirstPaint = true; }
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// Sample transforms for layer trees. Return true to request
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// another animation frame.
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bool TransformShadowTree(TimeStamp aCurrentFrame);
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// Calculates the correct rotation and applies the transform to
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// our layer manager
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void ComputeRotation();
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// Call after updating our layer tree.
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void Updated(bool isFirstPaint, const TargetConfig& aTargetConfig)
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{
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mIsFirstPaint |= isFirstPaint;
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mLayersUpdated = true;
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mTargetConfig = aTargetConfig;
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}
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bool RequiresReorientation(mozilla::dom::ScreenOrientation aOrientation)
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{
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return mTargetConfig.orientation() != aOrientation;
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}
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// True if the underlying layer tree is ready to be composited.
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bool ReadyForCompose() { return mReadyForCompose; }
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// Returns true if the next composition will be the first for a
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// particular document.
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bool IsFirstPaint() { return mIsFirstPaint; }
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private:
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void TransformScrollableLayer(Layer* aLayer);
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// Return true if an AsyncPanZoomController content transform was
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// applied for |aLayer|.
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bool ApplyAsyncContentTransformToTree(Layer* aLayer);
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/**
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* Update the shadow transform for aLayer assuming that is a scrollbar,
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* so that it stays in sync with the content that is being scrolled by APZ.
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*/
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void ApplyAsyncTransformToScrollbar(Layer* aLayer);
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void SetFirstPaintViewport(const LayerIntPoint& aOffset,
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const CSSToLayerScale& aZoom,
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const CSSRect& aCssPageRect);
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void SetPageRect(const CSSRect& aCssPageRect);
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void SyncViewportInfo(const LayerIntRect& aDisplayPort,
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const CSSToLayerScale& aDisplayResolution,
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bool aLayersUpdated,
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ParentLayerPoint& aScrollOffset,
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CSSToParentLayerScale& aScale,
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LayerMargin& aFixedLayerMargins,
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ScreenPoint& aOffset);
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void SyncFrameMetrics(const ParentLayerPoint& aScrollOffset,
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float aZoom,
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const CSSRect& aCssPageRect,
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bool aLayersUpdated,
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const CSSRect& aDisplayPort,
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const CSSToLayerScale& aDisplayResolution,
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bool aIsFirstPaint,
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LayerMargin& aFixedLayerMargins,
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ScreenPoint& aOffset);
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/**
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* Adds a translation to the transform of any fixed position (whose parent
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* layer is not fixed) or sticky position layer descendant of
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* aTransformedSubtreeRoot. The translation is chosen so that the layer's
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* anchor point relative to aTransformedSubtreeRoot's parent layer is the same
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* as it was when aTransformedSubtreeRoot's GetLocalTransform() was
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* aPreviousTransformForRoot. aCurrentTransformForRoot is
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* aTransformedSubtreeRoot's current GetLocalTransform() modulo any
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* overscroll-related transform, which we don't want to adjust for.
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* For sticky position layers, the translation is further intersected with
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* the layer's sticky scroll ranges.
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* This function will also adjust layers so that the given content document
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* fixed position margins will be respected during asynchronous panning and
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* zooming.
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*/
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void AlignFixedAndStickyLayers(Layer* aLayer, Layer* aTransformedSubtreeRoot,
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FrameMetrics::ViewID aTransformScrollId,
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const gfx::Matrix4x4& aPreviousTransformForRoot,
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const gfx::Matrix4x4& aCurrentTransformForRoot,
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const LayerMargin& aFixedLayerMargins);
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/**
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* DRAWING PHASE ONLY
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*
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* For reach RefLayer in our layer tree, look up its referent and connect it
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* to the layer tree, if found.
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*/
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void ResolveRefLayers();
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/**
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* Detaches all referents resolved by ResolveRefLayers.
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* Assumes that mLayerManager->GetRoot() and mTargetConfig have not changed
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* since ResolveRefLayers was called.
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*/
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void DetachRefLayers();
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TargetConfig mTargetConfig;
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CSSRect mContentRect;
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nsRefPtr<LayerManagerComposite> mLayerManager;
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// When this flag is set, the next composition will be the first for a
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// particular document (i.e. the document displayed on the screen will change).
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// This happens when loading a new page or switching tabs. We notify the
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// front-end (e.g. Java on Android) about this so that it take the new page
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// size and zoom into account when providing us with the next view transform.
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bool mIsFirstPaint;
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// This flag is set during a layers update, so that the first composition
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// after a layers update has it set. It is cleared after that first composition.
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bool mLayersUpdated;
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bool mReadyForCompose;
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gfx::Matrix mWorldTransform;
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};
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class MOZ_STACK_CLASS AutoResolveRefLayers {
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public:
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explicit AutoResolveRefLayers(AsyncCompositionManager* aManager) : mManager(aManager)
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{
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if (mManager) {
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mManager->ResolveRefLayers();
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}
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}
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~AutoResolveRefLayers()
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{
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if (mManager) {
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mManager->DetachRefLayers();
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}
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}
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private:
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AsyncCompositionManager* mManager;
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AutoResolveRefLayers(const AutoResolveRefLayers&) = delete;
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AutoResolveRefLayers& operator=(const AutoResolveRefLayers&) = delete;
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};
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} // layers
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} // mozilla
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#endif
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