gecko/dom/system/gonk/AudioChannelManager.cpp

58 lines
1.4 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AudioChannelManager.h"
#include "nsIDOMClassInfo.h"
#include "mozilla/dom/AudioChannelManagerBinding.h"
using namespace mozilla::hal;
namespace mozilla {
namespace dom {
namespace system {
AudioChannelManager::AudioChannelManager()
: mState(SWITCH_STATE_UNKNOWN)
{
RegisterSwitchObserver(SWITCH_HEADPHONES, this);
mState = GetCurrentSwitchState(SWITCH_HEADPHONES);
SetIsDOMBinding();
}
AudioChannelManager::~AudioChannelManager()
{
UnregisterSwitchObserver(SWITCH_HEADPHONES, this);
}
void
AudioChannelManager::Init(nsPIDOMWindow* aWindow)
{
BindToOwner(aWindow->IsOuterWindow() ?
aWindow->GetCurrentInnerWindow() : aWindow);
}
JSObject*
AudioChannelManager::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aScope)
{
return AudioChannelManagerBinding::Wrap(aCx, aScope, this);
}
void
AudioChannelManager::Notify(const SwitchEvent& aEvent)
{
if (aEvent.status() == SWITCH_STATE_ON ||
aEvent.status() == SWITCH_STATE_HEADSET ||
aEvent.status() == SWITCH_STATE_HEADPHONE) {
mState = SWITCH_STATE_ON;
} else {
mState = SWITCH_STATE_OFF;
}
DispatchTrustedEvent(NS_LITERAL_STRING("headphoneschange"));
}
} // namespace system
} // namespace dom
} // namespace mozilla