mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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177 lines
4.6 KiB
C++
177 lines
4.6 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_LAYERSTYPES_H
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#define GFX_LAYERSTYPES_H
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#include <stdint.h> // for uint32_t
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#include "nsPoint.h" // for nsIntPoint
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#include "nsRegion.h"
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#include "mozilla/TypedEnum.h"
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#include "mozilla/TypedEnumBits.h"
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#ifdef MOZ_WIDGET_GONK
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#include <ui/GraphicBuffer.h>
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#endif
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#if defined(DEBUG) || defined(PR_LOGGING)
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# include <stdio.h> // FILE
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# include "prlog.h" // for PR_LOG
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# ifndef MOZ_LAYERS_HAVE_LOG
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# define MOZ_LAYERS_HAVE_LOG
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# endif
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# define MOZ_LAYERS_LOG(_args) \
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PR_LOG(LayerManager::GetLog(), PR_LOG_DEBUG, _args)
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# define MOZ_LAYERS_LOG_IF_SHADOWABLE(layer, _args) \
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do { if (layer->AsShadowableLayer()) { PR_LOG(LayerManager::GetLog(), PR_LOG_DEBUG, _args); } } while (0)
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#else
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struct PRLogModuleInfo;
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# define MOZ_LAYERS_LOG(_args)
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# define MOZ_LAYERS_LOG_IF_SHADOWABLE(layer, _args)
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#endif // if defined(DEBUG) || defined(PR_LOGGING)
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namespace android {
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class GraphicBuffer;
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}
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namespace mozilla {
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namespace layers {
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class TextureHost;
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#undef NONE
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#undef OPAQUE
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MOZ_BEGIN_ENUM_CLASS(LayersBackend, int8_t)
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LAYERS_NONE = 0,
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LAYERS_BASIC,
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LAYERS_OPENGL,
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LAYERS_D3D9,
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LAYERS_D3D10,
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LAYERS_D3D11,
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LAYERS_CLIENT,
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LAYERS_LAST
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MOZ_END_ENUM_CLASS(LayersBackend)
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MOZ_BEGIN_ENUM_CLASS(BufferMode, int8_t)
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BUFFER_NONE,
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BUFFERED
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MOZ_END_ENUM_CLASS(BufferMode)
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MOZ_BEGIN_ENUM_CLASS(DrawRegionClip, int8_t)
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DRAW,
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DRAW_SNAPPED,
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CLIP_NONE
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MOZ_END_ENUM_CLASS(DrawRegionClip)
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MOZ_BEGIN_ENUM_CLASS(SurfaceMode, int8_t)
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SURFACE_NONE = 0,
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SURFACE_OPAQUE,
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SURFACE_SINGLE_CHANNEL_ALPHA,
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SURFACE_COMPONENT_ALPHA
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MOZ_END_ENUM_CLASS(SurfaceMode)
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// LayerRenderState for Composer2D
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// We currently only support Composer2D using gralloc. If we want to be backed
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// by other surfaces we will need a more generic LayerRenderState.
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MOZ_BEGIN_ENUM_CLASS(LayerRenderStateFlags, int8_t)
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LAYER_RENDER_STATE_DEFAULT = 0,
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Y_FLIPPED = 1 << 0,
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BUFFER_ROTATION = 1 << 1,
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// Notify Composer2D to swap the RB pixels of gralloc buffer
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FORMAT_RB_SWAP = 1 << 2
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MOZ_END_ENUM_CLASS(LayerRenderStateFlags)
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MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(LayerRenderStateFlags)
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// The 'ifdef MOZ_WIDGET_GONK' sadness here is because we don't want to include
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// android::sp unless we have to.
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struct LayerRenderState {
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LayerRenderState()
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#ifdef MOZ_WIDGET_GONK
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: mFlags(LayerRenderStateFlags::LAYER_RENDER_STATE_DEFAULT)
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, mHasOwnOffset(false)
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, mSurface(nullptr)
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, mTexture(nullptr)
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#endif
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{}
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#ifdef MOZ_WIDGET_GONK
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LayerRenderState(android::GraphicBuffer* aSurface,
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const nsIntSize& aSize,
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LayerRenderStateFlags aFlags,
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TextureHost* aTexture)
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: mFlags(aFlags)
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, mHasOwnOffset(false)
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, mSurface(aSurface)
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, mSize(aSize)
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, mTexture(aTexture)
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{}
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bool YFlipped() const
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{ return bool(mFlags & LayerRenderStateFlags::Y_FLIPPED); }
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bool BufferRotated() const
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{ return bool(mFlags & LayerRenderStateFlags::BUFFER_ROTATION); }
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bool FormatRBSwapped() const
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{ return bool(mFlags & LayerRenderStateFlags::FORMAT_RB_SWAP); }
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#endif
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void SetOffset(const nsIntPoint& aOffset)
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{
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mOffset = aOffset;
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mHasOwnOffset = true;
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}
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// see LayerRenderStateFlags
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LayerRenderStateFlags mFlags;
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// true if mOffset is applicable
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bool mHasOwnOffset;
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// the location of the layer's origin on mSurface
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nsIntPoint mOffset;
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#ifdef MOZ_WIDGET_GONK
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// surface to render
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android::sp<android::GraphicBuffer> mSurface;
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// size of mSurface
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nsIntSize mSize;
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TextureHost* mTexture;
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#endif
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};
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MOZ_BEGIN_ENUM_CLASS(ScaleMode, int8_t)
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SCALE_NONE,
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STRETCH,
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SENTINEL
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// Unimplemented - PRESERVE_ASPECT_RATIO_CONTAIN
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MOZ_END_ENUM_CLASS(ScaleMode)
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struct EventRegions {
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nsIntRegion mHitRegion;
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nsIntRegion mDispatchToContentHitRegion;
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bool operator==(const EventRegions& aRegions) const
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{
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return mHitRegion == aRegions.mHitRegion &&
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mDispatchToContentHitRegion == aRegions.mDispatchToContentHitRegion;
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}
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bool operator!=(const EventRegions& aRegions) const
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{
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return !(*this == aRegions);
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}
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nsCString ToString() const
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{
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nsCString result = mHitRegion.ToString();
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result.AppendLiteral(";dispatchToContent=");
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result.Append(mDispatchToContentHitRegion.ToString());
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return result;
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}
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};
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} // namespace
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} // namespace
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#endif /* GFX_LAYERSTYPES_H */
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