gecko/gfx/layers/LayersLogging.h
Ehsan Akhgari 6c364e9615 Bug 921753 - Part 2: Move GraphicsFilters outside of gfxPattern.h so that we won't need to #include that header everywhere GraphicsFilter is needed; r=roc
This patch reduces the number of files that transitively #include
gfx/2d.h from 1582 to 1362.
2013-10-01 17:01:19 -04:00

119 lines
3.4 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_LAYERSLOGGING_H
#define GFX_LAYERSLOGGING_H
#include "FrameMetrics.h" // for FrameMetrics, etc
#include "GraphicsFilter.h" // for GraphicsFilter
#include "mozilla/gfx/Point.h" // for IntSize, etc
#include "mozilla/gfx/Types.h" // for Filter, SurfaceFormat
#include "mozilla/layers/CompositorTypes.h" // for TextureFlags
#include "nsAString.h"
#include "nsPrintfCString.h" // for nsPrintfCString
#include "nsRegion.h" // for nsIntRegion
#include "nscore.h" // for nsACString, etc
class gfx3DMatrix;
struct gfxRGBA;
struct nsIntPoint;
struct nsIntRect;
struct nsIntSize;
namespace mozilla {
namespace gfx {
class Matrix4x4;
template <class units> struct RectTyped;
}
namespace layers {
nsACString&
AppendToString(nsACString& s, const void* p,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, const GraphicsFilter& f,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, FrameMetrics::ViewID n,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, const gfxRGBA& c,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, const gfx3DMatrix& m,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, const nsIntPoint& p,
const char* pfx="", const char* sfx="");
template<class T>
nsACString&
AppendToString(nsACString& s, const mozilla::gfx::PointTyped<T>& p,
const char* pfx="", const char* sfx="")
{
s += pfx;
s += nsPrintfCString("(x=%f, y=%f)", p.x, p.y);
return s += sfx;
}
nsACString&
AppendToString(nsACString& s, const nsIntRect& r,
const char* pfx="", const char* sfx="");
template<class T>
nsACString&
AppendToString(nsACString& s, const mozilla::gfx::RectTyped<T>& r,
const char* pfx="", const char* sfx="")
{
s += pfx;
s.AppendPrintf(
"(x=%f, y=%f, w=%f, h=%f)",
r.x, r.y, r.width, r.height);
return s += sfx;
}
nsACString&
AppendToString(nsACString& s, const nsIntRegion& r,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, const nsIntSize& sz,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, const FrameMetrics& m,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, const mozilla::gfx::IntSize& size,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, const mozilla::gfx::Matrix4x4& m,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, const mozilla::gfx::Filter filter,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, mozilla::layers::TextureFlags flags,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, mozilla::gfx::SurfaceFormat format,
const char* pfx="", const char* sfx="");
} // namespace
} // namespace
#endif /* GFX_LAYERSLOGGING_H */