mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
552 lines
16 KiB
C++
552 lines
16 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AudioDestinationNode.h"
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#include "mozilla/dom/AudioDestinationNodeBinding.h"
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#include "mozilla/Preferences.h"
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#include "AudioChannelAgent.h"
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#include "AudioNodeEngine.h"
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#include "AudioNodeStream.h"
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#include "MediaStreamGraph.h"
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#include "OfflineAudioCompletionEvent.h"
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#include "nsIInterfaceRequestorUtils.h"
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#include "nsIDocShell.h"
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#include "nsIPermissionManager.h"
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#include "nsIScriptObjectPrincipal.h"
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#include "nsServiceManagerUtils.h"
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#include "nsIAppShell.h"
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#include "nsWidgetsCID.h"
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namespace mozilla {
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namespace dom {
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class OfflineDestinationNodeEngine : public AudioNodeEngine
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{
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public:
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typedef AutoFallibleTArray<nsAutoArrayPtr<float>, 2> InputChannels;
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OfflineDestinationNodeEngine(AudioDestinationNode* aNode,
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uint32_t aNumberOfChannels,
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uint32_t aLength,
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float aSampleRate)
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: AudioNodeEngine(aNode)
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, mWriteIndex(0)
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, mLength(aLength)
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, mSampleRate(aSampleRate)
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{
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// These allocations might fail if content provides a huge number of
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// channels or size, but it's OK since we'll deal with the failure
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// gracefully.
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if (mInputChannels.SetLength(aNumberOfChannels)) {
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static const fallible_t fallible = fallible_t();
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for (uint32_t i = 0; i < aNumberOfChannels; ++i) {
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mInputChannels[i] = new(fallible) float[aLength];
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if (!mInputChannels[i]) {
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mInputChannels.Clear();
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break;
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}
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}
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}
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}
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virtual void ProduceAudioBlock(AudioNodeStream* aStream,
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const AudioChunk& aInput,
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AudioChunk* aOutput,
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bool* aFinished) MOZ_OVERRIDE
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{
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// Do this just for the sake of political correctness; this output
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// will not go anywhere.
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*aOutput = aInput;
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// Handle the case of allocation failure in the input buffer
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if (mInputChannels.IsEmpty()) {
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return;
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}
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if (mWriteIndex >= mLength) {
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NS_ASSERTION(mWriteIndex == mLength, "Overshot length");
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// Don't record any more.
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return;
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}
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// Record our input buffer
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MOZ_ASSERT(mWriteIndex < mLength, "How did this happen?");
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const uint32_t duration = std::min(WEBAUDIO_BLOCK_SIZE, mLength - mWriteIndex);
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const uint32_t commonChannelCount = std::min(mInputChannels.Length(),
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aInput.mChannelData.Length());
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// First, copy as many channels in the input as we have
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for (uint32_t i = 0; i < commonChannelCount; ++i) {
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if (aInput.IsNull()) {
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PodZero(mInputChannels[i] + mWriteIndex, duration);
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} else {
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const float* inputBuffer = static_cast<const float*>(aInput.mChannelData[i]);
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if (duration == WEBAUDIO_BLOCK_SIZE) {
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// Use the optimized version of the copy with scale operation
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AudioBlockCopyChannelWithScale(inputBuffer, aInput.mVolume,
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mInputChannels[i] + mWriteIndex);
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} else {
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if (aInput.mVolume == 1.0f) {
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PodCopy(mInputChannels[i] + mWriteIndex, inputBuffer, duration);
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} else {
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for (uint32_t j = 0; j < duration; ++j) {
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mInputChannels[i][mWriteIndex + j] = aInput.mVolume * inputBuffer[j];
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}
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}
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}
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}
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}
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// Then, silence all of the remaining channels
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for (uint32_t i = commonChannelCount; i < mInputChannels.Length(); ++i) {
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PodZero(mInputChannels[i] + mWriteIndex, duration);
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}
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mWriteIndex += duration;
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if (mWriteIndex >= mLength) {
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NS_ASSERTION(mWriteIndex == mLength, "Overshot length");
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// Go to finished state. When the graph's current time eventually reaches
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// the end of the stream, then the main thread will be notified and we'll
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// shut down the AudioContext.
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*aFinished = true;
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}
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}
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void FireOfflineCompletionEvent(AudioDestinationNode* aNode)
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{
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AudioContext* context = aNode->Context();
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context->Shutdown();
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// Shutdown drops self reference, but the context is still referenced by aNode,
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// which is strongly referenced by the runnable that called
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// AudioDestinationNode::FireOfflineCompletionEvent.
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AutoPushJSContext cx(context->GetJSContext());
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if (!cx) {
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return;
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}
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JSAutoRequest ar(cx);
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// Create the input buffer
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nsRefPtr<AudioBuffer> renderedBuffer = new AudioBuffer(context,
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mLength,
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mSampleRate);
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if (!renderedBuffer->InitializeBuffers(mInputChannels.Length(), cx)) {
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return;
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}
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for (uint32_t i = 0; i < mInputChannels.Length(); ++i) {
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renderedBuffer->SetRawChannelContents(cx, i, mInputChannels[i]);
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}
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nsRefPtr<OfflineAudioCompletionEvent> event =
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new OfflineAudioCompletionEvent(context, nullptr, nullptr);
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event->InitEvent(renderedBuffer);
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context->DispatchTrustedEvent(event);
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}
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private:
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// The input to the destination node is recorded in the mInputChannels buffer.
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// When this buffer fills up with mLength frames, the buffered input is sent
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// to the main thread in order to dispatch OfflineAudioCompletionEvent.
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InputChannels mInputChannels;
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// An index representing the next offset in mInputChannels to be written to.
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uint32_t mWriteIndex;
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// How many frames the OfflineAudioContext intends to produce.
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uint32_t mLength;
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float mSampleRate;
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};
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class DestinationNodeEngine : public AudioNodeEngine
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{
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public:
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explicit DestinationNodeEngine(AudioDestinationNode* aNode)
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: AudioNodeEngine(aNode)
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, mVolume(1.0f)
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{
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}
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virtual void ProduceAudioBlock(AudioNodeStream* aStream,
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const AudioChunk& aInput,
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AudioChunk* aOutput,
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bool* aFinished) MOZ_OVERRIDE
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{
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*aOutput = aInput;
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aOutput->mVolume *= mVolume;
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}
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virtual void SetDoubleParameter(uint32_t aIndex, double aParam) MOZ_OVERRIDE
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{
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if (aIndex == VOLUME) {
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mVolume = aParam;
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}
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}
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enum Parameters {
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VOLUME,
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};
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private:
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float mVolume;
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};
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static bool UseAudioChannelService()
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{
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return Preferences::GetBool("media.useAudioChannelService");
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}
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NS_IMPL_CYCLE_COLLECTION_INHERITED_1(AudioDestinationNode, AudioNode,
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mAudioChannelAgent)
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(AudioDestinationNode)
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NS_INTERFACE_MAP_ENTRY(nsIDOMEventListener)
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NS_INTERFACE_MAP_ENTRY(nsIAudioChannelAgentCallback)
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NS_INTERFACE_MAP_ENTRY(nsISupportsWeakReference)
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NS_INTERFACE_MAP_END_INHERITING(AudioNode)
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NS_IMPL_ADDREF_INHERITED(AudioDestinationNode, AudioNode)
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NS_IMPL_RELEASE_INHERITED(AudioDestinationNode, AudioNode)
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AudioDestinationNode::AudioDestinationNode(AudioContext* aContext,
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bool aIsOffline,
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uint32_t aNumberOfChannels,
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uint32_t aLength,
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float aSampleRate)
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: AudioNode(aContext,
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aIsOffline ? aNumberOfChannels : 2,
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ChannelCountMode::Explicit,
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ChannelInterpretation::Speakers)
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, mFramesToProduce(aLength)
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, mAudioChannel(AudioChannel::Normal)
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, mIsOffline(aIsOffline)
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, mHasFinished(false)
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, mExtraCurrentTime(0)
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, mExtraCurrentTimeUpdatedSinceLastStableState(false)
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{
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MediaStreamGraph* graph = aIsOffline ?
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MediaStreamGraph::CreateNonRealtimeInstance() :
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MediaStreamGraph::GetInstance();
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AudioNodeEngine* engine = aIsOffline ?
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new OfflineDestinationNodeEngine(this, aNumberOfChannels,
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aLength, aSampleRate) :
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static_cast<AudioNodeEngine*>(new DestinationNodeEngine(this));
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mStream = graph->CreateAudioNodeStream(engine, MediaStreamGraph::EXTERNAL_STREAM);
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mStream->AddMainThreadListener(this);
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if (!aIsOffline && UseAudioChannelService()) {
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nsCOMPtr<nsIDOMEventTarget> target = do_QueryInterface(GetOwner());
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if (target) {
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target->AddSystemEventListener(NS_LITERAL_STRING("visibilitychange"), this,
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/* useCapture = */ true,
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/* wantsUntrusted = */ false);
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}
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CreateAudioChannelAgent();
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}
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}
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void
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AudioDestinationNode::DestroyMediaStream()
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{
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if (mAudioChannelAgent && !Context()->IsOffline()) {
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mAudioChannelAgent->StopPlaying();
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mAudioChannelAgent = nullptr;
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nsCOMPtr<nsIDOMEventTarget> target = do_QueryInterface(GetOwner());
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NS_ENSURE_TRUE_VOID(target);
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target->RemoveSystemEventListener(NS_LITERAL_STRING("visibilitychange"), this,
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/* useCapture = */ true);
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}
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if (!mStream)
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return;
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mStream->RemoveMainThreadListener(this);
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MediaStreamGraph* graph = mStream->Graph();
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if (graph->IsNonRealtime()) {
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MediaStreamGraph::DestroyNonRealtimeInstance(graph);
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}
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AudioNode::DestroyMediaStream();
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}
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void
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AudioDestinationNode::NotifyMainThreadStateChanged()
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{
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if (mStream->IsFinished() && !mHasFinished) {
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mHasFinished = true;
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if (mIsOffline) {
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nsCOMPtr<nsIRunnable> runnable =
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NS_NewRunnableMethod(this, &AudioDestinationNode::FireOfflineCompletionEvent);
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NS_DispatchToCurrentThread(runnable);
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}
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}
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}
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void
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AudioDestinationNode::FireOfflineCompletionEvent()
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{
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AudioNodeStream* stream = static_cast<AudioNodeStream*>(Stream());
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OfflineDestinationNodeEngine* engine =
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static_cast<OfflineDestinationNodeEngine*>(stream->Engine());
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engine->FireOfflineCompletionEvent(this);
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}
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uint32_t
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AudioDestinationNode::MaxChannelCount() const
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{
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return Context()->MaxChannelCount();
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}
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void
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AudioDestinationNode::SetChannelCount(uint32_t aChannelCount, ErrorResult& aRv)
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{
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if (aChannelCount > MaxChannelCount()) {
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aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
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return;
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}
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AudioNode::SetChannelCount(aChannelCount, aRv);
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}
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void
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AudioDestinationNode::Mute()
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{
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MOZ_ASSERT(Context() && !Context()->IsOffline());
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SendDoubleParameterToStream(DestinationNodeEngine::VOLUME, 0.0f);
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}
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void
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AudioDestinationNode::Unmute()
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{
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MOZ_ASSERT(Context() && !Context()->IsOffline());
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SendDoubleParameterToStream(DestinationNodeEngine::VOLUME, 1.0f);
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}
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void
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AudioDestinationNode::OfflineShutdown()
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{
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MOZ_ASSERT(Context() && Context()->IsOffline(),
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"Should only be called on a valid OfflineAudioContext");
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MediaStreamGraph::DestroyNonRealtimeInstance(mStream->Graph());
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mOfflineRenderingRef.Drop(this);
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}
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JSObject*
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AudioDestinationNode::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aScope)
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{
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return AudioDestinationNodeBinding::Wrap(aCx, aScope, this);
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}
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void
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AudioDestinationNode::StartRendering()
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{
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mOfflineRenderingRef.Take(this);
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mStream->Graph()->StartNonRealtimeProcessing(TrackRate(Context()->SampleRate()), mFramesToProduce);
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}
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void
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AudioDestinationNode::SetCanPlay(bool aCanPlay)
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{
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mStream->SetTrackEnabled(AudioNodeStream::AUDIO_TRACK, aCanPlay);
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}
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NS_IMETHODIMP
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AudioDestinationNode::HandleEvent(nsIDOMEvent* aEvent)
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{
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nsAutoString type;
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aEvent->GetType(type);
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if (!type.EqualsLiteral("visibilitychange")) {
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return NS_ERROR_FAILURE;
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}
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nsCOMPtr<nsIDocShell> docshell = do_GetInterface(GetOwner());
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NS_ENSURE_TRUE(docshell, NS_ERROR_FAILURE);
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bool isActive = false;
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docshell->GetIsActive(&isActive);
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mAudioChannelAgent->SetVisibilityState(isActive);
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return NS_OK;
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}
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NS_IMETHODIMP
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AudioDestinationNode::CanPlayChanged(int32_t aCanPlay)
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{
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SetCanPlay(aCanPlay == AudioChannelState::AUDIO_CHANNEL_STATE_NORMAL);
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return NS_OK;
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}
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AudioChannel
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AudioDestinationNode::MozAudioChannelType() const
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{
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return mAudioChannel;
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}
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void
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AudioDestinationNode::SetMozAudioChannelType(AudioChannel aValue, ErrorResult& aRv)
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{
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if (Context()->IsOffline()) {
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aRv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
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return;
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}
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if (aValue != mAudioChannel &&
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CheckAudioChannelPermissions(aValue)) {
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mAudioChannel = aValue;
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if (mAudioChannelAgent) {
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CreateAudioChannelAgent();
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}
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}
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}
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bool
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AudioDestinationNode::CheckAudioChannelPermissions(AudioChannel aValue)
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{
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if (!Preferences::GetBool("media.useAudioChannelService")) {
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return true;
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}
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// Only normal channel doesn't need permission.
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if (aValue == AudioChannel::Normal) {
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return true;
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}
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nsCOMPtr<nsIPermissionManager> permissionManager =
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do_GetService(NS_PERMISSIONMANAGER_CONTRACTID);
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if (!permissionManager) {
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return false;
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}
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nsCOMPtr<nsIScriptObjectPrincipal> sop = do_QueryInterface(GetOwner());
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NS_ASSERTION(sop, "Window didn't QI to nsIScriptObjectPrincipal!");
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nsCOMPtr<nsIPrincipal> principal = sop->GetPrincipal();
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uint32_t perm = nsIPermissionManager::UNKNOWN_ACTION;
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nsCString channel;
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channel.AssignASCII(AudioChannelValues::strings[uint32_t(aValue)].value,
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AudioChannelValues::strings[uint32_t(aValue)].length);
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permissionManager->TestExactPermissionFromPrincipal(principal,
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nsCString(NS_LITERAL_CSTRING("audio-channel-") + channel).get(),
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&perm);
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return perm == nsIPermissionManager::ALLOW_ACTION;
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}
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void
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AudioDestinationNode::CreateAudioChannelAgent()
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{
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if (mAudioChannelAgent) {
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mAudioChannelAgent->StopPlaying();
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}
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AudioChannelType type = AUDIO_CHANNEL_NORMAL;
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switch(mAudioChannel) {
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case AudioChannel::Normal:
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type = AUDIO_CHANNEL_NORMAL;
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break;
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case AudioChannel::Content:
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type = AUDIO_CHANNEL_CONTENT;
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break;
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case AudioChannel::Notification:
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type = AUDIO_CHANNEL_NOTIFICATION;
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break;
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case AudioChannel::Alarm:
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type = AUDIO_CHANNEL_ALARM;
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break;
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case AudioChannel::Telephony:
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type = AUDIO_CHANNEL_TELEPHONY;
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break;
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case AudioChannel::Ringer:
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type = AUDIO_CHANNEL_RINGER;
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break;
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case AudioChannel::Publicnotification:
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type = AUDIO_CHANNEL_PUBLICNOTIFICATION;
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break;
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}
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mAudioChannelAgent = new AudioChannelAgent();
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mAudioChannelAgent->InitWithWeakCallback(type, this);
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nsCOMPtr<nsIDocShell> docshell = do_GetInterface(GetOwner());
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if (docshell) {
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bool isActive = false;
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docshell->GetIsActive(&isActive);
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mAudioChannelAgent->SetVisibilityState(isActive);
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}
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int32_t state = 0;
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mAudioChannelAgent->StartPlaying(&state);
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SetCanPlay(state == AudioChannelState::AUDIO_CHANNEL_STATE_NORMAL);
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}
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void
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AudioDestinationNode::NotifyStableState()
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{
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mExtraCurrentTimeUpdatedSinceLastStableState = false;
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}
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static NS_DEFINE_CID(kAppShellCID, NS_APPSHELL_CID);
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void
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AudioDestinationNode::ScheduleStableStateNotification()
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{
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nsCOMPtr<nsIAppShell> appShell = do_GetService(kAppShellCID);
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if (appShell) {
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nsCOMPtr<nsIRunnable> event =
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NS_NewRunnableMethod(this, &AudioDestinationNode::NotifyStableState);
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appShell->RunInStableState(event);
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}
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}
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double
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AudioDestinationNode::ExtraCurrentTime()
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{
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if (!mStartedBlockingDueToBeingOnlyNode.IsNull() &&
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!mExtraCurrentTimeUpdatedSinceLastStableState) {
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mExtraCurrentTimeUpdatedSinceLastStableState = true;
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mExtraCurrentTimeSinceLastStartedBlocking =
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(TimeStamp::Now() - mStartedBlockingDueToBeingOnlyNode).ToSeconds();
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ScheduleStableStateNotification();
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}
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return mExtraCurrentTime + mExtraCurrentTimeSinceLastStartedBlocking;
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}
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void
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AudioDestinationNode::SetIsOnlyNodeForContext(bool aIsOnlyNode)
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{
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if (!mStartedBlockingDueToBeingOnlyNode.IsNull() == aIsOnlyNode) {
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return;
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}
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if (aIsOnlyNode) {
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mStream->ChangeExplicitBlockerCount(1);
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mStartedBlockingDueToBeingOnlyNode = TimeStamp::Now();
|
|
mExtraCurrentTimeSinceLastStartedBlocking = 0;
|
|
// Don't do an update of mExtraCurrentTimeSinceLastStartedBlocking until the next stable state.
|
|
mExtraCurrentTimeUpdatedSinceLastStableState = true;
|
|
ScheduleStableStateNotification();
|
|
} else {
|
|
// Force update of mExtraCurrentTimeSinceLastStartedBlocking if necessary
|
|
ExtraCurrentTime();
|
|
mExtraCurrentTime += mExtraCurrentTimeSinceLastStartedBlocking;
|
|
mStream->ChangeExplicitBlockerCount(-1);
|
|
mStartedBlockingDueToBeingOnlyNode = TimeStamp();
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}
|