mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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171 lines
6.6 KiB
C++
171 lines
6.6 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=2 sw=2 et tw=80: */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef nsIScriptGlobalObject_h__
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#define nsIScriptGlobalObject_h__
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#include "nsISupports.h"
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#include "nsEvent.h"
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#include "nsIProgrammingLanguage.h"
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class nsIScriptContext;
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class nsIDOMDocument;
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class nsIDOMEvent;
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class nsIScriptGlobalObjectOwner;
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class nsIArray;
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class nsScriptErrorEvent;
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class nsIScriptGlobalObject;
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struct JSObject; // until we finally remove GetGlobalJSObject...
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// Some helpers for working with integer "script type IDs", and specifically
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// for working with arrays of such objects. For example, it is common for
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// implementations supporting multiple script languages to keep each
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// language's nsIScriptContext in an array indexed by the language ID.
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// Implementation note: We always ignore nsIProgrammingLanguage::UNKNOWN and
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// nsIProgrammingLanguage::CPLUSPLUS - this gives javascript slot 0. An
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// attempted micro-optimization tried to avoid us going all the way to
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// nsIProgrammingLanguage::MAX; however:
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// * Someone is reportedly working on a PHP impl - that has value 9
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// * nsGenericElement therefore allows 4 bits for the value.
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// So there is no good reason for us to be more restrictive again...
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#define NS_STID_FIRST nsIProgrammingLanguage::JAVASCRIPT
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// like nsGenericElement, only 4 bits worth is valid...
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#define NS_STID_LAST (nsIProgrammingLanguage::MAX > 0x000FU ? \
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0x000FU : nsIProgrammingLanguage::MAX)
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// Use to declare the array size
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#define NS_STID_ARRAY_UBOUND (NS_STID_LAST-NS_STID_FIRST+1)
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// Is a language ID valid?
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#define NS_STID_VALID(langID) (langID >= NS_STID_FIRST && langID <= NS_STID_LAST)
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// Return an index for a given ID.
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#define NS_STID_INDEX(langID) (langID-NS_STID_FIRST)
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// Create a 'for' loop iterating over all possible language IDs (*not* indexes)
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#define NS_STID_FOR_ID(varName) \
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for (varName=NS_STID_FIRST;varName<=NS_STID_LAST;varName++)
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// Create a 'for' loop iterating over all indexes (when you don't need to know
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// what language it is)
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#define NS_STID_FOR_INDEX(varName) \
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for (varName=0;varName<=NS_STID_INDEX(NS_STID_LAST);varName++)
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// A helper function for nsIScriptGlobalObject implementations to use
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// when handling a script error. Generally called by the global when a context
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// notifies it of an error via nsIScriptGlobalObject::HandleScriptError.
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// Returns true if HandleDOMEvent was actually called, in which case
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// aStatus will be filled in with the status.
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bool
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NS_HandleScriptError(nsIScriptGlobalObject *aScriptGlobal,
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nsScriptErrorEvent *aErrorEvent,
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nsEventStatus *aStatus);
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#define NS_ISCRIPTGLOBALOBJECT_IID \
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{ 0x08f73284, 0x26e3, 0x4fa6, \
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{ 0xbf, 0x89, 0x83, 0x26, 0xf9, 0x2a, 0x94, 0xb3 } }
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/**
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* The global object which keeps a script context for each supported script
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* language. This often used to store per-window global state.
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*/
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class nsIScriptGlobalObject : public nsISupports
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{
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public:
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NS_DECLARE_STATIC_IID_ACCESSOR(NS_ISCRIPTGLOBALOBJECT_IID)
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/**
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* Ensure that the script global object is initialized for working with the
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* specified script language ID. This will set up the nsIScriptContext
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* and 'script global' for that language, allowing these to be fetched
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* and manipulated.
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* @return NS_OK if successful; error conditions include that the language
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* has not been registered, as well as 'normal' errors, such as
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* out-of-memory
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*/
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virtual nsresult EnsureScriptEnvironment(PRUint32 aLangID) = 0;
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/**
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* Get a script context (WITHOUT added reference) for the specified language.
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*/
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virtual nsIScriptContext *GetScriptContext(PRUint32 lang) = 0;
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virtual JSObject* GetGlobalJSObject() = 0;
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virtual nsIScriptContext *GetContext() {
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return GetScriptContext(nsIProgrammingLanguage::JAVASCRIPT);
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}
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/**
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* Set a new language context for this global. The native global for the
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* context is created by the context's GetNativeGlobal() method.
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*/
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virtual nsresult SetScriptContext(PRUint32 lang, nsIScriptContext *aContext) = 0;
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/**
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* Called when the global script for a language is finalized, typically as
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* part of its GC process. By the time this call is made, the
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* nsIScriptContext for the language has probably already been removed.
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* After this call, the passed object is dead - which should generally be the
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* same object the global is using for a global for that language.
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*/
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virtual void OnFinalize(JSObject* aObject) = 0;
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/**
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* Called to enable/disable scripts.
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*/
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virtual void SetScriptsEnabled(bool aEnabled, bool aFireTimeouts) = 0;
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/**
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* Handle a script error. Generally called by a script context.
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*/
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virtual nsresult HandleScriptError(nsScriptErrorEvent *aErrorEvent,
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nsEventStatus *aEventStatus) {
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return NS_HandleScriptError(this, aErrorEvent, aEventStatus);
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}
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};
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NS_DEFINE_STATIC_IID_ACCESSOR(nsIScriptGlobalObject,
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NS_ISCRIPTGLOBALOBJECT_IID)
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#endif
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