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e4e2da55c9
The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi
130 lines
3.7 KiB
C++
130 lines
3.7 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef __NS_SVGMASKFRAME_H__
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#define __NS_SVGMASKFRAME_H__
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#include "mozilla/Attributes.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/RefPtr.h"
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#include "gfxPattern.h"
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#include "gfxMatrix.h"
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#include "nsSVGContainerFrame.h"
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#include "nsSVGUtils.h"
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class gfxContext;
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typedef nsSVGContainerFrame nsSVGMaskFrameBase;
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/**
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* Byte offsets of channels in a native packed gfxColor or cairo image surface.
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*/
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#ifdef IS_BIG_ENDIAN
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#define GFX_ARGB32_OFFSET_A 0
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#define GFX_ARGB32_OFFSET_R 1
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#define GFX_ARGB32_OFFSET_G 2
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#define GFX_ARGB32_OFFSET_B 3
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#else
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#define GFX_ARGB32_OFFSET_A 3
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#define GFX_ARGB32_OFFSET_R 2
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#define GFX_ARGB32_OFFSET_G 1
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#define GFX_ARGB32_OFFSET_B 0
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#endif
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class nsSVGMaskFrame final : public nsSVGMaskFrameBase
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{
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friend nsIFrame*
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NS_NewSVGMaskFrame(nsIPresShell* aPresShell, nsStyleContext* aContext);
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typedef mozilla::gfx::Matrix Matrix;
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typedef mozilla::gfx::SourceSurface SourceSurface;
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protected:
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explicit nsSVGMaskFrame(nsStyleContext* aContext)
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: nsSVGMaskFrameBase(aContext)
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, mInUse(false)
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{
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AddStateBits(NS_FRAME_IS_NONDISPLAY);
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}
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public:
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NS_DECL_FRAMEARENA_HELPERS
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// nsSVGMaskFrame method:
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already_AddRefed<SourceSurface>
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GetMaskForMaskedFrame(gfxContext* aContext,
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nsIFrame* aMaskedFrame,
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const gfxMatrix &aMatrix,
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float aOpacity,
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Matrix* aMaskTransform);
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virtual nsresult AttributeChanged(int32_t aNameSpaceID,
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nsIAtom* aAttribute,
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int32_t aModType) override;
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#ifdef DEBUG
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virtual void Init(nsIContent* aContent,
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nsContainerFrame* aParent,
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nsIFrame* aPrevInFlow) override;
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#endif
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virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsRect& aDirtyRect,
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const nsDisplayListSet& aLists) override {}
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/**
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* Get the "type" of the frame
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*
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* @see nsGkAtoms::svgMaskFrame
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*/
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virtual nsIAtom* GetType() const override;
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#ifdef DEBUG_FRAME_DUMP
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virtual nsresult GetFrameName(nsAString& aResult) const override
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{
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return MakeFrameName(NS_LITERAL_STRING("SVGMask"), aResult);
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}
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#endif
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private:
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/**
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* If the mask element transforms its children due to
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* maskContentUnits="objectBoundingBox" being set on it, this function
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* returns the resulting transform.
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*/
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gfxMatrix GetMaskTransform(nsIFrame* aMaskedFrame);
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// A helper class to allow us to paint masks safely. The helper
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// automatically sets and clears the mInUse flag on the mask frame
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// (to prevent nasty reference loops). It's easy to mess this up
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// and break things, so this helper makes the code far more robust.
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class MOZ_RAII AutoMaskReferencer
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{
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public:
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explicit AutoMaskReferencer(nsSVGMaskFrame *aFrame
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MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
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: mFrame(aFrame) {
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MOZ_GUARD_OBJECT_NOTIFIER_INIT;
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NS_ASSERTION(!mFrame->mInUse, "reference loop!");
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mFrame->mInUse = true;
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}
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~AutoMaskReferencer() {
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mFrame->mInUse = false;
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}
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private:
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nsSVGMaskFrame *mFrame;
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MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
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};
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gfxMatrix mMatrixForChildren;
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// recursion prevention flag
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bool mInUse;
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// nsSVGContainerFrame methods:
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virtual gfxMatrix GetCanvasTM() override;
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};
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#endif
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