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34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef __NS_SVGFILTERPAINTCALLBACK_H__
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#define __NS_SVGFILTERPAINTCALLBACK_H__
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#include "nsRect.h"
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class nsIFrame;
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class gfxContext;
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class nsSVGFilterPaintCallback {
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public:
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/**
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* Paint the frame contents.
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* SVG frames will have had matrix propagation set to false already.
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* Non-SVG frames have to do their own thing.
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* The caller will do a Save()/Restore() as necessary so feel free
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* to mess with context state.
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* The context will be configured to use the "user space" coordinate
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* system.
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* @param aDirtyRect the dirty rect *in user space pixels*
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* @param aTransformRoot the outermost frame whose transform should be taken
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* into account when painting an SVG glyph
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*/
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virtual void Paint(gfxContext& aContext, nsIFrame *aTarget,
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const gfxMatrix& aTransform,
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const nsIntRect *aDirtyRect) = 0;
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};
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#endif
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