gecko/gfx/layers/d3d10/CanvasLayerD3D10.cpp

267 lines
7.8 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "CanvasLayerD3D10.h"
#include "../d3d9/Nv3DVUtils.h"
#include "gfxWindowsSurface.h"
#include "gfxWindowsPlatform.h"
#include "SurfaceStream.h"
#include "SharedSurfaceANGLE.h"
#include "SharedSurfaceGL.h"
#include "gfxContext.h"
#include "GLContext.h"
#include "gfxPrefs.h"
namespace mozilla {
namespace layers {
using namespace mozilla::gl;
using namespace mozilla::gfx;
CanvasLayerD3D10::CanvasLayerD3D10(LayerManagerD3D10 *aManager)
: CanvasLayer(aManager, nullptr)
, LayerD3D10(aManager)
, mDataIsPremultiplied(false)
, mNeedsYFlip(false)
, mHasAlpha(true)
{
mImplData = static_cast<LayerD3D10*>(this);
}
CanvasLayerD3D10::~CanvasLayerD3D10()
{
}
void
CanvasLayerD3D10::Initialize(const Data& aData)
{
NS_ASSERTION(mSurface == nullptr, "BasicCanvasLayer::Initialize called twice!");
if (aData.mGLContext) {
mGLContext = aData.mGLContext;
NS_ASSERTION(mGLContext->IsOffscreen(), "Canvas GLContext must be offscreen.");
mDataIsPremultiplied = aData.mIsGLAlphaPremult;
mNeedsYFlip = true;
GLScreenBuffer* screen = mGLContext->Screen();
SurfaceStreamType streamType =
SurfaceStream::ChooseGLStreamType(SurfaceStream::MainThread,
screen->PreserveBuffer());
SurfaceFactory* factory = nullptr;
if (!gfxPrefs::WebGLForceLayersReadback()) {
if (mGLContext->IsANGLE()) {
factory = SurfaceFactory_ANGLEShareHandle::Create(mGLContext,
screen->mCaps);
}
}
if (factory) {
screen->Morph(factory, streamType);
}
} else if (aData.mDrawTarget) {
mDrawTarget = aData.mDrawTarget;
mNeedsYFlip = false;
mDataIsPremultiplied = true;
void *texture = mDrawTarget->GetNativeSurface(NativeSurfaceType::D3D10_TEXTURE);
if (texture) {
mTexture = static_cast<ID3D10Texture2D*>(texture);
NS_ASSERTION(!aData.mGLContext,
"CanvasLayer can't have both DrawTarget and WebGLContext/Surface");
mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height);
device()->CreateShaderResourceView(mTexture, nullptr, getter_AddRefs(mSRView));
return;
}
// XXX we should store mDrawTarget and use it directly in UpdateSurface,
// bypassing Thebes
mSurface = mDrawTarget->Snapshot();
} else {
NS_ERROR("CanvasLayer created without mSurface, mDrawTarget or mGLContext?");
}
mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height);
mIsD2DTexture = false;
// Create a texture in case we need to readback.
CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, mBounds.width, mBounds.height, 1, 1);
desc.Usage = D3D10_USAGE_DYNAMIC;
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
HRESULT hr = device()->CreateTexture2D(&desc, nullptr, getter_AddRefs(mTexture));
if (FAILED(hr)) {
NS_WARNING("Failed to create texture for CanvasLayer!");
return;
}
device()->CreateShaderResourceView(mTexture, nullptr, getter_AddRefs(mUploadSRView));
}
void
CanvasLayerD3D10::UpdateSurface()
{
if (!IsDirty())
return;
Painted();
if (mDrawTarget) {
mDrawTarget->Flush();
} else if (mIsD2DTexture) {
return;
}
if (!mTexture) {
return;
}
if (mGLContext) {
SharedSurface* surf = mGLContext->RequestFrame();
if (!surf) {
return;
}
switch (surf->mType) {
case SharedSurfaceType::EGLSurfaceANGLE: {
SharedSurface_ANGLEShareHandle* shareSurf = SharedSurface_ANGLEShareHandle::Cast(surf);
HANDLE shareHandle = shareSurf->GetShareHandle();
HRESULT hr = device()->OpenSharedResource(shareHandle,
__uuidof(ID3D10Texture2D),
getter_AddRefs(mTexture));
if (FAILED(hr))
return;
hr = device()->CreateShaderResourceView(mTexture,
nullptr,
getter_AddRefs(mSRView));
if (FAILED(hr))
return;
return;
}
case SharedSurfaceType::Basic: {
SharedSurface_Basic* shareSurf = SharedSurface_Basic::Cast(surf);
// WebGL reads entire surface.
D3D10_MAPPED_TEXTURE2D map;
HRESULT hr = mTexture->Map(0, D3D10_MAP_WRITE_DISCARD, 0, &map);
if (FAILED(hr)) {
NS_WARNING("Failed to map CanvasLayer texture.");
return;
}
DataSourceSurface* frameData = shareSurf->GetData();
// Scope for DrawTarget, so it's destroyed before Unmap.
{
IntSize boundsSize(mBounds.width, mBounds.height);
RefPtr<DrawTarget> mapDt = Factory::CreateDrawTargetForData(BackendType::CAIRO,
(uint8_t*)map.pData,
boundsSize,
map.RowPitch,
SurfaceFormat::B8G8R8A8);
Rect drawRect(0, 0, frameData->GetSize().width, frameData->GetSize().height);
mapDt->DrawSurface(frameData, drawRect, drawRect,
DrawSurfaceOptions(), DrawOptions(1.0F, CompositionOp::OP_SOURCE));
mapDt->Flush();
}
mTexture->Unmap(0);
mSRView = mUploadSRView;
break;
}
default:
MOZ_CRASH("Unhandled SharedSurfaceType.");
}
} else if (mSurface) {
D3D10_MAPPED_TEXTURE2D map;
HRESULT hr = mTexture->Map(0, D3D10_MAP_WRITE_DISCARD, 0, &map);
if (FAILED(hr)) {
NS_WARNING("Failed to lock CanvasLayer texture.");
return;
}
RefPtr<DrawTarget> destTarget =
Factory::CreateDrawTargetForD3D10Texture(mTexture,
SurfaceFormat::R8G8B8A8);
Rect r(Point(0, 0), ToRect(mBounds).Size());
destTarget->DrawSurface(mSurface, r, r, DrawSurfaceOptions(),
DrawOptions(1.0F, CompositionOp::OP_SOURCE));
mTexture->Unmap(0);
mSRView = mUploadSRView;
}
}
Layer*
CanvasLayerD3D10::GetLayer()
{
return this;
}
void
CanvasLayerD3D10::RenderLayer()
{
FirePreTransactionCallback();
UpdateSurface();
FireDidTransactionCallback();
if (!mTexture)
return;
nsIntRect visibleRect = mVisibleRegion.GetBounds();
SetEffectTransformAndOpacity();
uint8_t shaderFlags = 0;
shaderFlags |= LoadMaskTexture();
shaderFlags |= mDataIsPremultiplied
? SHADER_PREMUL : SHADER_NON_PREMUL | SHADER_RGBA;
shaderFlags |= mHasAlpha ? SHADER_RGBA : SHADER_RGB;
shaderFlags |= mFilter == GraphicsFilter::FILTER_NEAREST
? SHADER_POINT : SHADER_LINEAR;
ID3D10EffectTechnique* technique = SelectShader(shaderFlags);
if (mSRView) {
effect()->GetVariableByName("tRGB")->AsShaderResource()->SetResource(mSRView);
}
effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector(
ShaderConstantRectD3D10(
(float)mBounds.x,
(float)mBounds.y,
(float)mBounds.width,
(float)mBounds.height)
);
if (mNeedsYFlip) {
effect()->GetVariableByName("vTextureCoords")->AsVector()->SetFloatVector(
ShaderConstantRectD3D10(
0,
1.0f,
1.0f,
-1.0f)
);
}
technique->GetPassByIndex(0)->Apply(0);
device()->Draw(4, 0);
if (mNeedsYFlip) {
effect()->GetVariableByName("vTextureCoords")->AsVector()->
SetFloatVector(ShaderConstantRectD3D10(0, 0, 1.0f, 1.0f));
}
}
} /* namespace layers */
} /* namespace mozilla */