mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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294 lines
8.8 KiB
C++
294 lines
8.8 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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// * This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_TEXTURECLIENT_H
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#define MOZILLA_GFX_TEXTURECLIENT_H
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#include "mozilla/layers/LayersSurfaces.h"
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#include "gfxASurface.h"
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#include "mozilla/layers/CompositorTypes.h" // for TextureInfo
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#include "mozilla/RefPtr.h"
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class gfxReusableSurfaceWrapper;
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namespace mozilla {
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namespace gl {
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class GLContext;
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}
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namespace layers {
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class ContentClient;
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class PlanarYCbCrImage;
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class Image;
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class CompositableForwarder;
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/**
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* This class allows texture clients to draw into textures through Azure or
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* thebes and applies locking semantics to allow GPU or CPU level
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* synchronization.
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* TextureClient's purpose is for the texture data to be
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* forwarded to the right place on the compositor side and with correct locking
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* semantics.
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*
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* When modifying a TextureClient's data, first call LockDescriptor, modify the
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* data in the descriptor, and then call Unlock. This makes sure that if the
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* data is shared with the compositor, the later will not try to read while the
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* data is being modified (on the other side, TextureHost also has Lock/Unlock
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* semantics).
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* After unlocking, call Updated in order to add the modification to the current
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* layer transaction.
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* Depending on whether the data is shared or copied, Lock/Unlock and Updated
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* can be no-ops. What's important is that the Client/Host pair implement the
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* same semantics.
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*
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* Ownership of the surface descriptor depends on how the TextureClient/Host is
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* used by the CompositableClient/Host.
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*/
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class TextureClient : public RefCounted<TextureClient>
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{
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public:
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typedef gl::SharedTextureHandle SharedTextureHandle;
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typedef gl::GLContext GLContext;
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typedef gl::TextureImage TextureImage;
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virtual ~TextureClient();
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/* This will return an identifier that can be sent accross a process or
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* thread boundary and used to construct a TextureHost object
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* which can then be used as a texture for rendering by a compatible
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* compositor. This texture should have been created with the
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* TextureHostIdentifier specified by the compositor that this identifier
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* is to be used with.
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*/
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virtual const TextureInfo& GetTextureInfo() const
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{
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return mTextureInfo;
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}
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virtual bool SupportsType(TextureClientType aType) { return false; }
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/**
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* The Lock* methods lock the texture client for drawing into, providing some
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* object that can be used for drawing to. Once the user is finished
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* with the object it should call Unlock.
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*/
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virtual gfxImageSurface* LockImageSurface() { return nullptr; }
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virtual gfxASurface* LockSurface() { return nullptr; }
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virtual gfx::DrawTarget* LockDrawTarget() { return nullptr; }
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virtual SurfaceDescriptor* LockSurfaceDescriptor() { return GetDescriptor(); }
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virtual void ReleaseResources() {}
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/**
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* This unlocks the current DrawableTexture and allows the host to composite
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* it directly.
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*/
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virtual void Unlock() {}
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/**
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* Ensure that the texture client is suitable for the given size and content
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* type and that any initialisation has taken place.
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*/
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virtual void EnsureAllocated(gfx::IntSize aSize,
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gfxASurface::gfxContentType aType) = 0;
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/**
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* _Only_ used at the end of the layer transaction when receiving a reply from
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* the compositor.
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*/
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virtual void SetDescriptorFromReply(const SurfaceDescriptor& aDescriptor)
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{
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// default implementation
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SetDescriptor(aDescriptor);
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}
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virtual void SetDescriptor(const SurfaceDescriptor& aDescriptor)
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{
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mDescriptor = aDescriptor;
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}
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SurfaceDescriptor* GetDescriptor() { return &mDescriptor; }
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CompositableForwarder* GetForwarder() const
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{
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return mForwarder;
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}
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void SetFlags(TextureFlags aFlags)
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{
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mTextureInfo.mTextureFlags = aFlags;
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}
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enum AccessMode
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{
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ACCESS_NONE = 0x0,
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ACCESS_READ_ONLY = 0x1,
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ACCESS_READ_WRITE = 0x2
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};
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void SetAccessMode(AccessMode aAccessMode)
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{
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mAccessMode = aAccessMode;
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}
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AccessMode GetAccessMode() const
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{
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return mAccessMode;
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}
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virtual gfxASurface::gfxContentType GetContentType() = 0;
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protected:
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TextureClient(CompositableForwarder* aForwarder,
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const TextureInfo& aTextureInfo);
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CompositableForwarder* mForwarder;
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// So far all TextureClients use a SurfaceDescriptor, so it makes sense to
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// keep the reference here.
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SurfaceDescriptor mDescriptor;
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TextureInfo mTextureInfo;
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AccessMode mAccessMode;
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};
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class TextureClientShmem : public TextureClient
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{
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public:
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TextureClientShmem(CompositableForwarder* aForwarder, const TextureInfo& aTextureInfo);
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~TextureClientShmem() { ReleaseResources(); }
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virtual bool SupportsType(TextureClientType aType) MOZ_OVERRIDE
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{
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return aType == TEXTURE_SHMEM || aType == TEXTURE_CONTENT;
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}
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virtual gfxImageSurface* LockImageSurface() MOZ_OVERRIDE;
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virtual gfxASurface* LockSurface() MOZ_OVERRIDE { return GetSurface(); }
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virtual void Unlock() MOZ_OVERRIDE;
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virtual void EnsureAllocated(gfx::IntSize aSize, gfxASurface::gfxContentType aType) MOZ_OVERRIDE;
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virtual void ReleaseResources() MOZ_OVERRIDE;
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virtual void SetDescriptor(const SurfaceDescriptor& aDescriptor) MOZ_OVERRIDE;
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virtual gfxASurface::gfxContentType GetContentType() MOZ_OVERRIDE { return mContentType; }
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private:
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gfxASurface* GetSurface();
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nsRefPtr<gfxASurface> mSurface;
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nsRefPtr<gfxImageSurface> mSurfaceAsImage;
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gfxASurface::gfxContentType mContentType;
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gfx::IntSize mSize;
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friend class CompositingFactory;
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};
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class TextureClientShmemYCbCr : public TextureClient
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{
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public:
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TextureClientShmemYCbCr(CompositableForwarder* aForwarder, const TextureInfo& aTextureInfo)
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: TextureClient(aForwarder, aTextureInfo)
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{ }
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~TextureClientShmemYCbCr() { ReleaseResources(); }
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virtual bool SupportsType(TextureClientType aType) MOZ_OVERRIDE { return aType == TEXTURE_YCBCR; }
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void EnsureAllocated(gfx::IntSize aSize, gfxASurface::gfxContentType aType) MOZ_OVERRIDE;
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virtual void SetDescriptorFromReply(const SurfaceDescriptor& aDescriptor) MOZ_OVERRIDE;
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virtual void SetDescriptor(const SurfaceDescriptor& aDescriptor) MOZ_OVERRIDE;
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virtual void ReleaseResources();
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virtual gfxASurface::gfxContentType GetContentType() MOZ_OVERRIDE { return gfxASurface::CONTENT_COLOR_ALPHA; }
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};
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class TextureClientTile : public TextureClient
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{
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public:
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TextureClientTile(const TextureClientTile& aOther);
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TextureClientTile(CompositableForwarder* aForwarder,
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const TextureInfo& aTextureInfo);
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~TextureClientTile();
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virtual void EnsureAllocated(gfx::IntSize aSize,
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gfxASurface::gfxContentType aType) MOZ_OVERRIDE;
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virtual gfxImageSurface* LockImageSurface() MOZ_OVERRIDE;
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gfxReusableSurfaceWrapper* GetReusableSurfaceWrapper()
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{
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return mSurface;
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}
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virtual void SetDescriptor(const SurfaceDescriptor& aDescriptor) MOZ_OVERRIDE
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{
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MOZ_ASSERT(false, "Tiled texture clients don't use SurfaceDescriptors.");
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}
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virtual gfxASurface::gfxContentType GetContentType() { return mContentType; }
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private:
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gfxASurface::gfxContentType mContentType;
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nsRefPtr<gfxReusableSurfaceWrapper> mSurface;
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friend class CompositingFactory;
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};
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/*
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* The logic of converting input image data into a Surface descriptor should be
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* outside of TextureClient. For Image layers we implement them in the AutoLock*
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* idiom so that the states need for the purpose of convertion only exist within
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* the conversion operation, and to avoid adding special interfaces in
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* TextureClient tht are only used in one place and not implemented everywhere.
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* We should do this for all the input data type.
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*/
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/**
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* Base class for AutoLock*Client.
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* handles lock/unlock
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*/
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class AutoLockTextureClient
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{
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public:
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AutoLockTextureClient(TextureClient* aTexture)
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{
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mTextureClient = aTexture;
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mDescriptor = aTexture->LockSurfaceDescriptor();
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}
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SurfaceDescriptor* GetSurfaceDescriptor()
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{
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return mDescriptor;
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}
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virtual ~AutoLockTextureClient()
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{
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mTextureClient->Unlock();
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}
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protected:
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TextureClient* mTextureClient;
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SurfaceDescriptor* mDescriptor;
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};
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/**
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* Writes the content of a PlanarYCbCrImage into a SurfaceDescriptor.
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*/
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class AutoLockYCbCrClient : public AutoLockTextureClient
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{
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public:
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AutoLockYCbCrClient(TextureClient* aTexture) : AutoLockTextureClient(aTexture) {}
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bool Update(PlanarYCbCrImage* aImage);
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protected:
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bool EnsureTextureClient(PlanarYCbCrImage* aImage);
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};
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/**
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* Writes the content of a gfxASurface into a SurfaceDescriptor.
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*/
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class AutoLockShmemClient : public AutoLockTextureClient
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{
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public:
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AutoLockShmemClient(TextureClient* aTexture) : AutoLockTextureClient(aTexture) {}
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bool Update(Image* aImage, uint32_t aContentFlags, gfxPattern* pat);
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};
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}
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}
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#endif
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