gecko/gfx/layers/ipc/LayerTransactionParent.h
Bas Schouten bde06b3dca Bug 963073 - Merge tiling branch. r=Bas,jrmuizel,BenWa
http://hg.mozilla.org/users/bschouten_mozilla.com/tiling/summary

This work is mainly porting tiled layers to new textures, implementing
double-buffered tiles and implementing a texture client pool, to be used by
tiled content clients.

Any questions regarding this patch should go to:
Bas Schouten <bschouten@mozilla.com>
Chris Lord <clord@mozilla.com>
Nicolas Silva <nsilva@mozilla.com>

In their absence questions can be directed to:
Jeff Muizelaar <jmuizelaar@mozilla.com>
Benoit Girard <bgirard@mozilla.com>
2014-03-07 22:34:04 +01:00

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6.1 KiB
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_LAYERS_LAYERTRANSACTIONPARENT_H
#define MOZILLA_LAYERS_LAYERTRANSACTIONPARENT_H
#include <stddef.h> // for size_t
#include <stdint.h> // for uint64_t, uint32_t
#include "CompositableTransactionParent.h"
#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
#include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc
#include "mozilla/layers/PLayerTransactionParent.h"
#include "nsAutoPtr.h" // for nsRefPtr
#include "nsTArrayForwardDeclare.h" // for InfallibleTArray
class gfx3DMatrix;
namespace mozilla {
namespace ipc {
class Shmem;
}
namespace layout {
class RenderFrameParent;
}
namespace layers {
class Layer;
class LayerManagerComposite;
class ShadowLayerParent;
class CompositableParent;
class ShadowLayersManager;
class LayerTransactionParent : public PLayerTransactionParent,
public CompositableParentManager
{
typedef mozilla::layout::RenderFrameParent RenderFrameParent;
typedef InfallibleTArray<Edit> EditArray;
typedef InfallibleTArray<EditReply> EditReplyArray;
public:
LayerTransactionParent(LayerManagerComposite* aManager,
ShadowLayersManager* aLayersManager,
uint64_t aId);
~LayerTransactionParent();
void Destroy();
LayerManagerComposite* layer_manager() const { return mLayerManager; }
uint64_t GetId() const { return mId; }
Layer* GetRoot() const { return mRoot; }
// ISurfaceAllocator
virtual bool AllocShmem(size_t aSize,
ipc::SharedMemory::SharedMemoryType aType,
ipc::Shmem* aShmem) {
return PLayerTransactionParent::AllocShmem(aSize, aType, aShmem);
}
virtual bool AllocUnsafeShmem(size_t aSize,
ipc::SharedMemory::SharedMemoryType aType,
ipc::Shmem* aShmem) {
return PLayerTransactionParent::AllocUnsafeShmem(aSize, aType, aShmem);
}
virtual void DeallocShmem(ipc::Shmem& aShmem) MOZ_OVERRIDE
{
PLayerTransactionParent::DeallocShmem(aShmem);
}
virtual LayersBackend GetCompositorBackendType() const MOZ_OVERRIDE;
virtual bool IsSameProcess() const MOZ_OVERRIDE;
protected:
virtual bool RecvUpdate(const EditArray& cset,
const TargetConfig& targetConfig,
const bool& isFirstPaint,
const bool& scheduleComposite,
EditReplyArray* reply) MOZ_OVERRIDE;
virtual bool RecvUpdateNoSwap(const EditArray& cset,
const TargetConfig& targetConfig,
const bool& isFirstPaint,
const bool& scheduleComposite) MOZ_OVERRIDE;
virtual bool RecvClearCachedResources() MOZ_OVERRIDE;
virtual bool RecvForceComposite() MOZ_OVERRIDE;
virtual bool RecvGetOpacity(PLayerParent* aParent,
float* aOpacity) MOZ_OVERRIDE;
virtual bool RecvGetTransform(PLayerParent* aParent,
gfx3DMatrix* aTransform) MOZ_OVERRIDE;
virtual PGrallocBufferParent*
AllocPGrallocBufferParent(const IntSize& aSize,
const uint32_t& aFormat, const uint32_t& aUsage,
MaybeMagicGrallocBufferHandle* aOutHandle) MOZ_OVERRIDE;
virtual bool
DeallocPGrallocBufferParent(PGrallocBufferParent* actor) MOZ_OVERRIDE;
virtual PLayerParent* AllocPLayerParent() MOZ_OVERRIDE;
virtual bool DeallocPLayerParent(PLayerParent* actor) MOZ_OVERRIDE;
virtual PCompositableParent* AllocPCompositableParent(const TextureInfo& aInfo) MOZ_OVERRIDE;
virtual bool DeallocPCompositableParent(PCompositableParent* actor) MOZ_OVERRIDE;
virtual PTextureParent* AllocPTextureParent(const SurfaceDescriptor& aSharedData,
const TextureFlags& aFlags) MOZ_OVERRIDE;
virtual bool DeallocPTextureParent(PTextureParent* actor) MOZ_OVERRIDE;
bool Attach(ShadowLayerParent* aLayerParent,
CompositableParent* aCompositable,
bool aIsAsyncVideo);
void AddIPDLReference() {
MOZ_ASSERT(mIPCOpen == false);
mIPCOpen = true;
AddRef();
}
void ReleaseIPDLReference() {
MOZ_ASSERT(mIPCOpen == true);
mIPCOpen = false;
Release();
}
friend class CompositorParent;
friend class CrossProcessCompositorParent;
friend class layout::RenderFrameParent;
private:
nsRefPtr<LayerManagerComposite> mLayerManager;
ShadowLayersManager* mShadowLayersManager;
// Hold the root because it might be grafted under various
// containers in the "real" layer tree
nsRefPtr<Layer> mRoot;
// When this is nonzero, it refers to a layer tree owned by the
// compositor thread. It is always true that
// mId != 0 => mRoot == null
// because the "real tree" is owned by the compositor.
uint64_t mId;
// When the widget/frame/browser stuff in this process begins its
// destruction process, we need to Disconnect() all the currently
// live shadow layers, because some of them might be orphaned from
// the layer tree. This happens in Destroy() above. After we
// Destroy() ourself, there's a window in which that information
// hasn't yet propagated back to the child side and it might still
// send us layer transactions. We want to ignore those transactions
// because they refer to "zombie layers" on this side. So, we track
// that state with |mDestroyed|. This is similar to, but separate
// from, |mLayerManager->IsDestroyed()|; we might have had Destroy()
// called on us but the mLayerManager might not be destroyed, or
// vice versa. In both cases though, we want to ignore shadow-layer
// transactions posted by the child.
bool mDestroyed;
bool mIPCOpen;
};
} // namespace layers
} // namespace mozilla
#endif // MOZILLA_LAYERS_LAYERTRANSACTIONPARENT_H