mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
442a70f72a
https://www.khronos.org/registry/webgl/extensions/EXT_sRGB/ See content/canvas/test/webgl/conformance/extensions/ext-sRGB.html for example usage. OSX 10.6 has a failure when reading back the results from an sRGB format texture attached to an FBO. Blacklist MacOSX 10.6 and all lower versions.
917 lines
39 KiB
Plaintext
917 lines
39 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* The origin of this IDL file is
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* https://www.khronos.org/registry/webgl/specs/latest/webgl.idl
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*
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* Copyright © 2012 Khronos Group
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*/
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// WebGL IDL definitions scraped from the Khronos specification:
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// https://www.khronos.org/registry/webgl/specs/latest/
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//
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// This IDL depends on the typed array specification defined at:
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// https://www.khronos.org/registry/typedarray/specs/latest/typedarrays.idl
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typedef unsigned long GLenum;
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typedef boolean GLboolean;
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typedef unsigned long GLbitfield;
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typedef byte GLbyte; /* 'byte' should be a signed 8 bit type. */
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typedef short GLshort;
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typedef long GLint;
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typedef long GLsizei;
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typedef long long GLintptr;
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typedef long long GLsizeiptr;
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// Ideally the typedef below would use 'unsigned byte', but that doesn't currently exist in Web IDL.
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typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit type. */
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typedef unsigned short GLushort;
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typedef unsigned long GLuint;
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typedef unrestricted float GLfloat;
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typedef unrestricted float GLclampf;
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dictionary WebGLContextAttributes {
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// boolean alpha = true;
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// We deviate from the spec here.
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// If alpha isn't specified, we rely on a pref ("webgl.default-no-alpha")
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boolean alpha;
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boolean depth = true;
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boolean stencil = false;
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boolean antialias = true;
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boolean premultipliedAlpha = true;
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boolean preserveDrawingBuffer = false;
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};
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interface WebGLBuffer {
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};
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interface WebGLFramebuffer {
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};
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interface WebGLProgram {
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};
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interface WebGLRenderbuffer {
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};
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interface WebGLShader {
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};
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interface WebGLTexture {
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};
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interface WebGLUniformLocation {
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};
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interface WebGLVertexArray {
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};
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interface WebGLActiveInfo {
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readonly attribute GLint size;
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readonly attribute GLenum type;
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readonly attribute DOMString name;
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};
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interface WebGLShaderPrecisionFormat {
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readonly attribute GLint rangeMin;
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readonly attribute GLint rangeMax;
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readonly attribute GLint precision;
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};
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interface WebGLRenderingContext {
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/* ClearBufferMask */
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const GLenum DEPTH_BUFFER_BIT = 0x00000100;
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const GLenum STENCIL_BUFFER_BIT = 0x00000400;
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const GLenum COLOR_BUFFER_BIT = 0x00004000;
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/* BeginMode */
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const GLenum POINTS = 0x0000;
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const GLenum LINES = 0x0001;
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const GLenum LINE_LOOP = 0x0002;
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const GLenum LINE_STRIP = 0x0003;
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const GLenum TRIANGLES = 0x0004;
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const GLenum TRIANGLE_STRIP = 0x0005;
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const GLenum TRIANGLE_FAN = 0x0006;
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/* AlphaFunction (not supported in ES20) */
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/* NEVER */
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/* LESS */
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/* EQUAL */
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/* LEQUAL */
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/* GREATER */
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/* NOTEQUAL */
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/* GEQUAL */
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/* ALWAYS */
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/* BlendingFactorDest */
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const GLenum ZERO = 0;
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const GLenum ONE = 1;
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const GLenum SRC_COLOR = 0x0300;
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const GLenum ONE_MINUS_SRC_COLOR = 0x0301;
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const GLenum SRC_ALPHA = 0x0302;
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const GLenum ONE_MINUS_SRC_ALPHA = 0x0303;
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const GLenum DST_ALPHA = 0x0304;
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const GLenum ONE_MINUS_DST_ALPHA = 0x0305;
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/* BlendingFactorSrc */
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/* ZERO */
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/* ONE */
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const GLenum DST_COLOR = 0x0306;
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const GLenum ONE_MINUS_DST_COLOR = 0x0307;
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const GLenum SRC_ALPHA_SATURATE = 0x0308;
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/* SRC_ALPHA */
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/* ONE_MINUS_SRC_ALPHA */
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/* DST_ALPHA */
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/* ONE_MINUS_DST_ALPHA */
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/* BlendEquationSeparate */
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const GLenum FUNC_ADD = 0x8006;
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const GLenum BLEND_EQUATION = 0x8009;
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const GLenum BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
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const GLenum BLEND_EQUATION_ALPHA = 0x883D;
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/* BlendSubtract */
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const GLenum FUNC_SUBTRACT = 0x800A;
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const GLenum FUNC_REVERSE_SUBTRACT = 0x800B;
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/* Separate Blend Functions */
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const GLenum BLEND_DST_RGB = 0x80C8;
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const GLenum BLEND_SRC_RGB = 0x80C9;
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const GLenum BLEND_DST_ALPHA = 0x80CA;
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const GLenum BLEND_SRC_ALPHA = 0x80CB;
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const GLenum CONSTANT_COLOR = 0x8001;
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const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002;
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const GLenum CONSTANT_ALPHA = 0x8003;
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const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004;
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const GLenum BLEND_COLOR = 0x8005;
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/* Buffer Objects */
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const GLenum ARRAY_BUFFER = 0x8892;
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const GLenum ELEMENT_ARRAY_BUFFER = 0x8893;
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const GLenum ARRAY_BUFFER_BINDING = 0x8894;
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const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
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const GLenum STREAM_DRAW = 0x88E0;
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const GLenum STATIC_DRAW = 0x88E4;
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const GLenum DYNAMIC_DRAW = 0x88E8;
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const GLenum BUFFER_SIZE = 0x8764;
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const GLenum BUFFER_USAGE = 0x8765;
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const GLenum CURRENT_VERTEX_ATTRIB = 0x8626;
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/* CullFaceMode */
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const GLenum FRONT = 0x0404;
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const GLenum BACK = 0x0405;
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const GLenum FRONT_AND_BACK = 0x0408;
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/* DepthFunction */
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/* NEVER */
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/* LESS */
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/* EQUAL */
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/* LEQUAL */
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/* GREATER */
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/* NOTEQUAL */
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/* GEQUAL */
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/* ALWAYS */
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/* EnableCap */
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/* TEXTURE_2D */
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const GLenum CULL_FACE = 0x0B44;
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const GLenum BLEND = 0x0BE2;
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const GLenum DITHER = 0x0BD0;
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const GLenum STENCIL_TEST = 0x0B90;
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const GLenum DEPTH_TEST = 0x0B71;
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const GLenum SCISSOR_TEST = 0x0C11;
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const GLenum POLYGON_OFFSET_FILL = 0x8037;
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const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
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const GLenum SAMPLE_COVERAGE = 0x80A0;
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/* ErrorCode */
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const GLenum NO_ERROR = 0;
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const GLenum INVALID_ENUM = 0x0500;
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const GLenum INVALID_VALUE = 0x0501;
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const GLenum INVALID_OPERATION = 0x0502;
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const GLenum OUT_OF_MEMORY = 0x0505;
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/* FrontFaceDirection */
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const GLenum CW = 0x0900;
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const GLenum CCW = 0x0901;
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/* GetPName */
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const GLenum LINE_WIDTH = 0x0B21;
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const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D;
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const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E;
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const GLenum CULL_FACE_MODE = 0x0B45;
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const GLenum FRONT_FACE = 0x0B46;
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const GLenum DEPTH_RANGE = 0x0B70;
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const GLenum DEPTH_WRITEMASK = 0x0B72;
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const GLenum DEPTH_CLEAR_VALUE = 0x0B73;
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const GLenum DEPTH_FUNC = 0x0B74;
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const GLenum STENCIL_CLEAR_VALUE = 0x0B91;
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const GLenum STENCIL_FUNC = 0x0B92;
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const GLenum STENCIL_FAIL = 0x0B94;
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const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95;
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const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96;
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const GLenum STENCIL_REF = 0x0B97;
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const GLenum STENCIL_VALUE_MASK = 0x0B93;
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const GLenum STENCIL_WRITEMASK = 0x0B98;
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const GLenum STENCIL_BACK_FUNC = 0x8800;
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const GLenum STENCIL_BACK_FAIL = 0x8801;
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const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
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const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
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const GLenum STENCIL_BACK_REF = 0x8CA3;
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const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4;
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const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5;
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const GLenum VIEWPORT = 0x0BA2;
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const GLenum SCISSOR_BOX = 0x0C10;
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/* SCISSOR_TEST */
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const GLenum COLOR_CLEAR_VALUE = 0x0C22;
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const GLenum COLOR_WRITEMASK = 0x0C23;
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const GLenum UNPACK_ALIGNMENT = 0x0CF5;
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const GLenum PACK_ALIGNMENT = 0x0D05;
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const GLenum MAX_TEXTURE_SIZE = 0x0D33;
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const GLenum MAX_VIEWPORT_DIMS = 0x0D3A;
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const GLenum SUBPIXEL_BITS = 0x0D50;
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const GLenum RED_BITS = 0x0D52;
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const GLenum GREEN_BITS = 0x0D53;
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const GLenum BLUE_BITS = 0x0D54;
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const GLenum ALPHA_BITS = 0x0D55;
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const GLenum DEPTH_BITS = 0x0D56;
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const GLenum STENCIL_BITS = 0x0D57;
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const GLenum POLYGON_OFFSET_UNITS = 0x2A00;
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/* POLYGON_OFFSET_FILL */
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const GLenum POLYGON_OFFSET_FACTOR = 0x8038;
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const GLenum TEXTURE_BINDING_2D = 0x8069;
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const GLenum SAMPLE_BUFFERS = 0x80A8;
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const GLenum SAMPLES = 0x80A9;
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const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA;
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const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB;
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/* GetTextureParameter */
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/* TEXTURE_MAG_FILTER */
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/* TEXTURE_MIN_FILTER */
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/* TEXTURE_WRAP_S */
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/* TEXTURE_WRAP_T */
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const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3;
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/* HintMode */
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const GLenum DONT_CARE = 0x1100;
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const GLenum FASTEST = 0x1101;
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const GLenum NICEST = 0x1102;
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/* HintTarget */
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const GLenum GENERATE_MIPMAP_HINT = 0x8192;
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/* DataType */
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const GLenum BYTE = 0x1400;
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const GLenum UNSIGNED_BYTE = 0x1401;
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const GLenum SHORT = 0x1402;
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const GLenum UNSIGNED_SHORT = 0x1403;
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const GLenum INT = 0x1404;
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const GLenum UNSIGNED_INT = 0x1405;
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const GLenum FLOAT = 0x1406;
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/* PixelFormat */
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const GLenum DEPTH_COMPONENT = 0x1902;
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const GLenum ALPHA = 0x1906;
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const GLenum RGB = 0x1907;
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const GLenum RGBA = 0x1908;
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const GLenum LUMINANCE = 0x1909;
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const GLenum LUMINANCE_ALPHA = 0x190A;
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/* PixelType */
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/* UNSIGNED_BYTE */
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const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033;
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const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034;
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const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363;
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/* Shaders */
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const GLenum FRAGMENT_SHADER = 0x8B30;
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const GLenum VERTEX_SHADER = 0x8B31;
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const GLenum MAX_VERTEX_ATTRIBS = 0x8869;
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const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
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const GLenum MAX_VARYING_VECTORS = 0x8DFC;
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const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
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const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
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const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872;
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const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
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const GLenum SHADER_TYPE = 0x8B4F;
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const GLenum DELETE_STATUS = 0x8B80;
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const GLenum LINK_STATUS = 0x8B82;
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const GLenum VALIDATE_STATUS = 0x8B83;
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const GLenum ATTACHED_SHADERS = 0x8B85;
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const GLenum ACTIVE_UNIFORMS = 0x8B86;
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const GLenum ACTIVE_ATTRIBUTES = 0x8B89;
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const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C;
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const GLenum CURRENT_PROGRAM = 0x8B8D;
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/* StencilFunction */
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const GLenum NEVER = 0x0200;
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const GLenum LESS = 0x0201;
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const GLenum EQUAL = 0x0202;
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const GLenum LEQUAL = 0x0203;
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const GLenum GREATER = 0x0204;
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const GLenum NOTEQUAL = 0x0205;
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const GLenum GEQUAL = 0x0206;
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const GLenum ALWAYS = 0x0207;
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/* StencilOp */
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/* ZERO */
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const GLenum KEEP = 0x1E00;
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const GLenum REPLACE = 0x1E01;
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const GLenum INCR = 0x1E02;
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const GLenum DECR = 0x1E03;
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const GLenum INVERT = 0x150A;
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const GLenum INCR_WRAP = 0x8507;
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const GLenum DECR_WRAP = 0x8508;
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/* StringName */
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const GLenum VENDOR = 0x1F00;
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const GLenum RENDERER = 0x1F01;
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const GLenum VERSION = 0x1F02;
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/* TextureMagFilter */
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const GLenum NEAREST = 0x2600;
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const GLenum LINEAR = 0x2601;
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/* TextureMinFilter */
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/* NEAREST */
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/* LINEAR */
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const GLenum NEAREST_MIPMAP_NEAREST = 0x2700;
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const GLenum LINEAR_MIPMAP_NEAREST = 0x2701;
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const GLenum NEAREST_MIPMAP_LINEAR = 0x2702;
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const GLenum LINEAR_MIPMAP_LINEAR = 0x2703;
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/* TextureParameterName */
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const GLenum TEXTURE_MAG_FILTER = 0x2800;
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const GLenum TEXTURE_MIN_FILTER = 0x2801;
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const GLenum TEXTURE_WRAP_S = 0x2802;
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const GLenum TEXTURE_WRAP_T = 0x2803;
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/* TextureTarget */
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const GLenum TEXTURE_2D = 0x0DE1;
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const GLenum TEXTURE = 0x1702;
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const GLenum TEXTURE_CUBE_MAP = 0x8513;
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const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514;
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const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
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const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
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const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
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const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
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const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
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const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
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const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
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/* TextureUnit */
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const GLenum TEXTURE0 = 0x84C0;
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const GLenum TEXTURE1 = 0x84C1;
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const GLenum TEXTURE2 = 0x84C2;
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const GLenum TEXTURE3 = 0x84C3;
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const GLenum TEXTURE4 = 0x84C4;
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const GLenum TEXTURE5 = 0x84C5;
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const GLenum TEXTURE6 = 0x84C6;
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const GLenum TEXTURE7 = 0x84C7;
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const GLenum TEXTURE8 = 0x84C8;
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const GLenum TEXTURE9 = 0x84C9;
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const GLenum TEXTURE10 = 0x84CA;
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const GLenum TEXTURE11 = 0x84CB;
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const GLenum TEXTURE12 = 0x84CC;
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const GLenum TEXTURE13 = 0x84CD;
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const GLenum TEXTURE14 = 0x84CE;
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const GLenum TEXTURE15 = 0x84CF;
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const GLenum TEXTURE16 = 0x84D0;
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const GLenum TEXTURE17 = 0x84D1;
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const GLenum TEXTURE18 = 0x84D2;
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const GLenum TEXTURE19 = 0x84D3;
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const GLenum TEXTURE20 = 0x84D4;
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const GLenum TEXTURE21 = 0x84D5;
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const GLenum TEXTURE22 = 0x84D6;
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const GLenum TEXTURE23 = 0x84D7;
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const GLenum TEXTURE24 = 0x84D8;
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const GLenum TEXTURE25 = 0x84D9;
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const GLenum TEXTURE26 = 0x84DA;
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const GLenum TEXTURE27 = 0x84DB;
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const GLenum TEXTURE28 = 0x84DC;
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const GLenum TEXTURE29 = 0x84DD;
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const GLenum TEXTURE30 = 0x84DE;
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const GLenum TEXTURE31 = 0x84DF;
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const GLenum ACTIVE_TEXTURE = 0x84E0;
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/* TextureWrapMode */
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const GLenum REPEAT = 0x2901;
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const GLenum CLAMP_TO_EDGE = 0x812F;
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const GLenum MIRRORED_REPEAT = 0x8370;
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/* Uniform Types */
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const GLenum FLOAT_VEC2 = 0x8B50;
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const GLenum FLOAT_VEC3 = 0x8B51;
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const GLenum FLOAT_VEC4 = 0x8B52;
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const GLenum INT_VEC2 = 0x8B53;
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const GLenum INT_VEC3 = 0x8B54;
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const GLenum INT_VEC4 = 0x8B55;
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const GLenum BOOL = 0x8B56;
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const GLenum BOOL_VEC2 = 0x8B57;
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const GLenum BOOL_VEC3 = 0x8B58;
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const GLenum BOOL_VEC4 = 0x8B59;
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const GLenum FLOAT_MAT2 = 0x8B5A;
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const GLenum FLOAT_MAT3 = 0x8B5B;
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const GLenum FLOAT_MAT4 = 0x8B5C;
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const GLenum SAMPLER_2D = 0x8B5E;
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const GLenum SAMPLER_CUBE = 0x8B60;
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/* Vertex Arrays */
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const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
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const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
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const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
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const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
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const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
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const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
|
|
const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
|
|
|
|
/* Shader Source */
|
|
const GLenum COMPILE_STATUS = 0x8B81;
|
|
|
|
/* Shader Precision-Specified Types */
|
|
const GLenum LOW_FLOAT = 0x8DF0;
|
|
const GLenum MEDIUM_FLOAT = 0x8DF1;
|
|
const GLenum HIGH_FLOAT = 0x8DF2;
|
|
const GLenum LOW_INT = 0x8DF3;
|
|
const GLenum MEDIUM_INT = 0x8DF4;
|
|
const GLenum HIGH_INT = 0x8DF5;
|
|
|
|
/* Framebuffer Object. */
|
|
const GLenum FRAMEBUFFER = 0x8D40;
|
|
const GLenum RENDERBUFFER = 0x8D41;
|
|
|
|
const GLenum RGBA4 = 0x8056;
|
|
const GLenum RGB5_A1 = 0x8057;
|
|
const GLenum RGB565 = 0x8D62;
|
|
const GLenum DEPTH_COMPONENT16 = 0x81A5;
|
|
const GLenum STENCIL_INDEX = 0x1901;
|
|
const GLenum STENCIL_INDEX8 = 0x8D48;
|
|
const GLenum DEPTH_STENCIL = 0x84F9;
|
|
|
|
const GLenum RENDERBUFFER_WIDTH = 0x8D42;
|
|
const GLenum RENDERBUFFER_HEIGHT = 0x8D43;
|
|
const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
|
|
const GLenum RENDERBUFFER_RED_SIZE = 0x8D50;
|
|
const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51;
|
|
const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52;
|
|
const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53;
|
|
const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54;
|
|
const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55;
|
|
|
|
const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
|
|
const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
|
|
const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
|
|
const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
|
|
|
|
const GLenum COLOR_ATTACHMENT0 = 0x8CE0;
|
|
const GLenum DEPTH_ATTACHMENT = 0x8D00;
|
|
const GLenum STENCIL_ATTACHMENT = 0x8D20;
|
|
const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A;
|
|
|
|
const GLenum NONE = 0;
|
|
|
|
const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5;
|
|
const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
|
|
const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
|
|
const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
|
|
const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
|
|
|
|
const GLenum FRAMEBUFFER_BINDING = 0x8CA6;
|
|
const GLenum RENDERBUFFER_BINDING = 0x8CA7;
|
|
const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8;
|
|
|
|
const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506;
|
|
|
|
/* WebGL-specific enums */
|
|
const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240;
|
|
const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
|
|
const GLenum CONTEXT_LOST_WEBGL = 0x9242;
|
|
const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
|
|
const GLenum BROWSER_DEFAULT_WEBGL = 0x9244;
|
|
|
|
// The canvas might actually be null in some cases, apparently.
|
|
readonly attribute HTMLCanvasElement? canvas;
|
|
readonly attribute GLsizei drawingBufferWidth;
|
|
readonly attribute GLsizei drawingBufferHeight;
|
|
|
|
[WebGLHandlesContextLoss] WebGLContextAttributes? getContextAttributes();
|
|
[WebGLHandlesContextLoss] boolean isContextLost();
|
|
|
|
sequence<DOMString>? getSupportedExtensions();
|
|
|
|
[Throws]
|
|
object? getExtension(DOMString name);
|
|
|
|
void activeTexture(GLenum texture);
|
|
void attachShader(WebGLProgram? program, WebGLShader? shader);
|
|
void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name);
|
|
void bindBuffer(GLenum target, WebGLBuffer? buffer);
|
|
void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
|
|
void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
|
|
void bindTexture(GLenum target, WebGLTexture? texture);
|
|
void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
|
void blendEquation(GLenum mode);
|
|
void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
|
|
void blendFunc(GLenum sfactor, GLenum dfactor);
|
|
void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
|
|
GLenum srcAlpha, GLenum dstAlpha);
|
|
|
|
void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
|
|
void bufferData(GLenum target, ArrayBufferView data, GLenum usage);
|
|
void bufferData(GLenum target, ArrayBuffer? data, GLenum usage);
|
|
void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView data);
|
|
void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer? data);
|
|
|
|
[WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target);
|
|
void clear(GLbitfield mask);
|
|
void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
|
void clearDepth(GLclampf depth);
|
|
void clearStencil(GLint s);
|
|
void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
void compileShader(WebGLShader? shader);
|
|
|
|
void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
|
|
GLsizei width, GLsizei height, GLint border,
|
|
ArrayBufferView data);
|
|
void compressedTexSubImage2D(GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height, GLenum format,
|
|
ArrayBufferView data);
|
|
|
|
void copyTexImage2D(GLenum target, GLint level, GLenum internalformat,
|
|
GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLint border);
|
|
void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
|
WebGLBuffer? createBuffer();
|
|
WebGLFramebuffer? createFramebuffer();
|
|
WebGLProgram? createProgram();
|
|
WebGLRenderbuffer? createRenderbuffer();
|
|
WebGLShader? createShader(GLenum type);
|
|
WebGLTexture? createTexture();
|
|
|
|
void cullFace(GLenum mode);
|
|
|
|
void deleteBuffer(WebGLBuffer? buffer);
|
|
void deleteFramebuffer(WebGLFramebuffer? framebuffer);
|
|
void deleteProgram(WebGLProgram? program);
|
|
void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer);
|
|
void deleteShader(WebGLShader? shader);
|
|
void deleteTexture(WebGLTexture? texture);
|
|
|
|
void depthFunc(GLenum func);
|
|
void depthMask(GLboolean flag);
|
|
void depthRange(GLclampf zNear, GLclampf zFar);
|
|
void detachShader(WebGLProgram? program, WebGLShader? shader);
|
|
void disable(GLenum cap);
|
|
void disableVertexAttribArray(GLuint index);
|
|
void drawArrays(GLenum mode, GLint first, GLsizei count);
|
|
void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset);
|
|
|
|
void enable(GLenum cap);
|
|
void enableVertexAttribArray(GLuint index);
|
|
void finish();
|
|
void flush();
|
|
void framebufferRenderbuffer(GLenum target, GLenum attachment,
|
|
GLenum renderbuffertarget,
|
|
WebGLRenderbuffer? renderbuffer);
|
|
void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
|
|
WebGLTexture? texture, GLint level);
|
|
void frontFace(GLenum mode);
|
|
|
|
void generateMipmap(GLenum target);
|
|
|
|
[NewObject]
|
|
WebGLActiveInfo? getActiveAttrib(WebGLProgram? program, GLuint index);
|
|
[NewObject]
|
|
WebGLActiveInfo? getActiveUniform(WebGLProgram? program, GLuint index);
|
|
|
|
sequence<WebGLShader>? getAttachedShaders(WebGLProgram? program);
|
|
|
|
[WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram? program, DOMString name);
|
|
|
|
any getBufferParameter(GLenum target, GLenum pname);
|
|
[Throws]
|
|
any getParameter(GLenum pname);
|
|
|
|
[WebGLHandlesContextLoss] GLenum getError();
|
|
|
|
[Throws]
|
|
any getFramebufferAttachmentParameter(GLenum target, GLenum attachment,
|
|
GLenum pname);
|
|
any getProgramParameter(WebGLProgram? program, GLenum pname);
|
|
DOMString? getProgramInfoLog(WebGLProgram? program);
|
|
any getRenderbufferParameter(GLenum target, GLenum pname);
|
|
any getShaderParameter(WebGLShader? shader, GLenum pname);
|
|
|
|
[NewObject]
|
|
WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
|
|
|
|
DOMString? getShaderInfoLog(WebGLShader? shader);
|
|
|
|
DOMString? getShaderSource(WebGLShader? shader);
|
|
|
|
any getTexParameter(GLenum target, GLenum pname);
|
|
|
|
[Throws]
|
|
any getUniform(WebGLProgram? program, WebGLUniformLocation? location);
|
|
|
|
[NewObject]
|
|
WebGLUniformLocation? getUniformLocation(WebGLProgram? program, DOMString name);
|
|
|
|
[Throws]
|
|
any getVertexAttrib(GLuint index, GLenum pname);
|
|
|
|
[WebGLHandlesContextLoss] GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname);
|
|
|
|
void hint(GLenum target, GLenum mode);
|
|
[WebGLHandlesContextLoss] GLboolean isBuffer(WebGLBuffer? buffer);
|
|
[WebGLHandlesContextLoss] GLboolean isEnabled(GLenum cap);
|
|
[WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
|
|
[WebGLHandlesContextLoss] GLboolean isProgram(WebGLProgram? program);
|
|
[WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
|
|
[WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader);
|
|
[WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture);
|
|
void lineWidth(GLfloat width);
|
|
void linkProgram(WebGLProgram? program);
|
|
void pixelStorei(GLenum pname, GLint param);
|
|
void polygonOffset(GLfloat factor, GLfloat units);
|
|
|
|
[Throws]
|
|
void readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type, ArrayBufferView? pixels);
|
|
|
|
void renderbufferStorage(GLenum target, GLenum internalformat,
|
|
GLsizei width, GLsizei height);
|
|
void sampleCoverage(GLclampf value, GLboolean invert);
|
|
void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
|
void shaderSource(WebGLShader? shader, DOMString source);
|
|
|
|
void stencilFunc(GLenum func, GLint ref, GLuint mask);
|
|
void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
|
|
void stencilMask(GLuint mask);
|
|
void stencilMaskSeparate(GLenum face, GLuint mask);
|
|
void stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
|
|
void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
|
|
|
|
|
[Throws]
|
|
void texImage2D(GLenum target, GLint level, GLenum internalformat,
|
|
GLsizei width, GLsizei height, GLint border, GLenum format,
|
|
GLenum type, ArrayBufferView? pixels);
|
|
[Throws]
|
|
void texImage2D(GLenum target, GLint level, GLenum internalformat,
|
|
GLenum format, GLenum type, ImageData? pixels);
|
|
[Throws]
|
|
void texImage2D(GLenum target, GLint level, GLenum internalformat,
|
|
GLenum format, GLenum type, HTMLImageElement image); // May throw DOMException
|
|
[Throws]
|
|
void texImage2D(GLenum target, GLint level, GLenum internalformat,
|
|
GLenum format, GLenum type, HTMLCanvasElement canvas); // May throw DOMException
|
|
[Throws]
|
|
void texImage2D(GLenum target, GLint level, GLenum internalformat,
|
|
GLenum format, GLenum type, HTMLVideoElement video); // May throw DOMException
|
|
|
|
void texParameterf(GLenum target, GLenum pname, GLfloat param);
|
|
void texParameteri(GLenum target, GLenum pname, GLint param);
|
|
|
|
[Throws]
|
|
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type, ArrayBufferView? pixels);
|
|
[Throws]
|
|
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLenum format, GLenum type, ImageData? pixels);
|
|
[Throws]
|
|
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLenum format, GLenum type, HTMLImageElement image); // May throw DOMException
|
|
[Throws]
|
|
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLenum format, GLenum type, HTMLCanvasElement canvas); // May throw DOMException
|
|
[Throws]
|
|
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLenum format, GLenum type, HTMLVideoElement video); // May throw DOMException
|
|
|
|
void uniform1f(WebGLUniformLocation? location, GLfloat x);
|
|
void uniform1fv(WebGLUniformLocation? location, Float32Array v);
|
|
void uniform1fv(WebGLUniformLocation? location, sequence<GLfloat> v);
|
|
void uniform1i(WebGLUniformLocation? location, GLint x);
|
|
void uniform1iv(WebGLUniformLocation? location, Int32Array v);
|
|
void uniform1iv(WebGLUniformLocation? location, sequence<long> v);
|
|
void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
|
|
void uniform2fv(WebGLUniformLocation? location, Float32Array v);
|
|
void uniform2fv(WebGLUniformLocation? location, sequence<GLfloat> v);
|
|
void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
|
|
void uniform2iv(WebGLUniformLocation? location, Int32Array v);
|
|
void uniform2iv(WebGLUniformLocation? location, sequence<long> v);
|
|
void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
|
|
void uniform3fv(WebGLUniformLocation? location, Float32Array v);
|
|
void uniform3fv(WebGLUniformLocation? location, sequence<GLfloat> v);
|
|
void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
|
|
void uniform3iv(WebGLUniformLocation? location, Int32Array v);
|
|
void uniform3iv(WebGLUniformLocation? location, sequence<long> v);
|
|
void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
void uniform4fv(WebGLUniformLocation? location, Float32Array v);
|
|
void uniform4fv(WebGLUniformLocation? location, sequence<GLfloat> v);
|
|
void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
|
|
void uniform4iv(WebGLUniformLocation? location, Int32Array v);
|
|
void uniform4iv(WebGLUniformLocation? location, sequence<long> v);
|
|
|
|
void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose,
|
|
Float32Array value);
|
|
void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose,
|
|
sequence<GLfloat> value);
|
|
void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose,
|
|
Float32Array value);
|
|
void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose,
|
|
sequence<GLfloat> value);
|
|
void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose,
|
|
Float32Array value);
|
|
void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose,
|
|
sequence<GLfloat> value);
|
|
|
|
void useProgram(WebGLProgram? program);
|
|
void validateProgram(WebGLProgram? program);
|
|
|
|
void vertexAttrib1f(GLuint indx, GLfloat x);
|
|
void vertexAttrib1fv(GLuint indx, Float32Array values);
|
|
void vertexAttrib1fv(GLuint indx, sequence<GLfloat> values);
|
|
void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
|
|
void vertexAttrib2fv(GLuint indx, Float32Array values);
|
|
void vertexAttrib2fv(GLuint indx, sequence<GLfloat> values);
|
|
void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
|
|
void vertexAttrib3fv(GLuint indx, Float32Array values);
|
|
void vertexAttrib3fv(GLuint indx, sequence<GLfloat> values);
|
|
void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
void vertexAttrib4fv(GLuint indx, Float32Array values);
|
|
void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values);
|
|
void vertexAttribPointer(GLuint indx, GLint size, GLenum type,
|
|
GLboolean normalized, GLsizei stride, GLintptr offset);
|
|
|
|
void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
};
|
|
|
|
/*[Constructor(DOMString type, optional WebGLContextEventInit eventInit)]
|
|
interface WebGLContextEvent : Event {
|
|
readonly attribute DOMString statusMessage;
|
|
};*/
|
|
|
|
// EventInit is defined in the DOM4 specification.
|
|
/*dictionary WebGLContextEventInit : EventInit {
|
|
DOMString statusMessage;
|
|
};*/
|
|
|
|
|
|
// specific extension interfaces
|
|
|
|
[NoInterfaceObject]
|
|
interface WebGLExtensionCompressedTextureS3TC
|
|
{
|
|
const GLenum COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0;
|
|
const GLenum COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;
|
|
const GLenum COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2;
|
|
const GLenum COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;
|
|
};
|
|
|
|
[NoInterfaceObject]
|
|
interface WebGLExtensionCompressedTextureATC
|
|
{
|
|
const GLenum COMPRESSED_RGB_ATC_WEBGL = 0x8C92;
|
|
const GLenum COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL = 0x8C93;
|
|
const GLenum COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL = 0x87EE;
|
|
};
|
|
|
|
[NoInterfaceObject]
|
|
interface WebGLExtensionCompressedTexturePVRTC
|
|
{
|
|
const GLenum COMPRESSED_RGB_PVRTC_4BPPV1 = 0x8C00;
|
|
const GLenum COMPRESSED_RGB_PVRTC_2BPPV1 = 0x8C01;
|
|
const GLenum COMPRESSED_RGBA_PVRTC_4BPPV1 = 0x8C02;
|
|
const GLenum COMPRESSED_RGBA_PVRTC_2BPPV1 = 0x8C03;
|
|
};
|
|
|
|
[NoInterfaceObject]
|
|
interface WebGLExtensionDebugRendererInfo
|
|
{
|
|
const GLenum UNMASKED_VENDOR_WEBGL = 0x9245;
|
|
const GLenum UNMASKED_RENDERER_WEBGL = 0x9246;
|
|
};
|
|
|
|
[NoInterfaceObject]
|
|
interface WebGLExtensionDepthTexture
|
|
{
|
|
const GLenum UNSIGNED_INT_24_8_WEBGL = 0x84FA;
|
|
};
|
|
|
|
[NoInterfaceObject]
|
|
interface WebGLExtensionElementIndexUint
|
|
{
|
|
};
|
|
|
|
[NoInterfaceObject]
|
|
interface WebGLExtensionLoseContext {
|
|
void loseContext();
|
|
void restoreContext();
|
|
};
|
|
|
|
[NoInterfaceObject]
|
|
interface WebGLExtensionTextureFilterAnisotropic
|
|
{
|
|
const GLenum TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE;
|
|
const GLenum MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF;
|
|
};
|
|
|
|
[NoInterfaceObject]
|
|
interface WebGLExtensionSRGB
|
|
{
|
|
const GLenum SRGB_EXT = 0x8C40;
|
|
const GLenum SRGB_ALPHA_EXT = 0x8C42;
|
|
const GLenum SRGB8_ALPHA8_EXT = 0x8C43;
|
|
const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210;
|
|
};
|
|
|
|
[NoInterfaceObject]
|
|
interface WebGLExtensionStandardDerivatives {
|
|
const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B;
|
|
};
|
|
|
|
[NoInterfaceObject]
|
|
interface WebGLExtensionTextureFloat
|
|
{
|
|
};
|
|
|
|
[NoInterfaceObject]
|
|
interface WebGLExtensionDrawBuffers {
|
|
const GLenum COLOR_ATTACHMENT0_WEBGL = 0x8CE0;
|
|
const GLenum COLOR_ATTACHMENT1_WEBGL = 0x8CE1;
|
|
const GLenum COLOR_ATTACHMENT2_WEBGL = 0x8CE2;
|
|
const GLenum COLOR_ATTACHMENT3_WEBGL = 0x8CE3;
|
|
const GLenum COLOR_ATTACHMENT4_WEBGL = 0x8CE4;
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const GLenum COLOR_ATTACHMENT5_WEBGL = 0x8CE5;
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const GLenum COLOR_ATTACHMENT6_WEBGL = 0x8CE6;
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const GLenum COLOR_ATTACHMENT7_WEBGL = 0x8CE7;
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const GLenum COLOR_ATTACHMENT8_WEBGL = 0x8CE8;
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const GLenum COLOR_ATTACHMENT9_WEBGL = 0x8CE9;
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const GLenum COLOR_ATTACHMENT10_WEBGL = 0x8CEA;
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const GLenum COLOR_ATTACHMENT11_WEBGL = 0x8CEB;
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const GLenum COLOR_ATTACHMENT12_WEBGL = 0x8CEC;
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const GLenum COLOR_ATTACHMENT13_WEBGL = 0x8CED;
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const GLenum COLOR_ATTACHMENT14_WEBGL = 0x8CEE;
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const GLenum COLOR_ATTACHMENT15_WEBGL = 0x8CEF;
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const GLenum DRAW_BUFFER0_WEBGL = 0x8825;
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const GLenum DRAW_BUFFER1_WEBGL = 0x8826;
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const GLenum DRAW_BUFFER2_WEBGL = 0x8827;
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const GLenum DRAW_BUFFER3_WEBGL = 0x8828;
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const GLenum DRAW_BUFFER4_WEBGL = 0x8829;
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const GLenum DRAW_BUFFER5_WEBGL = 0x882A;
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const GLenum DRAW_BUFFER6_WEBGL = 0x882B;
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const GLenum DRAW_BUFFER7_WEBGL = 0x882C;
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const GLenum DRAW_BUFFER8_WEBGL = 0x882D;
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const GLenum DRAW_BUFFER9_WEBGL = 0x882E;
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const GLenum DRAW_BUFFER10_WEBGL = 0x882F;
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const GLenum DRAW_BUFFER11_WEBGL = 0x8830;
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const GLenum DRAW_BUFFER12_WEBGL = 0x8831;
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const GLenum DRAW_BUFFER13_WEBGL = 0x8832;
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const GLenum DRAW_BUFFER14_WEBGL = 0x8833;
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const GLenum DRAW_BUFFER15_WEBGL = 0x8834;
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const GLenum MAX_COLOR_ATTACHMENTS_WEBGL = 0x8CDF;
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const GLenum MAX_DRAW_BUFFERS_WEBGL = 0x8824;
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void drawBuffersWEBGL(sequence<GLenum> buffers);
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};
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[NoInterfaceObject]
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interface WebGLExtensionTextureFloatLinear
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{
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};
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[NoInterfaceObject]
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interface WebGLExtensionVertexArray {
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const GLenum VERTEX_ARRAY_BINDING_OES = 0x85B5;
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WebGLVertexArray? createVertexArrayOES();
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void deleteVertexArrayOES(WebGLVertexArray? arrayObject);
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[WebGLHandlesContextLoss] GLboolean isVertexArrayOES(WebGLVertexArray? arrayObject);
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void bindVertexArrayOES(WebGLVertexArray? arrayObject);
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};
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[NoInterfaceObject]
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interface WebGLExtensionInstancedArrays {
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const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE;
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void drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
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void drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount);
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void vertexAttribDivisorANGLE(GLuint index, GLuint divisor);
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|
};
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