mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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371 lines
12 KiB
C++
371 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_WINDOWS_PLATFORM_H
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#define GFX_WINDOWS_PLATFORM_H
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/**
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* XXX to get CAIRO_HAS_D2D_SURFACE, CAIRO_HAS_DWRITE_FONT
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* and cairo_win32_scaled_font_select_font
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*/
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#include "cairo-win32.h"
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#include "gfxCrashReporterUtils.h"
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#include "gfxFontUtils.h"
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#include "gfxWindowsSurface.h"
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#include "gfxFont.h"
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#include "gfxDWriteFonts.h"
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#include "gfxPlatform.h"
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#include "gfxTelemetry.h"
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#include "gfxTypes.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/Atomics.h"
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#include "nsTArray.h"
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#include "nsDataHashtable.h"
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#include "mozilla/RefPtr.h"
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#include <windows.h>
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#include <objbase.h>
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#include <dxgi.h>
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// This header is available in the June 2010 SDK and in the Win8 SDK
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#include <d3dcommon.h>
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// Win 8.0 SDK types we'll need when building using older sdks.
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#if !defined(D3D_FEATURE_LEVEL_11_1) // defined in the 8.0 SDK only
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#define D3D_FEATURE_LEVEL_11_1 static_cast<D3D_FEATURE_LEVEL>(0xb100)
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#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
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#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
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#endif
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namespace mozilla {
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namespace gfx {
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class DrawTarget;
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}
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namespace layers {
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class DeviceManagerD3D9;
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class ReadbackManagerD3D11;
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}
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}
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struct IDirect3DDevice9;
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struct ID3D11Device;
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struct IDXGIAdapter1;
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/**
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* Utility to get a Windows HDC from a Moz2D DrawTarget. If the DrawTarget is
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* not backed by a HDC this will get the HDC for the screen device context
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* instead.
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*/
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class MOZ_STACK_CLASS DCFromDrawTarget final
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{
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public:
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DCFromDrawTarget(mozilla::gfx::DrawTarget& aDrawTarget);
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~DCFromDrawTarget() {
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if (mNeedsRelease) {
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ReleaseDC(nullptr, mDC);
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} else {
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RestoreDC(mDC, -1);
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}
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}
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operator HDC () {
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return mDC;
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}
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private:
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HDC mDC;
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bool mNeedsRelease;
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};
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// ClearType parameters set by running ClearType tuner
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struct ClearTypeParameterInfo {
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ClearTypeParameterInfo() :
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gamma(-1), pixelStructure(-1), clearTypeLevel(-1), enhancedContrast(-1)
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{ }
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nsString displayName; // typically just 'DISPLAY1'
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int32_t gamma;
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int32_t pixelStructure;
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int32_t clearTypeLevel;
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int32_t enhancedContrast;
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};
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class gfxWindowsPlatform : public gfxPlatform {
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public:
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enum TextRenderingMode {
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TEXT_RENDERING_NO_CLEARTYPE,
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TEXT_RENDERING_NORMAL,
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TEXT_RENDERING_GDI_CLASSIC,
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TEXT_RENDERING_COUNT
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};
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gfxWindowsPlatform();
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virtual ~gfxWindowsPlatform();
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static gfxWindowsPlatform *GetPlatform() {
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return (gfxWindowsPlatform*) gfxPlatform::GetPlatform();
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}
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virtual gfxPlatformFontList* CreatePlatformFontList() override;
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virtual already_AddRefed<gfxASurface>
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CreateOffscreenSurface(const IntSize& aSize,
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gfxImageFormat aFormat) override;
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virtual already_AddRefed<mozilla::gfx::ScaledFont>
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GetScaledFontForFont(mozilla::gfx::DrawTarget* aTarget, gfxFont *aFont) override;
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enum RenderMode {
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/* Use GDI and windows surfaces */
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RENDER_GDI = 0,
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/* Use 32bpp image surfaces and call StretchDIBits */
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RENDER_IMAGE_STRETCH32,
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/* Use 32bpp image surfaces, and do 32->24 conversion before calling StretchDIBits */
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RENDER_IMAGE_STRETCH24,
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/* Use Direct2D rendering */
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RENDER_DIRECT2D,
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/* max */
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RENDER_MODE_MAX
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};
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RenderMode GetRenderMode() { return mRenderMode; }
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void SetRenderMode(RenderMode rmode) { mRenderMode = rmode; }
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/**
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* Updates render mode with relation to the current preferences and
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* available devices.
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*/
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void UpdateRenderMode();
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/**
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* Forces all GPU resources to be recreated on the next frame.
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*/
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void ForceDeviceReset(ForcedDeviceResetReason aReason);
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/**
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* Verifies a D2D device is present and working, will attempt to create one
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* it is non-functional or non-existant.
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*
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* \param aAttemptForce Attempt to force D2D cairo device creation by using
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* cairo device creation routines.
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*/
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void VerifyD2DDevice(bool aAttemptForce);
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nsresult GetFontList(nsIAtom *aLangGroup,
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const nsACString& aGenericFamily,
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nsTArray<nsString>& aListOfFonts) override;
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nsresult UpdateFontList();
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virtual void GetCommonFallbackFonts(uint32_t aCh, uint32_t aNextCh,
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int32_t aRunScript,
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nsTArray<const char*>& aFontList) override;
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nsresult GetStandardFamilyName(const nsAString& aFontName, nsAString& aFamilyName) override;
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gfxFontGroup*
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CreateFontGroup(const mozilla::FontFamilyList& aFontFamilyList,
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const gfxFontStyle *aStyle,
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gfxTextPerfMetrics* aTextPerf,
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gfxUserFontSet *aUserFontSet,
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gfxFloat aDevToCssSize) override;
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/**
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* Look up a local platform font using the full font face name (needed to support @font-face src local() )
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*/
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virtual gfxFontEntry* LookupLocalFont(const nsAString& aFontName,
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uint16_t aWeight,
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int16_t aStretch,
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uint8_t aStyle) override;
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/**
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* Activate a platform font (needed to support @font-face src url() )
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*/
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virtual gfxFontEntry* MakePlatformFont(const nsAString& aFontName,
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uint16_t aWeight,
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int16_t aStretch,
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uint8_t aStyle,
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const uint8_t* aFontData,
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uint32_t aLength) override;
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virtual bool CanUseHardwareVideoDecoding() override;
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/**
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* Check whether format is supported on a platform or not (if unclear, returns true)
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*/
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virtual bool IsFontFormatSupported(nsIURI *aFontURI, uint32_t aFormatFlags) override;
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bool DidRenderingDeviceReset(DeviceResetReason* aResetReason = nullptr) override;
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void SchedulePaintIfDeviceReset() override;
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void UpdateRenderModeIfDeviceReset() override;
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mozilla::gfx::BackendType GetContentBackendFor(mozilla::layers::LayersBackend aLayers) override;
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// ClearType is not always enabled even when available (e.g. Windows XP)
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// if either of these prefs are enabled and apply, use ClearType rendering
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bool UseClearTypeForDownloadableFonts();
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bool UseClearTypeAlways();
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static void GetDLLVersion(char16ptr_t aDLLPath, nsAString& aVersion);
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// returns ClearType tuning information for each display
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static void GetCleartypeParams(nsTArray<ClearTypeParameterInfo>& aParams);
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virtual void FontsPrefsChanged(const char *aPref) override;
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void SetupClearTypeParams();
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IDWriteFactory *GetDWriteFactory() { return mDWriteFactory; }
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inline bool DWriteEnabled() { return !!mDWriteFactory; }
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inline DWRITE_MEASURING_MODE DWriteMeasuringMode() { return mMeasuringMode; }
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IDWriteRenderingParams *GetRenderingParams(TextRenderingMode aRenderMode)
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{ return mRenderingParams[aRenderMode]; }
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void OnDeviceManagerDestroy(mozilla::layers::DeviceManagerD3D9* aDeviceManager);
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mozilla::layers::DeviceManagerD3D9* GetD3D9DeviceManager();
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IDirect3DDevice9* GetD3D9Device();
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ID3D11Device *GetD3D11Device();
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ID3D11Device *GetD3D11ContentDevice();
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ID3D11Device* GetD3D11DeviceForCurrentThread();
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// Device to be used on the ImageBridge thread
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ID3D11Device *GetD3D11ImageBridgeDevice();
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// Create a D3D11 device to be used for DXVA decoding.
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already_AddRefed<ID3D11Device> CreateD3D11DecoderDevice();
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bool CreateD3D11DecoderDeviceHelper(
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IDXGIAdapter1* aAdapter, RefPtr<ID3D11Device>& aDevice,
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HRESULT& aResOut);
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bool DwmCompositionEnabled();
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mozilla::layers::ReadbackManagerD3D11* GetReadbackManager();
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static bool IsOptimus();
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bool IsWARP() { return mIsWARP; }
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// Returns whether the compositor's D3D11 device supports texture sharing.
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bool CompositorD3D11TextureSharingWorks() const {
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return mCompositorD3D11TextureSharingWorks;
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}
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bool SupportsApzWheelInput() const override {
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return true;
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}
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bool SupportsApzTouchInput() const override;
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// Recreate devices as needed for a device reset. Returns true if a device
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// reset occurred.
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bool HandleDeviceReset();
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void UpdateBackendPrefs();
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// Return the diagnostic status of DirectX initialization. If
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// initialization has not been attempted, this returns
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// FeatureStatus::Unused.
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mozilla::gfx::FeatureStatus GetD3D11Status() const;
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mozilla::gfx::FeatureStatus GetD2D1Status() const;
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unsigned GetD3D11Version();
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void TestDeviceReset(DeviceResetReason aReason);
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virtual already_AddRefed<mozilla::gfx::VsyncSource> CreateHardwareVsyncSource() override;
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static mozilla::Atomic<size_t> sD3D11MemoryUsed;
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static mozilla::Atomic<size_t> sD3D9MemoryUsed;
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static mozilla::Atomic<size_t> sD3D9SharedTextureUsed;
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void GetDeviceInitData(mozilla::gfx::DeviceInitData* aOut) override;
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bool SupportsPluginDirectBitmapDrawing() override {
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return true;
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}
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bool SupportsPluginDirectDXGIDrawing();
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protected:
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bool AccelerateLayersByDefault() override {
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return true;
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}
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void GetAcceleratedCompositorBackends(nsTArray<mozilla::layers::LayersBackend>& aBackends) override;
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virtual void GetPlatformCMSOutputProfile(void* &mem, size_t &size) override;
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void SetDeviceInitData(mozilla::gfx::DeviceInitData& aData) override;
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protected:
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RenderMode mRenderMode;
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int8_t mUseClearTypeForDownloadableFonts;
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int8_t mUseClearTypeAlways;
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private:
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void Init();
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void InitializeDevices();
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void InitializeD3D11();
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void InitializeD2D();
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bool InitDWriteSupport();
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void DisableD2D();
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mozilla::gfx::FeatureStatus CheckAccelerationSupport();
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mozilla::gfx::FeatureStatus CheckD3D11Support(bool* aCanUseHardware);
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mozilla::gfx::FeatureStatus CheckD2D1Support();
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mozilla::gfx::FeatureStatus AttemptD3D11DeviceCreation();
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bool AttemptD3D11DeviceCreationHelper(
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IDXGIAdapter1* aAdapter, HRESULT& aResOut);
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mozilla::gfx::FeatureStatus AttemptWARPDeviceCreation();
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bool AttemptWARPDeviceCreationHelper(
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mozilla::ScopedGfxFeatureReporter& aReporterWARP, HRESULT& aResOut);
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bool AttemptD3D11ImageBridgeDeviceCreationHelper(
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IDXGIAdapter1* aAdapter, HRESULT& aResOut);
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mozilla::gfx::FeatureStatus AttemptD3D11ImageBridgeDeviceCreation();
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mozilla::gfx::FeatureStatus AttemptD3D11ContentDeviceCreation();
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bool AttemptD3D11ContentDeviceCreationHelper(
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IDXGIAdapter1* aAdapter, HRESULT& aResOut);
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bool CanUseD3D11ImageBridge();
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bool ContentAdapterIsParentAdapter(ID3D11Device* device);
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void DisableD3D11AfterCrash();
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void ResetD3D11Devices();
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IDXGIAdapter1 *GetDXGIAdapter();
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bool IsDeviceReset(HRESULT hr, DeviceResetReason* aReason);
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RefPtr<IDWriteFactory> mDWriteFactory;
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RefPtr<IDWriteRenderingParams> mRenderingParams[TEXT_RENDERING_COUNT];
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DWRITE_MEASURING_MODE mMeasuringMode;
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RefPtr<IDXGIAdapter1> mAdapter;
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RefPtr<mozilla::layers::DeviceManagerD3D9> mDeviceManager;
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RefPtr<ID3D11Device> mD3D11Device;
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RefPtr<ID3D11Device> mD3D11ContentDevice;
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RefPtr<ID3D11Device> mD3D11ImageBridgeDevice;
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RefPtr<mozilla::layers::ReadbackManagerD3D11> mD3D11ReadbackManager;
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bool mIsWARP;
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bool mHasDeviceReset;
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bool mHasFakeDeviceReset;
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bool mCompositorD3D11TextureSharingWorks;
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DeviceResetReason mDeviceResetReason;
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// These should not be accessed directly. Use the Get[Feature]Status
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// accessors instead.
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mozilla::gfx::FeatureStatus mAcceleration;
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mozilla::gfx::FeatureStatus mD3D11Status;
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mozilla::gfx::FeatureStatus mD2D1Status;
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nsTArray<D3D_FEATURE_LEVEL> mFeatureLevels;
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};
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#endif /* GFX_WINDOWS_PLATFORM_H */
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