mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
149 lines
3.0 KiB
C++
149 lines
3.0 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "JobScheduler.h"
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#include "mozilla/gfx/Logging.h"
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using namespace std;
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namespace mozilla {
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namespace gfx {
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DWORD __stdcall ThreadCallback(void* threadData);
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class WorkerThreadWin32 : public WorkerThread {
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public:
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explicit WorkerThreadWin32(MultiThreadedJobQueue* aJobQueue)
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: WorkerThread(aJobQueue)
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{
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mThread = ::CreateThread(nullptr, 0, ThreadCallback, static_cast<WorkerThread*>(this), 0, nullptr);
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}
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~WorkerThreadWin32()
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{
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::WaitForSingleObject(mThread, INFINITE);
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::CloseHandle(mThread);
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}
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protected:
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HANDLE mThread;
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};
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DWORD __stdcall ThreadCallback(void* threadData)
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{
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WorkerThread* thread = static_cast<WorkerThread*>(threadData);
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thread->Run();
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return 0;
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}
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WorkerThread*
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WorkerThread::Create(MultiThreadedJobQueue* aJobQueue)
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{
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return new WorkerThreadWin32(aJobQueue);
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}
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bool
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MultiThreadedJobQueue::PopJob(Job*& aOutJob, AccessType aAccess)
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{
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for (;;) {
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while (aAccess == BLOCKING && mJobs.empty()) {
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{
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CriticalSectionAutoEnter lock(&mSection);
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if (mShuttingDown) {
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return false;
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}
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}
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HANDLE handles[] = { mAvailableEvent, mShutdownEvent };
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::WaitForMultipleObjects(2, handles, FALSE, INFINITE);
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}
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CriticalSectionAutoEnter lock(&mSection);
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if (mShuttingDown) {
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return false;
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}
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if (mJobs.empty()) {
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if (aAccess == NON_BLOCKING) {
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return false;
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}
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continue;
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}
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Job* task = mJobs.front();
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MOZ_ASSERT(task);
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mJobs.pop_front();
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if (mJobs.empty()) {
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::ResetEvent(mAvailableEvent);
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}
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aOutJob = task;
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return true;
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}
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}
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void
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MultiThreadedJobQueue::SubmitJob(Job* aJob)
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{
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MOZ_ASSERT(aJob);
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CriticalSectionAutoEnter lock(&mSection);
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mJobs.push_back(aJob);
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::SetEvent(mAvailableEvent);
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}
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void
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MultiThreadedJobQueue::ShutDown()
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{
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{
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CriticalSectionAutoEnter lock(&mSection);
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mShuttingDown = true;
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}
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while (mThreadsCount) {
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::SetEvent(mAvailableEvent);
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::WaitForSingleObject(mShutdownEvent, INFINITE);
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}
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}
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size_t
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MultiThreadedJobQueue::NumJobs()
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{
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CriticalSectionAutoEnter lock(&mSection);
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return mJobs.size();
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}
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bool
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MultiThreadedJobQueue::IsEmpty()
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{
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CriticalSectionAutoEnter lock(&mSection);
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return mJobs.empty();
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}
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void
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MultiThreadedJobQueue::RegisterThread()
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{
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mThreadsCount += 1;
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}
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void
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MultiThreadedJobQueue::UnregisterThread()
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{
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mSection.Enter();
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mThreadsCount -= 1;
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bool finishShutdown = mThreadsCount == 0;
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mSection.Leave();
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if (finishShutdown) {
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// Can't touch mSection or any other member from now on because this object
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// may get deleted on the main thread after mShutdownEvent is set.
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::SetEvent(mShutdownEvent);
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}
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}
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} // namespace
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} // namespace
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