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225 lines
6.7 KiB
C++
225 lines
6.7 KiB
C++
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is B2G Audio Manager.
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*
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* The Initial Developer of the Original Code is
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* the Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2011
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Philipp von Weitershausen <philipp@weitershausen.de>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include <android/log.h>
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#include "mozilla/Hal.h"
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#include "AudioManager.h"
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#include "gonk/AudioSystem.h"
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using namespace mozilla::dom::gonk;
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using namespace android;
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using namespace mozilla::hal;
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using namespace mozilla;
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#define LOG(args...) __android_log_print(ANDROID_LOG_INFO, "AudioManager" , ## args)
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NS_IMPL_ISUPPORTS1(AudioManager, nsIAudioManager)
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static AudioSystem::audio_devices
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GetRoutingMode(int aType) {
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if (aType == nsIAudioManager::FORCE_SPEAKER) {
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return AudioSystem::DEVICE_OUT_SPEAKER;
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} else if (aType == nsIAudioManager::FORCE_HEADPHONES) {
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return AudioSystem::DEVICE_OUT_WIRED_HEADSET;
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} else if (aType == nsIAudioManager::FORCE_BT_SCO) {
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return AudioSystem::DEVICE_OUT_BLUETOOTH_SCO;
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} else if (aType == nsIAudioManager::FORCE_BT_A2DP) {
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return AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP;
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} else {
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return AudioSystem::DEVICE_IN_DEFAULT;
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}
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}
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static void
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InternalSetAudioRoutes(SwitchState aState)
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{
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if (aState == SWITCH_STATE_ON) {
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AudioManager::SetAudioRoute(nsIAudioManager::FORCE_HEADPHONES);
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} else if (aState == SWITCH_STATE_OFF) {
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AudioManager::SetAudioRoute(nsIAudioManager::FORCE_SPEAKER);
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}
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}
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class HeadphoneSwitchObserver : public SwitchObserver
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{
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public:
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void Notify(const SwitchEvent& aEvent) {
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InternalSetAudioRoutes(aEvent.status());
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}
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};
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AudioManager::AudioManager() : mPhoneState(PHONE_STATE_CURRENT),
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mObserver(new HeadphoneSwitchObserver())
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{
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RegisterSwitchObserver(SWITCH_HEADPHONES, mObserver);
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InternalSetAudioRoutes(GetCurrentSwitchState(SWITCH_HEADPHONES));
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}
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AudioManager::~AudioManager() {
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UnregisterSwitchObserver(SWITCH_HEADPHONES, mObserver);
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}
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NS_IMETHODIMP
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AudioManager::GetMicrophoneMuted(bool* aMicrophoneMuted)
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{
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if (AudioSystem::isMicrophoneMuted(aMicrophoneMuted)) {
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return NS_ERROR_FAILURE;
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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AudioManager::SetMicrophoneMuted(bool aMicrophoneMuted)
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{
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if (AudioSystem::muteMicrophone(aMicrophoneMuted)) {
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return NS_ERROR_FAILURE;
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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AudioManager::GetMasterVolume(float* aMasterVolume)
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{
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if (AudioSystem::getMasterVolume(aMasterVolume)) {
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return NS_ERROR_FAILURE;
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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AudioManager::SetMasterVolume(float aMasterVolume)
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{
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if (AudioSystem::setMasterVolume(aMasterVolume)) {
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return NS_ERROR_FAILURE;
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}
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// For now, just set the voice volume at the same level
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if (AudioSystem::setVoiceVolume(aMasterVolume)) {
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return NS_ERROR_FAILURE;
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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AudioManager::GetMasterMuted(bool* aMasterMuted)
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{
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if (AudioSystem::getMasterMute(aMasterMuted)) {
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return NS_ERROR_FAILURE;
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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AudioManager::SetMasterMuted(bool aMasterMuted)
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{
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if (AudioSystem::setMasterMute(aMasterMuted)) {
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return NS_ERROR_FAILURE;
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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AudioManager::GetPhoneState(PRInt32* aState)
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{
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*aState = mPhoneState;
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return NS_OK;
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}
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NS_IMETHODIMP
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AudioManager::SetPhoneState(PRInt32 aState)
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{
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if (AudioSystem::setPhoneState(aState)) {
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return NS_ERROR_FAILURE;
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}
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return NS_OK;
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}
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//
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// Kids, don't try this at home. We want this to link and work on
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// both GB and ICS. Problem is, the symbol exported by audioflinger
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// is different on the two gonks.
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//
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// So what we do here is weakly link to both of them, and then call
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// whichever symbol resolves at dynamic link time (if any).
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//
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NS_IMETHODIMP
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AudioManager::SetForceForUse(PRInt32 aUsage, PRInt32 aForce)
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{
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status_t status = 0;
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if (static_cast<
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status_t (*)(AudioSystem::force_use, AudioSystem::forced_config)
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>(AudioSystem::setForceUse)) {
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// Dynamically resolved the GB signature.
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status = AudioSystem::setForceUse((AudioSystem::force_use)aUsage,
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(AudioSystem::forced_config)aForce);
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} else if (static_cast<
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status_t (*)(audio_policy_force_use_t, audio_policy_forced_cfg_t)
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>(AudioSystem::setForceUse)) {
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// Dynamically resolved the ICS signature.
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status = AudioSystem::setForceUse((audio_policy_force_use_t)aUsage,
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(audio_policy_forced_cfg_t)aForce);
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}
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return status ? NS_ERROR_FAILURE : NS_OK;
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}
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NS_IMETHODIMP
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AudioManager::GetForceForUse(PRInt32 aUsage, PRInt32* aForce) {
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if (static_cast<
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AudioSystem::forced_config (*)(AudioSystem::force_use)
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>(AudioSystem::getForceUse)) {
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// Dynamically resolved the GB signature.
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*aForce = AudioSystem::getForceUse((AudioSystem::force_use)aUsage);
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} else if (static_cast<
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audio_policy_forced_cfg_t (*)(audio_policy_force_use_t)
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>(AudioSystem::getForceUse)) {
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// Dynamically resolved the ICS signature.
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*aForce = AudioSystem::getForceUse((audio_policy_force_use_t)aUsage);
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}
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return NS_OK;
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}
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void
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AudioManager::SetAudioRoute(int aRoutes) {
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audio_io_handle_t handle = AudioSystem::getOutput(AudioSystem::SYSTEM);
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String8 cmd;
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cmd.appendFormat("%s=%d", AudioParameter::keyRouting, GetRoutingMode(aRoutes));
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AudioSystem::setParameters(handle, cmd);
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}
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