mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
5cba04ad67
Backed out changeset 046c061d91c2 (bug 989144) Backed out changeset 3f1b41adeaef (bug 987311) Backed out changeset 8d5a171564bd (bug 987311) Backed out changeset dcc0d016de7a (bug 987311) Backed out changeset 27f338fbc835 (bug 989027) Backed out changeset 4a67f5144ea4 (bug 989027) Backed out changeset 62ba0a377450 (bug 987311) Backed out changeset 6a2542a5c865 (bug 987311) Backed out changeset 1dfd9a457f34 (bug 987311)
478 lines
13 KiB
C++
478 lines
13 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_TEXTURED3D9_H
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#define MOZILLA_GFX_TEXTURED3D9_H
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#include "mozilla/layers/Compositor.h"
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#include "mozilla/layers/TextureClient.h"
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#include "mozilla/layers/TextureHost.h"
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#include "mozilla/GfxMessageUtils.h"
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#include "gfxWindowsPlatform.h"
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#include "d3d9.h"
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#include <vector>
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#include "DeviceManagerD3D9.h"
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namespace mozilla {
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namespace gfxs {
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class DrawTarget;
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}
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}
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namespace mozilla {
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namespace layers {
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class CompositorD3D9;
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class TextureSourceD3D9
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{
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friend class DeviceManagerD3D9;
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public:
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TextureSourceD3D9()
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: mPreviousHost(nullptr)
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, mNextHost(nullptr)
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, mCreatingDeviceManager(nullptr)
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{}
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virtual ~TextureSourceD3D9();
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virtual IDirect3DTexture9* GetD3D9Texture() { return mTexture; }
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StereoMode GetStereoMode() const { return mStereoMode; };
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// Release all texture memory resources held by the texture host.
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virtual void ReleaseTextureResources()
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{
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mTexture = nullptr;
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}
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protected:
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virtual gfx::IntSize GetSize() const { return mSize; }
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void SetSize(const gfx::IntSize& aSize) { mSize = aSize; }
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// Helper methods for creating and copying textures.
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TemporaryRef<IDirect3DTexture9> InitTextures(
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DeviceManagerD3D9* aDeviceManager,
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const gfx::IntSize &aSize,
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_D3DFORMAT aFormat,
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RefPtr<IDirect3DSurface9>& aSurface,
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D3DLOCKED_RECT& aLockedRect);
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TemporaryRef<IDirect3DTexture9> DataToTexture(
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DeviceManagerD3D9* aDeviceManager,
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unsigned char *aData,
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int aStride,
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const gfx::IntSize &aSize,
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_D3DFORMAT aFormat,
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uint32_t aBPP);
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// aTexture should be in SYSTEMMEM, returns a texture in the default
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// pool (that is, in video memory).
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TemporaryRef<IDirect3DTexture9> TextureToTexture(
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DeviceManagerD3D9* aDeviceManager,
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IDirect3DTexture9* aTexture,
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const gfx::IntSize& aSize,
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_D3DFORMAT aFormat);
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TemporaryRef<IDirect3DTexture9> SurfaceToTexture(
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DeviceManagerD3D9* aDeviceManager,
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gfxWindowsSurface* aSurface,
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const gfx::IntSize& aSize,
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_D3DFORMAT aFormat);
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gfx::IntSize mSize;
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// Linked list of all objects holding d3d9 textures.
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TextureSourceD3D9* mPreviousHost;
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TextureSourceD3D9* mNextHost;
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// The device manager that created our textures.
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DeviceManagerD3D9* mCreatingDeviceManager;
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StereoMode mStereoMode;
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RefPtr<IDirect3DTexture9> mTexture;
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};
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/**
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* A TextureSource that implements the DataTextureSource interface.
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* it can be used without a TextureHost and is able to upload texture data
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* from a gfx::DataSourceSurface.
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*/
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class DataTextureSourceD3D9 : public DataTextureSource
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, public TextureSourceD3D9
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, public TileIterator
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{
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public:
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DataTextureSourceD3D9(gfx::SurfaceFormat aFormat,
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CompositorD3D9* aCompositor,
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TextureFlags aFlags = TEXTURE_FLAGS_DEFAULT,
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StereoMode aStereoMode = StereoMode::MONO);
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DataTextureSourceD3D9(gfx::SurfaceFormat aFormat,
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gfx::IntSize aSize,
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CompositorD3D9* aCompositor,
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IDirect3DTexture9* aTexture,
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TextureFlags aFlags = TEXTURE_FLAGS_DEFAULT);
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virtual ~DataTextureSourceD3D9();
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// DataTextureSource
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virtual bool Update(gfx::DataSourceSurface* aSurface,
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nsIntRegion* aDestRegion = nullptr,
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gfx::IntPoint* aSrcOffset = nullptr) MOZ_OVERRIDE;
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// TextureSource
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virtual TextureSourceD3D9* AsSourceD3D9() MOZ_OVERRIDE { return this; }
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virtual IDirect3DTexture9* GetD3D9Texture() MOZ_OVERRIDE;
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virtual DataTextureSource* AsDataTextureSource() MOZ_OVERRIDE { return this; }
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virtual void DeallocateDeviceData() MOZ_OVERRIDE { mTexture = nullptr; }
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virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
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virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
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virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
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// TileIterator
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virtual TileIterator* AsTileIterator() MOZ_OVERRIDE { return mIsTiled ? this : nullptr; }
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virtual size_t GetTileCount() MOZ_OVERRIDE { return mTileTextures.size(); }
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virtual bool NextTile() MOZ_OVERRIDE { return (++mCurrentTile < mTileTextures.size()); }
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virtual nsIntRect GetTileRect() MOZ_OVERRIDE;
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virtual void EndTileIteration() MOZ_OVERRIDE { mIterating = false; }
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virtual void BeginTileIteration() MOZ_OVERRIDE
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{
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mIterating = true;
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mCurrentTile = 0;
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}
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/**
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* Copy the content of aTexture using the GPU.
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*/
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bool UpdateFromTexture(IDirect3DTexture9* aTexture, const nsIntRegion* aRegion);
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// To use with DIBTextureHostD3D9
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bool Update(gfxWindowsSurface* aSurface);
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protected:
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gfx::IntRect GetTileRect(uint32_t aTileIndex) const;
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void Reset();
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std::vector< RefPtr<IDirect3DTexture9> > mTileTextures;
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RefPtr<CompositorD3D9> mCompositor;
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gfx::SurfaceFormat mFormat;
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uint32_t mCurrentTile;
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TextureFlags mFlags;
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bool mIsTiled;
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bool mIterating;
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};
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/**
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* Can only be drawn into through Cairo and need a D3D9 context on the client side.
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* The corresponding TextureHost is TextureHostD3D9.
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*/
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class CairoTextureClientD3D9 : public TextureClient
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{
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public:
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CairoTextureClientD3D9(gfx::SurfaceFormat aFormat, TextureFlags aFlags);
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virtual ~CairoTextureClientD3D9();
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// TextureClient
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virtual bool IsAllocated() const MOZ_OVERRIDE { return !!mTexture; }
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virtual bool Lock(OpenMode aOpenMode) MOZ_OVERRIDE;
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virtual void Unlock() MOZ_OVERRIDE;
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virtual bool IsLocked() const MOZ_OVERRIDE { return mIsLocked; }
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virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) MOZ_OVERRIDE;
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virtual gfx::IntSize GetSize() const { return mSize; }
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virtual gfx::SurfaceFormat GetFormat() const { return mFormat; }
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virtual TextureClientData* DropTextureData() MOZ_OVERRIDE;
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virtual bool CanExposeDrawTarget() const MOZ_OVERRIDE { return true; }
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virtual TemporaryRef<gfx::DrawTarget> GetAsDrawTarget() MOZ_OVERRIDE;
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virtual bool AllocateForSurface(gfx::IntSize aSize,
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TextureAllocationFlags aFlags = ALLOC_DEFAULT) MOZ_OVERRIDE;
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virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; }
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private:
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RefPtr<IDirect3DTexture9> mTexture;
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nsRefPtr<IDirect3DSurface9> mD3D9Surface;
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RefPtr<gfx::DrawTarget> mDrawTarget;
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nsRefPtr<gfxASurface> mSurface;
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gfx::IntSize mSize;
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gfx::SurfaceFormat mFormat;
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bool mIsLocked;
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bool mNeedsClear;
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bool mLockRect;
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};
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/**
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* Can only be drawn into through Cairo.
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* Prefer CairoTextureClientD3D9 when possible.
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* The coresponding TextureHost is DIBTextureHostD3D9.
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*/
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class DIBTextureClientD3D9 : public TextureClient
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{
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public:
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DIBTextureClientD3D9(gfx::SurfaceFormat aFormat, TextureFlags aFlags);
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virtual ~DIBTextureClientD3D9();
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// TextureClient
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virtual bool IsAllocated() const MOZ_OVERRIDE { return !!mSurface; }
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virtual bool Lock(OpenMode aOpenMode) MOZ_OVERRIDE;
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virtual void Unlock() MOZ_OVERRIDE;
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virtual bool IsLocked() const MOZ_OVERRIDE { return mIsLocked; }
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virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) MOZ_OVERRIDE;
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virtual gfx::IntSize GetSize() const { return mSize; }
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virtual gfx::SurfaceFormat GetFormat() const { return mFormat; }
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virtual TextureClientData* DropTextureData() MOZ_OVERRIDE;
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virtual bool CanExposeDrawTarget() const MOZ_OVERRIDE { return true; }
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virtual TemporaryRef<gfx::DrawTarget> GetAsDrawTarget() MOZ_OVERRIDE;
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virtual bool AllocateForSurface(gfx::IntSize aSize,
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TextureAllocationFlags aFlags = ALLOC_DEFAULT) MOZ_OVERRIDE;
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virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; }
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protected:
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nsRefPtr<gfxWindowsSurface> mSurface;
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RefPtr<gfx::DrawTarget> mDrawTarget;
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gfx::IntSize mSize;
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gfx::SurfaceFormat mFormat;
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bool mIsLocked;
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};
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/**
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* Wraps a D3D9 texture, shared with the compositor though DXGI.
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* At the moment it is only used with D3D11 compositing, and the corresponding
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* TextureHost is DXGITextureHostD3D11.
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*/
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class SharedTextureClientD3D9 : public TextureClient
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{
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public:
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SharedTextureClientD3D9(gfx::SurfaceFormat aFormat, TextureFlags aFlags);
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virtual ~SharedTextureClientD3D9();
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// TextureClient
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virtual bool IsAllocated() const MOZ_OVERRIDE { return !!mTexture; }
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virtual bool Lock(OpenMode aOpenMode) MOZ_OVERRIDE;
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virtual void Unlock() MOZ_OVERRIDE;
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virtual bool IsLocked() const MOZ_OVERRIDE { return mIsLocked; }
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virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) MOZ_OVERRIDE;
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void InitWith(IDirect3DTexture9* aTexture, HANDLE aSharedHandle, D3DSURFACE_DESC aDesc)
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{
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MOZ_ASSERT(!mTexture);
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mTexture = aTexture;
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mHandle = aSharedHandle;
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mDesc = aDesc;
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}
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virtual gfx::IntSize GetSize() const
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{
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return gfx::IntSize(mDesc.Width, mDesc.Height);
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}
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virtual TextureClientData* DropTextureData() MOZ_OVERRIDE;
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virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; }
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private:
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RefPtr<IDirect3DTexture9> mTexture;
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gfx::SurfaceFormat mFormat;
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HANDLE mHandle;
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D3DSURFACE_DESC mDesc;
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bool mIsLocked;
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};
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class TextureHostD3D9 : public TextureHost
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{
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public:
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TextureHostD3D9(TextureFlags aFlags,
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const SurfaceDescriptorD3D9& aDescriptor);
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virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE;
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virtual void DeallocateDeviceData() MOZ_OVERRIDE;
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virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
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virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
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virtual bool Lock() MOZ_OVERRIDE;
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virtual void Unlock() MOZ_OVERRIDE;
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virtual void Updated(const nsIntRegion* aRegion) MOZ_OVERRIDE;
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virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
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virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() MOZ_OVERRIDE
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{
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return nullptr;
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}
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virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; }
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protected:
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TextureHostD3D9(TextureFlags aFlags);
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IDirect3DDevice9* GetDevice();
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RefPtr<DataTextureSourceD3D9> mTextureSource;
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RefPtr<IDirect3DTexture9> mTexture;
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RefPtr<CompositorD3D9> mCompositor;
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gfx::IntSize mSize;
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gfx::SurfaceFormat mFormat;
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bool mIsLocked;
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};
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class DIBTextureHostD3D9 : public TextureHost
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{
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public:
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DIBTextureHostD3D9(TextureFlags aFlags,
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const SurfaceDescriptorDIB& aDescriptor);
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virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE;
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virtual void DeallocateDeviceData() MOZ_OVERRIDE;
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virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
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virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
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virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
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virtual bool Lock() MOZ_OVERRIDE;
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virtual void Unlock() MOZ_OVERRIDE;
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virtual void Updated(const nsIntRegion* aRegion = nullptr);
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virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() MOZ_OVERRIDE
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{
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return nullptr; // TODO: cf bug 872568
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}
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protected:
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nsRefPtr<gfxWindowsSurface> mSurface;
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RefPtr<DataTextureSourceD3D9> mTextureSource;
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RefPtr<CompositorD3D9> mCompositor;
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gfx::SurfaceFormat mFormat;
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gfx::IntSize mSize;
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bool mIsLocked;
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};
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class DXGITextureHostD3D9 : public TextureHost
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{
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public:
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DXGITextureHostD3D9(TextureFlags aFlags,
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const SurfaceDescriptorD3D10& aDescriptor);
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virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE;
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virtual void DeallocateDeviceData() MOZ_OVERRIDE;
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virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
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virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
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virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
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virtual bool Lock() MOZ_OVERRIDE;
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virtual void Unlock() MOZ_OVERRIDE;
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virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() MOZ_OVERRIDE
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{
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return nullptr; // TODO: cf bug 872568
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}
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protected:
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RefPtr<DataTextureSourceD3D9> mTextureSource;
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RefPtr<CompositorD3D9> mCompositor;
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WindowsHandle mHandle;
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gfx::SurfaceFormat mFormat;
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gfx::IntSize mSize;
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bool mIsLocked;
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};
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class CompositingRenderTargetD3D9 : public CompositingRenderTarget,
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public TextureSourceD3D9
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{
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public:
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CompositingRenderTargetD3D9(IDirect3DTexture9* aTexture,
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SurfaceInitMode aInit,
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const gfx::IntRect& aRect);
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// use for rendering to the main window, cannot be rendered as a texture
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CompositingRenderTargetD3D9(IDirect3DSurface9* aSurface,
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SurfaceInitMode aInit,
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const gfx::IntRect& aRect);
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virtual ~CompositingRenderTargetD3D9();
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virtual TextureSourceD3D9* AsSourceD3D9() MOZ_OVERRIDE
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{
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MOZ_ASSERT(mTexture,
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"No texture, can't be indirectly rendered. Is this the screen backbuffer?");
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return this;
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}
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virtual gfx::IntSize GetSize() const MOZ_OVERRIDE;
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void BindRenderTarget(IDirect3DDevice9* aDevice);
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IDirect3DSurface9* GetD3D9Surface() const { return mSurface; }
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private:
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friend class CompositorD3D9;
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nsRefPtr<IDirect3DSurface9> mSurface;
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SurfaceInitMode mInitMode;
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bool mInitialized;
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};
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}
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}
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#endif /* MOZILLA_GFX_TEXTURED3D9_H */
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