mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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244 lines
8.1 KiB
C++
244 lines
8.1 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DynamicsCompressorNode.h"
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#include "mozilla/dom/DynamicsCompressorNodeBinding.h"
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#include "AudioNodeEngine.h"
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#include "AudioNodeStream.h"
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#include "AudioDestinationNode.h"
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#include "WebAudioUtils.h"
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#include "blink/DynamicsCompressor.h"
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using WebCore::DynamicsCompressor;
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namespace mozilla {
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namespace dom {
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NS_IMPL_CYCLE_COLLECTION_INHERITED_6(DynamicsCompressorNode, AudioNode,
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mThreshold,
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mKnee,
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mRatio,
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mReduction,
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mAttack,
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mRelease)
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(DynamicsCompressorNode)
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NS_INTERFACE_MAP_END_INHERITING(AudioNode)
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NS_IMPL_ADDREF_INHERITED(DynamicsCompressorNode, AudioNode)
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NS_IMPL_RELEASE_INHERITED(DynamicsCompressorNode, AudioNode)
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class DynamicsCompressorNodeEngine : public AudioNodeEngine
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{
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public:
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explicit DynamicsCompressorNodeEngine(AudioNode* aNode,
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AudioDestinationNode* aDestination)
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: AudioNodeEngine(aNode)
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, mSource(nullptr)
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, mDestination(static_cast<AudioNodeStream*> (aDestination->Stream()))
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// Keep the default value in sync with the default value in
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// DynamicsCompressorNode::DynamicsCompressorNode.
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, mThreshold(-24.f)
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, mKnee(30.f)
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, mRatio(12.f)
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, mAttack(0.003f)
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, mRelease(0.25f)
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, mCompressor(new DynamicsCompressor(IdealAudioRate(), 2))
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{
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}
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void SetSourceStream(AudioNodeStream* aSource)
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{
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mSource = aSource;
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}
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enum Parameters {
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THRESHOLD,
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KNEE,
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RATIO,
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ATTACK,
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RELEASE
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};
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void SetTimelineParameter(uint32_t aIndex, const AudioParamTimeline& aValue) MOZ_OVERRIDE
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{
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MOZ_ASSERT(mSource && mDestination);
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switch (aIndex) {
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case THRESHOLD:
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mThreshold = aValue;
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WebAudioUtils::ConvertAudioParamToTicks(mThreshold, mSource, mDestination);
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break;
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case KNEE:
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mKnee = aValue;
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WebAudioUtils::ConvertAudioParamToTicks(mKnee, mSource, mDestination);
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break;
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case RATIO:
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mRatio = aValue;
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WebAudioUtils::ConvertAudioParamToTicks(mRatio, mSource, mDestination);
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break;
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case ATTACK:
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mAttack = aValue;
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WebAudioUtils::ConvertAudioParamToTicks(mAttack, mSource, mDestination);
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break;
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case RELEASE:
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mRelease = aValue;
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WebAudioUtils::ConvertAudioParamToTicks(mRelease, mSource, mDestination);
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break;
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default:
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NS_ERROR("Bad DynamicsCompresssorNodeEngine TimelineParameter");
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}
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}
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virtual void ProduceAudioBlock(AudioNodeStream* aStream,
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const AudioChunk& aInput,
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AudioChunk* aOutput,
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bool* aFinished) MOZ_OVERRIDE
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{
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if (aInput.IsNull()) {
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// Just output silence
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*aOutput = aInput;
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return;
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}
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const uint32_t channelCount = aInput.mChannelData.Length();
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if (mCompressor->numberOfChannels() != channelCount) {
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// Create a new compressor object with a new channel count
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mCompressor = new WebCore::DynamicsCompressor(IdealAudioRate(),
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aInput.mChannelData.Length());
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}
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TrackTicks pos = aStream->GetCurrentPosition();
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mCompressor->setParameterValue(DynamicsCompressor::ParamThreshold,
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mThreshold.GetValueAtTime(pos));
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mCompressor->setParameterValue(DynamicsCompressor::ParamKnee,
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mKnee.GetValueAtTime(pos));
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mCompressor->setParameterValue(DynamicsCompressor::ParamRatio,
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mRatio.GetValueAtTime(pos));
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mCompressor->setParameterValue(DynamicsCompressor::ParamAttack,
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mAttack.GetValueAtTime(pos));
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mCompressor->setParameterValue(DynamicsCompressor::ParamRelease,
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mRelease.GetValueAtTime(pos));
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AllocateAudioBlock(channelCount, aOutput);
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mCompressor->process(&aInput, aOutput, aInput.GetDuration());
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SendReductionParamToMainThread(aStream,
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mCompressor->parameterValue(DynamicsCompressor::ParamReduction));
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}
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private:
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void SendReductionParamToMainThread(AudioNodeStream* aStream, float aReduction)
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{
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MOZ_ASSERT(!NS_IsMainThread());
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class Command : public nsRunnable
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{
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public:
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Command(AudioNodeStream* aStream, float aReduction)
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: mStream(aStream)
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, mReduction(aReduction)
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{
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}
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NS_IMETHODIMP Run()
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{
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nsRefPtr<DynamicsCompressorNode> node;
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{
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// No need to keep holding the lock for the whole duration of this
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// function, since we're holding a strong reference to it, so if
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// we can obtain the reference, we will hold the node alive in
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// this function.
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MutexAutoLock lock(mStream->Engine()->NodeMutex());
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node = static_cast<DynamicsCompressorNode*>(mStream->Engine()->Node());
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}
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if (node) {
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AudioParam* reduction = node->Reduction();
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reduction->CancelAllEvents();
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reduction->SetValue(mReduction);
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}
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return NS_OK;
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}
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private:
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nsRefPtr<AudioNodeStream> mStream;
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float mReduction;
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};
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NS_DispatchToMainThread(new Command(aStream, aReduction));
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}
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private:
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AudioNodeStream* mSource;
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AudioNodeStream* mDestination;
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AudioParamTimeline mThreshold;
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AudioParamTimeline mKnee;
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AudioParamTimeline mRatio;
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AudioParamTimeline mAttack;
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AudioParamTimeline mRelease;
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nsAutoPtr<DynamicsCompressor> mCompressor;
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};
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DynamicsCompressorNode::DynamicsCompressorNode(AudioContext* aContext)
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: AudioNode(aContext,
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2,
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ChannelCountMode::Explicit,
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ChannelInterpretation::Speakers)
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, mThreshold(new AudioParam(this, SendThresholdToStream, -24.f))
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, mKnee(new AudioParam(this, SendKneeToStream, 30.f))
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, mRatio(new AudioParam(this, SendRatioToStream, 12.f))
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, mReduction(new AudioParam(this, Callback, 0.f))
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, mAttack(new AudioParam(this, SendAttackToStream, 0.003f))
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, mRelease(new AudioParam(this, SendReleaseToStream, 0.25f))
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{
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DynamicsCompressorNodeEngine* engine = new DynamicsCompressorNodeEngine(this, aContext->Destination());
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mStream = aContext->Graph()->CreateAudioNodeStream(engine, MediaStreamGraph::INTERNAL_STREAM);
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engine->SetSourceStream(static_cast<AudioNodeStream*> (mStream.get()));
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}
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JSObject*
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DynamicsCompressorNode::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aScope)
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{
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return DynamicsCompressorNodeBinding::Wrap(aCx, aScope, this);
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}
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void
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DynamicsCompressorNode::SendThresholdToStream(AudioNode* aNode)
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{
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DynamicsCompressorNode* This = static_cast<DynamicsCompressorNode*>(aNode);
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SendTimelineParameterToStream(This, DynamicsCompressorNodeEngine::THRESHOLD, *This->mThreshold);
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}
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void
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DynamicsCompressorNode::SendKneeToStream(AudioNode* aNode)
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{
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DynamicsCompressorNode* This = static_cast<DynamicsCompressorNode*>(aNode);
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SendTimelineParameterToStream(This, DynamicsCompressorNodeEngine::KNEE, *This->mKnee);
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}
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void
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DynamicsCompressorNode::SendRatioToStream(AudioNode* aNode)
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{
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DynamicsCompressorNode* This = static_cast<DynamicsCompressorNode*>(aNode);
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SendTimelineParameterToStream(This, DynamicsCompressorNodeEngine::RATIO, *This->mRatio);
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}
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void
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DynamicsCompressorNode::SendAttackToStream(AudioNode* aNode)
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{
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DynamicsCompressorNode* This = static_cast<DynamicsCompressorNode*>(aNode);
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SendTimelineParameterToStream(This, DynamicsCompressorNodeEngine::ATTACK, *This->mAttack);
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}
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void
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DynamicsCompressorNode::SendReleaseToStream(AudioNode* aNode)
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{
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DynamicsCompressorNode* This = static_cast<DynamicsCompressorNode*>(aNode);
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SendTimelineParameterToStream(This, DynamicsCompressorNodeEngine::RELEASE, *This->mRelease);
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}
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}
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}
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