gecko/content/media/webaudio/DynamicsCompressorNode.cpp

244 lines
8.1 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "DynamicsCompressorNode.h"
#include "mozilla/dom/DynamicsCompressorNodeBinding.h"
#include "AudioNodeEngine.h"
#include "AudioNodeStream.h"
#include "AudioDestinationNode.h"
#include "WebAudioUtils.h"
#include "blink/DynamicsCompressor.h"
using WebCore::DynamicsCompressor;
namespace mozilla {
namespace dom {
NS_IMPL_CYCLE_COLLECTION_INHERITED_6(DynamicsCompressorNode, AudioNode,
mThreshold,
mKnee,
mRatio,
mReduction,
mAttack,
mRelease)
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(DynamicsCompressorNode)
NS_INTERFACE_MAP_END_INHERITING(AudioNode)
NS_IMPL_ADDREF_INHERITED(DynamicsCompressorNode, AudioNode)
NS_IMPL_RELEASE_INHERITED(DynamicsCompressorNode, AudioNode)
class DynamicsCompressorNodeEngine : public AudioNodeEngine
{
public:
explicit DynamicsCompressorNodeEngine(AudioNode* aNode,
AudioDestinationNode* aDestination)
: AudioNodeEngine(aNode)
, mSource(nullptr)
, mDestination(static_cast<AudioNodeStream*> (aDestination->Stream()))
// Keep the default value in sync with the default value in
// DynamicsCompressorNode::DynamicsCompressorNode.
, mThreshold(-24.f)
, mKnee(30.f)
, mRatio(12.f)
, mAttack(0.003f)
, mRelease(0.25f)
, mCompressor(new DynamicsCompressor(IdealAudioRate(), 2))
{
}
void SetSourceStream(AudioNodeStream* aSource)
{
mSource = aSource;
}
enum Parameters {
THRESHOLD,
KNEE,
RATIO,
ATTACK,
RELEASE
};
void SetTimelineParameter(uint32_t aIndex, const AudioParamTimeline& aValue) MOZ_OVERRIDE
{
MOZ_ASSERT(mSource && mDestination);
switch (aIndex) {
case THRESHOLD:
mThreshold = aValue;
WebAudioUtils::ConvertAudioParamToTicks(mThreshold, mSource, mDestination);
break;
case KNEE:
mKnee = aValue;
WebAudioUtils::ConvertAudioParamToTicks(mKnee, mSource, mDestination);
break;
case RATIO:
mRatio = aValue;
WebAudioUtils::ConvertAudioParamToTicks(mRatio, mSource, mDestination);
break;
case ATTACK:
mAttack = aValue;
WebAudioUtils::ConvertAudioParamToTicks(mAttack, mSource, mDestination);
break;
case RELEASE:
mRelease = aValue;
WebAudioUtils::ConvertAudioParamToTicks(mRelease, mSource, mDestination);
break;
default:
NS_ERROR("Bad DynamicsCompresssorNodeEngine TimelineParameter");
}
}
virtual void ProduceAudioBlock(AudioNodeStream* aStream,
const AudioChunk& aInput,
AudioChunk* aOutput,
bool* aFinished) MOZ_OVERRIDE
{
if (aInput.IsNull()) {
// Just output silence
*aOutput = aInput;
return;
}
const uint32_t channelCount = aInput.mChannelData.Length();
if (mCompressor->numberOfChannels() != channelCount) {
// Create a new compressor object with a new channel count
mCompressor = new WebCore::DynamicsCompressor(IdealAudioRate(),
aInput.mChannelData.Length());
}
TrackTicks pos = aStream->GetCurrentPosition();
mCompressor->setParameterValue(DynamicsCompressor::ParamThreshold,
mThreshold.GetValueAtTime(pos));
mCompressor->setParameterValue(DynamicsCompressor::ParamKnee,
mKnee.GetValueAtTime(pos));
mCompressor->setParameterValue(DynamicsCompressor::ParamRatio,
mRatio.GetValueAtTime(pos));
mCompressor->setParameterValue(DynamicsCompressor::ParamAttack,
mAttack.GetValueAtTime(pos));
mCompressor->setParameterValue(DynamicsCompressor::ParamRelease,
mRelease.GetValueAtTime(pos));
AllocateAudioBlock(channelCount, aOutput);
mCompressor->process(&aInput, aOutput, aInput.GetDuration());
SendReductionParamToMainThread(aStream,
mCompressor->parameterValue(DynamicsCompressor::ParamReduction));
}
private:
void SendReductionParamToMainThread(AudioNodeStream* aStream, float aReduction)
{
MOZ_ASSERT(!NS_IsMainThread());
class Command : public nsRunnable
{
public:
Command(AudioNodeStream* aStream, float aReduction)
: mStream(aStream)
, mReduction(aReduction)
{
}
NS_IMETHODIMP Run()
{
nsRefPtr<DynamicsCompressorNode> node;
{
// No need to keep holding the lock for the whole duration of this
// function, since we're holding a strong reference to it, so if
// we can obtain the reference, we will hold the node alive in
// this function.
MutexAutoLock lock(mStream->Engine()->NodeMutex());
node = static_cast<DynamicsCompressorNode*>(mStream->Engine()->Node());
}
if (node) {
AudioParam* reduction = node->Reduction();
reduction->CancelAllEvents();
reduction->SetValue(mReduction);
}
return NS_OK;
}
private:
nsRefPtr<AudioNodeStream> mStream;
float mReduction;
};
NS_DispatchToMainThread(new Command(aStream, aReduction));
}
private:
AudioNodeStream* mSource;
AudioNodeStream* mDestination;
AudioParamTimeline mThreshold;
AudioParamTimeline mKnee;
AudioParamTimeline mRatio;
AudioParamTimeline mAttack;
AudioParamTimeline mRelease;
nsAutoPtr<DynamicsCompressor> mCompressor;
};
DynamicsCompressorNode::DynamicsCompressorNode(AudioContext* aContext)
: AudioNode(aContext,
2,
ChannelCountMode::Explicit,
ChannelInterpretation::Speakers)
, mThreshold(new AudioParam(this, SendThresholdToStream, -24.f))
, mKnee(new AudioParam(this, SendKneeToStream, 30.f))
, mRatio(new AudioParam(this, SendRatioToStream, 12.f))
, mReduction(new AudioParam(this, Callback, 0.f))
, mAttack(new AudioParam(this, SendAttackToStream, 0.003f))
, mRelease(new AudioParam(this, SendReleaseToStream, 0.25f))
{
DynamicsCompressorNodeEngine* engine = new DynamicsCompressorNodeEngine(this, aContext->Destination());
mStream = aContext->Graph()->CreateAudioNodeStream(engine, MediaStreamGraph::INTERNAL_STREAM);
engine->SetSourceStream(static_cast<AudioNodeStream*> (mStream.get()));
}
JSObject*
DynamicsCompressorNode::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aScope)
{
return DynamicsCompressorNodeBinding::Wrap(aCx, aScope, this);
}
void
DynamicsCompressorNode::SendThresholdToStream(AudioNode* aNode)
{
DynamicsCompressorNode* This = static_cast<DynamicsCompressorNode*>(aNode);
SendTimelineParameterToStream(This, DynamicsCompressorNodeEngine::THRESHOLD, *This->mThreshold);
}
void
DynamicsCompressorNode::SendKneeToStream(AudioNode* aNode)
{
DynamicsCompressorNode* This = static_cast<DynamicsCompressorNode*>(aNode);
SendTimelineParameterToStream(This, DynamicsCompressorNodeEngine::KNEE, *This->mKnee);
}
void
DynamicsCompressorNode::SendRatioToStream(AudioNode* aNode)
{
DynamicsCompressorNode* This = static_cast<DynamicsCompressorNode*>(aNode);
SendTimelineParameterToStream(This, DynamicsCompressorNodeEngine::RATIO, *This->mRatio);
}
void
DynamicsCompressorNode::SendAttackToStream(AudioNode* aNode)
{
DynamicsCompressorNode* This = static_cast<DynamicsCompressorNode*>(aNode);
SendTimelineParameterToStream(This, DynamicsCompressorNodeEngine::ATTACK, *This->mAttack);
}
void
DynamicsCompressorNode::SendReleaseToStream(AudioNode* aNode)
{
DynamicsCompressorNode* This = static_cast<DynamicsCompressorNode*>(aNode);
SendTimelineParameterToStream(This, DynamicsCompressorNodeEngine::RELEASE, *This->mRelease);
}
}
}