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303 lines
10 KiB
C++
303 lines
10 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DelayNode.h"
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#include "mozilla/dom/DelayNodeBinding.h"
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#include "AudioNodeEngine.h"
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#include "AudioNodeStream.h"
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#include "AudioDestinationNode.h"
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#include "WebAudioUtils.h"
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namespace mozilla {
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namespace dom {
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NS_IMPL_CYCLE_COLLECTION_INHERITED_1(DelayNode, AudioNode,
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mDelay)
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(DelayNode)
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NS_INTERFACE_MAP_END_INHERITING(AudioNode)
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NS_IMPL_ADDREF_INHERITED(DelayNode, AudioNode)
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NS_IMPL_RELEASE_INHERITED(DelayNode, AudioNode)
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class DelayNodeEngine : public AudioNodeEngine
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{
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class PlayingRefChanged : public nsRunnable
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{
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public:
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enum ChangeType { ADDREF, RELEASE };
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PlayingRefChanged(AudioNodeStream* aStream, ChangeType aChange)
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: mStream(aStream)
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, mChange(aChange)
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{
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}
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NS_IMETHOD Run()
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{
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nsRefPtr<DelayNode> node;
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{
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// No need to keep holding the lock for the whole duration of this
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// function, since we're holding a strong reference to it, so if
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// we can obtain the reference, we will hold the node alive in
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// this function.
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MutexAutoLock lock(mStream->Engine()->NodeMutex());
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node = static_cast<DelayNode*>(mStream->Engine()->Node());
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}
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if (node) {
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if (mChange == ADDREF) {
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node->mPlayingRef.Take(node);
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} else if (mChange == RELEASE) {
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node->mPlayingRef.Drop(node);
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}
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}
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return NS_OK;
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}
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private:
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nsRefPtr<AudioNodeStream> mStream;
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ChangeType mChange;
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};
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public:
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DelayNodeEngine(AudioNode* aNode, AudioDestinationNode* aDestination)
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: AudioNodeEngine(aNode)
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, mSource(nullptr)
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, mDestination(static_cast<AudioNodeStream*> (aDestination->Stream()))
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// Keep the default value in sync with the default value in DelayNode::DelayNode.
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, mDelay(0.f)
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, mMaxDelay(0.)
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, mWriteIndex(0)
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, mLeftOverData(INT32_MIN)
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, mCurrentDelayTime(0.)
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{
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}
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void SetSourceStream(AudioNodeStream* aSource)
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{
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mSource = aSource;
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}
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enum Parameters {
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DELAY,
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MAX_DELAY
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};
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void SetTimelineParameter(uint32_t aIndex, const AudioParamTimeline& aValue) MOZ_OVERRIDE
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{
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switch (aIndex) {
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case DELAY:
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MOZ_ASSERT(mSource && mDestination);
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mDelay = aValue;
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WebAudioUtils::ConvertAudioParamToTicks(mDelay, mSource, mDestination);
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break;
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default:
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NS_ERROR("Bad DelayNodeEngine TimelineParameter");
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}
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}
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void SetDoubleParameter(uint32_t aIndex, double aValue) MOZ_OVERRIDE
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{
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switch (aIndex) {
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case MAX_DELAY: mMaxDelay = aValue; break;
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default:
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NS_ERROR("Bad DelayNodeEngine DoubleParameter");
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}
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}
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bool EnsureBuffer(uint32_t aNumberOfChannels)
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{
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if (aNumberOfChannels == 0) {
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return false;
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}
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if (mBuffer.Length() == 0) {
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if (!mBuffer.SetLength(aNumberOfChannels)) {
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return false;
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}
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const int32_t numFrames = NS_lround(mMaxDelay) * IdealAudioRate();
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for (uint32_t channel = 0; channel < aNumberOfChannels; ++channel) {
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if (!mBuffer[channel].SetLength(numFrames)) {
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return false;
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}
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memset(mBuffer[channel].Elements(), 0, numFrames * sizeof(float));
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}
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} else if (mBuffer.Length() != aNumberOfChannels) {
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// TODO: Handle changes in the channel count
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return false;
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}
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return true;
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}
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virtual void ProduceAudioBlock(AudioNodeStream* aStream,
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const AudioChunk& aInput,
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AudioChunk* aOutput,
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bool* aFinished)
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{
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MOZ_ASSERT(mSource == aStream, "Invalid source stream");
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const bool firstTime = !!!mBuffer.Length();
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const uint32_t numChannels = aInput.IsNull() ?
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mBuffer.Length() :
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aInput.mChannelData.Length();
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bool playedBackAllLeftOvers = false;
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if (!mBuffer.IsEmpty() &&
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mLeftOverData == INT32_MIN &&
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aStream->AllInputsFinished()) {
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mLeftOverData = static_cast<int32_t>(mCurrentDelayTime * IdealAudioRate());
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nsRefPtr<PlayingRefChanged> refchanged =
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new PlayingRefChanged(aStream, PlayingRefChanged::ADDREF);
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NS_DispatchToMainThread(refchanged);
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} else if (mLeftOverData != INT32_MIN) {
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mLeftOverData -= WEBAUDIO_BLOCK_SIZE;
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if (mLeftOverData <= 0) {
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mLeftOverData = INT32_MIN;
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playedBackAllLeftOvers = true;
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nsRefPtr<PlayingRefChanged> refchanged =
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new PlayingRefChanged(aStream, PlayingRefChanged::RELEASE);
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NS_DispatchToMainThread(refchanged);
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}
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}
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if (!EnsureBuffer(numChannels)) {
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aOutput->SetNull(0);
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return;
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}
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AllocateAudioBlock(numChannels, aOutput);
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double delayTime = 0;
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float computedDelay[WEBAUDIO_BLOCK_SIZE];
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// Use a smoothing range of 20ms
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const double smoothingRate = WebAudioUtils::ComputeSmoothingRate(0.02, IdealAudioRate());
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if (mDelay.HasSimpleValue()) {
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delayTime = std::max(0.0, std::min(mMaxDelay, double(mDelay.GetValue())));
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if (firstTime) {
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// Initialize this only the first time to make sure that mCurrentDelayTime
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// has a valid value when we try to change the delay time further below.
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mCurrentDelayTime = delayTime;
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}
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} else {
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// Compute the delay values for the duration of the input AudioChunk
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TrackTicks tick = aStream->GetCurrentPosition();
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for (size_t counter = 0; counter < WEBAUDIO_BLOCK_SIZE; ++counter) {
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computedDelay[counter] = std::max(0.0, std::min(mMaxDelay,
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double(mDelay.GetValueAtTime<TrackTicks>(tick + counter))));
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}
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}
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for (uint32_t channel = 0; channel < numChannels; ++channel) {
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double currentDelayTime = mCurrentDelayTime;
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uint32_t writeIndex = mWriteIndex;
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float* buffer = mBuffer[channel].Elements();
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const uint32_t bufferLength = mBuffer[channel].Length();
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const float* input = static_cast<const float*>(aInput.mChannelData.SafeElementAt(channel));
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float* output = static_cast<float*>(const_cast<void*>(aOutput->mChannelData[channel]));
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for (uint32_t i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) {
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if (mDelay.HasSimpleValue()) {
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// If the simple value has changed, smoothly approach it
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currentDelayTime += (delayTime - currentDelayTime) * smoothingRate;
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} else {
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currentDelayTime = computedDelay[i];
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}
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// Write the input sample to the correct location in our buffer
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if (input) {
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buffer[writeIndex] = input[i] * aInput.mVolume;
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}
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// Now, determine the correct read position. We adjust the read position to be
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// from currentDelayTime seconds in the past. We also interpolate the two input
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// frames in case the read position does not match an integer index.
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double readPosition = writeIndex + bufferLength -
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(currentDelayTime * IdealAudioRate());
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if (readPosition >= bufferLength) {
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readPosition -= bufferLength;
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}
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MOZ_ASSERT(readPosition >= 0.0, "Why are we reading before the beginning of the buffer?");
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// Here is a the reason why readIndex1 and readIndex will never be out
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// of bounds. The maximum value for bufferLength is 180 * 48000 (see
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// AudioContext::CreateDelay). The maximum value for mCurrentDelay is
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// 180.0, so initially readPosition cannot be more than bufferLength +
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// a fraction less than 1. Then we take care of that case by
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// subtracting bufferLength from it if needed. So, if
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// |bufferLength-readPosition<1.0|, readIndex1 will end up being zero.
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// If |1.0<=bufferLength-readPosition<2.0|, readIndex1 will be
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// bufferLength-1 and readIndex2 will be 0.
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int readIndex1 = int(readPosition);
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int readIndex2 = (readIndex1 + 1) % bufferLength;
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double interpolationFactor = readPosition - readIndex1;
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output[i] = (1.0 - interpolationFactor) * buffer[readIndex1] +
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interpolationFactor * buffer[readIndex2];
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writeIndex = (writeIndex + 1) % bufferLength;
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}
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// Remember currentDelayTime and writeIndex for the next ProduceAudioBlock
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// call when processing the last channel.
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if (channel == numChannels - 1) {
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mCurrentDelayTime = currentDelayTime;
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mWriteIndex = writeIndex;
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}
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}
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if (playedBackAllLeftOvers) {
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// Delete our buffered data once we no longer need it
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mBuffer.Clear();
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}
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}
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AudioNodeStream* mSource;
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AudioNodeStream* mDestination;
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AudioParamTimeline mDelay;
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// Maximum delay time in seconds
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double mMaxDelay;
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// Circular buffer for capturing delayed samples.
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AutoFallibleTArray<FallibleTArray<float>, 2> mBuffer;
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// Write index for the buffer, to write the frames to the correct index of the buffer
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// given the current delay.
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uint32_t mWriteIndex;
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// How much data we have in our buffer which needs to be flushed out when our inputs
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// finish.
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int32_t mLeftOverData;
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// Current delay time, in seconds
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double mCurrentDelayTime;
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};
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DelayNode::DelayNode(AudioContext* aContext, double aMaxDelay)
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: AudioNode(aContext,
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2,
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ChannelCountMode::Max,
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ChannelInterpretation::Speakers)
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, mDelay(new AudioParam(this, SendDelayToStream, 0.0f))
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{
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DelayNodeEngine* engine = new DelayNodeEngine(this, aContext->Destination());
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mStream = aContext->Graph()->CreateAudioNodeStream(engine, MediaStreamGraph::INTERNAL_STREAM);
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engine->SetSourceStream(static_cast<AudioNodeStream*> (mStream.get()));
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AudioNodeStream* ns = static_cast<AudioNodeStream*>(mStream.get());
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ns->SetDoubleParameter(DelayNodeEngine::MAX_DELAY, aMaxDelay);
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}
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JSObject*
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DelayNode::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aScope)
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{
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return DelayNodeBinding::Wrap(aCx, aScope, this);
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}
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void
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DelayNode::SendDelayToStream(AudioNode* aNode)
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{
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DelayNode* This = static_cast<DelayNode*>(aNode);
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SendTimelineParameterToStream(This, DelayNodeEngine::DELAY, *This->mDelay);
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}
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}
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}
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