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1236fa8191
Backed out changeset e7278af0a484 (bug 1200595) Backed out changeset c13228f84d85 (bug 1200595) Backed out changeset 4b88e8a3d8af (bug 1200595) Backed out changeset e55376bd2cf8 (bug 1200595) Backed out changeset 9c27c8e2c021 (bug 1200595) Backed out changeset a369a2983ceb (bug 1200595) Backed out changeset 09e71ba15ea8 (bug 1200595) Backed out changeset b555b130d439 (bug 1200595) Backed out changeset 6819f6d82287 (bug 1200595) Backed out changeset a8cdfbf443d8 (bug 1200595) Backed out changeset 0092c9d7a86b (bug 1200595) Backed out changeset 6dc38a1e6073 (bug 1200595) Backed out changeset fe2164aa1468 (bug 1200595)
237 lines
7.0 KiB
C++
237 lines
7.0 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "D3D9SurfaceImage.h"
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#include "gfx2DGlue.h"
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#include "mozilla/layers/TextureD3D9.h"
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#include "mozilla/layers/CompositableClient.h"
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#include "mozilla/layers/CompositableForwarder.h"
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#include "mozilla/layers/ImageBridgeChild.h"
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#include "mozilla/gfx/Types.h"
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namespace mozilla {
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namespace layers {
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D3D9SurfaceImage::D3D9SurfaceImage(bool aIsFirstFrame)
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: Image(nullptr, ImageFormat::D3D9_RGB32_TEXTURE)
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, mSize(0, 0)
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, mValid(false)
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, mIsFirstFrame(aIsFirstFrame)
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{}
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D3D9SurfaceImage::~D3D9SurfaceImage()
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{
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}
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HRESULT
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D3D9SurfaceImage::AllocateAndCopy(D3D9RecycleAllocator* aAllocator,
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IDirect3DSurface9* aSurface,
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const gfx::IntRect& aRegion)
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{
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NS_ENSURE_TRUE(aSurface, E_POINTER);
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HRESULT hr;
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RefPtr<IDirect3DSurface9> surface = aSurface;
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RefPtr<IDirect3DDevice9> device;
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hr = surface->GetDevice(getter_AddRefs(device));
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NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL);
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RefPtr<IDirect3D9> d3d9;
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hr = device->GetDirect3D(getter_AddRefs(d3d9));
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NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL);
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D3DSURFACE_DESC desc;
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surface->GetDesc(&desc);
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// Ensure we can convert the textures format to RGB conversion
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// in StretchRect. Fail if we can't.
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hr = d3d9->CheckDeviceFormatConversion(D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL,
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desc.Format,
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D3DFMT_X8R8G8B8);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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// DXVA surfaces aren't created sharable, so we need to copy the surface
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// to a sharable texture to that it's accessible to the layer manager's
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// device.
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RefPtr<SharedTextureClientD3D9> textureClient =
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aAllocator->CreateOrRecycleClient(gfx::SurfaceFormat::B8G8R8X8, aRegion.Size());
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if (!textureClient) {
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return E_FAIL;
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}
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// Copy the image onto the texture, preforming YUV -> RGB conversion if necessary.
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RefPtr<IDirect3DSurface9> textureSurface = textureClient->GetD3D9Surface();
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if (!textureSurface) {
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return E_FAIL;
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}
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RECT src = { aRegion.x, aRegion.y, aRegion.x+aRegion.width, aRegion.y+aRegion.height };
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hr = device->StretchRect(surface, &src, textureSurface, nullptr, D3DTEXF_NONE);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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// Flush the draw command now, so that by the time we come to draw this
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// image, we're less likely to need to wait for the draw operation to
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// complete.
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RefPtr<IDirect3DQuery9> query;
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hr = device->CreateQuery(D3DQUERYTYPE_EVENT, getter_AddRefs(query));
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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hr = query->Issue(D3DISSUE_END);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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mTextureClient = textureClient;
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mSize = aRegion.Size();
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mQuery = query;
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return S_OK;
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}
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bool
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D3D9SurfaceImage::IsValid()
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{
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EnsureSynchronized();
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return mValid;
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}
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void
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D3D9SurfaceImage::EnsureSynchronized()
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{
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RefPtr<IDirect3DQuery9> query = mQuery;
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if (!query) {
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// Not setup, or already synchronized.
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return;
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}
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int iterations = 0;
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while (iterations < (mIsFirstFrame ? 100 : 10)) {
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HRESULT hr = query->GetData(nullptr, 0, D3DGETDATA_FLUSH);
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if (hr == S_FALSE) {
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Sleep(1);
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iterations++;
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continue;
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}
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if (hr == S_OK) {
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mValid = true;
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}
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break;
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}
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mQuery = nullptr;
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}
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const D3DSURFACE_DESC&
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D3D9SurfaceImage::GetDesc() const
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{
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return mTextureClient->GetDesc();
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}
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gfx::IntSize
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D3D9SurfaceImage::GetSize()
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{
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return mSize;
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}
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TextureClient*
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D3D9SurfaceImage::GetTextureClient(CompositableClient* aClient)
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{
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MOZ_ASSERT(mTextureClient);
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MOZ_ASSERT(mTextureClient->GetAllocator() == aClient->GetForwarder());
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EnsureSynchronized();
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return mTextureClient;
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}
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already_AddRefed<gfx::SourceSurface>
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D3D9SurfaceImage::GetAsSourceSurface()
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{
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NS_ENSURE_TRUE(mTextureClient, nullptr);
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HRESULT hr;
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RefPtr<gfx::DataSourceSurface> surface = gfx::Factory::CreateDataSourceSurface(mSize, gfx::SurfaceFormat::B8G8R8X8);
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if (NS_WARN_IF(!surface)) {
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return nullptr;
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}
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// Ensure that the texture is ready to be used.
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EnsureSynchronized();
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// Readback the texture from GPU memory into system memory, so that
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// we can copy it into the Cairo image. This is expensive.
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RefPtr<IDirect3DSurface9> textureSurface = mTextureClient->GetD3D9Surface();
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if (!textureSurface) {
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return nullptr;
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}
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RefPtr<IDirect3DDevice9> device = mTextureClient->GetD3D9Device();
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if (!device) {
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return nullptr;
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}
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RefPtr<IDirect3DSurface9> systemMemorySurface;
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hr = device->CreateOffscreenPlainSurface(mSize.width,
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mSize.height,
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D3DFMT_X8R8G8B8,
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D3DPOOL_SYSTEMMEM,
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getter_AddRefs(systemMemorySurface),
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0);
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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hr = device->GetRenderTargetData(textureSurface, systemMemorySurface);
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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D3DLOCKED_RECT rect;
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hr = systemMemorySurface->LockRect(&rect, nullptr, 0);
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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gfx::DataSourceSurface::MappedSurface mappedSurface;
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if (!surface->Map(gfx::DataSourceSurface::WRITE, &mappedSurface)) {
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systemMemorySurface->UnlockRect();
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return nullptr;
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}
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const unsigned char* src = (const unsigned char*)(rect.pBits);
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const unsigned srcPitch = rect.Pitch;
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for (int y = 0; y < mSize.height; y++) {
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memcpy(mappedSurface.mData + mappedSurface.mStride * y,
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(unsigned char*)(src) + srcPitch * y,
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mSize.width * 4);
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}
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systemMemorySurface->UnlockRect();
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surface->Unmap();
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return surface.forget();
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}
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already_AddRefed<TextureClient>
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D3D9RecycleAllocator::Allocate(gfx::SurfaceFormat aFormat,
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gfx::IntSize aSize,
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BackendSelector aSelector,
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TextureFlags aTextureFlags,
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TextureAllocationFlags aAllocFlags)
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{
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return SharedTextureClientD3D9::Create(mSurfaceAllocator,
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aFormat,
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aTextureFlags,
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mDevice,
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aSize);
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}
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already_AddRefed<SharedTextureClientD3D9>
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D3D9RecycleAllocator::CreateOrRecycleClient(gfx::SurfaceFormat aFormat,
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const gfx::IntSize& aSize)
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{
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RefPtr<TextureClient> textureClient =
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CreateOrRecycle(aFormat,
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aSize,
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BackendSelector::Content,
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layers::TextureFlags::DEFAULT);
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if (!textureClient) {
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return nullptr;
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}
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RefPtr<SharedTextureClientD3D9> textureD3D9 = static_cast<SharedTextureClientD3D9*>(textureClient.get());
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return textureD3D9.forget();
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}
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} // namespace layers
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} // namespace mozilla
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