mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
93826fc6b0
find . -type f | grep -v '\./obj' | grep -v '\.hg' | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)GFX_CONTENT_\(COLOR\|ALPHA\|COLOR_ALPHA\|SENTINEL\)\($\|[^A-Za-z0-9_]\)/\1gfxContentType::\2\3/g'
177 lines
5.1 KiB
C++
177 lines
5.1 KiB
C++
/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/Preferences.h"
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#include "SharedSurfaceGralloc.h"
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#include "GLContext.h"
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#include "SharedSurfaceGL.h"
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#include "SurfaceFactory.h"
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#include "GLLibraryEGL.h"
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#include "mozilla/layers/GrallocTextureClient.h"
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#include "mozilla/layers/ShadowLayers.h"
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#include "ui/GraphicBuffer.h"
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#include "../layers/ipc/ShadowLayers.h"
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#include "ScopedGLHelpers.h"
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#include "gfxPlatform.h"
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#include "gfx2DGlue.h"
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#define DEBUG_GRALLOC
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#ifdef DEBUG_GRALLOC
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#define DEBUG_PRINT(...) do { printf_stderr(__VA_ARGS__); } while (0)
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#else
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#define DEBUG_PRINT(...) do { } while (0)
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#endif
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using namespace mozilla;
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using namespace mozilla::gfx;
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using namespace gl;
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using namespace layers;
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using namespace android;
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static bool sForceReadPixelsToFence = false;
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SurfaceFactory_Gralloc::SurfaceFactory_Gralloc(GLContext* prodGL,
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const SurfaceCaps& caps,
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layers::ISurfaceAllocator* allocator)
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: SurfaceFactory_GL(prodGL, SharedSurfaceType::Gralloc, caps)
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{
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if (caps.surfaceAllocator) {
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allocator = caps.surfaceAllocator;
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}
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MOZ_ASSERT(allocator);
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mAllocator = allocator;
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}
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SharedSurface_Gralloc*
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SharedSurface_Gralloc::Create(GLContext* prodGL,
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const GLFormats& formats,
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const gfx::IntSize& size,
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bool hasAlpha,
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ISurfaceAllocator* allocator)
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{
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static bool runOnce = true;
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if (runOnce) {
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sForceReadPixelsToFence = false;
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mozilla::Preferences::AddBoolVarCache(&sForceReadPixelsToFence,
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"gfx.gralloc.fence-with-readpixels");
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runOnce = false;
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}
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GLLibraryEGL* egl = &sEGLLibrary;
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MOZ_ASSERT(egl);
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DEBUG_PRINT("SharedSurface_Gralloc::Create -------\n");
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if (!HasExtensions(egl, prodGL))
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return nullptr;
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gfxContentType type = hasAlpha ? gfxContentType::COLOR_ALPHA
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: gfxContentType::COLOR;
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gfxImageFormat format
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= gfxPlatform::GetPlatform()->OptimalFormatForContent(type);
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GrallocTextureClientOGL* grallocTC =
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new GrallocTextureClientOGL(
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allocator,
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gfx::ImageFormatToSurfaceFormat(format),
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TEXTURE_FLAGS_DEFAULT);
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if (!grallocTC->AllocateForGLRendering(size)) {
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return nullptr;
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}
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sp<GraphicBuffer> buffer = grallocTC->GetGraphicBuffer();
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EGLDisplay display = egl->Display();
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EGLClientBuffer clientBuffer = buffer->getNativeBuffer();
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EGLint attrs[] = {
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LOCAL_EGL_NONE, LOCAL_EGL_NONE
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};
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EGLImage image = egl->fCreateImage(display,
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EGL_NO_CONTEXT,
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LOCAL_EGL_NATIVE_BUFFER_ANDROID,
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clientBuffer, attrs);
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if (!image) {
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grallocTC->DropTextureData()->DeallocateSharedData(allocator);
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return nullptr;
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}
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prodGL->MakeCurrent();
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GLuint prodTex = 0;
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prodGL->fGenTextures(1, &prodTex);
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ScopedBindTexture autoTex(prodGL, prodTex);
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prodGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR);
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prodGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR);
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prodGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
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prodGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
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prodGL->fEGLImageTargetTexture2D(LOCAL_GL_TEXTURE_2D, image);
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egl->fDestroyImage(display, image);
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SharedSurface_Gralloc *surf = new SharedSurface_Gralloc(prodGL, size, hasAlpha, egl, allocator, grallocTC, prodTex);
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DEBUG_PRINT("SharedSurface_Gralloc::Create: success -- surface %p, GraphicBuffer %p.\n", surf, buffer.get());
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return surf;
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}
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bool
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SharedSurface_Gralloc::HasExtensions(GLLibraryEGL* egl, GLContext* gl)
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{
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return egl->HasKHRImageBase() &&
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gl->IsExtensionSupported(GLContext::OES_EGL_image);
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}
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SharedSurface_Gralloc::~SharedSurface_Gralloc()
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{
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DEBUG_PRINT("[SharedSurface_Gralloc %p] destroyed\n", this);
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mGL->MakeCurrent();
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mGL->fDeleteTextures(1, (GLuint*)&mProdTex);
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}
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void
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SharedSurface_Gralloc::Fence()
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{
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// We should be able to rely on genlock write locks/read locks.
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// But they're broken on some configs, and even a glFinish doesn't
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// work. glReadPixels seems to, though.
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if (sForceReadPixelsToFence) {
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mGL->MakeCurrent();
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// read a 1x1 pixel
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unsigned char pixels[4];
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mGL->fReadPixels(0, 0, 1, 1, LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE, &pixels[0]);
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}
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}
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bool
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SharedSurface_Gralloc::WaitSync()
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{
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return true;
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}
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void
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SharedSurface_Gralloc::LockProdImpl()
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{
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}
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void
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SharedSurface_Gralloc::UnlockProdImpl()
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{
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}
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