gecko/gfx/layers/opengl/CanvasLayerOGL.h

133 lines
4.0 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Vladimir Vukicevic <vladimir@pobox.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef GFX_CANVASLAYEROGL_H
#define GFX_CANVASLAYEROGL_H
#ifdef MOZ_IPC
# include "mozilla/layers/PLayers.h"
# include "mozilla/layers/ShadowLayers.h"
#endif // MOZ_IPC
#include "LayerManagerOGL.h"
#include "gfxASurface.h"
namespace mozilla {
namespace layers {
class THEBES_API CanvasLayerOGL :
public CanvasLayer,
public LayerOGL
{
public:
CanvasLayerOGL(LayerManagerOGL *aManager)
: CanvasLayer(aManager, NULL),
LayerOGL(aManager),
mTexture(0)
{
mImplData = static_cast<LayerOGL*>(this);
}
~CanvasLayerOGL() { Destroy(); }
// CanvasLayer implementation
virtual void Initialize(const Data& aData);
virtual void Updated(const nsIntRect& aRect);
// LayerOGL implementation
virtual void Destroy();
virtual Layer* GetLayer() { return this; }
virtual void RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset);
protected:
nsRefPtr<gfxASurface> mCanvasSurface;
nsRefPtr<GLContext> mCanvasGLContext;
void MakeTexture();
GLuint mTexture;
nsIntRect mUpdatedRect;
PRPackedBool mGLBufferIsPremultiplied;
PRPackedBool mNeedsYFlip;
};
#ifdef MOZ_IPC
// NB: eventually we'll have separate shadow canvas2d and shadow
// canvas3d layers, but currently they look the same from the
// perspective of the compositor process
class ShadowCanvasLayerOGL : public ShadowCanvasLayer,
public LayerOGL
{
typedef gl::TextureImage TextureImage;
public:
ShadowCanvasLayerOGL(LayerManagerOGL* aManager);
virtual ~ShadowCanvasLayerOGL();
// CanvasLayer impl
virtual void Initialize(const Data& aData);
// This isn't meaningful for shadow canvas.
virtual void Updated(const nsIntRect&) {}
// ShadowCanvasLayer impl
virtual already_AddRefed<gfxSharedImageSurface>
Swap(gfxSharedImageSurface* aNewFront);
virtual void DestroyFrontBuffer();
// LayerOGL impl
void Destroy();
Layer* GetLayer();
virtual void RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset);
private:
nsRefPtr<TextureImage> mTexImage;
// XXX FIXME holding to free
nsRefPtr<gfxSharedImageSurface> mDeadweight;
};
#endif // MOZ_IPC
} /* layers */
} /* mozilla */
#endif /* GFX_IMAGELAYEROGL_H */