gecko/dom/mobileconnection/ipc/MobileConnectionChild.h
2014-09-17 13:13:13 +02:00

222 lines
5.8 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_mobileconnection_MobileConnectionChild_h
#define mozilla_dom_mobileconnection_MobileConnectionChild_h
#include "mozilla/dom/MobileConnectionCallback.h"
#include "mozilla/dom/MobileConnectionInfo.h"
#include "mozilla/dom/PMobileConnectionChild.h"
#include "mozilla/dom/PMobileConnectionRequestChild.h"
#include "nsCOMArray.h"
#include "nsCOMPtr.h"
#include "nsIMobileConnectionService.h"
#include "nsIVariant.h"
namespace mozilla {
namespace dom {
namespace mobileconnection {
/**
* Child actor of PMobileConnection. The object is created by
* MobileConnectionIPCService and destroyed after MobileConnectionIPCService is
* shutdown. For multi-sim device, more than one instance will
* be created and each instance represents a sim slot.
*/
class MobileConnectionChild : public PMobileConnectionChild
{
NS_INLINE_DECL_REFCOUNTING(MobileConnectionChild)
public:
MobileConnectionChild()
: mLive(true)
{
MOZ_COUNT_CTOR(MobileConnectionChild);
}
void
Init();
void
Shutdown();
void
RegisterListener(nsIMobileConnectionListener* aListener);
void
UnregisterListener(nsIMobileConnectionListener* aListener);
MobileConnectionInfo*
GetVoiceInfo();
MobileConnectionInfo*
GetDataInfo();
void
GetIccId(nsAString& aIccId);
void
GetRadioState(nsAString& aRadioState);
nsIVariant*
GetSupportedNetworkTypes();
void
GetLastNetwork(nsAString& aNetwork);
void
GetLastHomeNetwork(nsAString& aNetwork);
void
GetNetworkSelectionMode(nsAString& aMode);
bool
SendRequest(MobileConnectionRequest aRequest,
nsIMobileConnectionCallback* aRequestCallback);
protected:
virtual
~MobileConnectionChild()
{
MOZ_COUNT_DTOR(MobileConnectionChild);
Shutdown();
}
virtual void
ActorDestroy(ActorDestroyReason why) MOZ_OVERRIDE;
virtual PMobileConnectionRequestChild*
AllocPMobileConnectionRequestChild(const MobileConnectionRequest& request) MOZ_OVERRIDE;
virtual bool
DeallocPMobileConnectionRequestChild(PMobileConnectionRequestChild* aActor) MOZ_OVERRIDE;
virtual bool
RecvNotifyVoiceInfoChanged(nsIMobileConnectionInfo* const& aInfo) MOZ_OVERRIDE;
virtual bool
RecvNotifyDataInfoChanged(nsIMobileConnectionInfo* const& aInfo) MOZ_OVERRIDE;
virtual bool
RecvNotifyUssdReceived(const nsString& aMessage,
const bool& aSessionEnd) MOZ_OVERRIDE;
virtual bool
RecvNotifyDataError(const nsString& aMessage) MOZ_OVERRIDE;
virtual bool
RecvNotifyCFStateChanged(const bool& aSuccess, const uint16_t& aAction,
const uint16_t& aReason, const nsString& aNumber,
const uint16_t& aTimeSeconds, const uint16_t& aServiceClass) MOZ_OVERRIDE;
virtual bool
RecvNotifyEmergencyCbModeChanged(const bool& aActive,
const uint32_t& aTimeoutMs) MOZ_OVERRIDE;
virtual bool
RecvNotifyOtaStatusChanged(const nsString& aStatus) MOZ_OVERRIDE;
virtual bool
RecvNotifyIccChanged(const nsString& aIccId) MOZ_OVERRIDE;
virtual bool
RecvNotifyRadioStateChanged(const nsString& aRadioState) MOZ_OVERRIDE;
virtual bool
RecvNotifyClirModeChanged(const uint32_t& aMode) MOZ_OVERRIDE;
virtual bool
RecvNotifyLastNetworkChanged(const nsString& aNetwork) MOZ_OVERRIDE;
virtual bool
RecvNotifyLastHomeNetworkChanged(const nsString& aNetwork) MOZ_OVERRIDE;
virtual bool
RecvNotifyNetworkSelectionModeChanged(const nsString& aMode) MOZ_OVERRIDE;
private:
bool mLive;
nsCOMArray<nsIMobileConnectionListener> mListeners;
nsCOMPtr<nsIWritableVariant> mSupportedNetworkTypes;
nsRefPtr<MobileConnectionInfo> mVoice;
nsRefPtr<MobileConnectionInfo> mData;
nsString mIccId;
nsString mRadioState;
nsString mLastNetwork;
nsString mLastHomeNetwork;
nsString mNetworkSelectionMode;
};
/******************************************************************************
* PMobileConnectionRequestChild
******************************************************************************/
/**
* Child actor of PMobileConnectionRequest. The object is created when an
* asynchronous request is made and destroyed after receiving the response sent
* by parent actor.
*/
class MobileConnectionRequestChild : public PMobileConnectionRequestChild
{
public:
explicit MobileConnectionRequestChild(nsIMobileConnectionCallback* aRequestCallback)
: mRequestCallback(aRequestCallback)
{
MOZ_COUNT_CTOR(MobileConnectionRequestChild);
MOZ_ASSERT(mRequestCallback);
}
bool
DoReply(const MobileConnectionReplySuccess& aReply);
bool
DoReply(const MobileConnectionReplySuccessString& aReply);
bool
DoReply(const MobileConnectionReplySuccessBoolean& aReply);
bool
DoReply(const MobileConnectionReplySuccessNetworks& aReply);
bool
DoReply(const MobileConnectionReplySuccessMmi& aReply);
bool
DoReply(const MobileConnectionReplySuccessCallForwarding& aReply);
bool
DoReply(const MobileConnectionReplySuccessCallBarring& aReply);
bool
DoReply(const MobileConnectionReplySuccessClirStatus& aReply);
bool
DoReply(const MobileConnectionReplyError& aReply);
bool
DoReply(const MobileConnectionReplyErrorMmi& aReply);
protected:
virtual
~MobileConnectionRequestChild()
{
MOZ_COUNT_DTOR(MobileConnectionRequestChild);
}
virtual void
ActorDestroy(ActorDestroyReason why) MOZ_OVERRIDE;
virtual bool
Recv__delete__(const MobileConnectionReply& aReply) MOZ_OVERRIDE;
private:
nsCOMPtr<nsIMobileConnectionCallback> mRequestCallback;
};
} // namespace mobileconnection
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_mobileconnection_MobileConnectionChild_h