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https://gitlab.winehq.org/wine/wine-gecko.git
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5bc178dcdd
The upstream is at: http://code.google.com/p/angleproject/ This update allows to pass all conformance tests on Windows with ANGLE renderer; also fixes 2 crashes (see dependent bugs).
54 lines
1.6 KiB
Diff
54 lines
1.6 KiB
Diff
# HG changeset patch
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# Parent 4ef86d96d456866537beea57b0a4451cf919cd34
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diff --git a/gfx/angle/src/libGLESv2/Texture.cpp b/gfx/angle/src/libGLESv2/Texture.cpp
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--- a/gfx/angle/src/libGLESv2/Texture.cpp
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+++ b/gfx/angle/src/libGLESv2/Texture.cpp
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@@ -8,16 +8,22 @@
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// Texture2D and TextureCubeMap. Implements GL texture objects and related
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// functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
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#include "libGLESv2/Texture.h"
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#include <d3dx9tex.h>
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#include <algorithm>
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+
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+#if _MSC_VER <= 1400
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+#define _interlockedbittestandreset _interlockedbittestandreset_NAME_CHANGED_TO_AVOID_MSVS2005_ERROR
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+#define _interlockedbittestandset _interlockedbittestandset_NAME_CHANGED_TO_AVOID_MSVS2005_ERROR
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+#endif
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+
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#include <intrin.h>
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#include "common/debug.h"
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#include "libEGL/Display.h"
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#include "libGLESv2/main.h"
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#include "libGLESv2/mathutil.h"
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diff --git a/gfx/angle/src/libGLESv2/mathutil.h b/gfx/angle/src/libGLESv2/mathutil.h
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--- a/gfx/angle/src/libGLESv2/mathutil.h
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+++ b/gfx/angle/src/libGLESv2/mathutil.h
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@@ -3,16 +3,21 @@
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// mathutil.h: Math and bit manipulation functions.
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#ifndef LIBGLESV2_MATHUTIL_H_
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#define LIBGLESV2_MATHUTIL_H_
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+
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+#if _MSC_VER <= 1400
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+#define _interlockedbittestandreset _interlockedbittestandreset_NAME_CHANGED_TO_AVOID_MSVS2005_ERROR
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+#define _interlockedbittestandset _interlockedbittestandset_NAME_CHANGED_TO_AVOID_MSVS2005_ERROR
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+#endif
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#include <intrin.h>
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#include <math.h>
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#include <windows.h>
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namespace gl
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{
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inline bool isPow2(int x)
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