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215 lines
7.6 KiB
C++
215 lines
7.6 KiB
C++
/*
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Copyright 2011 Google Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#ifndef GrRenderTarget_DEFINED
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#define GrRenderTarget_DEFINED
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#include "GrRect.h"
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#include "GrResource.h"
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class GrStencilBuffer;
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class GrTexture;
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/**
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* GrRenderTarget represents a 2D buffer of pixels that can be rendered to.
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* A context's render target is set by setRenderTarget(). Render targets are
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* created by a createTexture with the kRenderTarget_TextureFlag flag.
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* Additionally, GrContext provides methods for creating GrRenderTargets
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* that wrap externally created render targets.
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*/
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class GrRenderTarget : public GrResource {
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public:
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/**
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* @return the width of the rendertarget
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*/
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int width() const { return fWidth; }
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/**
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* @return the height of the rendertarget
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*/
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int height() const { return fHeight; }
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/**
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* @return the pixel config. Can be kUnknown_GrPixelConfig
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* if client asked us to render to a target that has a pixel
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* config that isn't equivalent with one of our configs.
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*/
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GrPixelConfig config() const { return fConfig; }
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/**
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* @return the texture associated with the rendertarget, may be NULL.
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*/
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GrTexture* asTexture() {return fTexture;}
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/**
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* If this RT is multisampled, this is the multisample buffer
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* @return the 3D API's handle to this object (e.g. FBO ID in OpenGL)
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*/
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virtual intptr_t getRenderTargetHandle() const = 0;
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/**
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* If this RT is multisampled, this is the buffer it is resolved to.
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* Otherwise, same as getRenderTargetHandle().
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* (In GL a separate FBO ID is used for the msaa and resolved buffers)
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* @return the 3D API's handle to this object (e.g. FBO ID in OpenGL)
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*/
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virtual intptr_t getRenderTargetResolvedHandle() const = 0;
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/**
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* @return true if the render target is multisampled, false otherwise
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*/
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bool isMultisampled() const { return 0 != fSampleCnt; }
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/**
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* @return the number of samples-per-pixel or zero if non-MSAA.
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*/
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int numSamples() const { return fSampleCnt; }
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/**
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* Call to indicate the multisample contents were modified such that the
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* render target needs to be resolved before it can be used as texture. Gr
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* tracks this for its own drawing and thus this only needs to be called
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* when the render target has been modified outside of Gr. Only meaningful
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* for Gr-created RT/Textures and Platform RT/Textures created with the
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* kGrCanResolve flag.
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* @param rect a rect bounding the area needing resolve. NULL indicates
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* the whole RT needs resolving.
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*/
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void flagAsNeedingResolve(const GrIRect* rect = NULL);
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/**
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* Call to override the region that needs to be resolved.
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*/
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void overrideResolveRect(const GrIRect rect);
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/**
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* Call to indicate that GrRenderTarget was externally resolved. This may
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* allow Gr to skip a redundant resolve step.
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*/
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void flagAsResolved() { fResolveRect.setLargestInverted(); }
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/**
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* @return true if the GrRenderTarget requires MSAA resolving
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*/
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bool needsResolve() const { return !fResolveRect.isEmpty(); }
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/**
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* Returns a rect bounding the region needing resolving.
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*/
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const GrIRect& getResolveRect() const { return fResolveRect; }
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/**
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* If the render target is multisampled this will perform a multisample
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* resolve. Any pending draws to the target are first flushed. This only
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* applies to render targets that are associated with GrTextures. After the
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* function returns the GrTexture will contain the resolved pixels.
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*/
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void resolve();
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// GrResource overrides
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virtual size_t sizeInBytes() const;
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/**
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* Reads a rectangle of pixels from the render target.
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* @param left left edge of the rectangle to read (inclusive)
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* @param top top edge of the rectangle to read (inclusive)
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* @param width width of rectangle to read in pixels.
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* @param height height of rectangle to read in pixels.
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* @param config the pixel config of the destination buffer
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* @param buffer memory to read the rectangle into.
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* @param rowBytes number of bytes bewtween consecutive rows. Zero
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* means rows are tightly packed.
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*
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* @return true if the read succeeded, false if not. The read can fail
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* because of an unsupported pixel config.
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*/
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bool readPixels(int left, int top, int width, int height,
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GrPixelConfig config, void* buffer, size_t rowBytes);
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/**
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* Copy the src pixels [buffer, rowbytes, pixelconfig] into the render
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* target at the specified rectangle.
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* @param left left edge of the rectangle to write (inclusive)
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* @param top top edge of the rectangle to write (inclusive)
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* @param width width of rectangle to write in pixels.
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* @param height height of rectangle to write in pixels.
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* @param config the pixel config of the source buffer
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* @param buffer memory to read the rectangle from.
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* @param rowBytes number of bytes bewtween consecutive rows. Zero
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* means rows are tightly packed.
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*/
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void writePixels(int left, int top, int width, int height,
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GrPixelConfig config, const void* buffer, size_t rowBytes);
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// a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO
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// 0 in GL), or be unresolvable because the client didn't give us the
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// resolve destination.
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enum ResolveType {
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kCanResolve_ResolveType,
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kAutoResolves_ResolveType,
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kCantResolve_ResolveType,
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};
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virtual ResolveType getResolveType() const = 0;
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/**
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* GrStencilBuffer is not part of the public API.
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*/
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GrStencilBuffer* getStencilBuffer() const { return fStencilBuffer; }
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void setStencilBuffer(GrStencilBuffer* stencilBuffer);
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protected:
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GrRenderTarget(GrGpu* gpu,
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GrTexture* texture,
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int width,
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int height,
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GrPixelConfig config,
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int sampleCnt)
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: INHERITED(gpu)
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, fStencilBuffer(NULL)
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, fTexture(texture)
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, fWidth(width)
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, fHeight(height)
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, fConfig(config)
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, fSampleCnt(sampleCnt) {
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fResolveRect.setLargestInverted();
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}
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friend class GrTexture;
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// When a texture unrefs an owned rendertarget this func
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// removes the back pointer. This could be done called from
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// texture's destructor but would have to be done in derived
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// class. By the time of texture base destructor it has already
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// lost its pointer to the rt.
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void onTextureReleaseRenderTarget() {
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GrAssert(NULL != fTexture);
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fTexture = NULL;
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}
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private:
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GrStencilBuffer* fStencilBuffer;
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GrTexture* fTexture; // not ref'ed
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int fWidth;
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int fHeight;
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GrPixelConfig fConfig;
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int fSampleCnt;
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GrIRect fResolveRect;
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typedef GrResource INHERITED;
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};
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#endif
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