gecko/content/canvas/test/webgl-mochitest/test_webgl_available.html

51 lines
1.2 KiB
HTML

<!DOCTYPE HTML>
<html>
<head>
<title>WebGL test: Check that WebGL works (or not) if it should (or should not).</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" href="/tests/SimpleTest/test.css">
<script src="webgl-util.js"></script>
<script src="driver-info.js"></script>
</head>
<body>
<canvas id="c"></canvas>
<script>
function test() {
ok(SpecialPowers.getBoolPref('webgl.force-enabled'), 'WebGL should be force-enabled.');
var shouldSucceed = true;
var shouldFail = false;
if (DriverInfo.getOS() == DriverInfo.OS.ANDROID &&
DriverInfo.getOSVersion() < 15)
{
// Consider 'random'. Actually, ARMv6 fails, and ARMv7 succeeds, but we have
// not been successful at determining this from JS. (see bug 917478)
shouldSucceed = false;
shouldFail = false;
}
var gl = WebGLUtil.getWebGL('c');
if (shouldSucceed) {
ok(gl, 'Expected WebGL creation to succeed.');
}
if (shouldFail) {
ok(!gl, 'Expected WebGL creation to fail.');
}
SimpleTest.finish();
}
SimpleTest.waitForExplicitFinish();
var prefArrArr = [
['webgl.force-enabled', true]
];
var prefEnv = {'set': prefArrArr};
SpecialPowers.pushPrefEnv(prefEnv, test);
</script>
</body>
</html>