mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
1e7f3c6079
Split the two functions into two classes. WebGLRenderBuffer and WebGLVertexArray are special cases. --HG-- extra : source : 547e328ef878882bce8df3fc1b1e28926d910f1d
4387 lines
145 KiB
C++
4387 lines
145 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include "WebGLContextUtils.h"
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#include "WebGLBuffer.h"
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#include "WebGLVertexAttribData.h"
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#include "WebGLShader.h"
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#include "WebGLProgram.h"
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#include "WebGLUniformLocation.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLShaderPrecisionFormat.h"
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#include "WebGLTexture.h"
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#include "WebGLExtensions.h"
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#include "WebGLVertexArray.h"
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#include "nsString.h"
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#include "nsDebug.h"
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#include "nsReadableUtils.h"
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#include "gfxContext.h"
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#include "gfxPlatform.h"
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#include "GLContext.h"
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#include "nsContentUtils.h"
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#include "nsError.h"
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#include "nsLayoutUtils.h"
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#include "CanvasUtils.h"
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#include "gfxUtils.h"
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#include "jsfriendapi.h"
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#include "WebGLTexelConversions.h"
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#include "WebGLValidateStrings.h"
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#include <algorithm>
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// needed to check if current OS is lower than 10.7
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#if defined(MOZ_WIDGET_COCOA)
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#include "nsCocoaFeatures.h"
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#endif
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#include "mozilla/DebugOnly.h"
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#include "mozilla/dom/BindingUtils.h"
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#include "mozilla/dom/ImageData.h"
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#include "mozilla/dom/ToJSValue.h"
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#include "mozilla/Endian.h"
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#include "mozilla/fallible.h"
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using namespace mozilla;
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using namespace mozilla::dom;
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using namespace mozilla::gl;
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using namespace mozilla::gfx;
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static bool BaseTypeAndSizeFromUniformType(GLenum uType, GLenum *baseType, GLint *unitSize);
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const WebGLRectangleObject*
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WebGLContext::CurValidFBRectObject() const
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{
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const WebGLRectangleObject* rect = nullptr;
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if (mBoundFramebuffer) {
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// We don't really need to ask the driver.
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// Use 'precheck' to just check that our internal state looks good.
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FBStatus precheckStatus = mBoundFramebuffer->PrecheckFramebufferStatus();
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if (precheckStatus == LOCAL_GL_FRAMEBUFFER_COMPLETE)
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rect = &mBoundFramebuffer->RectangleObject();
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} else {
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rect = static_cast<const WebGLRectangleObject*>(this);
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}
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return rect;
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}
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//
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// WebGL API
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//
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void
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WebGLContext::ActiveTexture(GLenum texture)
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{
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if (IsContextLost())
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return;
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if (texture < LOCAL_GL_TEXTURE0 ||
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texture >= LOCAL_GL_TEXTURE0 + uint32_t(mGLMaxTextureUnits))
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{
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return ErrorInvalidEnum(
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"ActiveTexture: texture unit %d out of range. "
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"Accepted values range from TEXTURE0 to TEXTURE0 + %d. "
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"Notice that TEXTURE0 != 0.",
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texture, mGLMaxTextureUnits);
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}
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MakeContextCurrent();
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mActiveTexture = texture - LOCAL_GL_TEXTURE0;
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gl->fActiveTexture(texture);
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}
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void
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WebGLContext::AttachShader(WebGLProgram *program, WebGLShader *shader)
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{
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if (IsContextLost())
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return;
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if (!ValidateObject("attachShader: program", program) ||
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!ValidateObject("attachShader: shader", shader))
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return;
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// Per GLSL ES 2.0, we can only have one of each type of shader
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// attached. This renders the next test somewhat moot, but we'll
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// leave it for when we support more than one shader of each type.
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if (program->HasAttachedShaderOfType(shader->ShaderType()))
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return ErrorInvalidOperation("attachShader: only one of each type of shader may be attached to a program");
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if (!program->AttachShader(shader))
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return ErrorInvalidOperation("attachShader: shader is already attached");
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}
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void
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WebGLContext::BindAttribLocation(WebGLProgram* prog, GLuint location,
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const nsAString& name)
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{
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if (IsContextLost())
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return;
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if (!ValidateObject("bindAttribLocation: program", prog))
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return;
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GLuint progname = prog->GLName();
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if (!ValidateGLSLVariableName(name, "bindAttribLocation"))
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return;
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if (location >= MaxVertexAttribs()) {
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return ErrorInvalidValue("bindAttribLocation: `location` must be less"
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" than MAX_VERTEX_ATTRIBS.");
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}
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if (StringBeginsWith(name, NS_LITERAL_STRING("gl_")))
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return ErrorInvalidOperation("bindAttribLocation: can't set the"
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" location of a name that starts with"
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" 'gl_'.");
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NS_LossyConvertUTF16toASCII cname(name);
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nsCString mappedName;
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if (mShaderValidation) {
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WebGLProgram::HashMapIdentifier(cname, &mappedName);
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} else {
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mappedName.Assign(cname);
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}
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MakeContextCurrent();
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gl->fBindAttribLocation(progname, location, mappedName.get());
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}
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void
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WebGLContext::BindFramebuffer(GLenum target, WebGLFramebuffer *wfb)
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{
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if (IsContextLost())
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return;
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if (target != LOCAL_GL_FRAMEBUFFER)
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return ErrorInvalidEnum("bindFramebuffer: target must be GL_FRAMEBUFFER");
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if (!ValidateObjectAllowDeletedOrNull("bindFramebuffer", wfb))
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return;
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// silently ignore a deleted frame buffer
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if (wfb && wfb->IsDeleted())
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return;
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MakeContextCurrent();
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if (!wfb) {
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gl->fBindFramebuffer(target, 0);
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} else {
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wfb->BindTo(target);
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GLuint framebuffername = wfb->GLName();
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gl->fBindFramebuffer(target, framebuffername);
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}
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mBoundFramebuffer = wfb;
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}
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void
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WebGLContext::BindRenderbuffer(GLenum target, WebGLRenderbuffer *wrb)
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{
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if (IsContextLost())
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return;
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if (target != LOCAL_GL_RENDERBUFFER)
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return ErrorInvalidEnumInfo("bindRenderbuffer: target", target);
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if (!ValidateObjectAllowDeletedOrNull("bindRenderbuffer", wrb))
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return;
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// silently ignore a deleted buffer
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if (wrb && wrb->IsDeleted())
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return;
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if (wrb)
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wrb->BindTo(target);
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MakeContextCurrent();
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// Sometimes we emulate renderbuffers (depth-stencil emu), so there's not
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// always a 1-1 mapping from `wrb` to GL name. Just have `wrb` handle it.
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if (wrb) {
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wrb->BindRenderbuffer();
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} else {
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gl->fBindRenderbuffer(target, 0);
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}
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mBoundRenderbuffer = wrb;
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}
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void
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WebGLContext::BindTexture(GLenum rawTarget, WebGLTexture *newTex)
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{
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if (IsContextLost())
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return;
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if (!ValidateObjectAllowDeletedOrNull("bindTexture", newTex))
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return;
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// Need to check rawTarget first before comparing against newTex->Target() as
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// newTex->Target() returns a TexTarget, which will assert on invalid value.
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WebGLRefPtr<WebGLTexture>* currentTexPtr = nullptr;
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switch (rawTarget) {
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case LOCAL_GL_TEXTURE_2D:
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currentTexPtr = &mBound2DTextures[mActiveTexture];
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break;
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case LOCAL_GL_TEXTURE_CUBE_MAP:
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currentTexPtr = &mBoundCubeMapTextures[mActiveTexture];
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break;
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case LOCAL_GL_TEXTURE_3D:
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if (!IsWebGL2()) {
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return ErrorInvalidEnum("bindTexture: target TEXTURE_3D is only available in WebGL version 2.0 or newer");
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}
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currentTexPtr = &mBound3DTextures[mActiveTexture];
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break;
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default:
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return ErrorInvalidEnumInfo("bindTexture: target", rawTarget);
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}
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if (newTex) {
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// silently ignore a deleted texture
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if (newTex->IsDeleted())
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return;
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if (newTex->HasEverBeenBound() && newTex->Target() != rawTarget)
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return ErrorInvalidOperation("bindTexture: this texture has already been bound to a different target");
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}
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const TexTarget target(rawTarget);
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WebGLTextureFakeBlackStatus currentTexFakeBlackStatus = WebGLTextureFakeBlackStatus::NotNeeded;
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if (*currentTexPtr) {
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currentTexFakeBlackStatus = (*currentTexPtr)->ResolvedFakeBlackStatus();
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}
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WebGLTextureFakeBlackStatus newTexFakeBlackStatus = WebGLTextureFakeBlackStatus::NotNeeded;
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if (newTex) {
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newTexFakeBlackStatus = newTex->ResolvedFakeBlackStatus();
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}
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*currentTexPtr = newTex;
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if (currentTexFakeBlackStatus != newTexFakeBlackStatus) {
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SetFakeBlackStatus(WebGLContextFakeBlackStatus::Unknown);
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}
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MakeContextCurrent();
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if (newTex)
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newTex->Bind(target);
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else
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gl->fBindTexture(target.get(), 0 /* == texturename */);
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}
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void WebGLContext::BlendEquation(GLenum mode)
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{
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if (IsContextLost())
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return;
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if (!ValidateBlendEquationEnum(mode, "blendEquation: mode"))
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return;
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MakeContextCurrent();
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gl->fBlendEquation(mode);
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}
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void WebGLContext::BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
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{
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if (IsContextLost())
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return;
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if (!ValidateBlendEquationEnum(modeRGB, "blendEquationSeparate: modeRGB") ||
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!ValidateBlendEquationEnum(modeAlpha, "blendEquationSeparate: modeAlpha"))
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return;
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MakeContextCurrent();
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gl->fBlendEquationSeparate(modeRGB, modeAlpha);
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}
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void WebGLContext::BlendFunc(GLenum sfactor, GLenum dfactor)
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{
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if (IsContextLost())
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return;
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if (!ValidateBlendFuncSrcEnum(sfactor, "blendFunc: sfactor") ||
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!ValidateBlendFuncDstEnum(dfactor, "blendFunc: dfactor"))
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return;
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if (!ValidateBlendFuncEnumsCompatibility(sfactor, dfactor, "blendFuncSeparate: srcRGB and dstRGB"))
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return;
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MakeContextCurrent();
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gl->fBlendFunc(sfactor, dfactor);
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}
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void
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WebGLContext::BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
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GLenum srcAlpha, GLenum dstAlpha)
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{
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if (IsContextLost())
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return;
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if (!ValidateBlendFuncSrcEnum(srcRGB, "blendFuncSeparate: srcRGB") ||
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!ValidateBlendFuncSrcEnum(srcAlpha, "blendFuncSeparate: srcAlpha") ||
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!ValidateBlendFuncDstEnum(dstRGB, "blendFuncSeparate: dstRGB") ||
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!ValidateBlendFuncDstEnum(dstAlpha, "blendFuncSeparate: dstAlpha"))
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return;
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// note that we only check compatibity for the RGB enums, no need to for the Alpha enums, see
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// "Section 6.8 forgetting to mention alpha factors?" thread on the public_webgl mailing list
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if (!ValidateBlendFuncEnumsCompatibility(srcRGB, dstRGB, "blendFuncSeparate: srcRGB and dstRGB"))
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return;
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MakeContextCurrent();
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gl->fBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
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}
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GLenum
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WebGLContext::CheckFramebufferStatus(GLenum target)
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{
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if (IsContextLost())
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return LOCAL_GL_FRAMEBUFFER_UNSUPPORTED;
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if (target != LOCAL_GL_FRAMEBUFFER) {
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ErrorInvalidEnum("checkFramebufferStatus: target must be FRAMEBUFFER");
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return 0;
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}
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if (!mBoundFramebuffer)
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return LOCAL_GL_FRAMEBUFFER_COMPLETE;
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return mBoundFramebuffer->CheckFramebufferStatus().get();
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}
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void
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WebGLContext::CopyTexSubImage2D_base(TexImageTarget texImageTarget,
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GLint level,
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TexInternalFormat internalformat,
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GLint xoffset,
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GLint yoffset,
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GLint x,
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GLint y,
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GLsizei width,
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GLsizei height,
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bool sub)
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{
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const WebGLRectangleObject* framebufferRect = CurValidFBRectObject();
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GLsizei framebufferWidth = framebufferRect ? framebufferRect->Width() : 0;
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GLsizei framebufferHeight = framebufferRect ? framebufferRect->Height() : 0;
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WebGLTexImageFunc func = sub
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? WebGLTexImageFunc::CopyTexSubImage
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: WebGLTexImageFunc::CopyTexImage;
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WebGLTexDimensions dims = WebGLTexDimensions::Tex2D;
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const char* info = InfoFrom(func, dims);
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// TODO: This changes with color_buffer_float. Reassess when the
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// patch lands.
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if (!ValidateTexImage(texImageTarget, level, internalformat.get(),
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xoffset, yoffset, 0,
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width, height, 0,
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0,
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LOCAL_GL_NONE, LOCAL_GL_NONE,
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func, dims))
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{
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return;
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}
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if (!ValidateCopyTexImage(internalformat.get(), func, dims))
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return;
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if (!mBoundFramebuffer)
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ClearBackbufferIfNeeded();
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MakeContextCurrent();
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WebGLTexture *tex = activeBoundTextureForTexImageTarget(texImageTarget);
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if (!tex)
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return ErrorInvalidOperation("%s: no texture is bound to this target");
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if (tex->IsImmutable()) {
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if (!sub) {
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return ErrorInvalidOperation("copyTexImage2D: disallowed because the texture bound to this target has already been made immutable by texStorage2D");
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}
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}
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TexType framebuffertype = LOCAL_GL_NONE;
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if (mBoundFramebuffer) {
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TexInternalFormat framebuffereffectiveformat = mBoundFramebuffer->ColorAttachment(0).EffectiveInternalFormat();
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framebuffertype = TypeFromInternalFormat(framebuffereffectiveformat);
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} else {
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// FIXME - here we're assuming that the default framebuffer is backed by UNSIGNED_BYTE
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// that might not always be true, say if we had a 16bpp default framebuffer.
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framebuffertype = LOCAL_GL_UNSIGNED_BYTE;
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}
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TexInternalFormat effectiveInternalFormat =
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EffectiveInternalFormatFromUnsizedInternalFormatAndType(internalformat, framebuffertype);
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// this should never fail, validation happened earlier.
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MOZ_ASSERT(effectiveInternalFormat != LOCAL_GL_NONE);
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const bool widthOrHeightIsZero = (width == 0 || height == 0);
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if (gl->WorkAroundDriverBugs() &&
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sub && widthOrHeightIsZero)
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{
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// NV driver on Linux complains that CopyTexSubImage2D(level=0,
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// xoffset=0, yoffset=2, x=0, y=0, width=0, height=0) from a 300x150 FB
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// to a 0x2 texture. This a useless thing to do, but technically legal.
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// NV331.38 generates INVALID_VALUE.
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return DummyFramebufferOperation(info);
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}
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// check if the memory size of this texture may change with this call
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bool sizeMayChange = !sub;
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if (!sub && tex->HasImageInfoAt(texImageTarget, level)) {
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const WebGLTexture::ImageInfo& imageInfo = tex->ImageInfoAt(texImageTarget, level);
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sizeMayChange = width != imageInfo.Width() ||
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height != imageInfo.Height() ||
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effectiveInternalFormat != imageInfo.EffectiveInternalFormat();
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}
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if (sizeMayChange)
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GetAndFlushUnderlyingGLErrors();
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if (CanvasUtils::CheckSaneSubrectSize(x, y, width, height, framebufferWidth, framebufferHeight)) {
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if (sub)
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gl->fCopyTexSubImage2D(texImageTarget.get(), level, xoffset, yoffset, x, y, width, height);
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else
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gl->fCopyTexImage2D(texImageTarget.get(), level, internalformat.get(), x, y, width, height, 0);
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} else {
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// the rect doesn't fit in the framebuffer
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// first, we initialize the texture as black
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if (!sub) {
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tex->SetImageInfo(texImageTarget, level, width, height, 1,
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effectiveInternalFormat,
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WebGLImageDataStatus::UninitializedImageData);
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tex->EnsureNoUninitializedImageData(texImageTarget, level);
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}
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// if we are completely outside of the framebuffer, we can exit now with our black texture
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if ( x >= framebufferWidth
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|| x+width <= 0
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|| y >= framebufferHeight
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|| y+height <= 0)
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{
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// we are completely outside of range, can exit now with buffer filled with zeros
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return DummyFramebufferOperation(info);
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}
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GLint actual_x = clamped(x, 0, framebufferWidth);
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GLint actual_x_plus_width = clamped(x + width, 0, framebufferWidth);
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GLsizei actual_width = actual_x_plus_width - actual_x;
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GLint actual_xoffset = xoffset + actual_x - x;
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GLint actual_y = clamped(y, 0, framebufferHeight);
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GLint actual_y_plus_height = clamped(y + height, 0, framebufferHeight);
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GLsizei actual_height = actual_y_plus_height - actual_y;
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GLint actual_yoffset = yoffset + actual_y - y;
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gl->fCopyTexSubImage2D(texImageTarget.get(), level, actual_xoffset, actual_yoffset, actual_x, actual_y, actual_width, actual_height);
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}
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if (sizeMayChange) {
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GLenum error = GetAndFlushUnderlyingGLErrors();
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if (error) {
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GenerateWarning("copyTexImage2D generated error %s", ErrorName(error));
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return;
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}
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}
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if (!sub) {
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tex->SetImageInfo(texImageTarget, level, width, height, 1,
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effectiveInternalFormat,
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WebGLImageDataStatus::InitializedImageData);
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}
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}
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void
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WebGLContext::CopyTexImage2D(GLenum rawTexImgTarget,
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GLint level,
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GLenum internalformat,
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GLint x,
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GLint y,
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GLsizei width,
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GLsizei height,
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GLint border)
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{
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if (IsContextLost())
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return;
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|
|
|
// copyTexImage2D only generates textures with type = UNSIGNED_BYTE
|
|
const WebGLTexImageFunc func = WebGLTexImageFunc::CopyTexImage;
|
|
const WebGLTexDimensions dims = WebGLTexDimensions::Tex2D;
|
|
|
|
if (!ValidateTexImageTarget(rawTexImgTarget, func, dims))
|
|
return;
|
|
|
|
if (!ValidateTexImage(rawTexImgTarget, level, internalformat,
|
|
0, 0, 0,
|
|
width, height, 0,
|
|
border, LOCAL_GL_NONE, LOCAL_GL_NONE,
|
|
func, dims))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!ValidateCopyTexImage(internalformat, func, dims))
|
|
return;
|
|
|
|
if (!mBoundFramebuffer)
|
|
ClearBackbufferIfNeeded();
|
|
|
|
CopyTexSubImage2D_base(rawTexImgTarget, level, internalformat, 0, 0, x, y, width, height, false);
|
|
}
|
|
|
|
void
|
|
WebGLContext::CopyTexSubImage2D(GLenum rawTexImgTarget,
|
|
GLint level,
|
|
GLint xoffset,
|
|
GLint yoffset,
|
|
GLint x,
|
|
GLint y,
|
|
GLsizei width,
|
|
GLsizei height)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
switch (rawTexImgTarget) {
|
|
case LOCAL_GL_TEXTURE_2D:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
break;
|
|
default:
|
|
return ErrorInvalidEnumInfo("copyTexSubImage2D: target", rawTexImgTarget);
|
|
}
|
|
|
|
const TexImageTarget texImageTarget(rawTexImgTarget);
|
|
|
|
if (level < 0)
|
|
return ErrorInvalidValue("copyTexSubImage2D: level may not be negative");
|
|
|
|
GLsizei maxTextureSize = MaxTextureSizeForTarget(TexImageTargetToTexTarget(texImageTarget));
|
|
if (!(maxTextureSize >> level))
|
|
return ErrorInvalidValue("copyTexSubImage2D: 2^level exceeds maximum texture size");
|
|
|
|
if (width < 0 || height < 0)
|
|
return ErrorInvalidValue("copyTexSubImage2D: width and height may not be negative");
|
|
|
|
if (xoffset < 0 || yoffset < 0)
|
|
return ErrorInvalidValue("copyTexSubImage2D: xoffset and yoffset may not be negative");
|
|
|
|
WebGLTexture *tex = activeBoundTextureForTexImageTarget(texImageTarget);
|
|
if (!tex)
|
|
return ErrorInvalidOperation("copyTexSubImage2D: no texture bound to this target");
|
|
|
|
if (!tex->HasImageInfoAt(texImageTarget, level))
|
|
return ErrorInvalidOperation("copyTexSubImage2D: no texture image previously defined for this level and face");
|
|
|
|
const WebGLTexture::ImageInfo& imageInfo = tex->ImageInfoAt(texImageTarget, level);
|
|
GLsizei texWidth = imageInfo.Width();
|
|
GLsizei texHeight = imageInfo.Height();
|
|
|
|
if (xoffset + width > texWidth || xoffset + width < 0)
|
|
return ErrorInvalidValue("copyTexSubImage2D: xoffset+width is too large");
|
|
|
|
if (yoffset + height > texHeight || yoffset + height < 0)
|
|
return ErrorInvalidValue("copyTexSubImage2D: yoffset+height is too large");
|
|
|
|
if (!mBoundFramebuffer)
|
|
ClearBackbufferIfNeeded();
|
|
|
|
if (imageInfo.HasUninitializedImageData()) {
|
|
bool coversWholeImage = xoffset == 0 &&
|
|
yoffset == 0 &&
|
|
width == texWidth &&
|
|
height == texHeight;
|
|
if (coversWholeImage) {
|
|
tex->SetImageDataStatus(texImageTarget, level, WebGLImageDataStatus::InitializedImageData);
|
|
} else {
|
|
tex->EnsureNoUninitializedImageData(texImageTarget, level);
|
|
}
|
|
}
|
|
|
|
TexInternalFormat internalformat;
|
|
TexType type;
|
|
UnsizedInternalFormatAndTypeFromEffectiveInternalFormat(imageInfo.EffectiveInternalFormat(),
|
|
&internalformat, &type);
|
|
return CopyTexSubImage2D_base(texImageTarget, level, internalformat, xoffset, yoffset, x, y, width, height, true);
|
|
}
|
|
|
|
|
|
already_AddRefed<WebGLProgram>
|
|
WebGLContext::CreateProgram()
|
|
{
|
|
if (IsContextLost())
|
|
return nullptr;
|
|
nsRefPtr<WebGLProgram> globj = new WebGLProgram(this);
|
|
return globj.forget();
|
|
}
|
|
|
|
already_AddRefed<WebGLShader>
|
|
WebGLContext::CreateShader(GLenum type)
|
|
{
|
|
if (IsContextLost())
|
|
return nullptr;
|
|
|
|
if (type != LOCAL_GL_VERTEX_SHADER &&
|
|
type != LOCAL_GL_FRAGMENT_SHADER)
|
|
{
|
|
ErrorInvalidEnumInfo("createShader: type", type);
|
|
return nullptr;
|
|
}
|
|
|
|
nsRefPtr<WebGLShader> shader = new WebGLShader(this, type);
|
|
return shader.forget();
|
|
}
|
|
|
|
void
|
|
WebGLContext::CullFace(GLenum face)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateFaceEnum(face, "cullFace"))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fCullFace(face);
|
|
}
|
|
|
|
void
|
|
WebGLContext::DeleteFramebuffer(WebGLFramebuffer* fbuf)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObjectAllowDeletedOrNull("deleteFramebuffer", fbuf))
|
|
return;
|
|
|
|
if (!fbuf || fbuf->IsDeleted())
|
|
return;
|
|
|
|
fbuf->RequestDelete();
|
|
|
|
if (mBoundFramebuffer == fbuf)
|
|
BindFramebuffer(LOCAL_GL_FRAMEBUFFER,
|
|
static_cast<WebGLFramebuffer*>(nullptr));
|
|
}
|
|
|
|
void
|
|
WebGLContext::DeleteRenderbuffer(WebGLRenderbuffer *rbuf)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObjectAllowDeletedOrNull("deleteRenderbuffer", rbuf))
|
|
return;
|
|
|
|
if (!rbuf || rbuf->IsDeleted())
|
|
return;
|
|
|
|
if (mBoundFramebuffer)
|
|
mBoundFramebuffer->DetachRenderbuffer(rbuf);
|
|
|
|
// Invalidate framebuffer status cache
|
|
rbuf->NotifyFBsStatusChanged();
|
|
|
|
if (mBoundRenderbuffer == rbuf)
|
|
BindRenderbuffer(LOCAL_GL_RENDERBUFFER,
|
|
static_cast<WebGLRenderbuffer*>(nullptr));
|
|
|
|
rbuf->RequestDelete();
|
|
}
|
|
|
|
void
|
|
WebGLContext::DeleteTexture(WebGLTexture *tex)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObjectAllowDeletedOrNull("deleteTexture", tex))
|
|
return;
|
|
|
|
if (!tex || tex->IsDeleted())
|
|
return;
|
|
|
|
if (mBoundFramebuffer)
|
|
mBoundFramebuffer->DetachTexture(tex);
|
|
|
|
// Invalidate framebuffer status cache
|
|
tex->NotifyFBsStatusChanged();
|
|
|
|
GLuint activeTexture = mActiveTexture;
|
|
for (int32_t i = 0; i < mGLMaxTextureUnits; i++) {
|
|
if ((mBound2DTextures[i] == tex && tex->Target() == LOCAL_GL_TEXTURE_2D) ||
|
|
(mBoundCubeMapTextures[i] == tex && tex->Target() == LOCAL_GL_TEXTURE_CUBE_MAP) ||
|
|
(mBound3DTextures[i] == tex && tex->Target() == LOCAL_GL_TEXTURE_3D))
|
|
{
|
|
ActiveTexture(LOCAL_GL_TEXTURE0 + i);
|
|
BindTexture(tex->Target().get(), static_cast<WebGLTexture*>(nullptr));
|
|
}
|
|
}
|
|
ActiveTexture(LOCAL_GL_TEXTURE0 + activeTexture);
|
|
|
|
tex->RequestDelete();
|
|
}
|
|
|
|
void
|
|
WebGLContext::DeleteProgram(WebGLProgram *prog)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObjectAllowDeletedOrNull("deleteProgram", prog))
|
|
return;
|
|
|
|
if (!prog || prog->IsDeleted())
|
|
return;
|
|
|
|
prog->RequestDelete();
|
|
}
|
|
|
|
void
|
|
WebGLContext::DeleteShader(WebGLShader *shader)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObjectAllowDeletedOrNull("deleteShader", shader))
|
|
return;
|
|
|
|
if (!shader || shader->IsDeleted())
|
|
return;
|
|
|
|
shader->RequestDelete();
|
|
}
|
|
|
|
void
|
|
WebGLContext::DetachShader(WebGLProgram *program, WebGLShader *shader)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObject("detachShader: program", program) ||
|
|
// it's valid to attempt to detach a deleted shader, since it's
|
|
// still a shader
|
|
!ValidateObjectAllowDeleted("detashShader: shader", shader))
|
|
return;
|
|
|
|
if (!program->DetachShader(shader))
|
|
return ErrorInvalidOperation("detachShader: shader is not attached");
|
|
}
|
|
|
|
void
|
|
WebGLContext::DepthFunc(GLenum func)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateComparisonEnum(func, "depthFunc"))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fDepthFunc(func);
|
|
}
|
|
|
|
void
|
|
WebGLContext::DepthRange(GLfloat zNear, GLfloat zFar)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (zNear > zFar)
|
|
return ErrorInvalidOperation("depthRange: the near value is greater than the far value!");
|
|
|
|
MakeContextCurrent();
|
|
gl->fDepthRange(zNear, zFar);
|
|
}
|
|
|
|
void
|
|
WebGLContext::FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum rbtarget, WebGLRenderbuffer *wrb)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!mBoundFramebuffer)
|
|
return ErrorInvalidOperation("framebufferRenderbuffer: cannot modify framebuffer 0");
|
|
|
|
if (target != LOCAL_GL_FRAMEBUFFER)
|
|
return ErrorInvalidEnumInfo("framebufferRenderbuffer: target", target);
|
|
|
|
if (rbtarget != LOCAL_GL_RENDERBUFFER)
|
|
return ErrorInvalidEnumInfo("framebufferRenderbuffer: renderbuffer target:", rbtarget);
|
|
|
|
if (!ValidateFramebufferAttachment(attachment, "framebufferRenderbuffer"))
|
|
return;
|
|
|
|
return mBoundFramebuffer->FramebufferRenderbuffer(attachment, rbtarget, wrb);
|
|
}
|
|
|
|
void
|
|
WebGLContext::FramebufferTexture2D(GLenum target,
|
|
GLenum attachment,
|
|
GLenum textarget,
|
|
WebGLTexture *tobj,
|
|
GLint level)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!mBoundFramebuffer)
|
|
return ErrorInvalidOperation("framebufferRenderbuffer: cannot modify framebuffer 0");
|
|
|
|
if (target != LOCAL_GL_FRAMEBUFFER)
|
|
return ErrorInvalidEnumInfo("framebufferTexture2D: target", target);
|
|
|
|
if (textarget != LOCAL_GL_TEXTURE_2D &&
|
|
(textarget < LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X ||
|
|
textarget > LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))
|
|
{
|
|
return ErrorInvalidEnumInfo("framebufferTexture2D: invalid texture target", textarget);
|
|
}
|
|
|
|
if (!ValidateFramebufferAttachment(attachment, "framebufferTexture2D"))
|
|
return;
|
|
|
|
return mBoundFramebuffer->FramebufferTexture2D(attachment, textarget, tobj, level);
|
|
}
|
|
|
|
void
|
|
WebGLContext::FrontFace(GLenum mode)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
switch (mode) {
|
|
case LOCAL_GL_CW:
|
|
case LOCAL_GL_CCW:
|
|
break;
|
|
default:
|
|
return ErrorInvalidEnumInfo("frontFace: mode", mode);
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fFrontFace(mode);
|
|
}
|
|
|
|
already_AddRefed<WebGLActiveInfo>
|
|
WebGLContext::GetActiveAttrib(WebGLProgram *prog, uint32_t index)
|
|
{
|
|
if (IsContextLost())
|
|
return nullptr;
|
|
|
|
if (!ValidateObject("getActiveAttrib: program", prog))
|
|
return nullptr;
|
|
|
|
MakeContextCurrent();
|
|
GLuint progname = prog->GLName();
|
|
|
|
GLuint activeAttribs = 0;
|
|
gl->fGetProgramiv(progname, LOCAL_GL_ACTIVE_ATTRIBUTES,
|
|
(GLint*)&activeAttribs);
|
|
if (index >= activeAttribs) {
|
|
ErrorInvalidValue("`index` (%i) must be less than ACTIVE_ATTRIBUTES"
|
|
" (%i).",
|
|
index, activeAttribs);
|
|
return nullptr;
|
|
}
|
|
|
|
GLint len = 0;
|
|
gl->fGetProgramiv(progname, LOCAL_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &len);
|
|
if (len == 0)
|
|
return nullptr;
|
|
|
|
nsAutoArrayPtr<char> name(new char[len]);
|
|
GLint attrsize = 0;
|
|
GLuint attrtype = 0;
|
|
|
|
gl->fGetActiveAttrib(progname, index, len, &len, &attrsize, &attrtype, name);
|
|
if (attrsize == 0 || attrtype == 0) {
|
|
return nullptr;
|
|
}
|
|
|
|
nsCString reverseMappedName;
|
|
prog->ReverseMapIdentifier(nsDependentCString(name), &reverseMappedName);
|
|
|
|
nsRefPtr<WebGLActiveInfo> retActiveInfo =
|
|
new WebGLActiveInfo(attrsize, attrtype, reverseMappedName);
|
|
return retActiveInfo.forget();
|
|
}
|
|
|
|
void
|
|
WebGLContext::GenerateMipmap(GLenum rawTarget)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateTextureTargetEnum(rawTarget, "generateMipmap"))
|
|
return;
|
|
|
|
const TexTarget target(rawTarget);
|
|
|
|
WebGLTexture *tex = activeBoundTextureForTarget(target);
|
|
|
|
if (!tex)
|
|
return ErrorInvalidOperation("generateMipmap: No texture is bound to this target.");
|
|
|
|
const TexImageTarget imageTarget = (target == LOCAL_GL_TEXTURE_2D)
|
|
? LOCAL_GL_TEXTURE_2D
|
|
: LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X;
|
|
if (!tex->IsMipmapRangeValid())
|
|
{
|
|
return ErrorInvalidOperation("generateMipmap: Texture does not have a valid mipmap range.");
|
|
}
|
|
if (!tex->HasImageInfoAt(imageTarget, tex->EffectiveBaseMipmapLevel()))
|
|
{
|
|
return ErrorInvalidOperation("generateMipmap: Level zero of texture is not defined.");
|
|
}
|
|
|
|
if (!IsWebGL2() && !tex->IsFirstImagePowerOfTwo())
|
|
return ErrorInvalidOperation("generateMipmap: Level zero of texture does not have power-of-two width and height.");
|
|
|
|
TexInternalFormat internalformat = tex->ImageInfoAt(imageTarget, 0).EffectiveInternalFormat();
|
|
if (IsTextureFormatCompressed(internalformat))
|
|
return ErrorInvalidOperation("generateMipmap: Texture data at level zero is compressed.");
|
|
|
|
if (IsExtensionEnabled(WebGLExtensionID::WEBGL_depth_texture) &&
|
|
(IsGLDepthFormat(internalformat) || IsGLDepthStencilFormat(internalformat)))
|
|
{
|
|
return ErrorInvalidOperation("generateMipmap: "
|
|
"A texture that has a base internal format of "
|
|
"DEPTH_COMPONENT or DEPTH_STENCIL isn't supported");
|
|
}
|
|
|
|
if (!tex->AreAllLevel0ImageInfosEqual())
|
|
return ErrorInvalidOperation("generateMipmap: The six faces of this cube map have different dimensions, format, or type.");
|
|
|
|
tex->SetGeneratedMipmap();
|
|
|
|
MakeContextCurrent();
|
|
|
|
if (gl->WorkAroundDriverBugs()) {
|
|
// bug 696495 - to work around failures in the texture-mips.html test on various drivers, we
|
|
// set the minification filter before calling glGenerateMipmap. This should not carry a significant performance
|
|
// overhead so we do it unconditionally.
|
|
//
|
|
// note that the choice of GL_NEAREST_MIPMAP_NEAREST really matters. See Chromium bug 101105.
|
|
gl->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_NEAREST_MIPMAP_NEAREST);
|
|
gl->fGenerateMipmap(target.get());
|
|
gl->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_MIN_FILTER, tex->MinFilter().get());
|
|
} else {
|
|
gl->fGenerateMipmap(target.get());
|
|
}
|
|
}
|
|
|
|
already_AddRefed<WebGLActiveInfo>
|
|
WebGLContext::GetActiveUniform(WebGLProgram *prog, uint32_t index)
|
|
{
|
|
if (IsContextLost())
|
|
return nullptr;
|
|
|
|
if (!ValidateObject("getActiveUniform: program", prog))
|
|
return nullptr;
|
|
|
|
MakeContextCurrent();
|
|
GLuint progname = prog->GLName();
|
|
|
|
GLuint activeUniforms = 0;
|
|
gl->fGetProgramiv(progname, LOCAL_GL_ACTIVE_UNIFORMS,
|
|
(GLint*)&activeUniforms);
|
|
if (index >= activeUniforms) {
|
|
ErrorInvalidValue("`index` (%i) must be less than ACTIVE_UNIFORMS"
|
|
" (%i).",
|
|
index, activeUniforms);
|
|
return nullptr;
|
|
}
|
|
|
|
GLint len = 0;
|
|
gl->fGetProgramiv(progname, LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH, &len);
|
|
if (len == 0)
|
|
return nullptr;
|
|
|
|
nsAutoArrayPtr<char> name(new char[len]);
|
|
|
|
GLint usize = 0;
|
|
GLuint utype = 0;
|
|
|
|
gl->fGetActiveUniform(progname, index, len, &len, &usize, &utype, name);
|
|
if (len == 0 || usize == 0 || utype == 0) {
|
|
return nullptr;
|
|
}
|
|
|
|
nsCString reverseMappedName;
|
|
prog->ReverseMapIdentifier(nsDependentCString(name), &reverseMappedName);
|
|
|
|
// OpenGL ES 2.0 specifies that if foo is a uniform array, GetActiveUniform returns its name as "foo[0]".
|
|
// See section 2.10 page 35 in the OpenGL ES 2.0.24 specification:
|
|
//
|
|
// > If the active uniform is an array, the uniform name returned in name will always
|
|
// > be the name of the uniform array appended with "[0]".
|
|
//
|
|
// There is no such requirement in the OpenGL (non-ES) spec and indeed we have OpenGL implementations returning
|
|
// "foo" instead of "foo[0]". So, when implementing WebGL on top of desktop OpenGL, we must check if the
|
|
// returned name ends in [0], and if it doesn't, append that.
|
|
//
|
|
// In principle we don't need to do that on OpenGL ES, but this is such a tricky difference between the ES and non-ES
|
|
// specs that it seems probable that some ES implementers will overlook it. Since the work-around is quite cheap,
|
|
// we do it unconditionally.
|
|
if (usize > 1 && reverseMappedName.CharAt(reverseMappedName.Length()-1) != ']')
|
|
reverseMappedName.AppendLiteral("[0]");
|
|
|
|
nsRefPtr<WebGLActiveInfo> retActiveInfo =
|
|
new WebGLActiveInfo(usize, utype, reverseMappedName);
|
|
return retActiveInfo.forget();
|
|
}
|
|
|
|
void
|
|
WebGLContext::GetAttachedShaders(WebGLProgram *prog,
|
|
Nullable<nsTArray<nsRefPtr<WebGLShader>>>& retval)
|
|
{
|
|
retval.SetNull();
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObjectAllowNull("getAttachedShaders", prog))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
|
|
if (!prog) {
|
|
retval.SetNull();
|
|
ErrorInvalidValue("getAttachedShaders: invalid program");
|
|
} else if (prog->AttachedShaders().Length() == 0) {
|
|
retval.SetValue().TruncateLength(0);
|
|
} else {
|
|
retval.SetValue().AppendElements(prog->AttachedShaders());
|
|
}
|
|
}
|
|
|
|
GLint
|
|
WebGLContext::GetAttribLocation(WebGLProgram *prog, const nsAString& name)
|
|
{
|
|
if (IsContextLost())
|
|
return -1;
|
|
|
|
if (!ValidateObject("getAttribLocation: program", prog))
|
|
return -1;
|
|
|
|
if (!ValidateGLSLVariableName(name, "getAttribLocation"))
|
|
return -1;
|
|
|
|
NS_LossyConvertUTF16toASCII cname(name);
|
|
nsCString mappedName;
|
|
prog->MapIdentifier(cname, &mappedName);
|
|
|
|
GLuint progname = prog->GLName();
|
|
|
|
MakeContextCurrent();
|
|
return gl->fGetAttribLocation(progname, mappedName.get());
|
|
}
|
|
|
|
JS::Value
|
|
WebGLContext::GetBufferParameter(GLenum target, GLenum pname)
|
|
{
|
|
if (IsContextLost())
|
|
return JS::NullValue();
|
|
|
|
|
|
WebGLRefPtr<WebGLBuffer>* slot = GetBufferSlotByTarget(target,
|
|
"getBufferParameter");
|
|
if (!slot)
|
|
return JS::NullValue();
|
|
|
|
if (!*slot) {
|
|
ErrorInvalidOperation("No buffer bound to `target` (0x%4x).", target);
|
|
return JS::NullValue();
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_BUFFER_SIZE:
|
|
case LOCAL_GL_BUFFER_USAGE:
|
|
{
|
|
GLint i = 0;
|
|
gl->fGetBufferParameteriv(target, pname, &i);
|
|
if (pname == LOCAL_GL_BUFFER_SIZE) {
|
|
return JS::Int32Value(i);
|
|
}
|
|
|
|
MOZ_ASSERT(pname == LOCAL_GL_BUFFER_USAGE);
|
|
return JS::NumberValue(uint32_t(i));
|
|
}
|
|
break;
|
|
|
|
default:
|
|
ErrorInvalidEnumInfo("getBufferParameter: parameter", pname);
|
|
}
|
|
|
|
return JS::NullValue();
|
|
}
|
|
|
|
JS::Value
|
|
WebGLContext::GetFramebufferAttachmentParameter(JSContext* cx,
|
|
GLenum target,
|
|
GLenum attachment,
|
|
GLenum pname,
|
|
ErrorResult& rv)
|
|
{
|
|
if (IsContextLost())
|
|
return JS::NullValue();
|
|
|
|
if (target != LOCAL_GL_FRAMEBUFFER) {
|
|
ErrorInvalidEnumInfo("getFramebufferAttachmentParameter: target", target);
|
|
return JS::NullValue();
|
|
}
|
|
|
|
if (!mBoundFramebuffer) {
|
|
ErrorInvalidOperation("getFramebufferAttachmentParameter: cannot query framebuffer 0");
|
|
return JS::NullValue();
|
|
}
|
|
|
|
if (!ValidateFramebufferAttachment(attachment, "getFramebufferAttachmentParameter"))
|
|
return JS::NullValue();
|
|
|
|
if (IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers))
|
|
mBoundFramebuffer->EnsureColorAttachments(attachment - LOCAL_GL_COLOR_ATTACHMENT0);
|
|
|
|
MakeContextCurrent();
|
|
|
|
const WebGLFramebuffer::Attachment& fba = mBoundFramebuffer->GetAttachment(attachment);
|
|
|
|
if (fba.Renderbuffer()) {
|
|
switch (pname) {
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT:
|
|
if (IsExtensionEnabled(WebGLExtensionID::EXT_sRGB)) {
|
|
const GLenum internalFormat = fba.Renderbuffer()->InternalFormat();
|
|
return (internalFormat == LOCAL_GL_SRGB_EXT ||
|
|
internalFormat == LOCAL_GL_SRGB_ALPHA_EXT ||
|
|
internalFormat == LOCAL_GL_SRGB8_ALPHA8_EXT) ?
|
|
JS::NumberValue(uint32_t(LOCAL_GL_SRGB_EXT)) :
|
|
JS::NumberValue(uint32_t(LOCAL_GL_LINEAR));
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
|
|
return JS::NumberValue(uint32_t(LOCAL_GL_RENDERBUFFER));
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
|
|
return WebGLObjectAsJSValue(cx, fba.Renderbuffer(), rv);
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: {
|
|
if (!IsExtensionEnabled(WebGLExtensionID::EXT_color_buffer_half_float) &&
|
|
!IsExtensionEnabled(WebGLExtensionID::WEBGL_color_buffer_float))
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
|
|
ErrorInvalidOperation("getFramebufferAttachmentParameter: Cannot get component"
|
|
" type of a depth-stencil attachment.");
|
|
return JS::NullValue();
|
|
}
|
|
|
|
if (!fba.IsComplete())
|
|
return JS::NumberValue(uint32_t(LOCAL_GL_NONE));
|
|
|
|
uint32_t ret = LOCAL_GL_NONE;
|
|
switch (fba.Renderbuffer()->InternalFormat()) {
|
|
case LOCAL_GL_RGBA4:
|
|
case LOCAL_GL_RGB5_A1:
|
|
case LOCAL_GL_RGB565:
|
|
case LOCAL_GL_SRGB8_ALPHA8:
|
|
ret = LOCAL_GL_UNSIGNED_NORMALIZED;
|
|
break;
|
|
case LOCAL_GL_RGB16F:
|
|
case LOCAL_GL_RGBA16F:
|
|
case LOCAL_GL_RGB32F:
|
|
case LOCAL_GL_RGBA32F:
|
|
ret = LOCAL_GL_FLOAT;
|
|
break;
|
|
case LOCAL_GL_DEPTH_COMPONENT16:
|
|
case LOCAL_GL_STENCIL_INDEX8:
|
|
ret = LOCAL_GL_UNSIGNED_INT;
|
|
break;
|
|
default:
|
|
MOZ_ASSERT(false, "Unhandled RB component type.");
|
|
break;
|
|
}
|
|
return JS::NumberValue(uint32_t(ret));
|
|
}
|
|
}
|
|
|
|
ErrorInvalidEnumInfo("getFramebufferAttachmentParameter: pname", pname);
|
|
return JS::NullValue();
|
|
} else if (fba.Texture()) {
|
|
switch (pname) {
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT:
|
|
if (IsExtensionEnabled(WebGLExtensionID::EXT_sRGB)) {
|
|
const TexInternalFormat effectiveInternalFormat =
|
|
fba.Texture()->ImageInfoBase().EffectiveInternalFormat();
|
|
TexInternalFormat unsizedinternalformat = LOCAL_GL_NONE;
|
|
TexType type = LOCAL_GL_NONE;
|
|
UnsizedInternalFormatAndTypeFromEffectiveInternalFormat(
|
|
effectiveInternalFormat, &unsizedinternalformat, &type);
|
|
MOZ_ASSERT(unsizedinternalformat != LOCAL_GL_NONE);
|
|
const bool srgb = unsizedinternalformat == LOCAL_GL_SRGB ||
|
|
unsizedinternalformat == LOCAL_GL_SRGB_ALPHA;
|
|
return srgb ? JS::NumberValue(uint32_t(LOCAL_GL_SRGB))
|
|
: JS::NumberValue(uint32_t(LOCAL_GL_LINEAR));
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
|
|
return JS::NumberValue(uint32_t(LOCAL_GL_TEXTURE));
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
|
|
return WebGLObjectAsJSValue(cx, fba.Texture(), rv);
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
|
|
return JS::Int32Value(fba.MipLevel());
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: {
|
|
GLenum face = fba.ImageTarget().get();
|
|
if (face == LOCAL_GL_TEXTURE_2D)
|
|
face = 0;
|
|
return JS::Int32Value(face);
|
|
}
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: {
|
|
if (!IsExtensionEnabled(WebGLExtensionID::EXT_color_buffer_half_float) &&
|
|
!IsExtensionEnabled(WebGLExtensionID::WEBGL_color_buffer_float))
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
|
|
ErrorInvalidOperation("getFramebufferAttachmentParameter: cannot component"
|
|
" type of depth-stencil attachments.");
|
|
return JS::NullValue();
|
|
}
|
|
|
|
if (!fba.IsComplete())
|
|
return JS::NumberValue(uint32_t(LOCAL_GL_NONE));
|
|
|
|
TexInternalFormat effectiveInternalFormat =
|
|
fba.Texture()->ImageInfoAt(fba.ImageTarget(), fba.MipLevel()).EffectiveInternalFormat();
|
|
TexType type = TypeFromInternalFormat(effectiveInternalFormat);
|
|
GLenum ret = LOCAL_GL_NONE;
|
|
switch (type.get()) {
|
|
case LOCAL_GL_UNSIGNED_BYTE:
|
|
case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4:
|
|
case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1:
|
|
case LOCAL_GL_UNSIGNED_SHORT_5_6_5:
|
|
ret = LOCAL_GL_UNSIGNED_NORMALIZED;
|
|
break;
|
|
case LOCAL_GL_FLOAT:
|
|
case LOCAL_GL_HALF_FLOAT:
|
|
ret = LOCAL_GL_FLOAT;
|
|
break;
|
|
case LOCAL_GL_UNSIGNED_SHORT:
|
|
case LOCAL_GL_UNSIGNED_INT:
|
|
ret = LOCAL_GL_UNSIGNED_INT;
|
|
break;
|
|
default:
|
|
MOZ_ASSERT(false, "Unhandled RB component type.");
|
|
break;
|
|
}
|
|
return JS::NumberValue(uint32_t(ret));
|
|
}
|
|
}
|
|
|
|
ErrorInvalidEnumInfo("getFramebufferAttachmentParameter: pname", pname);
|
|
return JS::NullValue();
|
|
} else {
|
|
switch (pname) {
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
|
|
return JS::NumberValue(uint32_t(LOCAL_GL_NONE));
|
|
|
|
default:
|
|
ErrorInvalidEnumInfo("getFramebufferAttachmentParameter: pname", pname);
|
|
return JS::NullValue();
|
|
}
|
|
}
|
|
|
|
return JS::NullValue();
|
|
}
|
|
|
|
JS::Value
|
|
WebGLContext::GetRenderbufferParameter(GLenum target, GLenum pname)
|
|
{
|
|
if (IsContextLost())
|
|
return JS::NullValue();
|
|
|
|
if (target != LOCAL_GL_RENDERBUFFER) {
|
|
ErrorInvalidEnumInfo("getRenderbufferParameter: target", target);
|
|
return JS::NullValue();
|
|
}
|
|
|
|
if (!mBoundRenderbuffer) {
|
|
ErrorInvalidOperation("getRenderbufferParameter: no render buffer is bound");
|
|
return JS::NullValue();
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_RENDERBUFFER_WIDTH:
|
|
case LOCAL_GL_RENDERBUFFER_HEIGHT:
|
|
case LOCAL_GL_RENDERBUFFER_RED_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_GREEN_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_BLUE_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_ALPHA_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_DEPTH_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_STENCIL_SIZE:
|
|
{
|
|
// RB emulation means we have to ask the RB itself.
|
|
GLint i = mBoundRenderbuffer->GetRenderbufferParameter(target, pname);
|
|
return JS::Int32Value(i);
|
|
}
|
|
case LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT:
|
|
{
|
|
return JS::NumberValue(mBoundRenderbuffer->InternalFormat());
|
|
}
|
|
default:
|
|
ErrorInvalidEnumInfo("getRenderbufferParameter: parameter", pname);
|
|
}
|
|
|
|
return JS::NullValue();
|
|
}
|
|
|
|
already_AddRefed<WebGLTexture>
|
|
WebGLContext::CreateTexture()
|
|
{
|
|
if (IsContextLost())
|
|
return nullptr;
|
|
|
|
GLuint tex = 0;
|
|
MakeContextCurrent();
|
|
gl->fGenTextures(1, &tex);
|
|
|
|
nsRefPtr<WebGLTexture> globj = new WebGLTexture(this, tex);
|
|
return globj.forget();
|
|
}
|
|
|
|
static GLenum
|
|
GetAndClearError(GLenum* errorVar)
|
|
{
|
|
MOZ_ASSERT(errorVar);
|
|
GLenum ret = *errorVar;
|
|
*errorVar = LOCAL_GL_NO_ERROR;
|
|
return ret;
|
|
}
|
|
|
|
GLenum
|
|
WebGLContext::GetError()
|
|
{
|
|
/* WebGL 1.0: Section 5.14.3: Setting and getting state:
|
|
* If the context's webgl context lost flag is set, returns
|
|
* CONTEXT_LOST_WEBGL the first time this method is called.
|
|
* Afterward, returns NO_ERROR until the context has been
|
|
* restored.
|
|
*
|
|
* WEBGL_lose_context:
|
|
* [When this extension is enabled: ] loseContext and
|
|
* restoreContext are allowed to generate INVALID_OPERATION errors
|
|
* even when the context is lost.
|
|
*/
|
|
|
|
if (IsContextLost()) {
|
|
if (mEmitContextLostErrorOnce) {
|
|
mEmitContextLostErrorOnce = false;
|
|
return LOCAL_GL_CONTEXT_LOST;
|
|
}
|
|
// Don't return yet, since WEBGL_lose_contexts contradicts the
|
|
// original spec, and allows error generation while lost.
|
|
}
|
|
|
|
GLenum err = GetAndClearError(&mWebGLError);
|
|
if (err != LOCAL_GL_NO_ERROR)
|
|
return err;
|
|
|
|
if (IsContextLost())
|
|
return LOCAL_GL_NO_ERROR;
|
|
|
|
// Either no WebGL-side error, or it's already been cleared.
|
|
// UnderlyingGL-side errors, now.
|
|
|
|
MakeContextCurrent();
|
|
GetAndFlushUnderlyingGLErrors();
|
|
|
|
err = GetAndClearError(&mUnderlyingGLError);
|
|
return err;
|
|
}
|
|
|
|
JS::Value
|
|
WebGLContext::GetProgramParameter(WebGLProgram *prog, GLenum pname)
|
|
{
|
|
if (IsContextLost())
|
|
return JS::NullValue();
|
|
|
|
if (!ValidateObjectAllowDeleted("getProgramParameter: program", prog))
|
|
return JS::NullValue();
|
|
|
|
GLuint progname = prog->GLName();
|
|
|
|
MakeContextCurrent();
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_ATTACHED_SHADERS:
|
|
case LOCAL_GL_ACTIVE_UNIFORMS:
|
|
case LOCAL_GL_ACTIVE_ATTRIBUTES:
|
|
{
|
|
GLint i = 0;
|
|
gl->fGetProgramiv(progname, pname, &i);
|
|
return JS::Int32Value(i);
|
|
}
|
|
case LOCAL_GL_DELETE_STATUS:
|
|
return JS::BooleanValue(prog->IsDeleteRequested());
|
|
case LOCAL_GL_LINK_STATUS:
|
|
{
|
|
return JS::BooleanValue(prog->LinkStatus());
|
|
}
|
|
case LOCAL_GL_VALIDATE_STATUS:
|
|
{
|
|
GLint i = 0;
|
|
#ifdef XP_MACOSX
|
|
// See comment in ValidateProgram below.
|
|
if (gl->WorkAroundDriverBugs())
|
|
i = 1;
|
|
else
|
|
gl->fGetProgramiv(progname, pname, &i);
|
|
#else
|
|
gl->fGetProgramiv(progname, pname, &i);
|
|
#endif
|
|
return JS::BooleanValue(bool(i));
|
|
}
|
|
break;
|
|
|
|
default:
|
|
ErrorInvalidEnumInfo("getProgramParameter: parameter", pname);
|
|
}
|
|
|
|
return JS::NullValue();
|
|
}
|
|
|
|
void
|
|
WebGLContext::GetProgramInfoLog(WebGLProgram *prog, nsAString& retval)
|
|
{
|
|
nsAutoCString s;
|
|
GetProgramInfoLog(prog, s);
|
|
if (s.IsVoid())
|
|
retval.SetIsVoid(true);
|
|
else
|
|
CopyASCIItoUTF16(s, retval);
|
|
}
|
|
|
|
void
|
|
WebGLContext::GetProgramInfoLog(WebGLProgram *prog, nsACString& retval)
|
|
{
|
|
if (IsContextLost())
|
|
{
|
|
retval.SetIsVoid(true);
|
|
return;
|
|
}
|
|
|
|
if (!ValidateObject("getProgramInfoLog: program", prog)) {
|
|
retval.Truncate();
|
|
return;
|
|
}
|
|
|
|
GLuint progname = prog->GLName();
|
|
|
|
MakeContextCurrent();
|
|
|
|
GLint k = -1;
|
|
gl->fGetProgramiv(progname, LOCAL_GL_INFO_LOG_LENGTH, &k);
|
|
if (k == -1) {
|
|
// If GetProgramiv doesn't modify |k|,
|
|
// it's because there was a GL error.
|
|
// GetProgramInfoLog should return null on error. (Bug 746740)
|
|
retval.SetIsVoid(true);
|
|
return;
|
|
}
|
|
|
|
if (k == 0) {
|
|
retval.Truncate();
|
|
return;
|
|
}
|
|
|
|
retval.SetCapacity(k);
|
|
gl->fGetProgramInfoLog(progname, k, &k, (char*) retval.BeginWriting());
|
|
retval.SetLength(k);
|
|
}
|
|
|
|
// here we have to support all pnames with both int and float params.
|
|
// See this discussion:
|
|
// https://www.khronos.org/webgl/public-mailing-list/archives/1008/msg00014.html
|
|
void WebGLContext::TexParameter_base(GLenum rawTarget, GLenum pname,
|
|
GLint *intParamPtr,
|
|
GLfloat *floatParamPtr)
|
|
{
|
|
MOZ_ASSERT(intParamPtr || floatParamPtr);
|
|
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
GLint intParam = intParamPtr ? *intParamPtr : GLint(*floatParamPtr);
|
|
GLfloat floatParam = floatParamPtr ? *floatParamPtr : GLfloat(*intParamPtr);
|
|
|
|
if (!ValidateTextureTargetEnum(rawTarget, "texParameter: target"))
|
|
return;
|
|
|
|
const TexTarget texTarget = TexTarget(rawTarget);
|
|
|
|
WebGLTexture *tex = activeBoundTextureForTarget(texTarget);
|
|
if (!tex)
|
|
return ErrorInvalidOperation("texParameter: no texture is bound to this target");
|
|
|
|
bool pnameAndParamAreIncompatible = false;
|
|
bool paramValueInvalid = false;
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_TEXTURE_BASE_LEVEL:
|
|
case LOCAL_GL_TEXTURE_MAX_LEVEL:
|
|
if (!IsWebGL2())
|
|
return ErrorInvalidEnumInfo("texParameter: pname", pname);
|
|
if (intParam < 0) {
|
|
paramValueInvalid = true;
|
|
break;
|
|
}
|
|
if (pname == LOCAL_GL_TEXTURE_BASE_LEVEL)
|
|
tex->SetBaseMipmapLevel(intParam);
|
|
else
|
|
tex->SetMaxMipmapLevel(intParam);
|
|
break;
|
|
case LOCAL_GL_TEXTURE_MIN_FILTER:
|
|
switch (intParam) {
|
|
case LOCAL_GL_NEAREST:
|
|
case LOCAL_GL_LINEAR:
|
|
case LOCAL_GL_NEAREST_MIPMAP_NEAREST:
|
|
case LOCAL_GL_LINEAR_MIPMAP_NEAREST:
|
|
case LOCAL_GL_NEAREST_MIPMAP_LINEAR:
|
|
case LOCAL_GL_LINEAR_MIPMAP_LINEAR:
|
|
tex->SetMinFilter(intParam);
|
|
break;
|
|
default:
|
|
pnameAndParamAreIncompatible = true;
|
|
}
|
|
break;
|
|
case LOCAL_GL_TEXTURE_MAG_FILTER:
|
|
switch (intParam) {
|
|
case LOCAL_GL_NEAREST:
|
|
case LOCAL_GL_LINEAR:
|
|
tex->SetMagFilter(intParam);
|
|
break;
|
|
default:
|
|
pnameAndParamAreIncompatible = true;
|
|
}
|
|
break;
|
|
case LOCAL_GL_TEXTURE_WRAP_S:
|
|
switch (intParam) {
|
|
case LOCAL_GL_CLAMP_TO_EDGE:
|
|
case LOCAL_GL_MIRRORED_REPEAT:
|
|
case LOCAL_GL_REPEAT:
|
|
tex->SetWrapS(intParam);
|
|
break;
|
|
default:
|
|
pnameAndParamAreIncompatible = true;
|
|
}
|
|
break;
|
|
case LOCAL_GL_TEXTURE_WRAP_T:
|
|
switch (intParam) {
|
|
case LOCAL_GL_CLAMP_TO_EDGE:
|
|
case LOCAL_GL_MIRRORED_REPEAT:
|
|
case LOCAL_GL_REPEAT:
|
|
tex->SetWrapT(intParam);
|
|
break;
|
|
default:
|
|
pnameAndParamAreIncompatible = true;
|
|
}
|
|
break;
|
|
case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
|
if (IsExtensionEnabled(WebGLExtensionID::EXT_texture_filter_anisotropic)) {
|
|
if (floatParamPtr && floatParam < 1.f)
|
|
paramValueInvalid = true;
|
|
else if (intParamPtr && intParam < 1)
|
|
paramValueInvalid = true;
|
|
}
|
|
else
|
|
pnameAndParamAreIncompatible = true;
|
|
break;
|
|
default:
|
|
return ErrorInvalidEnumInfo("texParameter: pname", pname);
|
|
}
|
|
|
|
if (pnameAndParamAreIncompatible) {
|
|
if (intParamPtr)
|
|
return ErrorInvalidEnum("texParameteri: pname %x and param %x (decimal %d) are mutually incompatible",
|
|
pname, intParam, intParam);
|
|
else
|
|
return ErrorInvalidEnum("texParameterf: pname %x and param %g are mutually incompatible",
|
|
pname, floatParam);
|
|
} else if (paramValueInvalid) {
|
|
if (intParamPtr)
|
|
return ErrorInvalidValue("texParameteri: pname %x and param %x (decimal %d) is invalid",
|
|
pname, intParam, intParam);
|
|
else
|
|
return ErrorInvalidValue("texParameterf: pname %x and param %g is invalid",
|
|
pname, floatParam);
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
if (intParamPtr)
|
|
gl->fTexParameteri(texTarget.get(), pname, intParam);
|
|
else
|
|
gl->fTexParameterf(texTarget.get(), pname, floatParam);
|
|
}
|
|
|
|
JS::Value
|
|
WebGLContext::GetTexParameter(GLenum rawTarget, GLenum pname)
|
|
{
|
|
if (IsContextLost())
|
|
return JS::NullValue();
|
|
|
|
MakeContextCurrent();
|
|
|
|
if (!ValidateTextureTargetEnum(rawTarget, "getTexParameter: target"))
|
|
return JS::NullValue();
|
|
|
|
const TexTarget target(rawTarget);
|
|
|
|
if (!activeBoundTextureForTarget(target)) {
|
|
ErrorInvalidOperation("getTexParameter: no texture bound");
|
|
return JS::NullValue();
|
|
}
|
|
|
|
return GetTexParameterInternal(target, pname);
|
|
}
|
|
|
|
JS::Value
|
|
WebGLContext::GetTexParameterInternal(const TexTarget& target, GLenum pname)
|
|
{
|
|
switch (pname) {
|
|
case LOCAL_GL_TEXTURE_MIN_FILTER:
|
|
case LOCAL_GL_TEXTURE_MAG_FILTER:
|
|
case LOCAL_GL_TEXTURE_WRAP_S:
|
|
case LOCAL_GL_TEXTURE_WRAP_T:
|
|
{
|
|
GLint i = 0;
|
|
gl->fGetTexParameteriv(target.get(), pname, &i);
|
|
return JS::NumberValue(uint32_t(i));
|
|
}
|
|
case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
|
if (IsExtensionEnabled(WebGLExtensionID::EXT_texture_filter_anisotropic)) {
|
|
GLfloat f = 0.f;
|
|
gl->fGetTexParameterfv(target.get(), pname, &f);
|
|
return JS::DoubleValue(f);
|
|
}
|
|
|
|
ErrorInvalidEnumInfo("getTexParameter: parameter", pname);
|
|
break;
|
|
|
|
default:
|
|
ErrorInvalidEnumInfo("getTexParameter: parameter", pname);
|
|
}
|
|
|
|
return JS::NullValue();
|
|
}
|
|
|
|
JS::Value
|
|
WebGLContext::GetUniform(JSContext* cx, WebGLProgram *prog,
|
|
WebGLUniformLocation *location)
|
|
{
|
|
if (IsContextLost())
|
|
return JS::NullValue();
|
|
|
|
if (!ValidateObject("getUniform: program", prog))
|
|
return JS::NullValue();
|
|
|
|
if (!ValidateObject("getUniform: location", location))
|
|
return JS::NullValue();
|
|
|
|
if (location->Program() != prog) {
|
|
ErrorInvalidValue("getUniform: this uniform location corresponds to another program");
|
|
return JS::NullValue();
|
|
}
|
|
|
|
if (location->ProgramGeneration() != prog->Generation()) {
|
|
ErrorInvalidOperation("getUniform: this uniform location is obsolete since the program has been relinked");
|
|
return JS::NullValue();
|
|
}
|
|
|
|
GLuint progname = prog->GLName();
|
|
|
|
MakeContextCurrent();
|
|
|
|
GLint uniforms = 0;
|
|
GLint uniformNameMaxLength = 0;
|
|
gl->fGetProgramiv(progname, LOCAL_GL_ACTIVE_UNIFORMS, &uniforms);
|
|
gl->fGetProgramiv(progname, LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH, &uniformNameMaxLength);
|
|
|
|
// we now need the type info to switch between fGetUniformfv and fGetUniformiv
|
|
// the only way to get that is to iterate through all active uniforms by index until
|
|
// one matches the given uniform location.
|
|
GLenum uniformType = 0;
|
|
nsAutoArrayPtr<GLchar> uniformName(new GLchar[uniformNameMaxLength]);
|
|
// this buffer has 16 more bytes to be able to store [index] at the end.
|
|
nsAutoArrayPtr<GLchar> uniformNameBracketIndex(new GLchar[uniformNameMaxLength + 16]);
|
|
|
|
GLint index;
|
|
for (index = 0; index < uniforms; ++index) {
|
|
GLsizei length;
|
|
GLint size;
|
|
gl->fGetActiveUniform(progname, index, uniformNameMaxLength, &length,
|
|
&size, &uniformType, uniformName);
|
|
if (gl->fGetUniformLocation(progname, uniformName) == location->Location())
|
|
break;
|
|
|
|
// now we handle the case of array uniforms. In that case, fGetActiveUniform returned as 'size'
|
|
// the biggest index used plus one, so we need to loop over that. The 0 index has already been handled above,
|
|
// so we can start at one. For each index, we construct the string uniformName + "[" + index + "]".
|
|
if (size > 1) {
|
|
bool found_it = false;
|
|
if (uniformName[length - 1] == ']') { // if uniformName ends in [0]
|
|
// remove the [0] at the end
|
|
length -= 3;
|
|
uniformName[length] = 0;
|
|
}
|
|
for (GLint arrayIndex = 1; arrayIndex < size; arrayIndex++) {
|
|
sprintf(uniformNameBracketIndex.get(), "%s[%d]", uniformName.get(), arrayIndex);
|
|
if (gl->fGetUniformLocation(progname, uniformNameBracketIndex) == location->Location()) {
|
|
found_it = true;
|
|
break;
|
|
}
|
|
}
|
|
if (found_it) break;
|
|
}
|
|
}
|
|
|
|
if (index == uniforms) {
|
|
GenerateWarning("getUniform: internal error: hit an OpenGL driver bug");
|
|
return JS::NullValue();
|
|
}
|
|
|
|
GLenum baseType;
|
|
GLint unitSize;
|
|
if (!BaseTypeAndSizeFromUniformType(uniformType, &baseType, &unitSize)) {
|
|
GenerateWarning("getUniform: internal error: unknown uniform type 0x%x", uniformType);
|
|
return JS::NullValue();
|
|
}
|
|
|
|
// this should never happen
|
|
if (unitSize > 16) {
|
|
GenerateWarning("getUniform: internal error: unexpected uniform unit size %d", unitSize);
|
|
return JS::NullValue();
|
|
}
|
|
|
|
if (baseType == LOCAL_GL_FLOAT) {
|
|
GLfloat fv[16] = { GLfloat(0) };
|
|
gl->fGetUniformfv(progname, location->Location(), fv);
|
|
if (unitSize == 1) {
|
|
return JS::DoubleValue(fv[0]);
|
|
} else {
|
|
JSObject* obj = Float32Array::Create(cx, this, unitSize, fv);
|
|
if (!obj) {
|
|
ErrorOutOfMemory("getUniform: out of memory");
|
|
return JS::NullValue();
|
|
}
|
|
return JS::ObjectOrNullValue(obj);
|
|
}
|
|
} else if (baseType == LOCAL_GL_INT) {
|
|
GLint iv[16] = { 0 };
|
|
gl->fGetUniformiv(progname, location->Location(), iv);
|
|
if (unitSize == 1) {
|
|
return JS::Int32Value(iv[0]);
|
|
} else {
|
|
JSObject* obj = Int32Array::Create(cx, this, unitSize, iv);
|
|
if (!obj) {
|
|
ErrorOutOfMemory("getUniform: out of memory");
|
|
return JS::NullValue();
|
|
}
|
|
return JS::ObjectOrNullValue(obj);
|
|
}
|
|
} else if (baseType == LOCAL_GL_BOOL) {
|
|
GLint iv[16] = { 0 };
|
|
gl->fGetUniformiv(progname, location->Location(), iv);
|
|
if (unitSize == 1) {
|
|
return JS::BooleanValue(iv[0] ? true : false);
|
|
} else {
|
|
bool uv[16];
|
|
for (int k = 0; k < unitSize; k++)
|
|
uv[k] = iv[k];
|
|
JS::Rooted<JS::Value> val(cx);
|
|
// Be careful: we don't want to convert all of |uv|!
|
|
if (!ToJSValue(cx, uv, unitSize, &val)) {
|
|
ErrorOutOfMemory("getUniform: out of memory");
|
|
return JS::NullValue();
|
|
}
|
|
return val;
|
|
}
|
|
}
|
|
|
|
// Else preserving behavior, but I'm not sure this is correct per spec
|
|
return JS::UndefinedValue();
|
|
}
|
|
|
|
already_AddRefed<WebGLUniformLocation>
|
|
WebGLContext::GetUniformLocation(WebGLProgram *prog, const nsAString& name)
|
|
{
|
|
if (IsContextLost())
|
|
return nullptr;
|
|
|
|
if (!ValidateObject("getUniformLocation: program", prog))
|
|
return nullptr;
|
|
|
|
if (!ValidateGLSLVariableName(name, "getUniformLocation"))
|
|
return nullptr;
|
|
|
|
NS_LossyConvertUTF16toASCII cname(name);
|
|
nsCString mappedName;
|
|
prog->MapIdentifier(cname, &mappedName);
|
|
|
|
GLuint progname = prog->GLName();
|
|
MakeContextCurrent();
|
|
GLint intlocation = gl->fGetUniformLocation(progname, mappedName.get());
|
|
|
|
nsRefPtr<WebGLUniformLocation> loc;
|
|
if (intlocation >= 0) {
|
|
WebGLUniformInfo info = prog->GetUniformInfoForMappedIdentifier(mappedName);
|
|
loc = new WebGLUniformLocation(this,
|
|
prog,
|
|
intlocation,
|
|
info);
|
|
}
|
|
return loc.forget();
|
|
}
|
|
|
|
void
|
|
WebGLContext::Hint(GLenum target, GLenum mode)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
bool isValid = false;
|
|
|
|
switch (target) {
|
|
case LOCAL_GL_GENERATE_MIPMAP_HINT:
|
|
isValid = true;
|
|
break;
|
|
case LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
|
|
if (IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives))
|
|
isValid = true;
|
|
break;
|
|
}
|
|
|
|
if (!isValid)
|
|
return ErrorInvalidEnum("hint: invalid hint");
|
|
|
|
MakeContextCurrent();
|
|
gl->fHint(target, mode);
|
|
}
|
|
|
|
bool
|
|
WebGLContext::IsFramebuffer(WebGLFramebuffer *fb)
|
|
{
|
|
if (IsContextLost())
|
|
return false;
|
|
|
|
return ValidateObjectAllowDeleted("isFramebuffer", fb) &&
|
|
!fb->IsDeleted() &&
|
|
fb->HasEverBeenBound();
|
|
}
|
|
|
|
bool
|
|
WebGLContext::IsProgram(WebGLProgram *prog)
|
|
{
|
|
if (IsContextLost())
|
|
return false;
|
|
|
|
return ValidateObjectAllowDeleted("isProgram", prog) && !prog->IsDeleted();
|
|
}
|
|
|
|
bool
|
|
WebGLContext::IsRenderbuffer(WebGLRenderbuffer *rb)
|
|
{
|
|
if (IsContextLost())
|
|
return false;
|
|
|
|
return ValidateObjectAllowDeleted("isRenderBuffer", rb) &&
|
|
!rb->IsDeleted() &&
|
|
rb->HasEverBeenBound();
|
|
}
|
|
|
|
bool
|
|
WebGLContext::IsShader(WebGLShader *shader)
|
|
{
|
|
if (IsContextLost())
|
|
return false;
|
|
|
|
return ValidateObjectAllowDeleted("isShader", shader) &&
|
|
!shader->IsDeleted();
|
|
}
|
|
|
|
bool
|
|
WebGLContext::IsTexture(WebGLTexture *tex)
|
|
{
|
|
if (IsContextLost())
|
|
return false;
|
|
|
|
return ValidateObjectAllowDeleted("isTexture", tex) &&
|
|
!tex->IsDeleted() &&
|
|
tex->HasEverBeenBound();
|
|
}
|
|
|
|
// Try to bind an attribute that is an array to location 0:
|
|
bool WebGLContext::BindArrayAttribToLocation0(WebGLProgram *program)
|
|
{
|
|
if (mBoundVertexArray->IsAttribArrayEnabled(0)) {
|
|
return false;
|
|
}
|
|
|
|
GLint leastArrayLocation = -1;
|
|
|
|
std::map<GLint, nsCString>::iterator itr;
|
|
for (itr = program->mActiveAttribMap.begin();
|
|
itr != program->mActiveAttribMap.end();
|
|
itr++) {
|
|
int32_t index = itr->first;
|
|
if (mBoundVertexArray->IsAttribArrayEnabled(index) &&
|
|
index < leastArrayLocation)
|
|
{
|
|
leastArrayLocation = index;
|
|
}
|
|
}
|
|
|
|
if (leastArrayLocation > 0) {
|
|
nsCString& attrName = program->mActiveAttribMap.find(leastArrayLocation)->second;
|
|
const char* attrNameCStr = attrName.get();
|
|
gl->fBindAttribLocation(program->GLName(), 0, attrNameCStr);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void
|
|
LinkAndUpdateProgram(GLContext* gl, WebGLProgram* prog)
|
|
{
|
|
GLuint name = prog->GLName();
|
|
gl->fLinkProgram(name);
|
|
|
|
prog->SetLinkStatus(false);
|
|
|
|
GLint ok = 0;
|
|
gl->fGetProgramiv(name, LOCAL_GL_LINK_STATUS, &ok);
|
|
if (!ok)
|
|
return;
|
|
|
|
if (!prog->UpdateInfo())
|
|
return;
|
|
|
|
prog->SetLinkStatus(true);
|
|
}
|
|
|
|
void
|
|
WebGLContext::LinkProgram(WebGLProgram *program)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObject("linkProgram", program))
|
|
return;
|
|
|
|
InvalidateBufferFetching(); // we do it early in this function
|
|
// as some of the validation below changes program state
|
|
|
|
if (!program->NextGeneration()) {
|
|
// XXX throw?
|
|
return;
|
|
}
|
|
|
|
if (!program->HasBothShaderTypesAttached()) {
|
|
GenerateWarning("linkProgram: this program doesn't have both a vertex"
|
|
" shader and a fragment shader");
|
|
program->SetLinkStatus(false);
|
|
return;
|
|
}
|
|
|
|
if (program->HasBadShaderAttached()) {
|
|
GenerateWarning("linkProgram: The program has bad shaders attached.");
|
|
program->SetLinkStatus(false);
|
|
return;
|
|
}
|
|
|
|
// bug 777028
|
|
// Mesa can't handle more than 16 samplers per program, counting each array entry.
|
|
if (gl->WorkAroundDriverBugs() &&
|
|
mIsMesa &&
|
|
program->UpperBoundNumSamplerUniforms() > 16)
|
|
{
|
|
GenerateWarning("Programs with more than 16 samplers are disallowed on"
|
|
" Mesa drivers to avoid a Mesa crasher.");
|
|
program->SetLinkStatus(false);
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
LinkAndUpdateProgram(gl, program);
|
|
|
|
if (program->LinkStatus()) {
|
|
if (BindArrayAttribToLocation0(program)) {
|
|
GenerateWarning("linkProgram: Relinking program to make attrib0 an"
|
|
" array.");
|
|
LinkAndUpdateProgram(gl, program);
|
|
}
|
|
}
|
|
|
|
if (!program->LinkStatus()) {
|
|
if (ShouldGenerateWarnings()) {
|
|
// report shader/program infoLogs as warnings.
|
|
// note that shader compilation errors can be deferred to linkProgram,
|
|
// which is why we can't do anything in compileShader. In practice we could
|
|
// report in compileShader the translation errors generated by ANGLE,
|
|
// but it seems saner to keep a single way of obtaining shader infologs.
|
|
|
|
nsAutoCString log;
|
|
|
|
bool alreadyReportedShaderInfoLog = false;
|
|
|
|
for (size_t i = 0; i < program->AttachedShaders().Length(); i++) {
|
|
|
|
WebGLShader* shader = program->AttachedShaders()[i];
|
|
|
|
if (shader->CompileStatus())
|
|
continue;
|
|
|
|
const char *shaderTypeName = nullptr;
|
|
if (shader->ShaderType() == LOCAL_GL_VERTEX_SHADER) {
|
|
shaderTypeName = "vertex";
|
|
} else if (shader->ShaderType() == LOCAL_GL_FRAGMENT_SHADER) {
|
|
shaderTypeName = "fragment";
|
|
} else {
|
|
// should have been validated earlier
|
|
MOZ_ASSERT(false);
|
|
shaderTypeName = "<unknown>";
|
|
}
|
|
|
|
GetShaderInfoLog(shader, log);
|
|
|
|
GenerateWarning("linkProgram: a %s shader used in this program failed to "
|
|
"compile, with this log:\n%s\n",
|
|
shaderTypeName,
|
|
log.get());
|
|
alreadyReportedShaderInfoLog = true;
|
|
}
|
|
|
|
if (!alreadyReportedShaderInfoLog) {
|
|
GetProgramInfoLog(program, log);
|
|
if (!log.IsEmpty()) {
|
|
GenerateWarning("linkProgram failed, with this log:\n%s\n",
|
|
log.get());
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (gl->WorkAroundDriverBugs() &&
|
|
gl->Vendor() == gl::GLVendor::NVIDIA)
|
|
{
|
|
if (program == mCurrentProgram)
|
|
gl->fUseProgram(program->GLName());
|
|
}
|
|
}
|
|
|
|
void
|
|
WebGLContext::PixelStorei(GLenum pname, GLint param)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
switch (pname) {
|
|
case UNPACK_FLIP_Y_WEBGL:
|
|
mPixelStoreFlipY = (param != 0);
|
|
break;
|
|
case UNPACK_PREMULTIPLY_ALPHA_WEBGL:
|
|
mPixelStorePremultiplyAlpha = (param != 0);
|
|
break;
|
|
case UNPACK_COLORSPACE_CONVERSION_WEBGL:
|
|
if (param == LOCAL_GL_NONE || param == BROWSER_DEFAULT_WEBGL)
|
|
mPixelStoreColorspaceConversion = param;
|
|
else
|
|
return ErrorInvalidEnumInfo("pixelStorei: colorspace conversion parameter", param);
|
|
break;
|
|
case LOCAL_GL_PACK_ALIGNMENT:
|
|
case LOCAL_GL_UNPACK_ALIGNMENT:
|
|
if (param != 1 &&
|
|
param != 2 &&
|
|
param != 4 &&
|
|
param != 8)
|
|
return ErrorInvalidValue("pixelStorei: invalid pack/unpack alignment value");
|
|
if (pname == LOCAL_GL_PACK_ALIGNMENT)
|
|
mPixelStorePackAlignment = param;
|
|
else if (pname == LOCAL_GL_UNPACK_ALIGNMENT)
|
|
mPixelStoreUnpackAlignment = param;
|
|
MakeContextCurrent();
|
|
gl->fPixelStorei(pname, param);
|
|
break;
|
|
default:
|
|
return ErrorInvalidEnumInfo("pixelStorei: parameter", pname);
|
|
}
|
|
}
|
|
|
|
// `width` in pixels.
|
|
// `stride` in bytes.
|
|
static bool
|
|
SetFullAlpha(void* data, GLenum format, GLenum type, size_t width,
|
|
size_t height, size_t stride)
|
|
{
|
|
if (format == LOCAL_GL_ALPHA && type == LOCAL_GL_UNSIGNED_BYTE) {
|
|
// Just memset the rows.
|
|
for (size_t j = 0; j < height; ++j) {
|
|
uint8_t* row = static_cast<uint8_t*>(data) + j*stride;
|
|
memset(row, 0xff, width);
|
|
row += stride;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
if (format == LOCAL_GL_RGBA && type == LOCAL_GL_UNSIGNED_BYTE) {
|
|
for (size_t j = 0; j < height; ++j) {
|
|
uint8_t* row = static_cast<uint8_t*>(data) + j*stride;
|
|
|
|
uint8_t* pAlpha = row + 3;
|
|
uint8_t* pAlphaEnd = pAlpha + 4*width;
|
|
while (pAlpha != pAlphaEnd) {
|
|
*pAlpha = 0xff;
|
|
pAlpha += 4;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
if (format == LOCAL_GL_RGBA && type == LOCAL_GL_FLOAT) {
|
|
for (size_t j = 0; j < height; ++j) {
|
|
uint8_t* rowBytes = static_cast<uint8_t*>(data) + j*stride;
|
|
float* row = reinterpret_cast<float*>(rowBytes);
|
|
|
|
float* pAlpha = row + 3;
|
|
float* pAlphaEnd = pAlpha + 4*width;
|
|
while (pAlpha != pAlphaEnd) {
|
|
*pAlpha = 1.0f;
|
|
pAlpha += 4;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
MOZ_ASSERT(false, "Unhandled case, how'd we get here?");
|
|
return false;
|
|
}
|
|
|
|
void
|
|
WebGLContext::ReadPixels(GLint x, GLint y, GLsizei width,
|
|
GLsizei height, GLenum format,
|
|
GLenum type, const Nullable<ArrayBufferView> &pixels,
|
|
ErrorResult& rv)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (mCanvasElement->IsWriteOnly() && !nsContentUtils::IsCallerChrome()) {
|
|
GenerateWarning("readPixels: Not allowed");
|
|
return rv.Throw(NS_ERROR_DOM_SECURITY_ERR);
|
|
}
|
|
|
|
if (width < 0 || height < 0)
|
|
return ErrorInvalidValue("readPixels: negative size passed");
|
|
|
|
if (pixels.IsNull())
|
|
return ErrorInvalidValue("readPixels: null destination buffer");
|
|
|
|
const WebGLRectangleObject* framebufferRect = CurValidFBRectObject();
|
|
GLsizei framebufferWidth = framebufferRect ? framebufferRect->Width() : 0;
|
|
GLsizei framebufferHeight = framebufferRect ? framebufferRect->Height() : 0;
|
|
|
|
uint32_t channels = 0;
|
|
|
|
// Check the format param
|
|
switch (format) {
|
|
case LOCAL_GL_ALPHA:
|
|
channels = 1;
|
|
break;
|
|
case LOCAL_GL_RGB:
|
|
channels = 3;
|
|
break;
|
|
case LOCAL_GL_RGBA:
|
|
channels = 4;
|
|
break;
|
|
default:
|
|
return ErrorInvalidEnum("readPixels: Bad format");
|
|
}
|
|
|
|
uint32_t bytesPerPixel = 0;
|
|
int requiredDataType = 0;
|
|
|
|
// Check the type param
|
|
bool isReadTypeValid = false;
|
|
bool isReadTypeFloat = false;
|
|
switch (type) {
|
|
case LOCAL_GL_UNSIGNED_BYTE:
|
|
isReadTypeValid = true;
|
|
bytesPerPixel = 1*channels;
|
|
requiredDataType = js::Scalar::Uint8;
|
|
break;
|
|
case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4:
|
|
case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1:
|
|
case LOCAL_GL_UNSIGNED_SHORT_5_6_5:
|
|
isReadTypeValid = true;
|
|
bytesPerPixel = 2;
|
|
requiredDataType = js::Scalar::Uint16;
|
|
break;
|
|
case LOCAL_GL_FLOAT:
|
|
if (IsExtensionEnabled(WebGLExtensionID::WEBGL_color_buffer_float) ||
|
|
IsExtensionEnabled(WebGLExtensionID::EXT_color_buffer_half_float))
|
|
{
|
|
isReadTypeValid = true;
|
|
isReadTypeFloat = true;
|
|
bytesPerPixel = 4*channels;
|
|
requiredDataType = js::Scalar::Float32;
|
|
}
|
|
break;
|
|
}
|
|
if (!isReadTypeValid)
|
|
return ErrorInvalidEnum("readPixels: Bad type", type);
|
|
|
|
const ArrayBufferView& pixbuf = pixels.Value();
|
|
int dataType = JS_GetArrayBufferViewType(pixbuf.Obj());
|
|
|
|
// Check the pixels param type
|
|
if (dataType != requiredDataType)
|
|
return ErrorInvalidOperation("readPixels: Mismatched type/pixels types");
|
|
|
|
// Check the pixels param size
|
|
CheckedUint32 checked_neededByteLength =
|
|
GetImageSize(height, width, 1, bytesPerPixel, mPixelStorePackAlignment);
|
|
|
|
CheckedUint32 checked_plainRowSize = CheckedUint32(width) * bytesPerPixel;
|
|
|
|
CheckedUint32 checked_alignedRowSize =
|
|
RoundedToNextMultipleOf(checked_plainRowSize, mPixelStorePackAlignment);
|
|
|
|
if (!checked_neededByteLength.isValid())
|
|
return ErrorInvalidOperation("readPixels: integer overflow computing the needed buffer size");
|
|
|
|
// Compute length and data. Don't reenter after this point, lest the
|
|
// precomputed go out of sync with the instant length/data.
|
|
pixbuf.ComputeLengthAndData();
|
|
|
|
uint32_t dataByteLen = pixbuf.Length();
|
|
if (checked_neededByteLength.value() > dataByteLen)
|
|
return ErrorInvalidOperation("readPixels: buffer too small");
|
|
|
|
void* data = pixbuf.Data();
|
|
if (!data) {
|
|
ErrorOutOfMemory("readPixels: buffer storage is null. Did we run out of memory?");
|
|
return rv.Throw(NS_ERROR_OUT_OF_MEMORY);
|
|
}
|
|
|
|
bool isSourceTypeFloat = false;
|
|
if (mBoundFramebuffer &&
|
|
mBoundFramebuffer->ColorAttachmentCount() &&
|
|
mBoundFramebuffer->ColorAttachment(0).IsDefined())
|
|
{
|
|
isSourceTypeFloat = mBoundFramebuffer->ColorAttachment(0).IsReadableFloat();
|
|
}
|
|
|
|
if (isReadTypeFloat != isSourceTypeFloat)
|
|
return ErrorInvalidOperation("readPixels: Invalid type floatness");
|
|
|
|
// Check the format and type params to assure they are an acceptable pair (as per spec)
|
|
MakeContextCurrent();
|
|
|
|
if (mBoundFramebuffer) {
|
|
// prevent readback of arbitrary video memory through uninitialized renderbuffers!
|
|
if (!mBoundFramebuffer->CheckAndInitializeAttachments())
|
|
return ErrorInvalidFramebufferOperation("readPixels: incomplete framebuffer");
|
|
|
|
GLenum readPlaneBits = LOCAL_GL_COLOR_BUFFER_BIT;
|
|
if (!mBoundFramebuffer->HasCompletePlanes(readPlaneBits)) {
|
|
return ErrorInvalidOperation("readPixels: Read source attachment doesn't have the"
|
|
" correct color/depth/stencil type.");
|
|
}
|
|
} else {
|
|
ClearBackbufferIfNeeded();
|
|
}
|
|
|
|
bool isFormatAndTypeValid = false;
|
|
|
|
// OpenGL ES 2.0 $4.3.1 - IMPLEMENTATION_COLOR_READ_{TYPE/FORMAT} is a valid
|
|
// combination for glReadPixels().
|
|
if (gl->IsSupported(gl::GLFeature::ES2_compatibility)) {
|
|
GLenum implType = 0;
|
|
GLenum implFormat = 0;
|
|
|
|
gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE,
|
|
reinterpret_cast<GLint*>(&implType));
|
|
gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT,
|
|
reinterpret_cast<GLint*>(&implFormat));
|
|
|
|
if (type == implType && format == implFormat) {
|
|
isFormatAndTypeValid = true;
|
|
}
|
|
}
|
|
|
|
switch (format) {
|
|
case LOCAL_GL_RGBA: {
|
|
switch (type) {
|
|
case LOCAL_GL_UNSIGNED_BYTE:
|
|
case LOCAL_GL_FLOAT:
|
|
isFormatAndTypeValid = true;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!isFormatAndTypeValid) {
|
|
return ErrorInvalidOperation("readPixels: Invalid format/type pair");
|
|
}
|
|
|
|
// Now that the errors are out of the way, on to actually reading
|
|
|
|
// If we won't be reading any pixels anyways, just skip the actual reading
|
|
if (width == 0 || height == 0)
|
|
return DummyFramebufferOperation("readPixels");
|
|
|
|
if (CanvasUtils::CheckSaneSubrectSize(x, y, width, height, framebufferWidth, framebufferHeight)) {
|
|
// the easy case: we're not reading out-of-range pixels
|
|
gl->fReadPixels(x, y, width, height, format, type, data);
|
|
} else {
|
|
// the rectangle doesn't fit entirely in the bound buffer. We then have to set to zero the part
|
|
// of the buffer that correspond to out-of-range pixels. We don't want to rely on system OpenGL
|
|
// to do that for us, because passing out of range parameters to a buggy OpenGL implementation
|
|
// could conceivably allow to read memory we shouldn't be allowed to read. So we manually initialize
|
|
// the buffer to zero and compute the parameters to pass to OpenGL. We have to use an intermediate buffer
|
|
// to accomodate the potentially different strides (widths).
|
|
|
|
// Zero the whole pixel dest area in the destination buffer.
|
|
memset(data, 0, checked_neededByteLength.value());
|
|
|
|
if ( x >= framebufferWidth
|
|
|| x+width <= 0
|
|
|| y >= framebufferHeight
|
|
|| y+height <= 0)
|
|
{
|
|
// we are completely outside of range, can exit now with buffer filled with zeros
|
|
return DummyFramebufferOperation("readPixels");
|
|
}
|
|
|
|
// compute the parameters of the subrect we're actually going to call glReadPixels on
|
|
GLint subrect_x = std::max(x, 0);
|
|
GLint subrect_end_x = std::min(x+width, framebufferWidth);
|
|
GLsizei subrect_width = subrect_end_x - subrect_x;
|
|
|
|
GLint subrect_y = std::max(y, 0);
|
|
GLint subrect_end_y = std::min(y+height, framebufferHeight);
|
|
GLsizei subrect_height = subrect_end_y - subrect_y;
|
|
|
|
if (subrect_width < 0 || subrect_height < 0 ||
|
|
subrect_width > width || subrect_height > height)
|
|
return ErrorInvalidOperation("readPixels: integer overflow computing clipped rect size");
|
|
|
|
// now we know that subrect_width is in the [0..width] interval, and same for heights.
|
|
|
|
// now, same computation as above to find the size of the intermediate buffer to allocate for the subrect
|
|
// no need to check again for integer overflow here, since we already know the sizes aren't greater than before
|
|
uint32_t subrect_plainRowSize = subrect_width * bytesPerPixel;
|
|
// There are checks above to ensure that this doesn't overflow.
|
|
uint32_t subrect_alignedRowSize =
|
|
RoundedToNextMultipleOf(subrect_plainRowSize, mPixelStorePackAlignment).value();
|
|
uint32_t subrect_byteLength = (subrect_height-1)*subrect_alignedRowSize + subrect_plainRowSize;
|
|
|
|
// create subrect buffer, call glReadPixels, copy pixels into destination buffer, delete subrect buffer
|
|
UniquePtr<GLubyte> subrect_data(new ((fallible_t())) GLubyte[subrect_byteLength]);
|
|
if (!subrect_data)
|
|
return ErrorOutOfMemory("readPixels: subrect_data");
|
|
|
|
gl->fReadPixels(subrect_x, subrect_y, subrect_width, subrect_height,
|
|
format, type, subrect_data.get());
|
|
|
|
// notice that this for loop terminates because we already checked that subrect_height is at most height
|
|
for (GLint y_inside_subrect = 0; y_inside_subrect < subrect_height; ++y_inside_subrect) {
|
|
GLint subrect_x_in_dest_buffer = subrect_x - x;
|
|
GLint subrect_y_in_dest_buffer = subrect_y - y;
|
|
memcpy(static_cast<GLubyte*>(data)
|
|
+ checked_alignedRowSize.value() * (subrect_y_in_dest_buffer + y_inside_subrect)
|
|
+ bytesPerPixel * subrect_x_in_dest_buffer, // destination
|
|
subrect_data.get() + subrect_alignedRowSize * y_inside_subrect, // source
|
|
subrect_plainRowSize); // size
|
|
}
|
|
}
|
|
|
|
// if we're reading alpha, we may need to do fixup. Note that we don't allow
|
|
// GL_ALPHA to readpixels currently, but we had the code written for it already.
|
|
|
|
const bool formatHasAlpha = format == LOCAL_GL_ALPHA ||
|
|
format == LOCAL_GL_RGBA;
|
|
if (!formatHasAlpha)
|
|
return;
|
|
|
|
bool needAlphaFilled;
|
|
if (mBoundFramebuffer) {
|
|
needAlphaFilled = !mBoundFramebuffer->ColorAttachment(0).HasAlpha();
|
|
} else {
|
|
needAlphaFilled = !mOptions.alpha;
|
|
}
|
|
|
|
if (!needAlphaFilled)
|
|
return;
|
|
|
|
size_t stride = checked_alignedRowSize.value(); // In bytes!
|
|
if (!SetFullAlpha(data, format, type, width, height, stride)) {
|
|
return rv.Throw(NS_ERROR_FAILURE);
|
|
}
|
|
}
|
|
|
|
void
|
|
WebGLContext::RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!mBoundRenderbuffer)
|
|
return ErrorInvalidOperation("renderbufferStorage called on renderbuffer 0");
|
|
|
|
if (target != LOCAL_GL_RENDERBUFFER)
|
|
return ErrorInvalidEnumInfo("renderbufferStorage: target", target);
|
|
|
|
if (width < 0 || height < 0)
|
|
return ErrorInvalidValue("renderbufferStorage: width and height must be >= 0");
|
|
|
|
if (width > mGLMaxRenderbufferSize || height > mGLMaxRenderbufferSize)
|
|
return ErrorInvalidValue("renderbufferStorage: width or height exceeds maximum renderbuffer size");
|
|
|
|
// certain OpenGL ES renderbuffer formats may not exist on desktop OpenGL
|
|
GLenum internalformatForGL = internalformat;
|
|
|
|
switch (internalformat) {
|
|
case LOCAL_GL_RGBA4:
|
|
case LOCAL_GL_RGB5_A1:
|
|
// 16-bit RGBA formats are not supported on desktop GL
|
|
if (!gl->IsGLES()) internalformatForGL = LOCAL_GL_RGBA8;
|
|
break;
|
|
case LOCAL_GL_RGB565:
|
|
// the RGB565 format is not supported on desktop GL
|
|
if (!gl->IsGLES()) internalformatForGL = LOCAL_GL_RGB8;
|
|
break;
|
|
case LOCAL_GL_DEPTH_COMPONENT16:
|
|
if (!gl->IsGLES() || gl->IsExtensionSupported(gl::GLContext::OES_depth24))
|
|
internalformatForGL = LOCAL_GL_DEPTH_COMPONENT24;
|
|
else if (gl->IsExtensionSupported(gl::GLContext::OES_packed_depth_stencil))
|
|
internalformatForGL = LOCAL_GL_DEPTH24_STENCIL8;
|
|
break;
|
|
case LOCAL_GL_STENCIL_INDEX8:
|
|
break;
|
|
case LOCAL_GL_DEPTH_STENCIL:
|
|
// We emulate this in WebGLRenderbuffer if we don't have the requisite extension.
|
|
internalformatForGL = LOCAL_GL_DEPTH24_STENCIL8;
|
|
break;
|
|
case LOCAL_GL_SRGB8_ALPHA8_EXT:
|
|
break;
|
|
case LOCAL_GL_RGB16F:
|
|
case LOCAL_GL_RGBA16F: {
|
|
bool hasExtensions = IsExtensionEnabled(WebGLExtensionID::OES_texture_half_float) &&
|
|
IsExtensionEnabled(WebGLExtensionID::EXT_color_buffer_half_float);
|
|
if (!hasExtensions)
|
|
return ErrorInvalidEnumInfo("renderbufferStorage: internalformat", internalformat);
|
|
break;
|
|
}
|
|
case LOCAL_GL_RGB32F:
|
|
case LOCAL_GL_RGBA32F: {
|
|
bool hasExtensions = IsExtensionEnabled(WebGLExtensionID::OES_texture_float) &&
|
|
IsExtensionEnabled(WebGLExtensionID::WEBGL_color_buffer_float);
|
|
if (!hasExtensions)
|
|
return ErrorInvalidEnumInfo("renderbufferStorage: internalformat", internalformat);
|
|
break;
|
|
}
|
|
default:
|
|
return ErrorInvalidEnumInfo("renderbufferStorage: internalformat", internalformat);
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
|
|
bool sizeChanges = width != mBoundRenderbuffer->Width() ||
|
|
height != mBoundRenderbuffer->Height() ||
|
|
internalformat != mBoundRenderbuffer->InternalFormat();
|
|
if (sizeChanges) {
|
|
// Invalidate framebuffer status cache
|
|
mBoundRenderbuffer->NotifyFBsStatusChanged();
|
|
GetAndFlushUnderlyingGLErrors();
|
|
mBoundRenderbuffer->RenderbufferStorage(internalformatForGL, width, height);
|
|
GLenum error = GetAndFlushUnderlyingGLErrors();
|
|
if (error) {
|
|
GenerateWarning("renderbufferStorage generated error %s", ErrorName(error));
|
|
return;
|
|
}
|
|
} else {
|
|
mBoundRenderbuffer->RenderbufferStorage(internalformatForGL, width, height);
|
|
}
|
|
|
|
mBoundRenderbuffer->SetInternalFormat(internalformat);
|
|
mBoundRenderbuffer->SetInternalFormatForGL(internalformatForGL);
|
|
mBoundRenderbuffer->setDimensions(width, height);
|
|
mBoundRenderbuffer->SetImageDataStatus(WebGLImageDataStatus::UninitializedImageData);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (width < 0 || height < 0)
|
|
return ErrorInvalidValue("scissor: negative size");
|
|
|
|
MakeContextCurrent();
|
|
gl->fScissor(x, y, width, height);
|
|
}
|
|
|
|
void
|
|
WebGLContext::StencilFunc(GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateComparisonEnum(func, "stencilFunc: func"))
|
|
return;
|
|
|
|
mStencilRefFront = ref;
|
|
mStencilRefBack = ref;
|
|
mStencilValueMaskFront = mask;
|
|
mStencilValueMaskBack = mask;
|
|
|
|
MakeContextCurrent();
|
|
gl->fStencilFunc(func, ref, mask);
|
|
}
|
|
|
|
void
|
|
WebGLContext::StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateFaceEnum(face, "stencilFuncSeparate: face") ||
|
|
!ValidateComparisonEnum(func, "stencilFuncSeparate: func"))
|
|
return;
|
|
|
|
switch (face) {
|
|
case LOCAL_GL_FRONT_AND_BACK:
|
|
mStencilRefFront = ref;
|
|
mStencilRefBack = ref;
|
|
mStencilValueMaskFront = mask;
|
|
mStencilValueMaskBack = mask;
|
|
break;
|
|
case LOCAL_GL_FRONT:
|
|
mStencilRefFront = ref;
|
|
mStencilValueMaskFront = mask;
|
|
break;
|
|
case LOCAL_GL_BACK:
|
|
mStencilRefBack = ref;
|
|
mStencilValueMaskBack = mask;
|
|
break;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fStencilFuncSeparate(face, func, ref, mask);
|
|
}
|
|
|
|
void
|
|
WebGLContext::StencilOp(GLenum sfail, GLenum dpfail, GLenum dppass)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateStencilOpEnum(sfail, "stencilOp: sfail") ||
|
|
!ValidateStencilOpEnum(dpfail, "stencilOp: dpfail") ||
|
|
!ValidateStencilOpEnum(dppass, "stencilOp: dppass"))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fStencilOp(sfail, dpfail, dppass);
|
|
}
|
|
|
|
void
|
|
WebGLContext::StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateFaceEnum(face, "stencilOpSeparate: face") ||
|
|
!ValidateStencilOpEnum(sfail, "stencilOpSeparate: sfail") ||
|
|
!ValidateStencilOpEnum(dpfail, "stencilOpSeparate: dpfail") ||
|
|
!ValidateStencilOpEnum(dppass, "stencilOpSeparate: dppass"))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fStencilOpSeparate(face, sfail, dpfail, dppass);
|
|
}
|
|
|
|
nsresult
|
|
WebGLContext::SurfaceFromElementResultToImageSurface(nsLayoutUtils::SurfaceFromElementResult& res,
|
|
RefPtr<DataSourceSurface>& imageOut, WebGLTexelFormat *format)
|
|
{
|
|
*format = WebGLTexelFormat::None;
|
|
|
|
if (!res.mSourceSurface)
|
|
return NS_OK;
|
|
RefPtr<DataSourceSurface> data = res.mSourceSurface->GetDataSurface();
|
|
if (!data) {
|
|
// SurfaceFromElement lied!
|
|
return NS_OK;
|
|
}
|
|
|
|
if (!mPixelStorePremultiplyAlpha && res.mIsPremultiplied) {
|
|
switch (data->GetFormat()) {
|
|
case SurfaceFormat::B8G8R8X8:
|
|
// No alpha, so de-facto premult'd.
|
|
break;
|
|
case SurfaceFormat::B8G8R8A8:
|
|
data = gfxUtils::CreateUnpremultipliedDataSurface(data);
|
|
break;
|
|
default:
|
|
MOZ_ASSERT(false, "Format unsupported.");
|
|
break;
|
|
}
|
|
}
|
|
|
|
// We disallow loading cross-domain images and videos that have not been validated
|
|
// with CORS as WebGL textures. The reason for doing that is that timing
|
|
// attacks on WebGL shaders are able to retrieve approximations of the
|
|
// pixel values in WebGL textures; see bug 655987.
|
|
//
|
|
// To prevent a loophole where a Canvas2D would be used as a proxy to load
|
|
// cross-domain textures, we also disallow loading textures from write-only
|
|
// Canvas2D's.
|
|
|
|
// part 1: check that the DOM element is same-origin, or has otherwise been
|
|
// validated for cross-domain use.
|
|
if (!res.mCORSUsed) {
|
|
bool subsumes;
|
|
nsresult rv = mCanvasElement->NodePrincipal()->Subsumes(res.mPrincipal, &subsumes);
|
|
if (NS_FAILED(rv) || !subsumes) {
|
|
GenerateWarning("It is forbidden to load a WebGL texture from a cross-domain element that has not been validated with CORS. "
|
|
"See https://developer.mozilla.org/en/WebGL/Cross-Domain_Textures");
|
|
return NS_ERROR_DOM_SECURITY_ERR;
|
|
}
|
|
}
|
|
|
|
// part 2: if the DOM element is write-only, it might contain
|
|
// cross-domain image data.
|
|
if (res.mIsWriteOnly) {
|
|
GenerateWarning("The canvas used as source for texImage2D here is tainted (write-only). It is forbidden "
|
|
"to load a WebGL texture from a tainted canvas. A Canvas becomes tainted for example "
|
|
"when a cross-domain image is drawn on it. "
|
|
"See https://developer.mozilla.org/en/WebGL/Cross-Domain_Textures");
|
|
return NS_ERROR_DOM_SECURITY_ERR;
|
|
}
|
|
|
|
// End of security checks, now we should be safe regarding cross-domain images
|
|
// Notice that there is never a need to mark the WebGL canvas as write-only, since we reject write-only/cross-domain
|
|
// texture sources in the first place.
|
|
|
|
switch (data->GetFormat()) {
|
|
case SurfaceFormat::B8G8R8A8:
|
|
*format = WebGLTexelFormat::BGRA8; // careful, our ARGB means BGRA
|
|
break;
|
|
case SurfaceFormat::B8G8R8X8:
|
|
*format = WebGLTexelFormat::BGRX8; // careful, our RGB24 is not tightly packed. Whence BGRX8.
|
|
break;
|
|
case SurfaceFormat::A8:
|
|
*format = WebGLTexelFormat::A8;
|
|
break;
|
|
case SurfaceFormat::R5G6B5:
|
|
*format = WebGLTexelFormat::RGB565;
|
|
break;
|
|
default:
|
|
NS_ASSERTION(false, "Unsupported image format. Unimplemented.");
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
imageOut = data;
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Uniform setters.
|
|
|
|
void
|
|
WebGLContext::Uniform1i(WebGLUniformLocation* loc, GLint a1)
|
|
{
|
|
GLuint rawLoc;
|
|
if (!ValidateUniformSetter(loc, 1, LOCAL_GL_INT, "uniform1i", &rawLoc))
|
|
return;
|
|
|
|
// Only uniform1i can take sampler settings.
|
|
if (!ValidateSamplerUniformSetter("Uniform1i", loc, a1))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform1i(rawLoc, a1);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform2i(WebGLUniformLocation* loc, GLint a1, GLint a2)
|
|
{
|
|
GLuint rawLoc;
|
|
if (!ValidateUniformSetter(loc, 2, LOCAL_GL_INT, "uniform2i", &rawLoc))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform2i(rawLoc, a1, a2);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform3i(WebGLUniformLocation* loc, GLint a1, GLint a2, GLint a3)
|
|
{
|
|
GLuint rawLoc;
|
|
if (!ValidateUniformSetter(loc, 3, LOCAL_GL_INT, "uniform3i", &rawLoc))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform3i(rawLoc, a1, a2, a3);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform4i(WebGLUniformLocation* loc, GLint a1, GLint a2, GLint a3,
|
|
GLint a4)
|
|
{
|
|
GLuint rawLoc;
|
|
if (!ValidateUniformSetter(loc, 4, LOCAL_GL_INT, "uniform4i", &rawLoc))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform4i(rawLoc, a1, a2, a3, a4);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform1f(WebGLUniformLocation* loc, GLfloat a1)
|
|
{
|
|
GLuint rawLoc;
|
|
if (!ValidateUniformSetter(loc, 1, LOCAL_GL_FLOAT, "uniform1f", &rawLoc))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform1f(rawLoc, a1);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform2f(WebGLUniformLocation* loc, GLfloat a1, GLfloat a2)
|
|
{
|
|
GLuint rawLoc;
|
|
if (!ValidateUniformSetter(loc, 2, LOCAL_GL_FLOAT, "uniform2f", &rawLoc))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform2f(rawLoc, a1, a2);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform3f(WebGLUniformLocation* loc, GLfloat a1, GLfloat a2,
|
|
GLfloat a3)
|
|
{
|
|
GLuint rawLoc;
|
|
if (!ValidateUniformSetter(loc, 3, LOCAL_GL_FLOAT, "uniform3f", &rawLoc))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform3f(rawLoc, a1, a2, a3);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform4f(WebGLUniformLocation* loc, GLfloat a1, GLfloat a2,
|
|
GLfloat a3, GLfloat a4)
|
|
{
|
|
GLuint rawLoc;
|
|
if (!ValidateUniformSetter(loc, 4, LOCAL_GL_FLOAT, "uniform4f", &rawLoc))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform4f(rawLoc, a1, a2, a3, a4);
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
// Array
|
|
|
|
void
|
|
WebGLContext::Uniform1iv_base(WebGLUniformLocation* loc, size_t arrayLength,
|
|
const GLint* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, 1, LOCAL_GL_INT, arrayLength,
|
|
"uniform1iv", &rawLoc,
|
|
&numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!ValidateSamplerUniformSetter("uniform1iv", loc, data[0]))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform1iv(rawLoc, numElementsToUpload, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform2iv_base(WebGLUniformLocation* loc, size_t arrayLength,
|
|
const GLint* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, 2, LOCAL_GL_INT, arrayLength,
|
|
"uniform2iv", &rawLoc,
|
|
&numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!ValidateSamplerUniformSetter("uniform2iv", loc, data[0]) ||
|
|
!ValidateSamplerUniformSetter("uniform2iv", loc, data[1]))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform2iv(rawLoc, numElementsToUpload, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform3iv_base(WebGLUniformLocation* loc, size_t arrayLength,
|
|
const GLint* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, 3, LOCAL_GL_INT, arrayLength,
|
|
"uniform3iv", &rawLoc,
|
|
&numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!ValidateSamplerUniformSetter("uniform3iv", loc, data[0]) ||
|
|
!ValidateSamplerUniformSetter("uniform3iv", loc, data[1]) ||
|
|
!ValidateSamplerUniformSetter("uniform3iv", loc, data[2]))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform3iv(rawLoc, numElementsToUpload, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform4iv_base(WebGLUniformLocation* loc, size_t arrayLength,
|
|
const GLint* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, 4, LOCAL_GL_INT, arrayLength,
|
|
"uniform4iv", &rawLoc,
|
|
&numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!ValidateSamplerUniformSetter("uniform4iv", loc, data[0]) ||
|
|
!ValidateSamplerUniformSetter("uniform4iv", loc, data[1]) ||
|
|
!ValidateSamplerUniformSetter("uniform4iv", loc, data[2]) ||
|
|
!ValidateSamplerUniformSetter("uniform4iv", loc, data[3]))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform4iv(rawLoc, numElementsToUpload, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform1fv_base(WebGLUniformLocation* loc, size_t arrayLength,
|
|
const GLfloat* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, 1, LOCAL_GL_FLOAT, arrayLength,
|
|
"uniform1fv", &rawLoc,
|
|
&numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform1fv(rawLoc, numElementsToUpload, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform2fv_base(WebGLUniformLocation* loc, size_t arrayLength,
|
|
const GLfloat* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, 2, LOCAL_GL_FLOAT, arrayLength,
|
|
"uniform2fv", &rawLoc,
|
|
&numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform2fv(rawLoc, numElementsToUpload, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform3fv_base(WebGLUniformLocation* loc, size_t arrayLength,
|
|
const GLfloat* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, 3, LOCAL_GL_FLOAT, arrayLength,
|
|
"uniform3fv", &rawLoc,
|
|
&numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform3fv(rawLoc, numElementsToUpload, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform4fv_base(WebGLUniformLocation* loc, size_t arrayLength,
|
|
const GLfloat* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, 4, LOCAL_GL_FLOAT, arrayLength,
|
|
"uniform4fv", &rawLoc,
|
|
&numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform4fv(rawLoc, numElementsToUpload, data);
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
// Matrix
|
|
|
|
void
|
|
WebGLContext::UniformMatrix2fv_base(WebGLUniformLocation* loc, bool transpose,
|
|
size_t arrayLength, const float* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformMatrixArraySetter(loc, 2, LOCAL_GL_FLOAT, arrayLength,
|
|
transpose, "uniformMatrix2fv",
|
|
&rawLoc, &numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniformMatrix2fv(rawLoc, numElementsToUpload, false, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::UniformMatrix3fv_base(WebGLUniformLocation* loc, bool transpose,
|
|
size_t arrayLength, const float* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformMatrixArraySetter(loc, 3, LOCAL_GL_FLOAT, arrayLength,
|
|
transpose, "uniformMatrix3fv",
|
|
&rawLoc, &numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniformMatrix3fv(rawLoc, numElementsToUpload, false, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::UniformMatrix4fv_base(WebGLUniformLocation* loc, bool transpose,
|
|
size_t arrayLength, const float* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformMatrixArraySetter(loc, 4, LOCAL_GL_FLOAT, arrayLength,
|
|
transpose, "uniformMatrix4fv",
|
|
&rawLoc, &numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniformMatrix4fv(rawLoc, numElementsToUpload, false, data);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void
|
|
WebGLContext::UseProgram(WebGLProgram *prog)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObjectAllowNull("useProgram", prog))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
|
|
InvalidateBufferFetching();
|
|
|
|
GLuint progname = prog ? prog->GLName() : 0;
|
|
|
|
if (prog && !prog->LinkStatus())
|
|
return ErrorInvalidOperation("useProgram: program was not linked successfully");
|
|
|
|
gl->fUseProgram(progname);
|
|
|
|
mCurrentProgram = prog;
|
|
}
|
|
|
|
void
|
|
WebGLContext::ValidateProgram(WebGLProgram *prog)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObject("validateProgram", prog))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
|
|
#ifdef XP_MACOSX
|
|
// see bug 593867 for NVIDIA and bug 657201 for ATI. The latter is confirmed with Mac OS 10.6.7
|
|
if (gl->WorkAroundDriverBugs()) {
|
|
GenerateWarning("validateProgram: implemented as a no-operation on Mac to work around crashes");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
GLuint progname = prog->GLName();
|
|
gl->fValidateProgram(progname);
|
|
}
|
|
|
|
already_AddRefed<WebGLFramebuffer>
|
|
WebGLContext::CreateFramebuffer()
|
|
{
|
|
if (IsContextLost())
|
|
return nullptr;
|
|
|
|
GLuint fbo = 0;
|
|
MakeContextCurrent();
|
|
gl->fGenFramebuffers(1, &fbo);
|
|
|
|
nsRefPtr<WebGLFramebuffer> globj = new WebGLFramebuffer(this, fbo);
|
|
return globj.forget();
|
|
}
|
|
|
|
already_AddRefed<WebGLRenderbuffer>
|
|
WebGLContext::CreateRenderbuffer()
|
|
{
|
|
if (IsContextLost())
|
|
return nullptr;
|
|
nsRefPtr<WebGLRenderbuffer> globj = new WebGLRenderbuffer(this);
|
|
return globj.forget();
|
|
}
|
|
|
|
void
|
|
WebGLContext::Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (width < 0 || height < 0)
|
|
return ErrorInvalidValue("viewport: negative size");
|
|
|
|
MakeContextCurrent();
|
|
gl->fViewport(x, y, width, height);
|
|
|
|
mViewportX = x;
|
|
mViewportY = y;
|
|
mViewportWidth = width;
|
|
mViewportHeight = height;
|
|
}
|
|
|
|
void
|
|
WebGLContext::CompileShader(WebGLShader *shader)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObject("compileShader", shader))
|
|
return;
|
|
|
|
GLuint shadername = shader->GLName();
|
|
|
|
shader->SetCompileStatus(false);
|
|
|
|
// nothing to do if the validator is disabled
|
|
if (!mShaderValidation)
|
|
return;
|
|
|
|
// nothing to do if translation was already done
|
|
if (!shader->NeedsTranslation())
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
|
|
ShShaderOutput targetShaderSourceLanguage = gl->IsGLES() ? SH_ESSL_OUTPUT : SH_GLSL_OUTPUT;
|
|
|
|
ShHandle compiler = 0;
|
|
ShBuiltInResources resources;
|
|
|
|
memset(&resources, 0, sizeof(ShBuiltInResources));
|
|
|
|
ShInitBuiltInResources(&resources);
|
|
|
|
resources.MaxVertexAttribs = mGLMaxVertexAttribs;
|
|
resources.MaxVertexUniformVectors = mGLMaxVertexUniformVectors;
|
|
resources.MaxVaryingVectors = mGLMaxVaryingVectors;
|
|
resources.MaxVertexTextureImageUnits = mGLMaxVertexTextureImageUnits;
|
|
resources.MaxCombinedTextureImageUnits = mGLMaxTextureUnits;
|
|
resources.MaxTextureImageUnits = mGLMaxTextureImageUnits;
|
|
resources.MaxFragmentUniformVectors = mGLMaxFragmentUniformVectors;
|
|
resources.MaxDrawBuffers = mGLMaxDrawBuffers;
|
|
|
|
if (IsExtensionEnabled(WebGLExtensionID::EXT_frag_depth))
|
|
resources.EXT_frag_depth = 1;
|
|
|
|
if (IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives))
|
|
resources.OES_standard_derivatives = 1;
|
|
|
|
if (IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers))
|
|
resources.EXT_draw_buffers = 1;
|
|
|
|
if (IsExtensionEnabled(WebGLExtensionID::EXT_shader_texture_lod))
|
|
resources.EXT_shader_texture_lod = 1;
|
|
|
|
// Tell ANGLE to allow highp in frag shaders. (unless disabled)
|
|
// If underlying GLES doesn't have highp in frag shaders, it should complain anyways.
|
|
resources.FragmentPrecisionHigh = mDisableFragHighP ? 0 : 1;
|
|
|
|
resources.HashFunction = WebGLProgram::IdentifierHashFunction;
|
|
|
|
if (gl->WorkAroundDriverBugs()) {
|
|
#ifdef XP_MACOSX
|
|
if (gl->Vendor() == gl::GLVendor::NVIDIA) {
|
|
// Work around bug 890432
|
|
resources.MaxExpressionComplexity = 1000;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// We're storing an actual instance of StripComments because, if we don't, the
|
|
// cleanSource nsAString instance will be destroyed before the reference is
|
|
// actually used.
|
|
StripComments stripComments(shader->Source());
|
|
const nsAString& cleanSource = Substring(stripComments.result().Elements(), stripComments.length());
|
|
if (!ValidateGLSLString(cleanSource, "compileShader"))
|
|
return;
|
|
|
|
// shaderSource() already checks that the source stripped of comments is in the
|
|
// 7-bit ASCII range, so we can skip the NS_IsAscii() check.
|
|
NS_LossyConvertUTF16toASCII sourceCString(cleanSource);
|
|
|
|
if (gl->WorkAroundDriverBugs()) {
|
|
const uint32_t maxSourceLength = 0x3ffff;
|
|
if (sourceCString.Length() > maxSourceLength)
|
|
return ErrorInvalidValue("compileShader: source has more than %d characters",
|
|
maxSourceLength);
|
|
}
|
|
|
|
const char *s = sourceCString.get();
|
|
|
|
#define WEBGL2_BYPASS_ANGLE
|
|
#ifdef WEBGL2_BYPASS_ANGLE
|
|
/*
|
|
* The bypass don't bring a full support for GLSL ES 3.0, but the main purpose
|
|
* is to natively bring gl_InstanceID (to do instanced rendering) and gl_FragData
|
|
*
|
|
* To remove the bypass code, just comment #define WEBGL2_BYPASS_ANGLE above
|
|
*
|
|
* To bypass angle, the context must be a WebGL 2 and the shader must have the
|
|
* following line at the very top :
|
|
* #version proto-200
|
|
*
|
|
* In this case, byPassANGLE == true and here is what we do :
|
|
* We create two shader source code:
|
|
* - one for the driver, that enable GL_EXT_gpu_shader4
|
|
* - one for the angle compilor, to get informations about vertex attributes
|
|
* and uniforms
|
|
*/
|
|
static const char *bypassPrefixSearch = "#version proto-200";
|
|
static const char *bypassANGLEPrefix[2] = {"precision mediump float;\n"
|
|
"#define gl_VertexID 0\n"
|
|
"#define gl_InstanceID 0\n",
|
|
|
|
"precision mediump float;\n"
|
|
"#extension GL_EXT_draw_buffers : enable\n"
|
|
"#define gl_PrimitiveID 0\n"};
|
|
|
|
const bool bypassANGLE = IsWebGL2() && (strstr(s, bypassPrefixSearch) != 0);
|
|
|
|
const char *angleShaderCode = s;
|
|
nsTArray<char> bypassANGLEShaderCode;
|
|
nsTArray<char> bypassDriverShaderCode;
|
|
|
|
if (bypassANGLE) {
|
|
const int bypassStage = (shader->ShaderType() == LOCAL_GL_FRAGMENT_SHADER) ? 1 : 0;
|
|
const char *originalShader = strstr(s, bypassPrefixSearch) + strlen(bypassPrefixSearch);
|
|
int originalShaderSize = strlen(s) - (originalShader - s);
|
|
int bypassShaderCodeSize = originalShaderSize + 4096 + 1;
|
|
|
|
bypassANGLEShaderCode.SetLength(bypassShaderCodeSize);
|
|
strcpy(bypassANGLEShaderCode.Elements(), bypassANGLEPrefix[bypassStage]);
|
|
strcat(bypassANGLEShaderCode.Elements(), originalShader);
|
|
|
|
bypassDriverShaderCode.SetLength(bypassShaderCodeSize);
|
|
strcpy(bypassDriverShaderCode.Elements(), "#extension GL_EXT_gpu_shader4 : enable\n");
|
|
strcat(bypassDriverShaderCode.Elements(), originalShader);
|
|
|
|
angleShaderCode = bypassANGLEShaderCode.Elements();
|
|
}
|
|
#endif
|
|
|
|
compiler = ShConstructCompiler(shader->ShaderType(),
|
|
SH_WEBGL_SPEC,
|
|
targetShaderSourceLanguage,
|
|
&resources);
|
|
|
|
int compileOptions = SH_VARIABLES |
|
|
SH_ENFORCE_PACKING_RESTRICTIONS |
|
|
SH_INIT_VARYINGS_WITHOUT_STATIC_USE |
|
|
SH_OBJECT_CODE;
|
|
|
|
if (resources.MaxExpressionComplexity > 0) {
|
|
compileOptions |= SH_LIMIT_EXPRESSION_COMPLEXITY;
|
|
}
|
|
|
|
#ifndef XP_MACOSX
|
|
// We want to do this everywhere, but to do this on Mac, we need
|
|
// to do it only on Mac OSX > 10.6 as this causes the shader
|
|
// compiler in 10.6 to crash
|
|
compileOptions |= SH_CLAMP_INDIRECT_ARRAY_BOUNDS;
|
|
#endif
|
|
|
|
#ifdef XP_MACOSX
|
|
if (gl->WorkAroundDriverBugs()) {
|
|
// Work around bug 665578 and bug 769810
|
|
if (gl->Vendor() == gl::GLVendor::ATI) {
|
|
compileOptions |= SH_EMULATE_BUILT_IN_FUNCTIONS;
|
|
}
|
|
|
|
// Work around bug 735560
|
|
if (gl->Vendor() == gl::GLVendor::Intel) {
|
|
compileOptions |= SH_EMULATE_BUILT_IN_FUNCTIONS;
|
|
}
|
|
|
|
// Work around bug 636926
|
|
if (gl->Vendor() == gl::GLVendor::NVIDIA) {
|
|
compileOptions |= SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX;
|
|
}
|
|
|
|
// Work around https://bugs.webkit.org/show_bug.cgi?id=124684,
|
|
// https://chromium.googlesource.com/angle/angle/+/5e70cf9d0b1bb
|
|
compileOptions |= SH_UNFOLD_SHORT_CIRCUIT;
|
|
}
|
|
#endif
|
|
|
|
#ifdef WEBGL2_BYPASS_ANGLE
|
|
if (!ShCompile(compiler, &angleShaderCode, 1, compileOptions)) {
|
|
#else
|
|
if (!ShCompile(compiler, &s, 1, compileOptions)) {
|
|
#endif
|
|
size_t lenWithNull = 0;
|
|
ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &lenWithNull);
|
|
|
|
if (!lenWithNull) {
|
|
// Error in ShGetInfo.
|
|
shader->SetTranslationFailure(NS_LITERAL_CSTRING("Internal error: failed to get shader info log"));
|
|
} else {
|
|
size_t len = lenWithNull - 1;
|
|
|
|
nsAutoCString info;
|
|
info.SetLength(len); // Allocates len+1, for the null-term.
|
|
ShGetInfoLog(compiler, info.BeginWriting());
|
|
|
|
shader->SetTranslationFailure(info);
|
|
}
|
|
ShDestruct(compiler);
|
|
shader->SetCompileStatus(false);
|
|
return;
|
|
}
|
|
|
|
size_t num_attributes = 0;
|
|
ShGetInfo(compiler, SH_ACTIVE_ATTRIBUTES, &num_attributes);
|
|
size_t num_uniforms = 0;
|
|
ShGetInfo(compiler, SH_ACTIVE_UNIFORMS, &num_uniforms);
|
|
size_t attrib_max_length = 0;
|
|
ShGetInfo(compiler, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, &attrib_max_length);
|
|
size_t uniform_max_length = 0;
|
|
ShGetInfo(compiler, SH_ACTIVE_UNIFORM_MAX_LENGTH, &uniform_max_length);
|
|
size_t mapped_max_length = 0;
|
|
ShGetInfo(compiler, SH_MAPPED_NAME_MAX_LENGTH, &mapped_max_length);
|
|
|
|
shader->mAttribMaxNameLength = attrib_max_length;
|
|
|
|
shader->mAttributes.Clear();
|
|
shader->mUniforms.Clear();
|
|
shader->mUniformInfos.Clear();
|
|
|
|
nsAutoArrayPtr<char> attribute_name(new char[attrib_max_length+1]);
|
|
nsAutoArrayPtr<char> uniform_name(new char[uniform_max_length+1]);
|
|
nsAutoArrayPtr<char> mapped_name(new char[mapped_max_length+1]);
|
|
|
|
for (size_t i = 0; i < num_uniforms; i++) {
|
|
size_t length;
|
|
int size;
|
|
sh::GLenum type;
|
|
ShPrecisionType precision;
|
|
int staticUse;
|
|
ShGetVariableInfo(compiler, SH_ACTIVE_UNIFORMS, (int)i,
|
|
&length, &size, &type,
|
|
&precision, &staticUse,
|
|
uniform_name,
|
|
mapped_name);
|
|
|
|
shader->mUniforms.AppendElement(WebGLMappedIdentifier(
|
|
nsDependentCString(uniform_name),
|
|
nsDependentCString(mapped_name)));
|
|
|
|
// we need uniform info to validate uniform setter calls
|
|
char mappedNameLength = strlen(mapped_name);
|
|
char mappedNameLastChar = mappedNameLength > 1
|
|
? mapped_name[mappedNameLength - 1]
|
|
: 0;
|
|
shader->mUniformInfos.AppendElement(WebGLUniformInfo(
|
|
size,
|
|
mappedNameLastChar == ']',
|
|
type));
|
|
}
|
|
|
|
for (size_t i = 0; i < num_attributes; i++) {
|
|
size_t length;
|
|
int size;
|
|
sh::GLenum type;
|
|
ShPrecisionType precision;
|
|
int staticUse;
|
|
ShGetVariableInfo(compiler, SH_ACTIVE_ATTRIBUTES, (int)i,
|
|
&length, &size, &type,
|
|
&precision, &staticUse,
|
|
attribute_name,
|
|
mapped_name);
|
|
shader->mAttributes.AppendElement(WebGLMappedIdentifier(
|
|
nsDependentCString(attribute_name),
|
|
nsDependentCString(mapped_name)));
|
|
}
|
|
|
|
size_t lenWithNull = 0;
|
|
ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &lenWithNull);
|
|
MOZ_ASSERT(lenWithNull >= 1);
|
|
size_t len = lenWithNull - 1;
|
|
|
|
nsAutoCString translatedSrc;
|
|
translatedSrc.SetLength(len); // Allocates len+1, for the null-term.
|
|
ShGetObjectCode(compiler, translatedSrc.BeginWriting());
|
|
|
|
CopyASCIItoUTF16(translatedSrc, shader->mTranslatedSource);
|
|
|
|
const char *ts = translatedSrc.get();
|
|
|
|
#ifdef WEBGL2_BYPASS_ANGLE
|
|
if (bypassANGLE) {
|
|
const char* driverShaderCode = bypassDriverShaderCode.Elements();
|
|
gl->fShaderSource(shadername, 1, (const GLchar**) &driverShaderCode, nullptr);
|
|
} else {
|
|
gl->fShaderSource(shadername, 1, &ts, nullptr);
|
|
}
|
|
#else
|
|
gl->fShaderSource(shadername, 1, &ts, nullptr);
|
|
#endif
|
|
|
|
shader->SetTranslationSuccess();
|
|
|
|
ShDestruct(compiler);
|
|
|
|
gl->fCompileShader(shadername);
|
|
GLint ok;
|
|
gl->fGetShaderiv(shadername, LOCAL_GL_COMPILE_STATUS, &ok);
|
|
shader->SetCompileStatus(ok);
|
|
}
|
|
|
|
void
|
|
WebGLContext::CompressedTexImage2D(GLenum rawTexImgTarget,
|
|
GLint level,
|
|
GLenum internalformat,
|
|
GLsizei width, GLsizei height, GLint border,
|
|
const ArrayBufferView& view)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
const WebGLTexImageFunc func = WebGLTexImageFunc::CompTexImage;
|
|
const WebGLTexDimensions dims = WebGLTexDimensions::Tex2D;
|
|
|
|
if (!ValidateTexImageTarget(rawTexImgTarget, func, dims))
|
|
return;
|
|
|
|
if (!ValidateTexImage(rawTexImgTarget, level, internalformat,
|
|
0, 0, 0, width, height, 0,
|
|
border, LOCAL_GL_NONE,
|
|
LOCAL_GL_NONE,
|
|
func, dims))
|
|
{
|
|
return;
|
|
}
|
|
|
|
view.ComputeLengthAndData();
|
|
|
|
uint32_t byteLength = view.Length();
|
|
if (!ValidateCompTexImageDataSize(level, internalformat, width, height, byteLength, func, dims)) {
|
|
return;
|
|
}
|
|
|
|
if (!ValidateCompTexImageSize(level, internalformat, 0, 0, width, height, width, height, func, dims))
|
|
{
|
|
return;
|
|
}
|
|
|
|
const TexImageTarget texImageTarget(rawTexImgTarget);
|
|
|
|
WebGLTexture* tex = activeBoundTextureForTexImageTarget(texImageTarget);
|
|
MOZ_ASSERT(tex);
|
|
if (tex->IsImmutable()) {
|
|
return ErrorInvalidOperation(
|
|
"compressedTexImage2D: disallowed because the texture bound to "
|
|
"this target has already been made immutable by texStorage2D");
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fCompressedTexImage2D(texImageTarget.get(), level, internalformat, width, height, border, byteLength, view.Data());
|
|
|
|
tex->SetImageInfo(texImageTarget, level, width, height, 1, internalformat,
|
|
WebGLImageDataStatus::InitializedImageData);
|
|
}
|
|
|
|
void
|
|
WebGLContext::CompressedTexSubImage2D(GLenum rawTexImgTarget, GLint level, GLint xoffset,
|
|
GLint yoffset, GLsizei width, GLsizei height,
|
|
GLenum internalformat,
|
|
const ArrayBufferView& view)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
const WebGLTexImageFunc func = WebGLTexImageFunc::CompTexSubImage;
|
|
const WebGLTexDimensions dims = WebGLTexDimensions::Tex2D;
|
|
|
|
if (!ValidateTexImageTarget(rawTexImgTarget, func, dims))
|
|
return;
|
|
|
|
if (!ValidateTexImage(rawTexImgTarget,
|
|
level, internalformat,
|
|
xoffset, yoffset, 0,
|
|
width, height, 0,
|
|
0, LOCAL_GL_NONE, LOCAL_GL_NONE,
|
|
func, dims))
|
|
{
|
|
return;
|
|
}
|
|
|
|
const TexImageTarget texImageTarget(rawTexImgTarget);
|
|
|
|
WebGLTexture *tex = activeBoundTextureForTexImageTarget(texImageTarget);
|
|
MOZ_ASSERT(tex);
|
|
WebGLTexture::ImageInfo& levelInfo = tex->ImageInfoAt(texImageTarget, level);
|
|
|
|
if (internalformat != levelInfo.EffectiveInternalFormat()) {
|
|
return ErrorInvalidOperation("compressedTexImage2D: internalformat does not match the existing image");
|
|
}
|
|
|
|
view.ComputeLengthAndData();
|
|
|
|
uint32_t byteLength = view.Length();
|
|
if (!ValidateCompTexImageDataSize(level, internalformat, width, height, byteLength, func, dims))
|
|
return;
|
|
|
|
if (!ValidateCompTexImageSize(level, internalformat,
|
|
xoffset, yoffset,
|
|
width, height,
|
|
levelInfo.Width(), levelInfo.Height(),
|
|
func, dims))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (levelInfo.HasUninitializedImageData()) {
|
|
bool coversWholeImage = xoffset == 0 &&
|
|
yoffset == 0 &&
|
|
width == levelInfo.Width() &&
|
|
height == levelInfo.Height();
|
|
if (coversWholeImage) {
|
|
tex->SetImageDataStatus(texImageTarget, level, WebGLImageDataStatus::InitializedImageData);
|
|
} else {
|
|
tex->EnsureNoUninitializedImageData(texImageTarget, level);
|
|
}
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fCompressedTexSubImage2D(texImageTarget.get(), level, xoffset, yoffset, width, height, internalformat, byteLength, view.Data());
|
|
}
|
|
|
|
JS::Value
|
|
WebGLContext::GetShaderParameter(WebGLShader *shader, GLenum pname)
|
|
{
|
|
if (IsContextLost())
|
|
return JS::NullValue();
|
|
|
|
if (!ValidateObject("getShaderParameter: shader", shader))
|
|
return JS::NullValue();
|
|
|
|
GLuint shadername = shader->GLName();
|
|
|
|
MakeContextCurrent();
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_SHADER_TYPE:
|
|
{
|
|
GLint i = 0;
|
|
gl->fGetShaderiv(shadername, pname, &i);
|
|
return JS::NumberValue(uint32_t(i));
|
|
}
|
|
break;
|
|
case LOCAL_GL_DELETE_STATUS:
|
|
return JS::BooleanValue(shader->IsDeleteRequested());
|
|
break;
|
|
case LOCAL_GL_COMPILE_STATUS:
|
|
{
|
|
GLint i = 0;
|
|
gl->fGetShaderiv(shadername, pname, &i);
|
|
return JS::BooleanValue(bool(i));
|
|
}
|
|
break;
|
|
default:
|
|
ErrorInvalidEnumInfo("getShaderParameter: parameter", pname);
|
|
}
|
|
|
|
return JS::NullValue();
|
|
}
|
|
|
|
void
|
|
WebGLContext::GetShaderInfoLog(WebGLShader *shader, nsAString& retval)
|
|
{
|
|
nsAutoCString s;
|
|
GetShaderInfoLog(shader, s);
|
|
if (s.IsVoid())
|
|
retval.SetIsVoid(true);
|
|
else
|
|
CopyASCIItoUTF16(s, retval);
|
|
}
|
|
|
|
void
|
|
WebGLContext::GetShaderInfoLog(WebGLShader *shader, nsACString& retval)
|
|
{
|
|
if (IsContextLost())
|
|
{
|
|
retval.SetIsVoid(true);
|
|
return;
|
|
}
|
|
|
|
if (!ValidateObject("getShaderInfoLog: shader", shader))
|
|
return;
|
|
|
|
retval = shader->TranslationLog();
|
|
if (!retval.IsVoid()) {
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
|
|
GLuint shadername = shader->GLName();
|
|
GLint k = -1;
|
|
gl->fGetShaderiv(shadername, LOCAL_GL_INFO_LOG_LENGTH, &k);
|
|
if (k == -1) {
|
|
// XXX GL Error? should never happen.
|
|
return;
|
|
}
|
|
|
|
if (k == 0) {
|
|
retval.Truncate();
|
|
return;
|
|
}
|
|
|
|
retval.SetCapacity(k);
|
|
gl->fGetShaderInfoLog(shadername, k, &k, (char*) retval.BeginWriting());
|
|
retval.SetLength(k);
|
|
}
|
|
|
|
already_AddRefed<WebGLShaderPrecisionFormat>
|
|
WebGLContext::GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype)
|
|
{
|
|
if (IsContextLost())
|
|
return nullptr;
|
|
|
|
switch (shadertype) {
|
|
case LOCAL_GL_FRAGMENT_SHADER:
|
|
case LOCAL_GL_VERTEX_SHADER:
|
|
break;
|
|
default:
|
|
ErrorInvalidEnumInfo("getShaderPrecisionFormat: shadertype", shadertype);
|
|
return nullptr;
|
|
}
|
|
|
|
switch (precisiontype) {
|
|
case LOCAL_GL_LOW_FLOAT:
|
|
case LOCAL_GL_MEDIUM_FLOAT:
|
|
case LOCAL_GL_HIGH_FLOAT:
|
|
case LOCAL_GL_LOW_INT:
|
|
case LOCAL_GL_MEDIUM_INT:
|
|
case LOCAL_GL_HIGH_INT:
|
|
break;
|
|
default:
|
|
ErrorInvalidEnumInfo("getShaderPrecisionFormat: precisiontype", precisiontype);
|
|
return nullptr;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
GLint range[2], precision;
|
|
|
|
if (mDisableFragHighP &&
|
|
shadertype == LOCAL_GL_FRAGMENT_SHADER &&
|
|
(precisiontype == LOCAL_GL_HIGH_FLOAT ||
|
|
precisiontype == LOCAL_GL_HIGH_INT))
|
|
{
|
|
precision = 0;
|
|
range[0] = 0;
|
|
range[1] = 0;
|
|
} else {
|
|
gl->fGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision);
|
|
}
|
|
|
|
nsRefPtr<WebGLShaderPrecisionFormat> retShaderPrecisionFormat
|
|
= new WebGLShaderPrecisionFormat(this, range[0], range[1], precision);
|
|
return retShaderPrecisionFormat.forget();
|
|
}
|
|
|
|
void
|
|
WebGLContext::GetShaderSource(WebGLShader *shader, nsAString& retval)
|
|
{
|
|
if (IsContextLost()) {
|
|
retval.SetIsVoid(true);
|
|
return;
|
|
}
|
|
|
|
if (!ValidateObject("getShaderSource: shader", shader))
|
|
return;
|
|
|
|
retval.Assign(shader->Source());
|
|
}
|
|
|
|
void
|
|
WebGLContext::ShaderSource(WebGLShader *shader, const nsAString& source)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObject("shaderSource: shader", shader))
|
|
return;
|
|
|
|
// We're storing an actual instance of StripComments because, if we don't, the
|
|
// cleanSource nsAString instance will be destroyed before the reference is
|
|
// actually used.
|
|
StripComments stripComments(source);
|
|
const nsAString& cleanSource = Substring(stripComments.result().Elements(), stripComments.length());
|
|
if (!ValidateGLSLString(cleanSource, "compileShader"))
|
|
return;
|
|
|
|
shader->SetSource(source);
|
|
|
|
shader->SetNeedsTranslation();
|
|
}
|
|
|
|
void
|
|
WebGLContext::GetShaderTranslatedSource(WebGLShader *shader, nsAString& retval)
|
|
{
|
|
if (IsContextLost()) {
|
|
retval.SetIsVoid(true);
|
|
return;
|
|
}
|
|
|
|
if (!ValidateObject("getShaderTranslatedSource: shader", shader))
|
|
return;
|
|
|
|
retval.Assign(shader->TranslatedSource());
|
|
}
|
|
|
|
GLenum WebGLContext::CheckedTexImage2D(TexImageTarget texImageTarget,
|
|
GLint level,
|
|
TexInternalFormat internalformat,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLint border,
|
|
TexFormat format,
|
|
TexType type,
|
|
const GLvoid *data)
|
|
{
|
|
WebGLTexture *tex = activeBoundTextureForTexImageTarget(texImageTarget);
|
|
MOZ_ASSERT(tex != nullptr, "no texture bound");
|
|
|
|
TexInternalFormat effectiveInternalFormat =
|
|
EffectiveInternalFormatFromInternalFormatAndType(internalformat, type);
|
|
bool sizeMayChange = true;
|
|
|
|
if (tex->HasImageInfoAt(texImageTarget, level)) {
|
|
const WebGLTexture::ImageInfo& imageInfo = tex->ImageInfoAt(texImageTarget, level);
|
|
sizeMayChange = width != imageInfo.Width() ||
|
|
height != imageInfo.Height() ||
|
|
effectiveInternalFormat != imageInfo.EffectiveInternalFormat();
|
|
}
|
|
|
|
// Convert to format and type required by OpenGL 'driver'.
|
|
GLenum driverType = LOCAL_GL_NONE;
|
|
GLenum driverInternalFormat = LOCAL_GL_NONE;
|
|
GLenum driverFormat = LOCAL_GL_NONE;
|
|
DriverFormatsFromEffectiveInternalFormat(gl,
|
|
effectiveInternalFormat,
|
|
&driverInternalFormat,
|
|
&driverFormat,
|
|
&driverType);
|
|
|
|
if (sizeMayChange) {
|
|
GetAndFlushUnderlyingGLErrors();
|
|
}
|
|
|
|
gl->fTexImage2D(texImageTarget.get(), level, driverInternalFormat, width, height, border, driverFormat, driverType, data);
|
|
|
|
GLenum error = LOCAL_GL_NO_ERROR;
|
|
if (sizeMayChange) {
|
|
error = GetAndFlushUnderlyingGLErrors();
|
|
}
|
|
|
|
return error;
|
|
}
|
|
|
|
void
|
|
WebGLContext::TexImage2D_base(TexImageTarget texImageTarget, GLint level,
|
|
GLenum internalformat,
|
|
GLsizei width, GLsizei height, GLsizei srcStrideOrZero,
|
|
GLint border,
|
|
GLenum format,
|
|
GLenum type,
|
|
void* data, uint32_t byteLength,
|
|
js::Scalar::Type jsArrayType,
|
|
WebGLTexelFormat srcFormat, bool srcPremultiplied)
|
|
{
|
|
const WebGLTexImageFunc func = WebGLTexImageFunc::TexImage;
|
|
const WebGLTexDimensions dims = WebGLTexDimensions::Tex2D;
|
|
|
|
if (type == LOCAL_GL_HALF_FLOAT_OES) {
|
|
type = LOCAL_GL_HALF_FLOAT;
|
|
}
|
|
|
|
if (!ValidateTexImage(texImageTarget, level, internalformat,
|
|
0, 0, 0,
|
|
width, height, 0,
|
|
border, format, type, func, dims))
|
|
{
|
|
return;
|
|
}
|
|
|
|
const bool isDepthTexture = format == LOCAL_GL_DEPTH_COMPONENT ||
|
|
format == LOCAL_GL_DEPTH_STENCIL;
|
|
|
|
if (isDepthTexture && !IsWebGL2()) {
|
|
if (data != nullptr || level != 0)
|
|
return ErrorInvalidOperation("texImage2D: "
|
|
"with format of DEPTH_COMPONENT or DEPTH_STENCIL, "
|
|
"data must be nullptr, "
|
|
"level must be zero");
|
|
}
|
|
|
|
if (!ValidateTexInputData(type, jsArrayType, func, dims))
|
|
return;
|
|
|
|
TexInternalFormat effectiveInternalFormat =
|
|
EffectiveInternalFormatFromInternalFormatAndType(internalformat, type);
|
|
|
|
if (effectiveInternalFormat == LOCAL_GL_NONE) {
|
|
return ErrorInvalidOperation("texImage2D: bad combination of internalformat and type");
|
|
}
|
|
|
|
size_t srcTexelSize = size_t(-1);
|
|
if (srcFormat == WebGLTexelFormat::Auto) {
|
|
// we need to find the exact sized format of the source data. Slightly abusing
|
|
// EffectiveInternalFormatFromInternalFormatAndType for that purpose. Really, an unsized source format
|
|
// is the same thing as an unsized internalformat.
|
|
TexInternalFormat effectiveSourceFormat =
|
|
EffectiveInternalFormatFromInternalFormatAndType(format, type);
|
|
MOZ_ASSERT(effectiveSourceFormat != LOCAL_GL_NONE); // should have validated format/type combo earlier
|
|
const size_t srcbitsPerTexel = GetBitsPerTexel(effectiveSourceFormat);
|
|
MOZ_ASSERT((srcbitsPerTexel % 8) == 0); // should not have compressed formats here.
|
|
srcTexelSize = srcbitsPerTexel / 8;
|
|
} else {
|
|
srcTexelSize = WebGLTexelConversions::TexelBytesForFormat(srcFormat);
|
|
}
|
|
|
|
CheckedUint32 checked_neededByteLength =
|
|
GetImageSize(height, width, 1, srcTexelSize, mPixelStoreUnpackAlignment);
|
|
|
|
CheckedUint32 checked_plainRowSize = CheckedUint32(width) * srcTexelSize;
|
|
CheckedUint32 checked_alignedRowSize =
|
|
RoundedToNextMultipleOf(checked_plainRowSize.value(), mPixelStoreUnpackAlignment);
|
|
|
|
if (!checked_neededByteLength.isValid())
|
|
return ErrorInvalidOperation("texImage2D: integer overflow computing the needed buffer size");
|
|
|
|
uint32_t bytesNeeded = checked_neededByteLength.value();
|
|
|
|
if (byteLength && byteLength < bytesNeeded)
|
|
return ErrorInvalidOperation("texImage2D: not enough data for operation (need %d, have %d)",
|
|
bytesNeeded, byteLength);
|
|
|
|
WebGLTexture *tex = activeBoundTextureForTexImageTarget(texImageTarget);
|
|
|
|
if (!tex)
|
|
return ErrorInvalidOperation("texImage2D: no texture is bound to this target");
|
|
|
|
if (tex->IsImmutable()) {
|
|
return ErrorInvalidOperation(
|
|
"texImage2D: disallowed because the texture "
|
|
"bound to this target has already been made immutable by texStorage2D");
|
|
}
|
|
MakeContextCurrent();
|
|
|
|
nsAutoArrayPtr<uint8_t> convertedData;
|
|
void* pixels = nullptr;
|
|
WebGLImageDataStatus imageInfoStatusIfSuccess = WebGLImageDataStatus::UninitializedImageData;
|
|
|
|
WebGLTexelFormat dstFormat = GetWebGLTexelFormat(effectiveInternalFormat);
|
|
WebGLTexelFormat actualSrcFormat = srcFormat == WebGLTexelFormat::Auto ? dstFormat : srcFormat;
|
|
|
|
if (byteLength) {
|
|
size_t bitsPerTexel = GetBitsPerTexel(effectiveInternalFormat);
|
|
MOZ_ASSERT((bitsPerTexel % 8) == 0); // should not have compressed formats here.
|
|
size_t dstTexelSize = bitsPerTexel / 8;
|
|
size_t srcStride = srcStrideOrZero ? srcStrideOrZero : checked_alignedRowSize.value();
|
|
size_t dstPlainRowSize = dstTexelSize * width;
|
|
size_t unpackAlignment = mPixelStoreUnpackAlignment;
|
|
size_t dstStride = ((dstPlainRowSize + unpackAlignment-1) / unpackAlignment) * unpackAlignment;
|
|
|
|
if (actualSrcFormat == dstFormat &&
|
|
srcPremultiplied == mPixelStorePremultiplyAlpha &&
|
|
srcStride == dstStride &&
|
|
!mPixelStoreFlipY)
|
|
{
|
|
// no conversion, no flipping, so we avoid copying anything and just pass the source pointer
|
|
pixels = data;
|
|
}
|
|
else
|
|
{
|
|
size_t convertedDataSize = height * dstStride;
|
|
convertedData = new ((fallible_t())) uint8_t[convertedDataSize];
|
|
if (!convertedData) {
|
|
ErrorOutOfMemory("texImage2D: Ran out of memory when allocating"
|
|
" a buffer for doing format conversion.");
|
|
return;
|
|
}
|
|
if (!ConvertImage(width, height, srcStride, dstStride,
|
|
static_cast<uint8_t*>(data), convertedData,
|
|
actualSrcFormat, srcPremultiplied,
|
|
dstFormat, mPixelStorePremultiplyAlpha, dstTexelSize))
|
|
{
|
|
return ErrorInvalidOperation("texImage2D: Unsupported texture format conversion");
|
|
}
|
|
pixels = reinterpret_cast<void*>(convertedData.get());
|
|
}
|
|
imageInfoStatusIfSuccess = WebGLImageDataStatus::InitializedImageData;
|
|
}
|
|
|
|
GLenum error = CheckedTexImage2D(texImageTarget, level, internalformat, width,
|
|
height, border, format, type, pixels);
|
|
|
|
if (error) {
|
|
GenerateWarning("texImage2D generated error %s", ErrorName(error));
|
|
return;
|
|
}
|
|
|
|
// in all of the code paths above, we should have either initialized data,
|
|
// or allocated data and left it uninitialized, but in any case we shouldn't
|
|
// have NoImageData at this point.
|
|
MOZ_ASSERT(imageInfoStatusIfSuccess != WebGLImageDataStatus::NoImageData);
|
|
|
|
tex->SetImageInfo(texImageTarget, level, width, height, 1,
|
|
effectiveInternalFormat, imageInfoStatusIfSuccess);
|
|
}
|
|
|
|
void
|
|
WebGLContext::TexImage2D(GLenum rawTarget, GLint level,
|
|
GLenum internalformat, GLsizei width,
|
|
GLsizei height, GLint border, GLenum format,
|
|
GLenum type, const Nullable<ArrayBufferView> &pixels, ErrorResult& rv)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
void* data;
|
|
uint32_t length;
|
|
js::Scalar::Type jsArrayType;
|
|
if (pixels.IsNull()) {
|
|
data = nullptr;
|
|
length = 0;
|
|
jsArrayType = js::Scalar::TypeMax;
|
|
} else {
|
|
const ArrayBufferView& view = pixels.Value();
|
|
view.ComputeLengthAndData();
|
|
|
|
data = view.Data();
|
|
length = view.Length();
|
|
jsArrayType = JS_GetArrayBufferViewType(view.Obj());
|
|
}
|
|
|
|
if (!ValidateTexImageTarget(rawTarget, WebGLTexImageFunc::TexImage, WebGLTexDimensions::Tex2D))
|
|
return;
|
|
|
|
return TexImage2D_base(rawTarget, level, internalformat, width, height, 0, border, format, type,
|
|
data, length, jsArrayType,
|
|
WebGLTexelFormat::Auto, false);
|
|
}
|
|
|
|
void
|
|
WebGLContext::TexImage2D(GLenum rawTarget, GLint level,
|
|
GLenum internalformat, GLenum format,
|
|
GLenum type, ImageData* pixels, ErrorResult& rv)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!pixels) {
|
|
// Spec says to generate an INVALID_VALUE error
|
|
return ErrorInvalidValue("texImage2D: null ImageData");
|
|
}
|
|
|
|
Uint8ClampedArray arr;
|
|
DebugOnly<bool> inited = arr.Init(pixels->GetDataObject());
|
|
MOZ_ASSERT(inited);
|
|
arr.ComputeLengthAndData();
|
|
|
|
void* pixelData = arr.Data();
|
|
const uint32_t pixelDataLength = arr.Length();
|
|
|
|
if (!ValidateTexImageTarget(rawTarget, WebGLTexImageFunc::TexImage, WebGLTexDimensions::Tex2D))
|
|
return;
|
|
|
|
return TexImage2D_base(rawTarget, level, internalformat, pixels->Width(),
|
|
pixels->Height(), 4*pixels->Width(), 0,
|
|
format, type, pixelData, pixelDataLength, js::Scalar::TypeMax,
|
|
WebGLTexelFormat::RGBA8, false);
|
|
}
|
|
|
|
|
|
void
|
|
WebGLContext::TexSubImage2D_base(TexImageTarget texImageTarget, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height, GLsizei srcStrideOrZero,
|
|
GLenum format, GLenum type,
|
|
void* data, uint32_t byteLength,
|
|
js::Scalar::Type jsArrayType,
|
|
WebGLTexelFormat srcFormat, bool srcPremultiplied)
|
|
{
|
|
const WebGLTexImageFunc func = WebGLTexImageFunc::TexSubImage;
|
|
const WebGLTexDimensions dims = WebGLTexDimensions::Tex2D;
|
|
|
|
if (type == LOCAL_GL_HALF_FLOAT_OES) {
|
|
type = LOCAL_GL_HALF_FLOAT;
|
|
}
|
|
|
|
WebGLTexture *tex = activeBoundTextureForTexImageTarget(texImageTarget);
|
|
if (!tex) {
|
|
return ErrorInvalidOperation("texSubImage2D: no texture bound on active texture unit");
|
|
}
|
|
|
|
if (!tex->HasImageInfoAt(texImageTarget, level)) {
|
|
return ErrorInvalidOperation("texSubImage2D: no previously defined texture image");
|
|
}
|
|
|
|
const WebGLTexture::ImageInfo& imageInfo = tex->ImageInfoAt(texImageTarget, level);
|
|
const TexInternalFormat existingEffectiveInternalFormat = imageInfo.EffectiveInternalFormat();
|
|
|
|
if (!ValidateTexImage(texImageTarget, level,
|
|
existingEffectiveInternalFormat.get(),
|
|
xoffset, yoffset, 0,
|
|
width, height, 0,
|
|
0, format, type, func, dims))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!ValidateTexInputData(type, jsArrayType, func, dims))
|
|
return;
|
|
|
|
if (type != TypeFromInternalFormat(existingEffectiveInternalFormat)) {
|
|
return ErrorInvalidOperation("texSubImage2D: type differs from that of the existing image");
|
|
}
|
|
|
|
size_t srcTexelSize = size_t(-1);
|
|
if (srcFormat == WebGLTexelFormat::Auto) {
|
|
const size_t bitsPerTexel = GetBitsPerTexel(existingEffectiveInternalFormat);
|
|
MOZ_ASSERT((bitsPerTexel % 8) == 0); // should not have compressed formats here.
|
|
srcTexelSize = bitsPerTexel / 8;
|
|
} else {
|
|
srcTexelSize = WebGLTexelConversions::TexelBytesForFormat(srcFormat);
|
|
}
|
|
|
|
if (width == 0 || height == 0)
|
|
return; // ES 2.0 says it has no effect, we better return right now
|
|
|
|
CheckedUint32 checked_neededByteLength =
|
|
GetImageSize(height, width, 1, srcTexelSize, mPixelStoreUnpackAlignment);
|
|
|
|
CheckedUint32 checked_plainRowSize = CheckedUint32(width) * srcTexelSize;
|
|
|
|
CheckedUint32 checked_alignedRowSize =
|
|
RoundedToNextMultipleOf(checked_plainRowSize.value(), mPixelStoreUnpackAlignment);
|
|
|
|
if (!checked_neededByteLength.isValid())
|
|
return ErrorInvalidOperation("texSubImage2D: integer overflow computing the needed buffer size");
|
|
|
|
uint32_t bytesNeeded = checked_neededByteLength.value();
|
|
|
|
if (byteLength < bytesNeeded)
|
|
return ErrorInvalidOperation("texSubImage2D: not enough data for operation (need %d, have %d)", bytesNeeded, byteLength);
|
|
|
|
if (imageInfo.HasUninitializedImageData()) {
|
|
bool coversWholeImage = xoffset == 0 &&
|
|
yoffset == 0 &&
|
|
width == imageInfo.Width() &&
|
|
height == imageInfo.Height();
|
|
if (coversWholeImage) {
|
|
tex->SetImageDataStatus(texImageTarget, level, WebGLImageDataStatus::InitializedImageData);
|
|
} else {
|
|
tex->EnsureNoUninitializedImageData(texImageTarget, level);
|
|
}
|
|
}
|
|
MakeContextCurrent();
|
|
|
|
size_t srcStride = srcStrideOrZero ? srcStrideOrZero : checked_alignedRowSize.value();
|
|
uint32_t dstTexelSize = GetBitsPerTexel(existingEffectiveInternalFormat) / 8;
|
|
size_t dstPlainRowSize = dstTexelSize * width;
|
|
// There are checks above to ensure that this won't overflow.
|
|
size_t dstStride = RoundedToNextMultipleOf(dstPlainRowSize, mPixelStoreUnpackAlignment).value();
|
|
|
|
void* pixels = data;
|
|
nsAutoArrayPtr<uint8_t> convertedData;
|
|
|
|
WebGLTexelFormat dstFormat = GetWebGLTexelFormat(existingEffectiveInternalFormat);
|
|
WebGLTexelFormat actualSrcFormat = srcFormat == WebGLTexelFormat::Auto ? dstFormat : srcFormat;
|
|
|
|
// no conversion, no flipping, so we avoid copying anything and just pass the source pointer
|
|
bool noConversion = (actualSrcFormat == dstFormat &&
|
|
srcPremultiplied == mPixelStorePremultiplyAlpha &&
|
|
srcStride == dstStride &&
|
|
!mPixelStoreFlipY);
|
|
|
|
if (!noConversion) {
|
|
size_t convertedDataSize = height * dstStride;
|
|
convertedData = new ((fallible_t())) uint8_t[convertedDataSize];
|
|
if (!convertedData) {
|
|
ErrorOutOfMemory("texImage2D: Ran out of memory when allocating"
|
|
" a buffer for doing format conversion.");
|
|
return;
|
|
}
|
|
if (!ConvertImage(width, height, srcStride, dstStride,
|
|
static_cast<const uint8_t*>(data), convertedData,
|
|
actualSrcFormat, srcPremultiplied,
|
|
dstFormat, mPixelStorePremultiplyAlpha, dstTexelSize))
|
|
{
|
|
return ErrorInvalidOperation("texSubImage2D: Unsupported texture format conversion");
|
|
}
|
|
pixels = reinterpret_cast<void*>(convertedData.get());
|
|
}
|
|
|
|
GLenum driverType = LOCAL_GL_NONE;
|
|
GLenum driverInternalFormat = LOCAL_GL_NONE;
|
|
GLenum driverFormat = LOCAL_GL_NONE;
|
|
DriverFormatsFromEffectiveInternalFormat(gl,
|
|
existingEffectiveInternalFormat,
|
|
&driverInternalFormat,
|
|
&driverFormat,
|
|
&driverType);
|
|
|
|
gl->fTexSubImage2D(texImageTarget.get(), level, xoffset, yoffset, width, height, driverFormat, driverType, pixels);
|
|
}
|
|
|
|
void
|
|
WebGLContext::TexSubImage2D(GLenum rawTarget, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
const Nullable<ArrayBufferView> &pixels,
|
|
ErrorResult& rv)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (pixels.IsNull())
|
|
return ErrorInvalidValue("texSubImage2D: pixels must not be null!");
|
|
|
|
const ArrayBufferView& view = pixels.Value();
|
|
view.ComputeLengthAndData();
|
|
|
|
if (!ValidateTexImageTarget(rawTarget, WebGLTexImageFunc::TexSubImage, WebGLTexDimensions::Tex2D))
|
|
return;
|
|
|
|
return TexSubImage2D_base(rawTarget, level, xoffset, yoffset,
|
|
width, height, 0, format, type,
|
|
view.Data(), view.Length(),
|
|
JS_GetArrayBufferViewType(view.Obj()),
|
|
WebGLTexelFormat::Auto, false);
|
|
}
|
|
|
|
void
|
|
WebGLContext::TexSubImage2D(GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLenum format, GLenum type, ImageData* pixels,
|
|
ErrorResult& rv)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!pixels)
|
|
return ErrorInvalidValue("texSubImage2D: pixels must not be null!");
|
|
|
|
Uint8ClampedArray arr;
|
|
DebugOnly<bool> inited = arr.Init(pixels->GetDataObject());
|
|
MOZ_ASSERT(inited);
|
|
arr.ComputeLengthAndData();
|
|
|
|
return TexSubImage2D_base(target, level, xoffset, yoffset,
|
|
pixels->Width(), pixels->Height(),
|
|
4*pixels->Width(), format, type,
|
|
arr.Data(), arr.Length(),
|
|
js::Scalar::TypeMax,
|
|
WebGLTexelFormat::RGBA8, false);
|
|
}
|
|
|
|
void
|
|
WebGLContext::LoseContext()
|
|
{
|
|
if (IsContextLost())
|
|
return ErrorInvalidOperation("loseContext: Context is already lost.");
|
|
|
|
ForceLoseContext(true);
|
|
}
|
|
|
|
void
|
|
WebGLContext::RestoreContext()
|
|
{
|
|
if (!IsContextLost())
|
|
return ErrorInvalidOperation("restoreContext: Context is not lost.");
|
|
|
|
if (!mLastLossWasSimulated) {
|
|
return ErrorInvalidOperation("restoreContext: Context loss was not simulated."
|
|
" Cannot simulate restore.");
|
|
}
|
|
// If we're currently lost, and the last loss was simulated, then
|
|
// we're currently only simulated-lost, allowing us to call
|
|
// restoreContext().
|
|
|
|
if (!mAllowContextRestore)
|
|
return ErrorInvalidOperation("restoreContext: Context cannot be restored.");
|
|
|
|
ForceRestoreContext();
|
|
}
|
|
|
|
bool
|
|
BaseTypeAndSizeFromUniformType(GLenum uType, GLenum *baseType, GLint *unitSize)
|
|
{
|
|
switch (uType) {
|
|
case LOCAL_GL_INT:
|
|
case LOCAL_GL_INT_VEC2:
|
|
case LOCAL_GL_INT_VEC3:
|
|
case LOCAL_GL_INT_VEC4:
|
|
case LOCAL_GL_SAMPLER_2D:
|
|
case LOCAL_GL_SAMPLER_CUBE:
|
|
*baseType = LOCAL_GL_INT;
|
|
break;
|
|
case LOCAL_GL_FLOAT:
|
|
case LOCAL_GL_FLOAT_VEC2:
|
|
case LOCAL_GL_FLOAT_VEC3:
|
|
case LOCAL_GL_FLOAT_VEC4:
|
|
case LOCAL_GL_FLOAT_MAT2:
|
|
case LOCAL_GL_FLOAT_MAT3:
|
|
case LOCAL_GL_FLOAT_MAT4:
|
|
*baseType = LOCAL_GL_FLOAT;
|
|
break;
|
|
case LOCAL_GL_BOOL:
|
|
case LOCAL_GL_BOOL_VEC2:
|
|
case LOCAL_GL_BOOL_VEC3:
|
|
case LOCAL_GL_BOOL_VEC4:
|
|
*baseType = LOCAL_GL_BOOL; // pretend these are int
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
switch (uType) {
|
|
case LOCAL_GL_INT:
|
|
case LOCAL_GL_FLOAT:
|
|
case LOCAL_GL_BOOL:
|
|
case LOCAL_GL_SAMPLER_2D:
|
|
case LOCAL_GL_SAMPLER_CUBE:
|
|
*unitSize = 1;
|
|
break;
|
|
case LOCAL_GL_INT_VEC2:
|
|
case LOCAL_GL_FLOAT_VEC2:
|
|
case LOCAL_GL_BOOL_VEC2:
|
|
*unitSize = 2;
|
|
break;
|
|
case LOCAL_GL_INT_VEC3:
|
|
case LOCAL_GL_FLOAT_VEC3:
|
|
case LOCAL_GL_BOOL_VEC3:
|
|
*unitSize = 3;
|
|
break;
|
|
case LOCAL_GL_INT_VEC4:
|
|
case LOCAL_GL_FLOAT_VEC4:
|
|
case LOCAL_GL_BOOL_VEC4:
|
|
*unitSize = 4;
|
|
break;
|
|
case LOCAL_GL_FLOAT_MAT2:
|
|
*unitSize = 4;
|
|
break;
|
|
case LOCAL_GL_FLOAT_MAT3:
|
|
*unitSize = 9;
|
|
break;
|
|
case LOCAL_GL_FLOAT_MAT4:
|
|
*unitSize = 16;
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
WebGLTexelFormat
|
|
mozilla::GetWebGLTexelFormat(TexInternalFormat effectiveInternalFormat)
|
|
{
|
|
switch (effectiveInternalFormat.get()) {
|
|
case LOCAL_GL_RGBA8: return WebGLTexelFormat::RGBA8;
|
|
case LOCAL_GL_SRGB8_ALPHA8: return WebGLTexelFormat::RGBA8;
|
|
case LOCAL_GL_RGB8: return WebGLTexelFormat::RGB8;
|
|
case LOCAL_GL_SRGB8: return WebGLTexelFormat::RGB8;
|
|
case LOCAL_GL_ALPHA8: return WebGLTexelFormat::A8;
|
|
case LOCAL_GL_LUMINANCE8: return WebGLTexelFormat::R8;
|
|
case LOCAL_GL_LUMINANCE8_ALPHA8: return WebGLTexelFormat::RA8;
|
|
case LOCAL_GL_RGBA32F: return WebGLTexelFormat::RGBA32F;
|
|
case LOCAL_GL_RGB32F: return WebGLTexelFormat::RGB32F;
|
|
case LOCAL_GL_ALPHA32F_EXT: return WebGLTexelFormat::A32F;
|
|
case LOCAL_GL_LUMINANCE32F_EXT: return WebGLTexelFormat::R32F;
|
|
case LOCAL_GL_LUMINANCE_ALPHA32F_EXT: return WebGLTexelFormat::RA32F;
|
|
case LOCAL_GL_RGBA16F: return WebGLTexelFormat::RGBA16F;
|
|
case LOCAL_GL_RGB16F: return WebGLTexelFormat::RGB16F;
|
|
case LOCAL_GL_ALPHA16F_EXT: return WebGLTexelFormat::A16F;
|
|
case LOCAL_GL_LUMINANCE16F_EXT: return WebGLTexelFormat::R16F;
|
|
case LOCAL_GL_LUMINANCE_ALPHA16F_EXT: return WebGLTexelFormat::RA16F;
|
|
case LOCAL_GL_RGBA4: return WebGLTexelFormat::RGBA4444;
|
|
case LOCAL_GL_RGB5_A1: return WebGLTexelFormat::RGBA5551;
|
|
case LOCAL_GL_RGB565: return WebGLTexelFormat::RGB565;
|
|
default:
|
|
return WebGLTexelFormat::FormatNotSupportingAnyConversion;
|
|
}
|
|
}
|
|
|
|
void
|
|
WebGLContext::BlendColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a) {
|
|
if (IsContextLost())
|
|
return;
|
|
MakeContextCurrent();
|
|
gl->fBlendColor(r, g, b, a);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Flush() {
|
|
if (IsContextLost())
|
|
return;
|
|
MakeContextCurrent();
|
|
gl->fFlush();
|
|
}
|
|
|
|
void
|
|
WebGLContext::Finish() {
|
|
if (IsContextLost())
|
|
return;
|
|
MakeContextCurrent();
|
|
gl->fFinish();
|
|
}
|
|
|
|
void
|
|
WebGLContext::LineWidth(GLfloat width)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
// Doing it this way instead of `if (width <= 0.0)` handles NaNs.
|
|
const bool isValid = width > 0.0;
|
|
if (!isValid) {
|
|
ErrorInvalidValue("lineWidth: `width` must be positive and non-zero.");
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fLineWidth(width);
|
|
}
|
|
|
|
void
|
|
WebGLContext::PolygonOffset(GLfloat factor, GLfloat units) {
|
|
if (IsContextLost())
|
|
return;
|
|
MakeContextCurrent();
|
|
gl->fPolygonOffset(factor, units);
|
|
}
|
|
|
|
void
|
|
WebGLContext::SampleCoverage(GLclampf value, WebGLboolean invert) {
|
|
if (IsContextLost())
|
|
return;
|
|
MakeContextCurrent();
|
|
gl->fSampleCoverage(value, invert);
|
|
}
|