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https://gitlab.winehq.org/wine/wine-gecko.git
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0fd9123eac
This patch was generated by a script. Here's the source of the script for future reference: function convert() { echo "Converting $1 to $2..." find . ! -wholename "*nsprpub*" \ ! -wholename "*security/nss*" \ ! -wholename "*/.hg*" \ ! -wholename "obj-ff-dbg*" \ ! -name nsXPCOMCID.h \ ! -name prtypes.h \ -type f \ \( -iname "*.cpp" \ -o -iname "*.h" \ -o -iname "*.c" \ -o -iname "*.cc" \ -o -iname "*.idl" \ -o -iname "*.ipdl" \ -o -iname "*.ipdlh" \ -o -iname "*.mm" \) | \ xargs -n 1 sed -i -e "s/\b$1\b/$2/g" } convert PRInt8 int8_t convert PRUint8 uint8_t convert PRInt16 int16_t convert PRUint16 uint16_t convert PRInt32 int32_t convert PRUint32 uint32_t convert PRInt64 int64_t convert PRUint64 uint64_t convert PRIntn int convert PRUintn unsigned convert PRSize size_t convert PROffset32 int32_t convert PROffset64 int64_t convert PRPtrdiff ptrdiff_t convert PRFloat64 double
221 lines
6.3 KiB
C++
221 lines
6.3 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsMediaDecoder.h"
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#include "MediaResource.h"
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#include "nsHTMLMediaElement.h"
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#include "nsError.h"
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using namespace mozilla;
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// Number of milliseconds between progress events as defined by spec
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static const uint32_t PROGRESS_MS = 350;
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// Number of milliseconds of no data before a stall event is fired as defined by spec
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static const uint32_t STALL_MS = 3000;
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// Number of estimated seconds worth of data we need to have buffered
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// ahead of the current playback position before we allow the media decoder
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// to report that it can play through the entire media without the decode
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// catching up with the download. Having this margin make the
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// nsMediaDecoder::CanPlayThrough() calculation more stable in the case of
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// fluctuating bitrates.
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static const int64_t CAN_PLAY_THROUGH_MARGIN = 10;
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nsMediaDecoder::nsMediaDecoder() :
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mElement(nullptr),
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mFrameBufferLength(0),
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mPinnedForSeek(false),
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mShuttingDown(false)
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{
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MOZ_COUNT_CTOR(nsMediaDecoder);
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MediaMemoryReporter::AddMediaDecoder(this);
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}
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nsMediaDecoder::~nsMediaDecoder()
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{
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MOZ_COUNT_DTOR(nsMediaDecoder);
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MediaMemoryReporter::RemoveMediaDecoder(this);
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}
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bool nsMediaDecoder::Init(nsHTMLMediaElement* aElement)
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{
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mElement = aElement;
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mVideoFrameContainer = aElement->GetVideoFrameContainer();
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return true;
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}
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void nsMediaDecoder::Shutdown()
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{
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StopProgress();
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mElement = nullptr;
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}
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nsHTMLMediaElement* nsMediaDecoder::GetMediaElement()
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{
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return mElement;
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}
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nsresult nsMediaDecoder::RequestFrameBufferLength(uint32_t aLength)
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{
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if (aLength < FRAMEBUFFER_LENGTH_MIN || aLength > FRAMEBUFFER_LENGTH_MAX) {
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return NS_ERROR_DOM_INDEX_SIZE_ERR;
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}
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mFrameBufferLength = aLength;
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return NS_OK;
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}
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static void ProgressCallback(nsITimer* aTimer, void* aClosure)
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{
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nsMediaDecoder* decoder = static_cast<nsMediaDecoder*>(aClosure);
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decoder->Progress(true);
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}
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void nsMediaDecoder::Progress(bool aTimer)
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{
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if (!mElement)
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return;
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TimeStamp now = TimeStamp::Now();
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if (!aTimer) {
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mDataTime = now;
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}
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// If PROGRESS_MS has passed since the last progress event fired and more
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// data has arrived since then, fire another progress event.
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if ((mProgressTime.IsNull() ||
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now - mProgressTime >= TimeDuration::FromMilliseconds(PROGRESS_MS)) &&
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!mDataTime.IsNull() &&
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now - mDataTime <= TimeDuration::FromMilliseconds(PROGRESS_MS)) {
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mElement->DispatchAsyncEvent(NS_LITERAL_STRING("progress"));
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mProgressTime = now;
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}
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if (!mDataTime.IsNull() &&
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now - mDataTime >= TimeDuration::FromMilliseconds(STALL_MS)) {
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mElement->DownloadStalled();
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// Null it out
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mDataTime = TimeStamp();
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}
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}
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nsresult nsMediaDecoder::StartProgress()
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{
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if (mProgressTimer)
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return NS_OK;
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mProgressTimer = do_CreateInstance("@mozilla.org/timer;1");
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return mProgressTimer->InitWithFuncCallback(ProgressCallback,
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this,
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PROGRESS_MS,
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nsITimer::TYPE_REPEATING_SLACK);
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}
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nsresult nsMediaDecoder::StopProgress()
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{
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if (!mProgressTimer)
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return NS_OK;
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nsresult rv = mProgressTimer->Cancel();
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mProgressTimer = nullptr;
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return rv;
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}
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void nsMediaDecoder::FireTimeUpdate()
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{
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if (!mElement)
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return;
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mElement->FireTimeUpdate(true);
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}
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void nsMediaDecoder::PinForSeek()
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{
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MediaResource* resource = GetResource();
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if (!resource || mPinnedForSeek) {
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return;
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}
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mPinnedForSeek = true;
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resource->Pin();
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}
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void nsMediaDecoder::UnpinForSeek()
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{
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MediaResource* resource = GetResource();
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if (!resource || !mPinnedForSeek) {
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return;
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}
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mPinnedForSeek = false;
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resource->Unpin();
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}
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bool nsMediaDecoder::CanPlayThrough()
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{
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Statistics stats = GetStatistics();
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if (!stats.mDownloadRateReliable || !stats.mPlaybackRateReliable) {
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return false;
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}
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int64_t bytesToDownload = stats.mTotalBytes - stats.mDownloadPosition;
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int64_t bytesToPlayback = stats.mTotalBytes - stats.mPlaybackPosition;
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double timeToDownload = bytesToDownload / stats.mDownloadRate;
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double timeToPlay = bytesToPlayback / stats.mPlaybackRate;
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if (timeToDownload > timeToPlay) {
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// Estimated time to download is greater than the estimated time to play.
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// We probably can't play through without having to stop to buffer.
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return false;
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}
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// Estimated time to download is less than the estimated time to play.
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// We can probably play through without having to buffer, but ensure that
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// we've got a reasonable amount of data buffered after the current
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// playback position, so that if the bitrate of the media fluctuates, or if
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// our download rate or decode rate estimation is otherwise inaccurate,
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// we don't suddenly discover that we need to buffer. This is particularly
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// required near the start of the media, when not much data is downloaded.
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int64_t readAheadMargin =
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static_cast<int64_t>(stats.mPlaybackRate * CAN_PLAY_THROUGH_MARGIN);
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return stats.mTotalBytes == stats.mDownloadPosition ||
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stats.mDownloadPosition > stats.mPlaybackPosition + readAheadMargin;
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}
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namespace mozilla {
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MediaMemoryReporter* MediaMemoryReporter::sUniqueInstance;
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NS_MEMORY_REPORTER_IMPLEMENT(MediaDecodedVideoMemory,
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"explicit/media/decoded-video",
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KIND_HEAP,
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UNITS_BYTES,
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MediaMemoryReporter::GetDecodedVideoMemory,
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"Memory used by decoded video frames.")
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NS_MEMORY_REPORTER_IMPLEMENT(MediaDecodedAudioMemory,
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"explicit/media/decoded-audio",
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KIND_HEAP,
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UNITS_BYTES,
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MediaMemoryReporter::GetDecodedAudioMemory,
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"Memory used by decoded audio chunks.")
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MediaMemoryReporter::MediaMemoryReporter()
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: mMediaDecodedVideoMemory(new NS_MEMORY_REPORTER_NAME(MediaDecodedVideoMemory))
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, mMediaDecodedAudioMemory(new NS_MEMORY_REPORTER_NAME(MediaDecodedAudioMemory))
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{
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NS_RegisterMemoryReporter(mMediaDecodedVideoMemory);
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NS_RegisterMemoryReporter(mMediaDecodedAudioMemory);
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}
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MediaMemoryReporter::~MediaMemoryReporter()
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{
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NS_UnregisterMemoryReporter(mMediaDecodedVideoMemory);
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NS_UnregisterMemoryReporter(mMediaDecodedAudioMemory);
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}
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} // namespace mozilla
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