mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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43920b5e3d
Set relevant default preferences programmatically in app specific overlays, making app-specific code paths in the sync library unnecessary.
210 lines
6.7 KiB
JavaScript
210 lines
6.7 KiB
JavaScript
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Weave
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*
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* The Initial Developer of the Original Code is Mozilla.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Dan Mills <thunder@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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const EXPORTED_SYMBOLS = ["Clients"];
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const Cc = Components.classes;
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const Ci = Components.interfaces;
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const Cu = Components.utils;
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Cu.import("resource://services-sync/constants.js");
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Cu.import("resource://services-sync/engines.js");
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Cu.import("resource://services-sync/ext/StringBundle.js");
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Cu.import("resource://services-sync/stores.js");
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Cu.import("resource://services-sync/type_records/clients.js");
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Cu.import("resource://services-sync/util.js");
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Utils.lazy(this, "Clients", ClientEngine);
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function ClientEngine() {
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SyncEngine.call(this, "Clients");
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// Reset the client on every startup so that we fetch recent clients
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this._resetClient();
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}
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ClientEngine.prototype = {
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__proto__: SyncEngine.prototype,
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_storeObj: ClientStore,
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_recordObj: ClientsRec,
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// Always sync client data as it controls other sync behavior
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get enabled() true,
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// Aggregate some stats on the composition of clients on this account
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get stats() {
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let stats = {
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hasMobile: this.localType == "mobile",
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names: [this.localName],
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numClients: 1,
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};
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for each (let {name, type} in this._store._remoteClients) {
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stats.hasMobile = stats.hasMobile || type == "mobile";
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stats.names.push(name);
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stats.numClients++;
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}
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return stats;
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},
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// Remove any commands for the local client and mark it for upload
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clearCommands: function clearCommands() {
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delete this.localCommands;
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this._tracker.addChangedID(this.localID);
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},
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// Send a command+args pair to each remote client
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sendCommand: function sendCommand(command, args) {
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// Helper to determine if the client already has this command
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let notDupe = function(other) other.command != command ||
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JSON.stringify(other.args) != JSON.stringify(args);
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// Package the command/args pair into an object
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let action = {
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command: command,
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args: args,
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};
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// Send the command to each remote client
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for (let [id, client] in Iterator(this._store._remoteClients)) {
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// Set the action to be a new commands array if none exists
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if (client.commands == null)
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client.commands = [action];
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// Add the new action if there are no duplicates
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else if (client.commands.every(notDupe))
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client.commands.push(action);
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// Must have been a dupe.. skip!
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else
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continue;
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this._log.trace("Client " + id + " got a new action: " + [command, args]);
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this._tracker.addChangedID(id);
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}
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},
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get localID() {
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// Generate a random GUID id we don't have one
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let localID = Svc.Prefs.get("client.GUID", "");
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return localID == "" ? this.localID = Utils.makeGUID() : localID;
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},
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set localID(value) Svc.Prefs.set("client.GUID", value),
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get localName() {
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let localName = Svc.Prefs.get("client.name", "");
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if (localName != "")
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return localName;
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// Generate a client name if we don't have a useful one yet
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let user = Svc.Env.get("USER") || Svc.Env.get("USERNAME") ||
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Svc.Prefs.get("username");
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let brand = new StringBundle("chrome://branding/locale/brand.properties");
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let app = brand.get("brandShortName");
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let os = Cc["@mozilla.org/network/protocol;1?name=http"].
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getService(Ci.nsIHttpProtocolHandler).oscpu;
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return this.localName = Str.sync.get("client.name2", [user, app, os]);
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},
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set localName(value) Svc.Prefs.set("client.name", value),
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get localType() Svc.Prefs.get("client.type", "desktop"),
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set localType(value) Svc.Prefs.set("client.type", value),
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isMobile: function isMobile(id) {
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if (this._store._remoteClients[id])
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return this._store._remoteClients[id].type == "mobile";
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return false;
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},
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// Always process incoming items because they might have commands
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_reconcile: function _reconcile() {
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return true;
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},
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// Treat reset the same as wiping for locally cached clients
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_resetClient: function _resetClient() this._wipeClient(),
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_wipeClient: function _wipeClient() {
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SyncEngine.prototype._resetClient.call(this);
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this._store.wipe();
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}
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};
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function ClientStore(name) {
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Store.call(this, name);
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}
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ClientStore.prototype = {
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__proto__: Store.prototype,
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create: function create(record) this.update(record),
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update: function update(record) {
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// Only grab commands from the server; local name/type always wins
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if (record.id == Clients.localID)
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Clients.localCommands = record.commands;
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else
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this._remoteClients[record.id] = record.cleartext;
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},
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createRecord: function createRecord(guid) {
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let record = new ClientsRec();
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// Package the individual components into a record for the local client
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if (guid == Clients.localID) {
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record.name = Clients.localName;
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record.type = Clients.localType;
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record.commands = Clients.localCommands;
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}
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else
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record.cleartext = this._remoteClients[guid];
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return record;
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},
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itemExists: function itemExists(id) id in this.getAllIDs(),
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getAllIDs: function getAllIDs() {
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let ids = {};
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ids[Clients.localID] = true;
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for (let id in this._remoteClients)
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ids[id] = true;
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return ids;
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},
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wipe: function wipe() {
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this._remoteClients = {};
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},
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};
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