gecko/gfx/2d/JobScheduler_posix.h

188 lines
3.6 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WIN32
#ifndef MOZILLA_GFX_TASKSCHEDULER_POSIX_H_
#define MOZILLA_GFX_TASKSCHEDULER_POSIX_H_
#include <string>
#include <vector>
#include <list>
#include <pthread.h>
#include <stdint.h>
#include <stdio.h>
#include "mozilla/RefPtr.h"
#include "mozilla/DebugOnly.h"
namespace mozilla {
namespace gfx {
class Job;
class PosixCondVar;
class Mutex {
public:
Mutex() {
DebugOnly<int> err = pthread_mutex_init(&mMutex, nullptr);
MOZ_ASSERT(!err);
}
~Mutex() {
DebugOnly<int> err = pthread_mutex_destroy(&mMutex);
MOZ_ASSERT(!err);
}
void Lock() {
DebugOnly<int> err = pthread_mutex_lock(&mMutex);
MOZ_ASSERT(!err);
}
void Unlock() {
DebugOnly<int> err = pthread_mutex_unlock(&mMutex);
MOZ_ASSERT(!err);
}
protected:
pthread_mutex_t mMutex;
friend class PosixCondVar;
};
// posix platforms only!
class PosixCondVar {
public:
PosixCondVar() {
DebugOnly<int> err = pthread_cond_init(&mCond, nullptr);
MOZ_ASSERT(!err);
}
~PosixCondVar() {
DebugOnly<int> err = pthread_cond_destroy(&mCond);
MOZ_ASSERT(!err);
}
void Wait(Mutex* aMutex) {
DebugOnly<int> err = pthread_cond_wait(&mCond, &aMutex->mMutex);
MOZ_ASSERT(!err);
}
void Broadcast() {
DebugOnly<int> err = pthread_cond_broadcast(&mCond);
MOZ_ASSERT(!err);
}
protected:
pthread_cond_t mCond;
};
/// A simple and naive multithreaded task queue
///
/// The public interface of this class must remain identical to its equivalent
/// in JobScheduler_win32.h
class MultiThreadedJobQueue {
public:
enum AccessType {
BLOCKING,
NON_BLOCKING
};
// Producer thread
MultiThreadedJobQueue();
// Producer thread
~MultiThreadedJobQueue();
// Worker threads
bool WaitForJob(Job*& aOutJob);
// Any thread
bool PopJob(Job*& aOutJob, AccessType aAccess);
// Any threads
void SubmitJob(Job* aJob);
// Producer thread
void ShutDown();
// Any thread
size_t NumJobs();
// Any thread
bool IsEmpty();
// Producer thread
void RegisterThread();
// Worker threads
void UnregisterThread();
protected:
std::list<Job*> mJobs;
Mutex mMutex;
PosixCondVar mAvailableCondvar;
PosixCondVar mShutdownCondvar;
int32_t mThreadsCount;
bool mShuttingDown;
friend class WorkerThread;
};
/// Worker thread that continuously dequeues Jobs from a MultiThreadedJobQueue
/// and process them.
///
/// The public interface of this class must remain identical to its equivalent
/// in JobScheduler_win32.h
class WorkerThread {
public:
explicit WorkerThread(MultiThreadedJobQueue* aJobQueue);
~WorkerThread();
void Run();
MultiThreadedJobQueue* GetJobQueue() { return mQueue; }
protected:
void SetName(const char* name);
MultiThreadedJobQueue* mQueue;
pthread_t mThread;
};
/// An object that a thread can synchronously wait on.
/// Usually set by a SetEventJob.
class EventObject : public external::AtomicRefCounted<EventObject>
{
public:
MOZ_DECLARE_REFCOUNTED_TYPENAME(EventObject)
EventObject();
~EventObject();
/// Synchronously wait until the event is set.
void Wait();
/// Return true if the event is set, without blocking.
bool Peak();
/// Set the event.
void Set();
protected:
Mutex mMutex;
PosixCondVar mCond;
bool mIsSet;
};
} // namespace
} // namespace
#include "JobScheduler.h"
#endif
#endif