gecko/dom/media/webrtc/MediaEngineDefault.cpp

476 lines
12 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "MediaEngineDefault.h"
#include "nsCOMPtr.h"
#include "mozilla/dom/File.h"
#include "nsILocalFile.h"
#include "Layers.h"
#include "ImageContainer.h"
#include "ImageTypes.h"
#include "prmem.h"
#include "nsContentUtils.h"
#include "nsIFilePicker.h"
#include "nsIPrefService.h"
#include "nsIPrefBranch.h"
#ifdef MOZ_WIDGET_ANDROID
#include "AndroidBridge.h"
#include "nsISupportsUtils.h"
#endif
#ifdef MOZ_WEBRTC
#include "YuvStamper.h"
#endif
#define AUDIO_RATE 16000
#define AUDIO_FRAME_LENGTH ((AUDIO_RATE * MediaEngine::DEFAULT_AUDIO_TIMER_MS) / 1000)
namespace mozilla {
using namespace mozilla::gfx;
NS_IMPL_ISUPPORTS(MediaEngineDefaultVideoSource, nsITimerCallback)
/**
* Default video source.
*/
MediaEngineDefaultVideoSource::MediaEngineDefaultVideoSource()
: MediaEngineVideoSource(kReleased)
, mTimer(nullptr)
, mMonitor("Fake video")
, mCb(16), mCr(16)
{
mImageContainer = layers::LayerManager::CreateImageContainer();
}
MediaEngineDefaultVideoSource::~MediaEngineDefaultVideoSource()
{}
void
MediaEngineDefaultVideoSource::GetName(nsAString& aName)
{
aName.AssignLiteral(MOZ_UTF16("Default Video Device"));
return;
}
void
MediaEngineDefaultVideoSource::GetUUID(nsAString& aUUID)
{
aUUID.AssignLiteral(MOZ_UTF16("1041FCBD-3F12-4F7B-9E9B-1EC556DD5676"));
return;
}
nsresult
MediaEngineDefaultVideoSource::Allocate(const VideoTrackConstraintsN &aConstraints,
const MediaEnginePrefs &aPrefs)
{
if (mState != kReleased) {
return NS_ERROR_FAILURE;
}
mOpts = aPrefs;
mOpts.mWidth = mOpts.mWidth ? mOpts.mWidth : MediaEngine::DEFAULT_43_VIDEO_WIDTH;
mOpts.mHeight = mOpts.mHeight ? mOpts.mHeight : MediaEngine::DEFAULT_43_VIDEO_HEIGHT;
mState = kAllocated;
return NS_OK;
}
nsresult
MediaEngineDefaultVideoSource::Deallocate()
{
if (mState != kStopped && mState != kAllocated) {
return NS_ERROR_FAILURE;
}
mState = kReleased;
return NS_OK;
}
static void AllocateSolidColorFrame(layers::PlanarYCbCrData& aData,
int aWidth, int aHeight,
int aY, int aCb, int aCr)
{
MOZ_ASSERT(!(aWidth&1));
MOZ_ASSERT(!(aHeight&1));
// Allocate a single frame with a solid color
int yLen = aWidth*aHeight;
int cbLen = yLen>>2;
int crLen = cbLen;
uint8_t* frame = (uint8_t*) PR_Malloc(yLen+cbLen+crLen);
memset(frame, aY, yLen);
memset(frame+yLen, aCb, cbLen);
memset(frame+yLen+cbLen, aCr, crLen);
aData.mYChannel = frame;
aData.mYSize = IntSize(aWidth, aHeight);
aData.mYStride = aWidth;
aData.mCbCrStride = aWidth>>1;
aData.mCbChannel = frame + yLen;
aData.mCrChannel = aData.mCbChannel + cbLen;
aData.mCbCrSize = IntSize(aWidth>>1, aHeight>>1);
aData.mPicX = 0;
aData.mPicY = 0;
aData.mPicSize = IntSize(aWidth, aHeight);
aData.mStereoMode = StereoMode::MONO;
}
static void ReleaseFrame(layers::PlanarYCbCrData& aData)
{
PR_Free(aData.mYChannel);
}
nsresult
MediaEngineDefaultVideoSource::Start(SourceMediaStream* aStream, TrackID aID)
{
if (mState != kAllocated) {
return NS_ERROR_FAILURE;
}
mTimer = do_CreateInstance(NS_TIMER_CONTRACTID);
if (!mTimer) {
return NS_ERROR_FAILURE;
}
aStream->AddTrack(aID, 0, new VideoSegment());
aStream->AdvanceKnownTracksTime(STREAM_TIME_MAX);
// Remember TrackID so we can end it later
mTrackID = aID;
// Start timer for subsequent frames
#if defined(MOZ_WIDGET_GONK) && defined(DEBUG)
// B2G emulator debug is very, very slow and has problems dealing with realtime audio inputs
mTimer->InitWithCallback(this, (1000 / mOpts.mFPS)*10, nsITimer::TYPE_REPEATING_SLACK);
#else
mTimer->InitWithCallback(this, 1000 / mOpts.mFPS, nsITimer::TYPE_REPEATING_SLACK);
#endif
mState = kStarted;
return NS_OK;
}
nsresult
MediaEngineDefaultVideoSource::Stop(SourceMediaStream *aSource, TrackID aID)
{
if (mState != kStarted) {
return NS_ERROR_FAILURE;
}
if (!mTimer) {
return NS_ERROR_FAILURE;
}
mTimer->Cancel();
mTimer = nullptr;
aSource->EndTrack(aID);
aSource->Finish();
mState = kStopped;
return NS_OK;
}
NS_IMETHODIMP
MediaEngineDefaultVideoSource::Notify(nsITimer* aTimer)
{
// Update the target color
if (mCr <= 16) {
if (mCb < 240) {
mCb++;
} else {
mCr++;
}
} else if (mCb >= 240) {
if (mCr < 240) {
mCr++;
} else {
mCb--;
}
} else if (mCr >= 240) {
if (mCb > 16) {
mCb--;
} else {
mCr--;
}
} else {
mCr--;
}
// Allocate a single solid color image
nsRefPtr<layers::Image> image = mImageContainer->CreateImage(ImageFormat::PLANAR_YCBCR);
nsRefPtr<layers::PlanarYCbCrImage> ycbcr_image =
static_cast<layers::PlanarYCbCrImage*>(image.get());
layers::PlanarYCbCrData data;
AllocateSolidColorFrame(data, mOpts.mWidth, mOpts.mHeight, 0x80, mCb, mCr);
#ifdef MOZ_WEBRTC
uint64_t timestamp = PR_Now();
YuvStamper::Encode(mOpts.mWidth, mOpts.mHeight, mOpts.mWidth,
data.mYChannel,
reinterpret_cast<unsigned char*>(&timestamp), sizeof(timestamp),
0, 0);
#endif
ycbcr_image->SetData(data);
// SetData copies data, so we can free the frame
ReleaseFrame(data);
MonitorAutoLock lock(mMonitor);
// implicitly releases last image
mImage = ycbcr_image.forget();
return NS_OK;
}
void
MediaEngineDefaultVideoSource::NotifyPull(MediaStreamGraph* aGraph,
SourceMediaStream *aSource,
TrackID aID,
StreamTime aDesiredTime,
StreamTime &aLastEndTime)
{
// AddTrack takes ownership of segment
VideoSegment segment;
MonitorAutoLock lock(mMonitor);
if (mState != kStarted) {
return;
}
// Note: we're not giving up mImage here
nsRefPtr<layers::Image> image = mImage;
StreamTime delta = aDesiredTime - aLastEndTime;
if (delta > 0) {
// nullptr images are allowed
IntSize size(image ? mOpts.mWidth : 0, image ? mOpts.mHeight : 0);
segment.AppendFrame(image.forget(), delta, size);
// This can fail if either a) we haven't added the track yet, or b)
// we've removed or finished the track.
if (aSource->AppendToTrack(aID, &segment)) {
aLastEndTime = aDesiredTime;
}
}
}
// generate 1k sine wave per second
class SineWaveGenerator
{
public:
static const int bytesPerSample = 2;
static const int millisecondsPerSecond = 1000;
static const int frequency = 1000;
explicit SineWaveGenerator(int aSampleRate) :
mTotalLength(aSampleRate / frequency),
mReadLength(0) {
MOZ_ASSERT(mTotalLength * frequency == aSampleRate);
mAudioBuffer = new int16_t[mTotalLength];
for(int i = 0; i < mTotalLength; i++) {
// Set volume to -20db. It's from 32768.0 * 10^(-20/20) = 3276.8
mAudioBuffer[i] = (3276.8f * sin(2 * M_PI * i / mTotalLength));
}
}
// NOTE: only safely called from a single thread (MSG callback)
void generate(int16_t* aBuffer, int16_t aLengthInSamples) {
int16_t remaining = aLengthInSamples;
while (remaining) {
int16_t processSamples = 0;
if (mTotalLength - mReadLength >= remaining) {
processSamples = remaining;
} else {
processSamples = mTotalLength - mReadLength;
}
memcpy(aBuffer, mAudioBuffer + mReadLength, processSamples * bytesPerSample);
aBuffer += processSamples;
mReadLength += processSamples;
remaining -= processSamples;
if (mReadLength == mTotalLength) {
mReadLength = 0;
}
}
}
private:
nsAutoArrayPtr<int16_t> mAudioBuffer;
int16_t mTotalLength;
int16_t mReadLength;
};
/**
* Default audio source.
*/
NS_IMPL_ISUPPORTS(MediaEngineDefaultAudioSource, nsITimerCallback)
MediaEngineDefaultAudioSource::MediaEngineDefaultAudioSource()
: MediaEngineAudioSource(kReleased)
, mTimer(nullptr)
{
}
MediaEngineDefaultAudioSource::~MediaEngineDefaultAudioSource()
{}
void
MediaEngineDefaultAudioSource::GetName(nsAString& aName)
{
aName.AssignLiteral(MOZ_UTF16("Default Audio Device"));
return;
}
void
MediaEngineDefaultAudioSource::GetUUID(nsAString& aUUID)
{
aUUID.AssignLiteral(MOZ_UTF16("B7CBD7C1-53EF-42F9-8353-73F61C70C092"));
return;
}
nsresult
MediaEngineDefaultAudioSource::Allocate(const AudioTrackConstraintsN &aConstraints,
const MediaEnginePrefs &aPrefs)
{
if (mState != kReleased) {
return NS_ERROR_FAILURE;
}
mState = kAllocated;
// generate 1Khz sine wave
mSineGenerator = new SineWaveGenerator(AUDIO_RATE);
return NS_OK;
}
nsresult
MediaEngineDefaultAudioSource::Deallocate()
{
if (mState != kStopped && mState != kAllocated) {
return NS_ERROR_FAILURE;
}
mState = kReleased;
return NS_OK;
}
nsresult
MediaEngineDefaultAudioSource::Start(SourceMediaStream* aStream, TrackID aID)
{
if (mState != kAllocated) {
return NS_ERROR_FAILURE;
}
mTimer = do_CreateInstance(NS_TIMER_CONTRACTID);
if (!mTimer) {
return NS_ERROR_FAILURE;
}
mSource = aStream;
// AddTrack will take ownership of segment
AudioSegment* segment = new AudioSegment();
mSource->AddAudioTrack(aID, AUDIO_RATE, 0, segment);
// We aren't going to add any more tracks
mSource->AdvanceKnownTracksTime(STREAM_TIME_MAX);
// Remember TrackID so we can finish later
mTrackID = aID;
// 1 Audio frame per 10ms
#if defined(MOZ_WIDGET_GONK) && defined(DEBUG)
// B2G emulator debug is very, very slow and has problems dealing with realtime audio inputs
mTimer->InitWithCallback(this, MediaEngine::DEFAULT_AUDIO_TIMER_MS*10,
nsITimer::TYPE_REPEATING_PRECISE_CAN_SKIP);
#else
mTimer->InitWithCallback(this, MediaEngine::DEFAULT_AUDIO_TIMER_MS,
nsITimer::TYPE_REPEATING_PRECISE_CAN_SKIP);
#endif
mState = kStarted;
return NS_OK;
}
nsresult
MediaEngineDefaultAudioSource::Stop(SourceMediaStream *aSource, TrackID aID)
{
if (mState != kStarted) {
return NS_ERROR_FAILURE;
}
if (!mTimer) {
return NS_ERROR_FAILURE;
}
mTimer->Cancel();
mTimer = nullptr;
aSource->EndTrack(aID);
aSource->Finish();
mState = kStopped;
return NS_OK;
}
NS_IMETHODIMP
MediaEngineDefaultAudioSource::Notify(nsITimer* aTimer)
{
AudioSegment segment;
nsRefPtr<SharedBuffer> buffer = SharedBuffer::Create(AUDIO_FRAME_LENGTH * sizeof(int16_t));
int16_t* dest = static_cast<int16_t*>(buffer->Data());
mSineGenerator->generate(dest, AUDIO_FRAME_LENGTH);
nsAutoTArray<const int16_t*,1> channels;
channels.AppendElement(dest);
segment.AppendFrames(buffer.forget(), channels, AUDIO_FRAME_LENGTH);
mSource->AppendToTrack(mTrackID, &segment);
return NS_OK;
}
void
MediaEngineDefault::EnumerateVideoDevices(MediaSourceType aMediaSource,
nsTArray<nsRefPtr<MediaEngineVideoSource> >* aVSources) {
MutexAutoLock lock(mMutex);
// only supports camera sources (for now). See Bug 1038241
if (aMediaSource != MediaSourceType::Camera) {
return;
}
// We once had code here to find a VideoSource with the same settings and re-use that.
// This no longer is possible since the resolution is being set in Allocate().
nsRefPtr<MediaEngineVideoSource> newSource = new MediaEngineDefaultVideoSource();
mVSources.AppendElement(newSource);
aVSources->AppendElement(newSource);
return;
}
void
MediaEngineDefault::EnumerateAudioDevices(MediaSourceType aMediaSource,
nsTArray<nsRefPtr<MediaEngineAudioSource> >* aASources) {
MutexAutoLock lock(mMutex);
int32_t len = mASources.Length();
// aMediaSource is ignored for audio devices (for now).
for (int32_t i = 0; i < len; i++) {
nsRefPtr<MediaEngineAudioSource> source = mASources.ElementAt(i);
if (source->IsAvailable()) {
aASources->AppendElement(source);
}
}
// All streams are currently busy, just make a new one.
if (aASources->Length() == 0) {
nsRefPtr<MediaEngineAudioSource> newSource =
new MediaEngineDefaultAudioSource();
mASources.AppendElement(newSource);
aASources->AppendElement(newSource);
}
return;
}
} // namespace mozilla