gecko/layout/reftests/text-svgglyphs/reftest.list

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pref(gfx.font_rendering.opentype_svg.enabled,false) != svg-glyph-basic.svg svg-glyph-basic-ref.svg
pref(gfx.font_rendering.opentype_svg.enabled,true) fails-if(Android||B2G) == svg-glyph-basic.svg svg-glyph-basic-ref.svg # bug 872487
pref(gfx.font_rendering.opentype_svg.enabled,true) fails-if(Android||B2G) == svg-glyph-invalid-ids.svg svg-glyph-invalid-ids-ref.svg # bug 872487
pref(gfx.font_rendering.opentype_svg.enabled,false) != svg-glyph-positioning.svg svg-glyph-positioning-ref.svg
pref(gfx.font_rendering.opentype_svg.enabled,true) fails-if(Android||B2G) == svg-glyph-positioning.svg svg-glyph-positioning-ref.svg # bug 872487
pref(gfx.font_rendering.opentype_svg.enabled,true) fails-if(winWidget) == svg-glyph-html.html svg-glyph-html-ref.svg # bug 872486
pref(gfx.font_rendering.opentype_svg.enabled,true) random-if(winWidget) == svg-glyph-direct.svg svg-glyph-direct-ref.svg # bug 872491
pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-invalid.html svg-glyph-invalid-ref.html
pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-objectfill-solid.svg svg-glyph-objectfill-solid-ref.svg
pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-objectstroke-solid.svg svg-glyph-objectstroke-solid-ref.svg
pref(gfx.font_rendering.opentype_svg.enabled,true) fuzzy(4,6) == svg-glyph-objectgradient.svg svg-glyph-objectgradient-ref.svg # see bug 871961#c5
pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-objectgradient-zoom.svg svg-glyph-objectgradient-zoom-ref.svg
pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-objectpattern.svg svg-glyph-objectpattern-ref.svg
pref(gfx.font_rendering.opentype_svg.enabled,true) == clip.html clip-ref.html
pref(gfx.font_rendering.opentype_svg.enabled,true) fuzzy(5,12) == svg-glyph-objectopacity.svg svg-glyph-objectopacity-ref.svg # see bug 871961#c5
pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-objectopacity2.svg svg-glyph-objectopacity2-ref.svg
pref(gfx.font_rendering.opentype_svg.enabled,true) random-if(winWidget) == svg-glyph-paintnone.svg svg-glyph-paintnone-ref.svg # bug 872491
pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-cachedopacity.svg svg-glyph-cachedopacity-ref.svg
pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-objectvalue.svg svg-glyph-objectvalue-ref.svg
pref(gfx.font_rendering.opentype_svg.enabled,true) fails == svg-glyph-mask.svg svg-glyph-mask-ref.svg # bug 872483
pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-paint-server.svg svg-glyph-paint-server-ref.svg # bug 801467