gecko/toolkit/devtools/server/worker.js

101 lines
2.8 KiB
JavaScript

"use strict"
// This function is used to do remote procedure calls from the worker to the
// main thread. It is exposed as a built-in global to every module by the
// worker loader. To make sure the worker loader can access it, it needs to be
// defined before loading the worker loader script below.
this.rpc = function (method, ...params) {
let id = nextId++;
postMessage(JSON.stringify({
type: "rpc",
method: method,
params: params,
id: id
}));
let deferred = Promise.defer();
rpcDeferreds[id] = deferred;
return deferred.promise;
};
loadSubScript("resource://gre/modules/devtools/worker-loader.js");
let Promise = worker.require("promise");
let { ActorPool } = worker.require("devtools/server/actors/common");
let { ThreadActor } = worker.require("devtools/server/actors/script");
let { TabSources } = worker.require("devtools/server/actors/utils/TabSources");
let makeDebugger = worker.require("devtools/server/actors/utils/make-debugger");
let { DebuggerServer } = worker.require("devtools/server/main");
DebuggerServer.init();
DebuggerServer.createRootActor = function () {
throw new Error("Should never get here!");
};
let connections = Object.create(null);
let nextId = 0;
let rpcDeferreds = [];
this.addEventListener("message", function (event) {
let packet = JSON.parse(event.data);
switch (packet.type) {
case "connect":
// Step 3: Create a connection to the parent.
let connection = DebuggerServer.connectToParent(packet.id, this);
connections[packet.id] = {
connection : connection,
rpcs: []
};
// Step 4: Create a thread actor for the connection to the parent.
let pool = new ActorPool(connection);
connection.addActorPool(pool);
let sources = null;
let actor = new ThreadActor({
makeDebugger: makeDebugger.bind(null, {
findDebuggees: () => {
return [this.global];
},
shouldAddNewGlobalAsDebuggee: () => {
return true;
},
}),
get sources() {
if (sources === null) {
sources = new TabSources(actor);
}
return sources;
}
}, global);
pool.addActor(actor);
// Step 5: Attach to the thread actor.
//
// This will cause a packet to be sent over the connection to the parent.
// Because this connection uses WorkerDebuggerTransport internally, this
// packet will be sent using WorkerDebuggerGlobalScope.postMessage, causing
// an onMessage event to be fired on the WorkerDebugger in the main thread.
actor.onAttach({});
break;
case "disconnect":
connections[packet.id].connection.close();
break;
case "rpc":
let deferred = rpcDeferreds[packet.id];
delete rpcDeferreds[packet.id];
if (packet.error) {
deferred.reject(packet.error);
}
deferred.resolve(packet.result);
break;
};
});