gecko/gfx/gl/GLContextEGL.h
Nathan Froyd e4e2da55c9 Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout.  The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.

CLOSED TREE makes big refactorings like this a piece of cake.

 # The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
    xargs perl -p -i -e '
 s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
 s/nsRefPtr ?</RefPtr</g;   # handle declarations and variables
'

 # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h

 # Handle nsRefPtr.h itself, a couple places that define constructors
 # from nsRefPtr, and code generators specially.  We do this here, rather
 # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
 # things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
     mfbt/nsRefPtr.h \
     xpcom/glue/nsCOMPtr.h \
     xpcom/base/OwningNonNull.h \
     ipc/ipdl/ipdl/lower.py \
     ipc/ipdl/ipdl/builtin.py \
     dom/bindings/Codegen.py \
     python/lldbutils/lldbutils/utils.py

 # In our indiscriminate substitution above, we renamed
 # nsRefPtrGetterAddRefs, the class behind getter_AddRefs.  Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
    xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'

if [ -d .git ]; then
    git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
    hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi
2015-10-18 01:24:48 -04:00

143 lines
3.7 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim: set ts=8 sts=4 et sw=4 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GLCONTEXTEGL_H_
#define GLCONTEXTEGL_H_
#include "GLContext.h"
#include "GLLibraryEGL.h"
class nsIWidget;
namespace mozilla {
namespace gl {
class GLContextEGL : public GLContext
{
friend class TextureImageEGL;
static already_AddRefed<GLContextEGL>
CreateGLContext(const SurfaceCaps& caps,
GLContextEGL *shareContext,
bool isOffscreen,
EGLConfig config,
EGLSurface surface);
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GLContextEGL, override)
GLContextEGL(const SurfaceCaps& caps,
GLContext* shareContext,
bool isOffscreen,
EGLConfig config,
EGLSurface surface,
EGLContext context);
~GLContextEGL();
virtual GLContextType GetContextType() const override { return GLContextType::EGL; }
static GLContextEGL* Cast(GLContext* gl) {
MOZ_ASSERT(gl->GetContextType() == GLContextType::EGL);
return static_cast<GLContextEGL*>(gl);
}
static EGLSurface CreateSurfaceForWindow(nsIWidget* aWidget);
static void DestroySurface(EGLSurface aSurface);
bool Init() override;
virtual bool IsDoubleBuffered() const override {
return mIsDoubleBuffered;
}
void SetIsDoubleBuffered(bool aIsDB) {
mIsDoubleBuffered = aIsDB;
}
virtual bool SupportsRobustness() const override {
return sEGLLibrary.HasRobustness();
}
virtual bool IsANGLE() const override {
return sEGLLibrary.IsANGLE();
}
virtual bool IsWARP() const override {
return sEGLLibrary.IsWARP();
}
virtual bool BindTexImage() override;
virtual bool ReleaseTexImage() override;
void SetEGLSurfaceOverride(EGLSurface surf);
virtual bool MakeCurrentImpl(bool aForce) override;
virtual bool IsCurrent() override;
virtual bool RenewSurface() override;
virtual void ReleaseSurface() override;
virtual bool SetupLookupFunction() override;
virtual bool SwapBuffers() override;
// hold a reference to the given surface
// for the lifetime of this context.
void HoldSurface(gfxASurface *aSurf);
EGLSurface GetEGLSurface() const {
return mSurface;
}
EGLDisplay GetEGLDisplay() const {
return sEGLLibrary.Display();
}
bool BindTex2DOffscreen(GLContext *aOffscreen);
void UnbindTex2DOffscreen(GLContext *aOffscreen);
void BindOffscreenFramebuffer();
static already_AddRefed<GLContextEGL>
CreateEGLPixmapOffscreenContext(const gfx::IntSize& size);
static already_AddRefed<GLContextEGL>
CreateEGLPBufferOffscreenContext(const gfx::IntSize& size,
const SurfaceCaps& minCaps);
protected:
friend class GLContextProviderEGL;
public:
const EGLConfig mConfig;
protected:
EGLSurface mSurface;
public:
const EGLContext mContext;
protected:
EGLSurface mSurfaceOverride;
RefPtr<gfxASurface> mThebesSurface;
bool mBound;
bool mIsPBuffer;
bool mIsDoubleBuffered;
bool mCanBindToTexture;
bool mShareWithEGLImage;
bool mOwnsContext;
static EGLSurface CreatePBufferSurfaceTryingPowerOfTwo(EGLConfig config,
EGLenum bindToTextureFormat,
gfx::IntSize& pbsize);
};
} // namespace gl
} // namespace mozilla
#endif // GLCONTEXTEGL_H_