mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
932 lines
32 KiB
C++
932 lines
32 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <stdint.h> // for uint32_t
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#include <stdlib.h> // for rand, RAND_MAX
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#include <sys/types.h> // for int32_t
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#include "BasicContainerLayer.h" // for BasicContainerLayer
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#include "BasicLayersImpl.h" // for ToData, BasicReadbackLayer, etc
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#include "GeckoProfiler.h" // for PROFILER_LABEL
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#include "ImageContainer.h" // for ImageFactory
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#include "Layers.h" // for Layer, ContainerLayer, etc
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#include "ReadbackLayer.h" // for ReadbackLayer
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#include "ReadbackProcessor.h" // for ReadbackProcessor
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#include "RenderTrace.h" // for RenderTraceLayers, etc
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#include "basic/BasicImplData.h" // for BasicImplData
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#include "basic/BasicLayers.h" // for BasicLayerManager, etc
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#include "gfx3DMatrix.h" // for gfx3DMatrix
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#include "gfxASurface.h" // for gfxASurface, etc
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#include "gfxColor.h" // for gfxRGBA
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#include "gfxContext.h" // for gfxContext, etc
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#include "gfxImageSurface.h" // for gfxImageSurface
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#include "gfxMatrix.h" // for gfxMatrix
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#include "gfxPlatform.h" // for gfxPlatform
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#include "gfxPrefs.h" // for gfxPrefs
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#include "gfxPoint.h" // for gfxIntSize, gfxPoint
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#include "gfxRect.h" // for gfxRect
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#include "gfxUtils.h" // for gfxUtils
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#include "gfx2DGlue.h" // for thebes --> moz2d transition
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/WidgetUtils.h" // for ScreenRotation
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#include "mozilla/gfx/2D.h" // for DrawTarget
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#include "mozilla/gfx/BasePoint.h" // for BasePoint
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#include "mozilla/gfx/BaseRect.h" // for BaseRect
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#include "mozilla/gfx/Matrix.h" // for Matrix
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#include "mozilla/gfx/PathHelpers.h"
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#include "mozilla/gfx/Rect.h" // for IntRect, Rect
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#include "mozilla/layers/LayersTypes.h" // for BufferMode::BUFFER_NONE, etc
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#include "mozilla/mozalloc.h" // for operator new
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#include "nsAutoPtr.h" // for nsRefPtr
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "nsDebug.h" // for NS_ASSERTION, etc
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#include "nsISupportsImpl.h" // for gfxContext::Release, etc
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#include "nsPoint.h" // for nsIntPoint
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#include "nsRect.h" // for nsIntRect
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#include "nsRegion.h" // for nsIntRegion, etc
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#include "nsTArray.h" // for nsAutoTArray
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#include "skia/SkCanvas.h" // for SkCanvas
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#include "skia/SkBitmapDevice.h" // for SkBitmapDevice
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class nsIWidget;
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namespace mozilla {
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namespace layers {
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using namespace mozilla::gfx;
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/**
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* Clips to the smallest device-pixel-aligned rectangle containing aRect
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* in user space.
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* Returns true if the clip is "perfect", i.e. we actually clipped exactly to
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* aRect.
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*/
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static bool
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ClipToContain(gfxContext* aContext, const nsIntRect& aRect)
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{
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gfxRect userRect(aRect.x, aRect.y, aRect.width, aRect.height);
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gfxRect deviceRect = aContext->UserToDevice(userRect);
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deviceRect.RoundOut();
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gfxMatrix currentMatrix = aContext->CurrentMatrix();
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aContext->SetMatrix(gfxMatrix());
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aContext->NewPath();
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aContext->Rectangle(deviceRect);
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aContext->Clip();
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aContext->SetMatrix(currentMatrix);
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return aContext->DeviceToUser(deviceRect).IsEqualInterior(userRect);
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}
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already_AddRefed<gfxContext>
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BasicLayerManager::PushGroupForLayer(gfxContext* aContext, Layer* aLayer,
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const nsIntRegion& aRegion,
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bool* aNeedsClipToVisibleRegion)
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{
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// If we need to call PushGroup, we should clip to the smallest possible
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// area first to minimize the size of the temporary surface.
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bool didCompleteClip = ClipToContain(aContext, aRegion.GetBounds());
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nsRefPtr<gfxContext> result;
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if (aLayer->CanUseOpaqueSurface() &&
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((didCompleteClip && aRegion.GetNumRects() == 1) ||
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!aContext->CurrentMatrix().HasNonIntegerTranslation())) {
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// If the layer is opaque in its visible region we can push a gfxContentType::COLOR
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// group. We need to make sure that only pixels inside the layer's visible
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// region are copied back to the destination. Remember if we've already
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// clipped precisely to the visible region.
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*aNeedsClipToVisibleRegion = !didCompleteClip || aRegion.GetNumRects() > 1;
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aContext->PushGroup(gfxContentType::COLOR);
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result = aContext;
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} else {
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*aNeedsClipToVisibleRegion = false;
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result = aContext;
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if (aLayer->GetContentFlags() & Layer::CONTENT_COMPONENT_ALPHA) {
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aContext->PushGroupAndCopyBackground(gfxContentType::COLOR_ALPHA);
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} else {
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aContext->PushGroup(gfxContentType::COLOR_ALPHA);
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}
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}
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return result.forget();
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}
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static nsIntRect
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ToInsideIntRect(const gfxRect& aRect)
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{
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gfxRect r = aRect;
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r.RoundIn();
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return nsIntRect(r.X(), r.Y(), r.Width(), r.Height());
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}
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// A context helper for BasicLayerManager::PaintLayer() that holds all the
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// painting context together in a data structure so it can be easily passed
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// around. It also uses ensures that the Transform and Opaque rect are restored
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// to their former state on destruction.
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class PaintLayerContext {
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public:
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PaintLayerContext(gfxContext* aTarget, Layer* aLayer,
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LayerManager::DrawPaintedLayerCallback aCallback,
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void* aCallbackData)
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: mTarget(aTarget)
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, mTargetMatrixSR(aTarget)
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, mLayer(aLayer)
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, mCallback(aCallback)
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, mCallbackData(aCallbackData)
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, mPushedOpaqueRect(false)
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{}
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~PaintLayerContext()
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{
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// Matrix is restored by mTargetMatrixSR
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if (mPushedOpaqueRect)
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{
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ClearOpaqueRect();
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}
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}
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// Gets the effective transform and returns true if it is a 2D
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// transform.
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bool Setup2DTransform()
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{
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// Will return an identity matrix for 3d transforms.
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return mLayer->GetEffectiveTransformForBuffer().CanDraw2D(&mTransform);
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}
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// Applies the effective transform if it's 2D. If it's a 3D transform then
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// it applies an identity.
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void Apply2DTransform()
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{
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mTarget->SetMatrix(ThebesMatrix(mTransform));
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}
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// Set the opaque rect to match the bounds of the visible region.
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void AnnotateOpaqueRect()
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{
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const nsIntRegion& visibleRegion = mLayer->GetEffectiveVisibleRegion();
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const nsIntRect& bounds = visibleRegion.GetBounds();
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DrawTarget *dt = mTarget->GetDrawTarget();
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const IntRect& targetOpaqueRect = dt->GetOpaqueRect();
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// Try to annotate currentSurface with a region of pixels that have been
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// (or will be) painted opaque, if no such region is currently set.
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if (targetOpaqueRect.IsEmpty() && visibleRegion.GetNumRects() == 1 &&
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(mLayer->GetContentFlags() & Layer::CONTENT_OPAQUE) &&
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!mTransform.HasNonAxisAlignedTransform()) {
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gfx::Rect opaqueRect = dt->GetTransform().TransformBounds(
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gfx::Rect(bounds.x, bounds.y, bounds.width, bounds.height));
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opaqueRect.RoundIn();
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IntRect intOpaqueRect;
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if (opaqueRect.ToIntRect(&intOpaqueRect)) {
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mTarget->GetDrawTarget()->SetOpaqueRect(intOpaqueRect);
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mPushedOpaqueRect = true;
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}
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}
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}
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// Clear the Opaque rect. Although this doesn't really restore it to it's
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// previous state it will happen on the exit path of the PaintLayer() so when
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// painting is complete the opaque rect qill be clear.
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void ClearOpaqueRect() {
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mTarget->GetDrawTarget()->SetOpaqueRect(IntRect());
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}
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gfxContext* mTarget;
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gfxContextMatrixAutoSaveRestore mTargetMatrixSR;
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Layer* mLayer;
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LayerManager::DrawPaintedLayerCallback mCallback;
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void* mCallbackData;
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Matrix mTransform;
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bool mPushedOpaqueRect;
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};
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BasicLayerManager::BasicLayerManager(nsIWidget* aWidget)
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: mPhase(PHASE_NONE)
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, mWidget(aWidget)
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, mDoubleBuffering(BufferMode::BUFFER_NONE)
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, mType(BLM_WIDGET)
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, mUsingDefaultTarget(false)
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, mTransactionIncomplete(false)
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, mCompositorMightResample(false)
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{
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MOZ_COUNT_CTOR(BasicLayerManager);
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NS_ASSERTION(aWidget, "Must provide a widget");
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}
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BasicLayerManager::BasicLayerManager(BasicLayerManagerType aType)
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: mPhase(PHASE_NONE)
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, mWidget(nullptr)
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, mDoubleBuffering(BufferMode::BUFFER_NONE)
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, mType(aType)
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, mUsingDefaultTarget(false)
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, mTransactionIncomplete(false)
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{
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MOZ_COUNT_CTOR(BasicLayerManager);
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MOZ_ASSERT(mType != BLM_WIDGET);
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}
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BasicLayerManager::~BasicLayerManager()
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{
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NS_ASSERTION(!InTransaction(), "Died during transaction?");
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ClearCachedResources();
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mRoot = nullptr;
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MOZ_COUNT_DTOR(BasicLayerManager);
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}
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void
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BasicLayerManager::SetDefaultTarget(gfxContext* aContext)
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{
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NS_ASSERTION(!InTransaction(),
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"Must set default target outside transaction");
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mDefaultTarget = aContext;
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}
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void
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BasicLayerManager::SetDefaultTargetConfiguration(BufferMode aDoubleBuffering, ScreenRotation aRotation)
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{
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mDoubleBuffering = aDoubleBuffering;
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}
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void
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BasicLayerManager::BeginTransaction()
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{
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mInTransaction = true;
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mUsingDefaultTarget = true;
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BeginTransactionWithTarget(mDefaultTarget);
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}
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void
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BasicLayerManager::BeginTransactionWithTarget(gfxContext* aTarget)
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{
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mInTransaction = true;
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#ifdef MOZ_LAYERS_HAVE_LOG
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MOZ_LAYERS_LOG(("[----- BeginTransaction"));
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Log();
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#endif
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NS_ASSERTION(!InTransaction(), "Nested transactions not allowed");
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mPhase = PHASE_CONSTRUCTION;
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mTarget = aTarget;
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}
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static void
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TransformIntRect(nsIntRect& aRect, const Matrix& aMatrix,
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nsIntRect (*aRoundMethod)(const gfxRect&))
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{
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Rect gr = Rect(aRect.x, aRect.y, aRect.width, aRect.height);
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gr = aMatrix.TransformBounds(gr);
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aRect = (*aRoundMethod)(ThebesRect(gr));
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}
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/**
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* This function assumes that GetEffectiveTransform transforms
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* all layers to the same coordinate system (the "root coordinate system").
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* It can't be used as is by accelerated layers because of intermediate surfaces.
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* This must set the hidden flag to true or false on *all* layers in the subtree.
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* It also sets the operator for all layers to "OVER", and call
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* SetDrawAtomically(false).
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* It clears mClipToVisibleRegion on all layers.
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* @param aClipRect the cliprect, in the root coordinate system. We assume
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* that any layer drawing is clipped to this rect. It is therefore not
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* allowed to add to the opaque region outside that rect.
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* @param aDirtyRect the dirty rect that will be painted, in the root
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* coordinate system. Layers outside this rect should be hidden.
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* @param aOpaqueRegion the opaque region covering aLayer, in the
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* root coordinate system.
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*/
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enum {
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ALLOW_OPAQUE = 0x01,
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};
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static void
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MarkLayersHidden(Layer* aLayer, const nsIntRect& aClipRect,
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const nsIntRect& aDirtyRect,
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nsIntRegion& aOpaqueRegion,
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uint32_t aFlags)
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{
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nsIntRect newClipRect(aClipRect);
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uint32_t newFlags = aFlags;
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// Allow aLayer or aLayer's descendants to cover underlying layers
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// only if it's opaque.
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if (aLayer->GetOpacity() != 1.0f) {
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newFlags &= ~ALLOW_OPAQUE;
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}
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{
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const nsIntRect* clipRect = aLayer->GetEffectiveClipRect();
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if (clipRect) {
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nsIntRect cr = *clipRect;
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// clipRect is in the container's coordinate system. Get it into the
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// global coordinate system.
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if (aLayer->GetParent()) {
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Matrix tr;
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if (aLayer->GetParent()->GetEffectiveTransform().CanDraw2D(&tr)) {
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// Clip rect is applied after aLayer's transform, i.e., in the coordinate
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// system of aLayer's parent.
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TransformIntRect(cr, tr, ToInsideIntRect);
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} else {
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cr.SetRect(0, 0, 0, 0);
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}
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}
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newClipRect.IntersectRect(newClipRect, cr);
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}
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}
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BasicImplData* data = ToData(aLayer);
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data->SetOperator(CompositionOp::OP_OVER);
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data->SetClipToVisibleRegion(false);
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data->SetDrawAtomically(false);
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if (!aLayer->AsContainerLayer()) {
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Matrix transform;
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if (!aLayer->GetEffectiveTransform().CanDraw2D(&transform)) {
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data->SetHidden(false);
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return;
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}
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nsIntRegion region = aLayer->GetEffectiveVisibleRegion();
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nsIntRect r = region.GetBounds();
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TransformIntRect(r, transform, ToOutsideIntRect);
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r.IntersectRect(r, aDirtyRect);
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data->SetHidden(aOpaqueRegion.Contains(r));
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// Allow aLayer to cover underlying layers only if aLayer's
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// content is opaque
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if ((aLayer->GetContentFlags() & Layer::CONTENT_OPAQUE) &&
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(newFlags & ALLOW_OPAQUE)) {
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nsIntRegionRectIterator it(region);
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while (const nsIntRect* sr = it.Next()) {
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r = *sr;
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TransformIntRect(r, transform, ToInsideIntRect);
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r.IntersectRect(r, newClipRect);
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aOpaqueRegion.Or(aOpaqueRegion, r);
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}
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}
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} else {
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Layer* child = aLayer->GetLastChild();
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bool allHidden = true;
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for (; child; child = child->GetPrevSibling()) {
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MarkLayersHidden(child, newClipRect, aDirtyRect, aOpaqueRegion, newFlags);
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if (!ToData(child)->IsHidden()) {
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allHidden = false;
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}
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}
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data->SetHidden(allHidden);
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}
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}
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/**
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* This function assumes that GetEffectiveTransform transforms
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* all layers to the same coordinate system (the "root coordinate system").
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* MarkLayersHidden must be called before calling this.
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* @param aVisibleRect the rectangle of aLayer that is visible (i.e. not
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* clipped and in the dirty rect), in the root coordinate system.
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*/
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static void
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ApplyDoubleBuffering(Layer* aLayer, const nsIntRect& aVisibleRect)
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{
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BasicImplData* data = ToData(aLayer);
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if (data->IsHidden())
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return;
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nsIntRect newVisibleRect(aVisibleRect);
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{
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const nsIntRect* clipRect = aLayer->GetEffectiveClipRect();
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if (clipRect) {
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nsIntRect cr = *clipRect;
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// clipRect is in the container's coordinate system. Get it into the
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// global coordinate system.
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if (aLayer->GetParent()) {
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Matrix tr;
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if (aLayer->GetParent()->GetEffectiveTransform().CanDraw2D(&tr)) {
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NS_ASSERTION(!ThebesMatrix(tr).HasNonIntegerTranslation(),
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"Parent can only have an integer translation");
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cr += nsIntPoint(int32_t(tr._31), int32_t(tr._32));
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} else {
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NS_ERROR("Parent can only have an integer translation");
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}
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}
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newVisibleRect.IntersectRect(newVisibleRect, cr);
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}
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}
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BasicContainerLayer* container =
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static_cast<BasicContainerLayer*>(aLayer->AsContainerLayer());
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// Layers that act as their own backbuffers should be drawn to the destination
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// using OPERATOR_SOURCE to ensure that alpha values in a transparent window
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// are cleared. This can also be faster than OPERATOR_OVER.
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if (!container) {
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data->SetOperator(CompositionOp::OP_SOURCE);
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data->SetDrawAtomically(true);
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} else {
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if (container->UseIntermediateSurface() ||
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!container->ChildrenPartitionVisibleRegion(newVisibleRect)) {
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// We need to double-buffer this container.
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data->SetOperator(CompositionOp::OP_SOURCE);
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container->ForceIntermediateSurface();
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} else {
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// Tell the children to clip to their visible regions so our assumption
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// that they don't paint outside their visible regions is valid!
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for (Layer* child = aLayer->GetFirstChild(); child;
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child = child->GetNextSibling()) {
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ToData(child)->SetClipToVisibleRegion(true);
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ApplyDoubleBuffering(child, newVisibleRect);
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}
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}
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}
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}
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|
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void
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BasicLayerManager::EndTransaction(DrawPaintedLayerCallback aCallback,
|
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void* aCallbackData,
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EndTransactionFlags aFlags)
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{
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mInTransaction = false;
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EndTransactionInternal(aCallback, aCallbackData, aFlags);
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}
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void
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BasicLayerManager::AbortTransaction()
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{
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NS_ASSERTION(InConstruction(), "Should be in construction phase");
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mPhase = PHASE_NONE;
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mUsingDefaultTarget = false;
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mInTransaction = false;
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}
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bool
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BasicLayerManager::EndTransactionInternal(DrawPaintedLayerCallback aCallback,
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void* aCallbackData,
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EndTransactionFlags aFlags)
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{
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PROFILER_LABEL("BasicLayerManager", "EndTransactionInternal",
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js::ProfileEntry::Category::GRAPHICS);
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#ifdef MOZ_LAYERS_HAVE_LOG
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MOZ_LAYERS_LOG((" ----- (beginning paint)"));
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Log();
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#endif
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NS_ASSERTION(InConstruction(), "Should be in construction phase");
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mPhase = PHASE_DRAWING;
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RenderTraceLayers(mRoot, "FF00");
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mTransactionIncomplete = false;
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if (mRoot) {
|
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if (aFlags & END_NO_COMPOSITE) {
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// Apply pending tree updates before recomputing effective
|
|
// properties.
|
|
mRoot->ApplyPendingUpdatesToSubtree();
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}
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|
|
// Need to do this before we call ApplyDoubleBuffering,
|
|
// which depends on correct effective transforms
|
|
if (mTarget) {
|
|
mSnapEffectiveTransforms =
|
|
!mTarget->GetDrawTarget()->GetUserData(&sDisablePixelSnapping);
|
|
} else {
|
|
mSnapEffectiveTransforms = true;
|
|
}
|
|
mRoot->ComputeEffectiveTransforms(mTarget ? Matrix4x4::From2D(ToMatrix(mTarget->CurrentMatrix())) : Matrix4x4());
|
|
|
|
ToData(mRoot)->Validate(aCallback, aCallbackData, nullptr);
|
|
if (mRoot->GetMaskLayer()) {
|
|
ToData(mRoot->GetMaskLayer())->Validate(aCallback, aCallbackData, nullptr);
|
|
}
|
|
}
|
|
|
|
if (mTarget && mRoot &&
|
|
!(aFlags & END_NO_IMMEDIATE_REDRAW) &&
|
|
!(aFlags & END_NO_COMPOSITE)) {
|
|
nsIntRect clipRect;
|
|
|
|
{
|
|
gfxContextMatrixAutoSaveRestore save(mTarget);
|
|
mTarget->SetMatrix(gfxMatrix());
|
|
clipRect = ToOutsideIntRect(mTarget->GetClipExtents());
|
|
}
|
|
|
|
if (IsRetained()) {
|
|
nsIntRegion region;
|
|
MarkLayersHidden(mRoot, clipRect, clipRect, region, ALLOW_OPAQUE);
|
|
if (mUsingDefaultTarget && mDoubleBuffering != BufferMode::BUFFER_NONE) {
|
|
ApplyDoubleBuffering(mRoot, clipRect);
|
|
}
|
|
}
|
|
|
|
PaintLayer(mTarget, mRoot, aCallback, aCallbackData);
|
|
if (!mRegionToClear.IsEmpty()) {
|
|
nsIntRegionRectIterator iter(mRegionToClear);
|
|
const nsIntRect *r;
|
|
while ((r = iter.Next())) {
|
|
mTarget->GetDrawTarget()->ClearRect(Rect(r->x, r->y, r->width, r->height));
|
|
}
|
|
}
|
|
if (mWidget) {
|
|
FlashWidgetUpdateArea(mTarget);
|
|
}
|
|
RecordFrame();
|
|
PostPresent();
|
|
|
|
if (!mTransactionIncomplete) {
|
|
// Clear out target if we have a complete transaction.
|
|
mTarget = nullptr;
|
|
}
|
|
}
|
|
|
|
if (mRoot) {
|
|
mAnimationReadyTime = TimeStamp::Now();
|
|
mRoot->StartPendingAnimations(mAnimationReadyTime);
|
|
}
|
|
|
|
#ifdef MOZ_LAYERS_HAVE_LOG
|
|
Log();
|
|
MOZ_LAYERS_LOG(("]----- EndTransaction"));
|
|
#endif
|
|
|
|
// Go back to the construction phase if the transaction isn't complete.
|
|
// Layout will update the layer tree and call EndTransaction().
|
|
mPhase = mTransactionIncomplete ? PHASE_CONSTRUCTION : PHASE_NONE;
|
|
|
|
if (!mTransactionIncomplete) {
|
|
// This is still valid if the transaction was incomplete.
|
|
mUsingDefaultTarget = false;
|
|
}
|
|
|
|
NS_ASSERTION(!aCallback || !mTransactionIncomplete,
|
|
"If callback is not null, transaction must be complete");
|
|
|
|
// XXX - We should probably assert here that for an incomplete transaction
|
|
// out target is the default target.
|
|
|
|
return !mTransactionIncomplete;
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::FlashWidgetUpdateArea(gfxContext *aContext)
|
|
{
|
|
if (gfxPrefs::WidgetUpdateFlashing()) {
|
|
float r = float(rand()) / RAND_MAX;
|
|
float g = float(rand()) / RAND_MAX;
|
|
float b = float(rand()) / RAND_MAX;
|
|
aContext->SetColor(gfxRGBA(r, g, b, 0.2));
|
|
aContext->Paint();
|
|
}
|
|
}
|
|
|
|
bool
|
|
BasicLayerManager::EndEmptyTransaction(EndTransactionFlags aFlags)
|
|
{
|
|
mInTransaction = false;
|
|
|
|
if (!mRoot) {
|
|
return false;
|
|
}
|
|
|
|
return EndTransactionInternal(nullptr, nullptr, aFlags);
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::SetRoot(Layer* aLayer)
|
|
{
|
|
NS_ASSERTION(aLayer, "Root can't be null");
|
|
NS_ASSERTION(aLayer->Manager() == this, "Wrong manager");
|
|
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
|
|
mRoot = aLayer;
|
|
}
|
|
|
|
static SkMatrix
|
|
BasicLayerManager_Matrix3DToSkia(const gfx3DMatrix& aMatrix)
|
|
{
|
|
SkMatrix transform;
|
|
transform.setAll(aMatrix._11,
|
|
aMatrix._21,
|
|
aMatrix._41,
|
|
aMatrix._12,
|
|
aMatrix._22,
|
|
aMatrix._42,
|
|
aMatrix._14,
|
|
aMatrix._24,
|
|
aMatrix._44);
|
|
|
|
return transform;
|
|
}
|
|
|
|
static void
|
|
SkiaTransform(const gfxImageSurface* aDest,
|
|
RefPtr<DataSourceSurface> aSrc,
|
|
const gfx3DMatrix& aTransform,
|
|
gfxPoint aDestOffset)
|
|
{
|
|
if (aTransform.IsSingular()) {
|
|
return;
|
|
}
|
|
|
|
IntSize destSize = ToIntSize(aDest->GetSize());
|
|
SkImageInfo destInfo = SkImageInfo::Make(destSize.width,
|
|
destSize.height,
|
|
kBGRA_8888_SkColorType,
|
|
kPremul_SkAlphaType);
|
|
SkBitmap destBitmap;
|
|
destBitmap.setInfo(destInfo, aDest->Stride());
|
|
destBitmap.setPixels((uint32_t*)aDest->Data());
|
|
SkCanvas destCanvas(destBitmap);
|
|
|
|
IntSize srcSize = aSrc->GetSize();
|
|
SkImageInfo srcInfo = SkImageInfo::Make(srcSize.width,
|
|
srcSize.height,
|
|
kBGRA_8888_SkColorType,
|
|
kPremul_SkAlphaType);
|
|
SkBitmap src;
|
|
src.setInfo(srcInfo, aSrc->Stride());
|
|
src.setPixels((uint32_t*)aSrc->GetData());
|
|
|
|
gfx3DMatrix transform = aTransform;
|
|
transform.TranslatePost(Point3D(-aDestOffset.x, -aDestOffset.y, 0));
|
|
destCanvas.setMatrix(BasicLayerManager_Matrix3DToSkia(transform));
|
|
|
|
SkPaint paint;
|
|
paint.setXfermodeMode(SkXfermode::kSrc_Mode);
|
|
paint.setAntiAlias(true);
|
|
paint.setFilterLevel(SkPaint::kLow_FilterLevel);
|
|
SkRect destRect = SkRect::MakeXYWH(0, 0, srcSize.width, srcSize.height);
|
|
destCanvas.drawBitmapRectToRect(src, nullptr, destRect, &paint);
|
|
}
|
|
|
|
/**
|
|
* Transform a surface using a gfx3DMatrix and blit to the destination if
|
|
* it is efficient to do so.
|
|
*
|
|
* @param aSource Source surface.
|
|
* @param aDest Desintation context.
|
|
* @param aBounds Area represented by aSource.
|
|
* @param aTransform Transformation matrix.
|
|
* @param aDestRect Output: rectangle in which to draw returned surface on aDest
|
|
* (same size as aDest). Only filled in if this returns
|
|
* a surface.
|
|
* @return Transformed surface
|
|
*/
|
|
static already_AddRefed<gfxASurface>
|
|
Transform3D(RefPtr<SourceSurface> aSource,
|
|
gfxContext* aDest,
|
|
const gfxRect& aBounds,
|
|
const gfx3DMatrix& aTransform,
|
|
gfxRect& aDestRect)
|
|
{
|
|
// Find the transformed rectangle of our layer.
|
|
gfxRect offsetRect = aTransform.TransformBounds(aBounds);
|
|
|
|
// Intersect the transformed layer with the destination rectangle.
|
|
// This is in device space since we have an identity transform set on aTarget.
|
|
aDestRect = aDest->GetClipExtents();
|
|
aDestRect.IntersectRect(aDestRect, offsetRect);
|
|
aDestRect.RoundOut();
|
|
|
|
// Create a surface the size of the transformed object.
|
|
nsRefPtr<gfxASurface> dest = aDest->CurrentSurface();
|
|
nsRefPtr<gfxImageSurface> destImage = new gfxImageSurface(gfxIntSize(aDestRect.width,
|
|
aDestRect.height),
|
|
gfxImageFormat::ARGB32);
|
|
gfxPoint offset = aDestRect.TopLeft();
|
|
|
|
// Include a translation to the correct origin.
|
|
gfx3DMatrix translation = gfx3DMatrix::Translation(aBounds.x, aBounds.y, 0);
|
|
|
|
// Transform the content and offset it such that the content begins at the origin.
|
|
SkiaTransform(destImage, aSource->GetDataSurface(), translation * aTransform, offset);
|
|
|
|
// If we haven't actually drawn to aDest then return our temporary image so
|
|
// that the caller can do this.
|
|
return destImage.forget();
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::PaintSelfOrChildren(PaintLayerContext& aPaintContext,
|
|
gfxContext* aGroupTarget)
|
|
{
|
|
BasicImplData* data = ToData(aPaintContext.mLayer);
|
|
|
|
/* Only paint ourself, or our children - This optimization relies on this! */
|
|
Layer* child = aPaintContext.mLayer->GetFirstChild();
|
|
if (!child) {
|
|
if (aPaintContext.mLayer->AsPaintedLayer()) {
|
|
data->PaintThebes(aGroupTarget, aPaintContext.mLayer->GetMaskLayer(),
|
|
aPaintContext.mCallback, aPaintContext.mCallbackData);
|
|
} else {
|
|
data->Paint(aGroupTarget->GetDrawTarget(),
|
|
aGroupTarget->GetDeviceOffset(),
|
|
aPaintContext.mLayer->GetMaskLayer());
|
|
}
|
|
} else {
|
|
ContainerLayer* container =
|
|
static_cast<ContainerLayer*>(aPaintContext.mLayer);
|
|
nsAutoTArray<Layer*, 12> children;
|
|
container->SortChildrenBy3DZOrder(children);
|
|
for (uint32_t i = 0; i < children.Length(); i++) {
|
|
PaintLayer(aGroupTarget, children.ElementAt(i), aPaintContext.mCallback,
|
|
aPaintContext.mCallbackData);
|
|
if (mTransactionIncomplete)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::FlushGroup(PaintLayerContext& aPaintContext, bool aNeedsClipToVisibleRegion)
|
|
{
|
|
// If we're doing our own double-buffering, we need to avoid drawing
|
|
// the results of an incomplete transaction to the destination surface ---
|
|
// that could cause flicker. Double-buffering is implemented using a
|
|
// temporary surface for one or more container layers, so we need to stop
|
|
// those temporary surfaces from being composited to aTarget.
|
|
// ApplyDoubleBuffering guarantees that this container layer can't
|
|
// intersect any other leaf layers, so if the transaction is not yet marked
|
|
// incomplete, the contents of this container layer are the final contents
|
|
// for the window.
|
|
if (!mTransactionIncomplete) {
|
|
if (aNeedsClipToVisibleRegion) {
|
|
gfxUtils::ClipToRegion(aPaintContext.mTarget,
|
|
aPaintContext.mLayer->GetEffectiveVisibleRegion());
|
|
}
|
|
|
|
CompositionOp op = GetEffectiveOperator(aPaintContext.mLayer);
|
|
AutoSetOperator setOperator(aPaintContext.mTarget, ThebesOp(op));
|
|
|
|
PaintWithMask(aPaintContext.mTarget, aPaintContext.mLayer->GetEffectiveOpacity(),
|
|
aPaintContext.mLayer->GetMaskLayer());
|
|
}
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::PaintLayer(gfxContext* aTarget,
|
|
Layer* aLayer,
|
|
DrawPaintedLayerCallback aCallback,
|
|
void* aCallbackData)
|
|
{
|
|
PROFILER_LABEL("BasicLayerManager", "PaintLayer",
|
|
js::ProfileEntry::Category::GRAPHICS);
|
|
|
|
PaintLayerContext paintLayerContext(aTarget, aLayer, aCallback, aCallbackData);
|
|
|
|
// Don't attempt to paint layers with a singular transform, cairo will
|
|
// just throw an error.
|
|
if (aLayer->GetEffectiveTransform().IsSingular()) {
|
|
return;
|
|
}
|
|
|
|
RenderTraceScope trace("BasicLayerManager::PaintLayer", "707070");
|
|
|
|
const nsIntRect* clipRect = aLayer->GetEffectiveClipRect();
|
|
BasicContainerLayer* container =
|
|
static_cast<BasicContainerLayer*>(aLayer->AsContainerLayer());
|
|
bool needsGroup = container && container->UseIntermediateSurface();
|
|
BasicImplData* data = ToData(aLayer);
|
|
bool needsClipToVisibleRegion =
|
|
data->GetClipToVisibleRegion() && !aLayer->AsPaintedLayer();
|
|
NS_ASSERTION(needsGroup || !container ||
|
|
container->GetOperator() == CompositionOp::OP_OVER,
|
|
"non-OVER operator should have forced UseIntermediateSurface");
|
|
NS_ASSERTION(!container || !aLayer->GetMaskLayer() ||
|
|
container->UseIntermediateSurface(),
|
|
"ContainerLayer with mask layer should force UseIntermediateSurface");
|
|
|
|
gfxContextAutoSaveRestore contextSR;
|
|
gfxMatrix transform;
|
|
// Will return an identity matrix for 3d transforms, and is handled separately below.
|
|
bool is2D = paintLayerContext.Setup2DTransform();
|
|
NS_ABORT_IF_FALSE(is2D || needsGroup || !container, "Must PushGroup for 3d transforms!");
|
|
|
|
bool needsSaveRestore =
|
|
needsGroup || clipRect || needsClipToVisibleRegion || !is2D;
|
|
if (needsSaveRestore) {
|
|
contextSR.SetContext(aTarget);
|
|
|
|
if (clipRect) {
|
|
aTarget->NewPath();
|
|
aTarget->SnappedRectangle(gfxRect(clipRect->x, clipRect->y, clipRect->width, clipRect->height));
|
|
aTarget->Clip();
|
|
}
|
|
}
|
|
|
|
paintLayerContext.Apply2DTransform();
|
|
|
|
const nsIntRegion& visibleRegion = aLayer->GetEffectiveVisibleRegion();
|
|
// If needsGroup is true, we'll clip to the visible region after we've popped the group
|
|
if (needsClipToVisibleRegion && !needsGroup) {
|
|
gfxUtils::ClipToRegion(aTarget, visibleRegion);
|
|
// Don't need to clip to visible region again
|
|
needsClipToVisibleRegion = false;
|
|
}
|
|
|
|
if (is2D) {
|
|
paintLayerContext.AnnotateOpaqueRect();
|
|
}
|
|
|
|
bool clipIsEmpty = !aTarget || aTarget->GetClipExtents().IsEmpty();
|
|
if (clipIsEmpty) {
|
|
PaintSelfOrChildren(paintLayerContext, aTarget);
|
|
return;
|
|
}
|
|
|
|
if (is2D) {
|
|
if (needsGroup) {
|
|
nsRefPtr<gfxContext> groupTarget = PushGroupForLayer(aTarget, aLayer, aLayer->GetEffectiveVisibleRegion(),
|
|
&needsClipToVisibleRegion);
|
|
PaintSelfOrChildren(paintLayerContext, groupTarget);
|
|
aTarget->PopGroupToSource();
|
|
FlushGroup(paintLayerContext, needsClipToVisibleRegion);
|
|
} else {
|
|
PaintSelfOrChildren(paintLayerContext, aTarget);
|
|
}
|
|
} else {
|
|
const nsIntRect& bounds = visibleRegion.GetBounds();
|
|
RefPtr<DrawTarget> untransformedDT =
|
|
gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(IntSize(bounds.width, bounds.height),
|
|
SurfaceFormat::B8G8R8A8);
|
|
if (!untransformedDT) {
|
|
return;
|
|
}
|
|
|
|
nsRefPtr<gfxContext> groupTarget = new gfxContext(untransformedDT,
|
|
Point(bounds.x, bounds.y));
|
|
|
|
PaintSelfOrChildren(paintLayerContext, groupTarget);
|
|
|
|
// Temporary fast fix for bug 725886
|
|
// Revert these changes when 725886 is ready
|
|
NS_ABORT_IF_FALSE(untransformedDT,
|
|
"We should always allocate an untransformed surface with 3d transforms!");
|
|
gfxRect destRect;
|
|
#ifdef DEBUG
|
|
if (aLayer->GetDebugColorIndex() != 0) {
|
|
gfxRGBA color((aLayer->GetDebugColorIndex() & 1) ? 1.0 : 0.0,
|
|
(aLayer->GetDebugColorIndex() & 2) ? 1.0 : 0.0,
|
|
(aLayer->GetDebugColorIndex() & 4) ? 1.0 : 0.0,
|
|
1.0);
|
|
|
|
nsRefPtr<gfxContext> temp = new gfxContext(untransformedDT, Point(bounds.x, bounds.y));
|
|
temp->SetColor(color);
|
|
temp->Paint();
|
|
}
|
|
#endif
|
|
gfx3DMatrix effectiveTransform;
|
|
effectiveTransform = gfx::To3DMatrix(aLayer->GetEffectiveTransform());
|
|
nsRefPtr<gfxASurface> result =
|
|
Transform3D(untransformedDT->Snapshot(), aTarget, bounds,
|
|
effectiveTransform, destRect);
|
|
|
|
if (result) {
|
|
aTarget->SetSource(result, destRect.TopLeft());
|
|
// Azure doesn't support EXTEND_NONE, so to avoid extending the edges
|
|
// of the source surface out to the current clip region, clip to
|
|
// the rectangle of the result surface now.
|
|
aTarget->NewPath();
|
|
aTarget->SnappedRectangle(destRect);
|
|
aTarget->Clip();
|
|
FlushGroup(paintLayerContext, needsClipToVisibleRegion);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::ClearCachedResources(Layer* aSubtree)
|
|
{
|
|
MOZ_ASSERT(!aSubtree || aSubtree->Manager() == this);
|
|
if (aSubtree) {
|
|
ClearLayer(aSubtree);
|
|
} else if (mRoot) {
|
|
ClearLayer(mRoot);
|
|
}
|
|
}
|
|
void
|
|
BasicLayerManager::ClearLayer(Layer* aLayer)
|
|
{
|
|
ToData(aLayer)->ClearCachedResources();
|
|
for (Layer* child = aLayer->GetFirstChild(); child;
|
|
child = child->GetNextSibling()) {
|
|
ClearLayer(child);
|
|
}
|
|
}
|
|
|
|
already_AddRefed<ReadbackLayer>
|
|
BasicLayerManager::CreateReadbackLayer()
|
|
{
|
|
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
|
|
nsRefPtr<ReadbackLayer> layer = new BasicReadbackLayer(this);
|
|
return layer.forget();
|
|
}
|
|
|
|
}
|
|
}
|