gecko/dom/media/test/test_empty_resource.html

66 lines
1.6 KiB
HTML

<!DOCTYPE HTML>
<html>
<!--
https://bugzilla.mozilla.org/show_bug.cgi?id=1094549
-->
<head>
<title>Test for Bug 1094549</title>
<script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
<script type="text/javascript" src="manifest.js"></script>
</head>
<body>
<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=1094549">Mozilla Bug 1094549</a>
<p id="display"></p>
<div id="content" style="display: none">
</div>
<pre id="test">
<script type="application/javascript">
function onTimeout() {
ok(false, "timed out without getting an error event");
SimpleTest.finish();
}
// We expect this test to finish very soon.
// A timeout of 15s should be enough for the slow B2G emulator.
var timer = setTimeout(onTimeout, 15000);
function finish(v) {
clearTimeout(timer);
isnot(v.error, null, "should've got an error event");
SimpleTest.finish();
}
function onload() {
info("iframe loaded");
var v = document.body.getElementsByTagName("iframe")[0]
.contentDocument.body.getElementsByTagName("video")[0];
// Got 'error' as expected, finish the test.
if (v.error) {
finish(v);
return;
}
// Otherwise, wait for it.
v.onerror = function() {
finish(v);
}
}
SimpleTest.waitForExplicitFinish();
var f = document.createElement("iframe");
// Assign a resource file with zero length and expect the error event from
// the video element since decoding metadata will fail.
f.src = "data:video/webm,";
f.addEventListener("load", onload, false);
document.body.appendChild(f);
</script>
</pre>
</body>
</html>