gecko/embedding/components/commandhandler/public/nsPICommandUpdater.idl

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
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* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Simon Fraser <sfraser@netscape.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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* ***** END LICENSE BLOCK ***** */
#include "nsISupports.idl"
#include "domstubs.idl"
/*
The nsPICommandUpdater interface is used by modules that implement
commands, to tell the command manager that commands need updating.
This is a private interface; embedders should not use it.
Command-implementing modules should get one of these by a QI
from an nsICommandManager.
*/
[scriptable, uuid(B135F602-0BFE-11D5-A73C-F0E420E8293C)]
interface nsPICommandUpdater : nsISupports
{
/*
* Init the command updater, passing an nsIDOMWindow which
* is the window that the command updater lives on.
*
*/
void init(in nsIDOMWindow aWindow);
/*
* Notify the command manager that the status of a command
* changed. It may have changed from enabled to disabled,
* or vice versa, or become toggled etc.
*/
void commandStatusChanged(in string aCommandName);
};