gecko/js/public/Utility.h
2013-07-03 15:46:51 -07:00

523 lines
16 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: set ts=8 sts=4 et sw=4 tw=99:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef js_Utility_h
#define js_Utility_h
#include "mozilla/Assertions.h"
#include "mozilla/Attributes.h"
#include "mozilla/Compiler.h"
#include "mozilla/Move.h"
#include "mozilla/Scoped.h"
#include <stdlib.h>
#include <string.h>
#ifdef JS_OOM_DO_BACKTRACES
#include <stdio.h>
#include <execinfo.h>
#endif
#include "jstypes.h"
#include "js/TemplateLib.h"
/* The public JS engine namespace. */
namespace JS {}
/* The mozilla-shared reusable template/utility namespace. */
namespace mozilla {}
/* The private JS engine namespace. */
namespace js {}
/*
* Pattern used to overwrite freed memory. If you are accessing an object with
* this pattern, you probably have a dangling pointer.
*/
#define JS_FREE_PATTERN 0xDA
#define JS_ASSERT(expr) MOZ_ASSERT(expr)
#define JS_ASSERT_IF(cond, expr) MOZ_ASSERT_IF(cond, expr)
#define JS_ALWAYS_TRUE(expr) MOZ_ALWAYS_TRUE(expr)
#define JS_ALWAYS_FALSE(expr) MOZ_ALWAYS_FALSE(expr)
#ifdef DEBUG
# ifdef JS_THREADSAFE
# define JS_THREADSAFE_ASSERT(expr) JS_ASSERT(expr)
# else
# define JS_THREADSAFE_ASSERT(expr) ((void) 0)
# endif
#else
# define JS_THREADSAFE_ASSERT(expr) ((void) 0)
#endif
#if defined(DEBUG)
# define JS_DIAGNOSTICS_ASSERT(expr) MOZ_ASSERT(expr)
#elif defined(JS_CRASH_DIAGNOSTICS)
# define JS_DIAGNOSTICS_ASSERT(expr) do { if (!(expr)) MOZ_CRASH(); } while(0)
#else
# define JS_DIAGNOSTICS_ASSERT(expr) ((void) 0)
#endif
#define JS_STATIC_ASSERT(cond) MOZ_STATIC_ASSERT(cond, "JS_STATIC_ASSERT")
#define JS_STATIC_ASSERT_IF(cond, expr) MOZ_STATIC_ASSERT_IF(cond, expr, "JS_STATIC_ASSERT_IF")
extern MOZ_NORETURN JS_PUBLIC_API(void)
JS_Assert(const char *s, const char *file, int ln);
/*
* Abort the process in a non-graceful manner. This will cause a core file,
* call to the debugger or other moral equivalent as well as causing the
* entire process to stop.
*/
extern JS_PUBLIC_API(void) JS_Abort(void);
/*
* Custom allocator support for SpiderMonkey
*/
#if defined JS_USE_CUSTOM_ALLOCATOR
# include "jscustomallocator.h"
#else
# ifdef DEBUG
/*
* In order to test OOM conditions, when the testing function
* oomAfterAllocations COUNT is passed, we fail continuously after the NUM'th
* allocation from now.
*/
extern JS_PUBLIC_DATA(uint32_t) OOM_maxAllocations; /* set in builtins/TestingFunctions.cpp */
extern JS_PUBLIC_DATA(uint32_t) OOM_counter; /* data race, who cares. */
#ifdef JS_OOM_DO_BACKTRACES
#define JS_OOM_BACKTRACE_SIZE 32
static JS_ALWAYS_INLINE void
PrintBacktrace()
{
void* OOM_trace[JS_OOM_BACKTRACE_SIZE];
char** OOM_traceSymbols = NULL;
int32_t OOM_traceSize = 0;
int32_t OOM_traceIdx = 0;
OOM_traceSize = backtrace(OOM_trace, JS_OOM_BACKTRACE_SIZE);
OOM_traceSymbols = backtrace_symbols(OOM_trace, OOM_traceSize);
if (!OOM_traceSymbols)
return;
for (OOM_traceIdx = 0; OOM_traceIdx < OOM_traceSize; ++OOM_traceIdx) {
fprintf(stderr, "#%d %s\n", OOM_traceIdx, OOM_traceSymbols[OOM_traceIdx]);
}
free(OOM_traceSymbols);
}
#define JS_OOM_EMIT_BACKTRACE() \
do {\
fprintf(stderr, "Forcing artificial memory allocation function failure:\n");\
PrintBacktrace();\
} while (0)
# else
# define JS_OOM_EMIT_BACKTRACE() do {} while(0)
#endif /* JS_OOM_DO_BACKTRACES */
# define JS_OOM_POSSIBLY_FAIL() \
do \
{ \
if (++OOM_counter > OOM_maxAllocations) { \
JS_OOM_EMIT_BACKTRACE();\
return NULL; \
} \
} while (0)
# define JS_OOM_POSSIBLY_FAIL_REPORT(cx) \
do \
{ \
if (++OOM_counter > OOM_maxAllocations) { \
JS_OOM_EMIT_BACKTRACE();\
js_ReportOutOfMemory(cx);\
return NULL; \
} \
} while (0)
# else
# define JS_OOM_POSSIBLY_FAIL() do {} while(0)
# define JS_OOM_POSSIBLY_FAIL_REPORT(cx) do {} while(0)
# endif /* DEBUG */
static JS_INLINE void* js_malloc(size_t bytes)
{
JS_OOM_POSSIBLY_FAIL();
return malloc(bytes);
}
static JS_INLINE void* js_calloc(size_t bytes)
{
JS_OOM_POSSIBLY_FAIL();
return calloc(bytes, 1);
}
static JS_INLINE void* js_realloc(void* p, size_t bytes)
{
JS_OOM_POSSIBLY_FAIL();
return realloc(p, bytes);
}
static JS_INLINE void js_free(void* p)
{
free(p);
}
#endif/* JS_USE_CUSTOM_ALLOCATOR */
/*
* JS_ROTATE_LEFT32
*
* There is no rotate operation in the C Language so the construct (a << 4) |
* (a >> 28) is used instead. Most compilers convert this to a rotate
* instruction but some versions of MSVC don't without a little help. To get
* MSVC to generate a rotate instruction, we have to use the _rotl intrinsic
* and use a pragma to make _rotl inline.
*
* MSVC in VS2005 will do an inline rotate instruction on the above construct.
*/
#if defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_AMD64) || \
defined(_M_X64))
#include <stdlib.h>
#pragma intrinsic(_rotl)
#define JS_ROTATE_LEFT32(a, bits) _rotl(a, bits)
#else
#define JS_ROTATE_LEFT32(a, bits) (((a) << (bits)) | ((a) >> (32 - (bits))))
#endif
#include <new>
/*
* Low-level memory management in SpiderMonkey:
*
* ** Do not use the standard malloc/free/realloc: SpiderMonkey allows these
* to be redefined (via JS_USE_CUSTOM_ALLOCATOR) and Gecko even #define's
* these symbols.
*
* ** Do not use the builtin C++ operator new and delete: these throw on
* error and we cannot override them not to.
*
* Allocation:
*
* - If the lifetime of the allocation is tied to the lifetime of a GC-thing
* (that is, finalizing the GC-thing will free the allocation), call one of
* the following functions:
*
* JSContext::{malloc_,realloc_,calloc_,new_}
* JSRuntime::{malloc_,realloc_,calloc_,new_}
*
* These functions accumulate the number of bytes allocated which is used as
* part of the GC-triggering heuristic.
*
* The difference between the JSContext and JSRuntime versions is that the
* cx version reports an out-of-memory error on OOM. (This follows from the
* general SpiderMonkey idiom that a JSContext-taking function reports its
* own errors.)
*
* - Otherwise, use js_malloc/js_realloc/js_calloc/js_free/js_new
*
* Deallocation:
*
* - Ordinarily, use js_free/js_delete.
*
* - For deallocations during GC finalization, use one of the following
* operations on the FreeOp provided to the finalizer:
*
* FreeOp::{free_,delete_}
*
* The advantage of these operations is that the memory is batched and freed
* on another thread.
*/
#define JS_NEW_BODY(allocator, t, parms) \
void *memory = allocator(sizeof(t)); \
return memory ? new(memory) t parms : NULL;
/*
* Given a class which should provide 'new' methods, add
* JS_DECLARE_NEW_METHODS (see JSContext for a usage example). This
* adds news with up to 12 parameters. Add more versions of new below if
* you need more than 12 parameters.
*
* Note: Do not add a ; at the end of a use of JS_DECLARE_NEW_METHODS,
* or the build will break.
*/
#define JS_DECLARE_NEW_METHODS(NEWNAME, ALLOCATOR, QUALIFIERS)\
template <class T>\
QUALIFIERS T *NEWNAME() {\
JS_NEW_BODY(ALLOCATOR, T, ())\
}\
\
template <class T, class P1>\
QUALIFIERS T *NEWNAME(P1 p1) {\
JS_NEW_BODY(ALLOCATOR, T, (p1))\
}\
\
template <class T, class P1, class P2>\
QUALIFIERS T *NEWNAME(P1 p1, P2 p2) {\
JS_NEW_BODY(ALLOCATOR, T, (p1, p2))\
}\
\
template <class T, class P1, class P2, class P3>\
QUALIFIERS T *NEWNAME(P1 p1, P2 p2, P3 p3) {\
JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3))\
}\
\
template <class T, class P1, class P2, class P3, class P4>\
QUALIFIERS T *NEWNAME(P1 p1, P2 p2, P3 p3, P4 p4) {\
JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4))\
}\
\
template <class T, class P1, class P2, class P3, class P4, class P5>\
QUALIFIERS T *NEWNAME(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5) {\
JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5))\
}\
\
template <class T, class P1, class P2, class P3, class P4, class P5, class P6>\
QUALIFIERS T *NEWNAME(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6) {\
JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6))\
}\
\
template <class T, class P1, class P2, class P3, class P4, class P5, class P6, class P7>\
QUALIFIERS T *NEWNAME(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7) {\
JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6, p7))\
}\
\
template <class T, class P1, class P2, class P3, class P4, class P5, class P6, class P7, class P8>\
QUALIFIERS T *NEWNAME(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8) {\
JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6, p7, p8))\
}\
\
template <class T, class P1, class P2, class P3, class P4, class P5, class P6, class P7, class P8, class P9>\
QUALIFIERS T *NEWNAME(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9) {\
JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6, p7, p8, p9))\
}\
\
template <class T, class P1, class P2, class P3, class P4, class P5, class P6, class P7, class P8, class P9, class P10>\
QUALIFIERS T *NEWNAME(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9, P10 p10) {\
JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6, p7, p8, p9, p10))\
}\
\
template <class T, class P1, class P2, class P3, class P4, class P5, class P6, class P7, class P8, class P9, class P10, class P11>\
QUALIFIERS T *NEWNAME(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9, P10 p10, P11 p11) {\
JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11))\
}\
\
template <class T, class P1, class P2, class P3, class P4, class P5, class P6, class P7, class P8, class P9, class P10, class P11, class P12>\
QUALIFIERS T *NEWNAME(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9, P10 p10, P11 p11, P12 p12) {\
JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12))\
}\
JS_DECLARE_NEW_METHODS(js_new, js_malloc, static JS_ALWAYS_INLINE)
template <class T>
static JS_ALWAYS_INLINE void
js_delete(T *p)
{
if (p) {
p->~T();
js_free(p);
}
}
template<class T>
static JS_ALWAYS_INLINE void
js_delete_poison(T *p)
{
if (p) {
p->~T();
memset(p, 0x3B, sizeof(T));
js_free(p);
}
}
template <class T>
static JS_ALWAYS_INLINE T *
js_pod_malloc()
{
return (T *)js_malloc(sizeof(T));
}
template <class T>
static JS_ALWAYS_INLINE T *
js_pod_calloc()
{
return (T *)js_calloc(sizeof(T));
}
template <class T>
static JS_ALWAYS_INLINE T *
js_pod_malloc(size_t numElems)
{
if (numElems & js::tl::MulOverflowMask<sizeof(T)>::result)
return NULL;
return (T *)js_malloc(numElems * sizeof(T));
}
template <class T>
static JS_ALWAYS_INLINE T *
js_pod_calloc(size_t numElems)
{
if (numElems & js::tl::MulOverflowMask<sizeof(T)>::result)
return NULL;
return (T *)js_calloc(numElems * sizeof(T));
}
namespace js {
template<typename T>
struct ScopedFreePtrTraits
{
typedef T* type;
static T* empty() { return NULL; }
static void release(T* ptr) { js_free(ptr); }
};
SCOPED_TEMPLATE(ScopedJSFreePtr, ScopedFreePtrTraits)
template <typename T>
struct ScopedDeletePtrTraits : public ScopedFreePtrTraits<T>
{
static void release(T *ptr) { js_delete(ptr); }
};
SCOPED_TEMPLATE(ScopedJSDeletePtr, ScopedDeletePtrTraits)
template <typename T>
struct ScopedReleasePtrTraits : public ScopedFreePtrTraits<T>
{
static void release(T *ptr) { if (ptr) ptr->release(); }
};
SCOPED_TEMPLATE(ScopedReleasePtr, ScopedReleasePtrTraits)
} /* namespace js */
namespace js {
/* Integral types for all hash functions. */
typedef uint32_t HashNumber;
const unsigned HashNumberSizeBits = 32;
namespace detail {
/*
* Given a raw hash code, h, return a number that can be used to select a hash
* bucket.
*
* This function aims to produce as uniform an output distribution as possible,
* especially in the most significant (leftmost) bits, even though the input
* distribution may be highly nonrandom, given the constraints that this must
* be deterministic and quick to compute.
*
* Since the leftmost bits of the result are best, the hash bucket index is
* computed by doing ScrambleHashCode(h) / (2^32/N) or the equivalent
* right-shift, not ScrambleHashCode(h) % N or the equivalent bit-mask.
*
* FIXME: OrderedHashTable uses a bit-mask; see bug 775896.
*/
inline HashNumber
ScrambleHashCode(HashNumber h)
{
/*
* Simply returning h would not cause any hash tables to produce wrong
* answers. But it can produce pathologically bad performance: The caller
* right-shifts the result, keeping only the highest bits. The high bits of
* hash codes are very often completely entropy-free. (So are the lowest
* bits.)
*
* So we use Fibonacci hashing, as described in Knuth, The Art of Computer
* Programming, 6.4. This mixes all the bits of the input hash code h.
*
* The value of goldenRatio is taken from the hex
* expansion of the golden ratio, which starts 1.9E3779B9....
* This value is especially good if values with consecutive hash codes
* are stored in a hash table; see Knuth for details.
*/
static const HashNumber goldenRatio = 0x9E3779B9U;
return h * goldenRatio;
}
} /* namespace detail */
} /* namespace js */
namespace JS {
/*
* Methods for poisoning GC heap pointer words and checking for poisoned words.
* These are in this file for use in Value methods and so forth.
*
* If the moving GC hazard analysis is in use and detects a non-rooted stack
* pointer to a GC thing, one byte of that pointer is poisoned to refer to an
* invalid location. For both 32 bit and 64 bit systems, the fourth byte of the
* pointer is overwritten, to reduce the likelihood of accidentally changing
* a live integer value.
*/
inline void PoisonPtr(void *v)
{
#if defined(JSGC_ROOT_ANALYSIS) && defined(DEBUG)
uint8_t *ptr = (uint8_t *) v + 3;
*ptr = JS_FREE_PATTERN;
#endif
}
template <typename T>
inline bool IsPoisonedPtr(T *v)
{
#if defined(JSGC_ROOT_ANALYSIS) && defined(DEBUG)
uint32_t mask = uintptr_t(v) & 0xff000000;
return mask == uint32_t(JS_FREE_PATTERN << 24);
#else
return false;
#endif
}
}
/* sixgill annotation defines */
#ifndef HAVE_STATIC_ANNOTATIONS
# define HAVE_STATIC_ANNOTATIONS
# ifdef XGILL_PLUGIN
# define STATIC_PRECONDITION(COND) __attribute__((precondition(#COND)))
# define STATIC_PRECONDITION_ASSUME(COND) __attribute__((precondition_assume(#COND)))
# define STATIC_POSTCONDITION(COND) __attribute__((postcondition(#COND)))
# define STATIC_POSTCONDITION_ASSUME(COND) __attribute__((postcondition_assume(#COND)))
# define STATIC_INVARIANT(COND) __attribute__((invariant(#COND)))
# define STATIC_INVARIANT_ASSUME(COND) __attribute__((invariant_assume(#COND)))
# define STATIC_PASTE2(X,Y) X ## Y
# define STATIC_PASTE1(X,Y) STATIC_PASTE2(X,Y)
# define STATIC_ASSERT(COND) \
JS_BEGIN_MACRO \
__attribute__((assert_static(#COND), unused)) \
int STATIC_PASTE1(assert_static_, __COUNTER__); \
JS_END_MACRO
# define STATIC_ASSUME(COND) \
JS_BEGIN_MACRO \
__attribute__((assume_static(#COND), unused)) \
int STATIC_PASTE1(assume_static_, __COUNTER__); \
JS_END_MACRO
# define STATIC_ASSERT_RUNTIME(COND) \
JS_BEGIN_MACRO \
__attribute__((assert_static_runtime(#COND), unused)) \
int STATIC_PASTE1(assert_static_runtime_, __COUNTER__); \
JS_END_MACRO
# else /* XGILL_PLUGIN */
# define STATIC_PRECONDITION(COND) /* nothing */
# define STATIC_PRECONDITION_ASSUME(COND) /* nothing */
# define STATIC_POSTCONDITION(COND) /* nothing */
# define STATIC_POSTCONDITION_ASSUME(COND) /* nothing */
# define STATIC_INVARIANT(COND) /* nothing */
# define STATIC_INVARIANT_ASSUME(COND) /* nothing */
# define STATIC_ASSERT(COND) JS_BEGIN_MACRO /* nothing */ JS_END_MACRO
# define STATIC_ASSUME(COND) JS_BEGIN_MACRO /* nothing */ JS_END_MACRO
# define STATIC_ASSERT_RUNTIME(COND) JS_BEGIN_MACRO /* nothing */ JS_END_MACRO
# endif /* XGILL_PLUGIN */
# define STATIC_SKIP_INFERENCE STATIC_INVARIANT(skip_inference())
#endif /* HAVE_STATIC_ANNOTATIONS */
#endif /* js_Utility_h */