gecko/layout/generic/nsObjectFrame.cpp
Robert O'Callahan d0dd680745 Bug 733607. Restructure logic to compute snapped bounds of display items in layer coordinates. Moves responsibility for computing snapped bounds from within the display items to callers of GetBounds/GetOpaqueRegion. r=tnikkel
Previously we snapped the results of nsDisplayItem::GetBounds and
nsDisplayItem::GetOpaqueRegion internally. By tracking which display items were
inside transforms, we disabled snapping quite conservatively whenever an ancestor
had a transform, which is undesirable.

With this patch, we don't snap inside GetBounds or GetOpaqueRegion, but just return
a boolean flag indicating whether the item will draw with snapping or not. This flag
is conservative so that "true" means we will snap (if the graphics context has a transform
that allows snapping), but "false" means we might or might not snap (so it's always safe
to return false).

FrameLayerBuilder takes over responsibility for snapping item bounds. When it converts
display item bounds to layer pixel coordinates, it checks the snap flag returned from
the display item and checks whether the transform when we draw into the layer will be
a known scale (the ContainerParameters scale factors) plus integer translation. If both
are true, we snap the item bounds when converting to layer pixel coordinates. With
this approach, we can snap item bounds even when the items have ancestors with active
transforms.
2012-04-10 23:24:18 +12:00

2186 lines
68 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
// vim:set ts=2 sts=2 sw=2 et cin:
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Pierre Phaneuf <pp@ludusdesign.com>
* Jacek Piskozub <piskozub@iopan.gda.pl>
* Leon Sha <leon.sha@sun.com>
* Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
* Robert O'Callahan <roc+moz@cs.cmu.edu>
* Christian Biesinger <cbiesinger@web.de>
* Josh Aas <josh@mozilla.com>
* Mats Palmgren <matspal@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
/* rendering objects for replaced elements implemented by a plugin */
#include "mozilla/plugins/PluginMessageUtils.h"
#include "nscore.h"
#include "nsCOMPtr.h"
#include "nsPresContext.h"
#include "nsIPresShell.h"
#include "nsWidgetsCID.h"
#include "nsIView.h"
#include "nsIViewManager.h"
#include "nsIDOMEventListener.h"
#include "nsIDOMDragEvent.h"
#include "nsPluginHost.h"
#include "nsString.h"
#include "nsReadableUtils.h"
#include "prmem.h"
#include "nsGkAtoms.h"
#include "nsIAppShell.h"
#include "nsIDocument.h"
#include "nsINodeInfo.h"
#include "nsIURL.h"
#include "nsNetUtil.h"
#include "nsIPluginInstanceOwner.h"
#include "nsNPAPIPluginInstance.h"
#include "nsIPluginTagInfo.h"
#include "plstr.h"
#include "nsILinkHandler.h"
#include "nsIScrollPositionListener.h"
#include "nsITimer.h"
#include "nsIDocShellTreeItem.h"
#include "nsIDocShellTreeOwner.h"
#include "nsDocShellCID.h"
#include "nsIWebBrowserChrome.h"
#include "nsIDOMElement.h"
#include "nsIDOMNodeList.h"
#include "nsIDOMHTMLObjectElement.h"
#include "nsIDOMHTMLEmbedElement.h"
#include "nsIDOMHTMLAppletElement.h"
#include "nsIDOMWindow.h"
#include "nsIDOMEventTarget.h"
#include "nsIDOMNSEvent.h"
#include "nsIPrivateDOMEvent.h"
#include "nsIDocumentEncoder.h"
#include "nsXPIDLString.h"
#include "nsIDOMRange.h"
#include "nsIPluginWidget.h"
#include "nsGUIEvent.h"
#include "nsRenderingContext.h"
#include "npapi.h"
#include "nsTransform2D.h"
#include "nsIImageLoadingContent.h"
#include "nsIObjectLoadingContent.h"
#include "nsPIDOMWindow.h"
#include "nsContentUtils.h"
#include "nsDisplayList.h"
#include "nsAttrName.h"
#include "nsDataHashtable.h"
#include "nsDOMClassInfo.h"
#include "nsFocusManager.h"
#include "nsLayoutUtils.h"
#include "nsFrameManager.h"
#include "nsComponentManagerUtils.h"
#include "nsIObserverService.h"
#include "nsIScrollableFrame.h"
#include "mozilla/Preferences.h"
#include "sampler.h"
// headers for plugin scriptability
#include "nsIScriptGlobalObject.h"
#include "nsIScriptContext.h"
#include "nsIXPConnect.h"
#include "nsIXPCScriptable.h"
#include "nsIClassInfo.h"
#include "nsIDOMClientRect.h"
#include "nsObjectFrame.h"
#include "nsIObjectFrame.h"
#include "nsPluginNativeWindow.h"
#include "nsIPluginDocument.h"
#include "FrameLayerBuilder.h"
#include "nsThreadUtils.h"
#include "gfxContext.h"
#include "gfxPlatform.h"
#ifdef XP_WIN
#include "gfxWindowsNativeDrawing.h"
#include "gfxWindowsSurface.h"
#endif
#include "gfxImageSurface.h"
#include "gfxUtils.h"
#include "Layers.h"
#include "ReadbackLayer.h"
// accessibility support
#ifdef ACCESSIBILITY
#include "nsAccessibilityService.h"
#endif
#ifdef MOZ_LOGGING
#define FORCE_PR_LOG 1 /* Allow logging in the release build */
#endif /* MOZ_LOGGING */
#include "prlog.h"
#include <errno.h>
#include "nsContentCID.h"
static NS_DEFINE_CID(kAppShellCID, NS_APPSHELL_CID);
#ifdef XP_MACOSX
#include "gfxQuartzNativeDrawing.h"
#include "nsPluginUtilsOSX.h"
#include "nsCoreAnimationSupport.h"
#endif
#ifdef MOZ_WIDGET_GTK2
#include <gdk/gdk.h>
#include <gdk/gdkx.h>
#include <gtk/gtk.h>
#include "gfxXlibNativeRenderer.h"
#endif
#ifdef MOZ_X11
#include "mozilla/X11Util.h"
using mozilla::DefaultXDisplay;
#endif
#ifdef XP_WIN
#include <wtypes.h>
#include <winuser.h>
#endif
#ifdef XP_OS2
#define INCL_PM
#define INCL_GPI
#include <os2.h>
#include "gfxOS2Surface.h"
#endif
#ifdef CreateEvent // Thank you MS.
#undef CreateEvent
#endif
#ifdef PR_LOGGING
static PRLogModuleInfo *nsObjectFrameLM = PR_NewLogModule("nsObjectFrame");
#endif /* PR_LOGGING */
#if defined(XP_MACOSX) && !defined(NP_NO_CARBON)
#define MAC_CARBON_PLUGINS
// The header files QuickdrawAPI.h and QDOffscreen.h are missing on OS X 10.7
// and up (though the QuickDraw APIs defined in them are still present) -- so
// we need to supply the relevant parts of their contents here. It's likely
// that Apple will eventually remove the APIs themselves (probably in OS X
// 10.8), so we need to make them weak imports, and test for their presence
// before using them.
extern "C" {
#if !defined(__QUICKDRAWAPI__)
extern void SetRect(
Rect * r,
short left,
short top,
short right,
short bottom)
__attribute__((weak_import));
#endif /* __QUICKDRAWAPI__ */
#if !defined(__QDOFFSCREEN__)
extern QDErr NewGWorldFromPtr(
GWorldPtr * offscreenGWorld,
UInt32 PixelFormat,
const Rect * boundsRect,
CTabHandle cTable, /* can be NULL */
GDHandle aGDevice, /* can be NULL */
GWorldFlags flags,
Ptr newBuffer,
SInt32 rowBytes)
__attribute__((weak_import));
extern void DisposeGWorld(GWorldPtr offscreenGWorld)
__attribute__((weak_import));
#endif /* __QDOFFSCREEN__ */
}
#endif /* #if defined(XP_MACOSX) && !defined(NP_NO_CARBON) */
using namespace mozilla;
using namespace mozilla::plugins;
using namespace mozilla::layers;
class PluginBackgroundSink : public ReadbackSink {
public:
PluginBackgroundSink(nsObjectFrame* aFrame, PRUint64 aStartSequenceNumber)
: mLastSequenceNumber(aStartSequenceNumber), mFrame(aFrame) {}
~PluginBackgroundSink()
{
if (mFrame) {
mFrame->mBackgroundSink = nsnull;
}
}
virtual void SetUnknown(PRUint64 aSequenceNumber)
{
if (!AcceptUpdate(aSequenceNumber))
return;
mFrame->mInstanceOwner->SetBackgroundUnknown();
}
virtual already_AddRefed<gfxContext>
BeginUpdate(const nsIntRect& aRect, PRUint64 aSequenceNumber)
{
if (!AcceptUpdate(aSequenceNumber))
return nsnull;
return mFrame->mInstanceOwner->BeginUpdateBackground(aRect);
}
virtual void EndUpdate(gfxContext* aContext, const nsIntRect& aRect)
{
return mFrame->mInstanceOwner->EndUpdateBackground(aContext, aRect);
}
void Destroy() { mFrame = nsnull; }
protected:
bool AcceptUpdate(PRUint64 aSequenceNumber) {
if (aSequenceNumber > mLastSequenceNumber && mFrame &&
mFrame->mInstanceOwner) {
mLastSequenceNumber = aSequenceNumber;
return true;
}
return false;
}
PRUint64 mLastSequenceNumber;
nsObjectFrame* mFrame;
};
nsObjectFrame::nsObjectFrame(nsStyleContext* aContext)
: nsObjectFrameSuper(aContext)
, mReflowCallbackPosted(false)
{
PR_LOG(nsObjectFrameLM, PR_LOG_DEBUG,
("Created new nsObjectFrame %p\n", this));
}
nsObjectFrame::~nsObjectFrame()
{
PR_LOG(nsObjectFrameLM, PR_LOG_DEBUG,
("nsObjectFrame %p deleted\n", this));
}
NS_QUERYFRAME_HEAD(nsObjectFrame)
NS_QUERYFRAME_ENTRY(nsIObjectFrame)
NS_QUERYFRAME_TAIL_INHERITING(nsObjectFrameSuper)
#ifdef ACCESSIBILITY
already_AddRefed<nsAccessible>
nsObjectFrame::CreateAccessible()
{
nsAccessibilityService* accService = nsIPresShell::AccService();
return accService ?
accService->CreateHTMLObjectFrameAccessible(this, mContent,
PresContext()->PresShell()) :
nsnull;
}
#ifdef XP_WIN
NS_IMETHODIMP nsObjectFrame::GetPluginPort(HWND *aPort)
{
*aPort = (HWND) mInstanceOwner->GetPluginPortFromWidget();
return NS_OK;
}
#endif
#endif
NS_IMETHODIMP
nsObjectFrame::Init(nsIContent* aContent,
nsIFrame* aParent,
nsIFrame* aPrevInFlow)
{
PR_LOG(nsObjectFrameLM, PR_LOG_DEBUG,
("Initializing nsObjectFrame %p for content %p\n", this, aContent));
nsresult rv = nsObjectFrameSuper::Init(aContent, aParent, aPrevInFlow);
return rv;
}
void
nsObjectFrame::DestroyFrom(nsIFrame* aDestructRoot)
{
if (mReflowCallbackPosted) {
PresContext()->PresShell()->CancelReflowCallback(this);
}
// Tell content owner of the instance to disconnect its frame.
nsCOMPtr<nsIObjectLoadingContent> objContent(do_QueryInterface(mContent));
NS_ASSERTION(objContent, "Why not an object loading content?");
objContent->DisconnectFrame();
if (mBackgroundSink) {
mBackgroundSink->Destroy();
}
if (mInstanceOwner) {
mInstanceOwner->SetFrame(nsnull);
}
SetInstanceOwner(nsnull);
nsObjectFrameSuper::DestroyFrom(aDestructRoot);
}
/* virtual */ void
nsObjectFrame::DidSetStyleContext(nsStyleContext* aOldStyleContext)
{
if (HasView()) {
nsIView* view = GetView();
nsIViewManager* vm = view->GetViewManager();
if (vm) {
nsViewVisibility visibility =
IsHidden() ? nsViewVisibility_kHide : nsViewVisibility_kShow;
vm->SetViewVisibility(view, visibility);
}
}
nsObjectFrameSuper::DidSetStyleContext(aOldStyleContext);
}
nsIAtom*
nsObjectFrame::GetType() const
{
return nsGkAtoms::objectFrame;
}
#ifdef DEBUG
NS_IMETHODIMP
nsObjectFrame::GetFrameName(nsAString& aResult) const
{
return MakeFrameName(NS_LITERAL_STRING("ObjectFrame"), aResult);
}
#endif
nsresult
nsObjectFrame::PrepForDrawing(nsIWidget *aWidget)
{
mWidget = aWidget;
nsIView* view = GetView();
NS_ASSERTION(view, "Object frames must have views");
if (!view) {
return NS_ERROR_FAILURE;
}
nsIViewManager* viewMan = view->GetViewManager();
// mark the view as hidden since we don't know the (x,y) until Paint
// XXX is the above comment correct?
viewMan->SetViewVisibility(view, nsViewVisibility_kHide);
//this is ugly. it was ripped off from didreflow(). MMP
// Position and size view relative to its parent, not relative to our
// parent frame (our parent frame may not have a view).
nsIView* parentWithView;
nsPoint origin;
nsRect r(0, 0, mRect.width, mRect.height);
GetOffsetFromView(origin, &parentWithView);
viewMan->ResizeView(view, r);
viewMan->MoveViewTo(view, origin.x, origin.y);
nsRootPresContext* rpc = PresContext()->GetRootPresContext();
if (!rpc) {
return NS_ERROR_FAILURE;
}
if (mWidget) {
// XXX this breaks plugins in popups ... do we care?
nsIWidget* parentWidget = rpc->PresShell()->FrameManager()->GetRootFrame()->GetNearestWidget();
if (!parentWidget) {
return NS_ERROR_FAILURE;
}
mInnerView = viewMan->CreateView(GetContentRectRelativeToSelf(), view);
if (!mInnerView) {
NS_ERROR("Could not create inner view");
return NS_ERROR_OUT_OF_MEMORY;
}
viewMan->InsertChild(view, mInnerView, nsnull, true);
mWidget->SetParent(parentWidget);
mWidget->Show(true);
mWidget->Enable(true);
// Set the plugin window to have an empty cliprect. The cliprect
// will be reset when nsRootPresContext::UpdatePluginGeometry
// runs later. The plugin window does need to have the correct
// size here. GetEmptyClipConfiguration will probably give it the
// size, but just in case we haven't been reflowed or something, set
// the size explicitly.
nsAutoTArray<nsIWidget::Configuration,1> configuration;
GetEmptyClipConfiguration(&configuration);
NS_ASSERTION(configuration.Length() > 0, "Empty widget configuration array!");
configuration[0].mBounds.width = mRect.width;
configuration[0].mBounds.height = mRect.height;
parentWidget->ConfigureChildren(configuration);
nsRefPtr<nsDeviceContext> dx;
viewMan->GetDeviceContext(*getter_AddRefs(dx));
EVENT_CALLBACK eventHandler = mInnerView->AttachWidgetEventHandler(mWidget);
mWidget->SetEventCallback(eventHandler, dx);
#ifdef XP_MACOSX
// On Mac, we need to invalidate ourselves since even windowed
// plugins are painted through Thebes and we need to ensure
// the Thebes layer containing the plugin is updated.
if (parentWidget == GetNearestWidget()) {
Invalidate(GetContentRectRelativeToSelf());
}
#endif
rpc->RegisterPluginForGeometryUpdates(this);
rpc->RequestUpdatePluginGeometry(this);
// Here we set the background color for this widget because some plugins will use
// the child window background color when painting. If it's not set, it may default to gray
// Sometimes, a frame doesn't have a background color or is transparent. In this
// case, walk up the frame tree until we do find a frame with a background color
for (nsIFrame* frame = this; frame; frame = frame->GetParent()) {
nscolor bgcolor =
frame->GetVisitedDependentColor(eCSSProperty_background_color);
if (NS_GET_A(bgcolor) > 0) { // make sure we got an actual color
mWidget->SetBackgroundColor(bgcolor);
break;
}
}
} else {
// Changing to windowless mode changes the NPWindow geometry.
FixupWindow(GetContentRectRelativeToSelf().Size());
#ifndef XP_MACOSX
rpc->RegisterPluginForGeometryUpdates(this);
rpc->RequestUpdatePluginGeometry(this);
#endif
}
if (!IsHidden()) {
viewMan->SetViewVisibility(view, nsViewVisibility_kShow);
}
#ifdef ACCESSIBILITY
nsAccessibilityService* accService = nsIPresShell::AccService();
if (accService) {
accService->RecreateAccessible(PresContext()->PresShell(), mContent);
}
#endif
return NS_OK;
}
#define EMBED_DEF_WIDTH 240
#define EMBED_DEF_HEIGHT 200
/* virtual */ nscoord
nsObjectFrame::GetMinWidth(nsRenderingContext *aRenderingContext)
{
nscoord result = 0;
if (!IsHidden(false)) {
nsIAtom *atom = mContent->Tag();
if (atom == nsGkAtoms::applet || atom == nsGkAtoms::embed) {
result = nsPresContext::CSSPixelsToAppUnits(EMBED_DEF_WIDTH);
}
}
DISPLAY_MIN_WIDTH(this, result);
return result;
}
/* virtual */ nscoord
nsObjectFrame::GetPrefWidth(nsRenderingContext *aRenderingContext)
{
return nsObjectFrame::GetMinWidth(aRenderingContext);
}
void
nsObjectFrame::GetDesiredSize(nsPresContext* aPresContext,
const nsHTMLReflowState& aReflowState,
nsHTMLReflowMetrics& aMetrics)
{
// By default, we have no area
aMetrics.width = 0;
aMetrics.height = 0;
if (IsHidden(false)) {
return;
}
aMetrics.width = aReflowState.ComputedWidth();
aMetrics.height = aReflowState.ComputedHeight();
// for EMBED and APPLET, default to 240x200 for compatibility
nsIAtom *atom = mContent->Tag();
if (atom == nsGkAtoms::applet || atom == nsGkAtoms::embed) {
if (aMetrics.width == NS_UNCONSTRAINEDSIZE) {
aMetrics.width = clamped(nsPresContext::CSSPixelsToAppUnits(EMBED_DEF_WIDTH),
aReflowState.mComputedMinWidth,
aReflowState.mComputedMaxWidth);
}
if (aMetrics.height == NS_UNCONSTRAINEDSIZE) {
aMetrics.height = clamped(nsPresContext::CSSPixelsToAppUnits(EMBED_DEF_HEIGHT),
aReflowState.mComputedMinHeight,
aReflowState.mComputedMaxHeight);
}
#if defined (MOZ_WIDGET_GTK2)
// We need to make sure that the size of the object frame does not
// exceed the maximum size of X coordinates. See bug #225357 for
// more information. In theory Gtk2 can handle large coordinates,
// but underlying plugins can't.
aMetrics.height = NS_MIN(aPresContext->DevPixelsToAppUnits(PR_INT16_MAX), aMetrics.height);
aMetrics.width = NS_MIN(aPresContext->DevPixelsToAppUnits(PR_INT16_MAX), aMetrics.width);
#endif
}
// At this point, the width has an unconstrained value only if we have
// nothing to go on (no width set, no information from the plugin, nothing).
// Make up a number.
if (aMetrics.width == NS_UNCONSTRAINEDSIZE) {
aMetrics.width =
(aReflowState.mComputedMinWidth != NS_UNCONSTRAINEDSIZE) ?
aReflowState.mComputedMinWidth : 0;
}
// At this point, the height has an unconstrained value only in two cases:
// a) We are in standards mode with percent heights and parent is auto-height
// b) We have no height information at all.
// In either case, we have to make up a number.
if (aMetrics.height == NS_UNCONSTRAINEDSIZE) {
aMetrics.height =
(aReflowState.mComputedMinHeight != NS_UNCONSTRAINEDSIZE) ?
aReflowState.mComputedMinHeight : 0;
}
// XXXbz don't add in the border and padding, because we screw up our
// plugin's size and positioning if we do... Eventually we _do_ want to
// paint borders, though! At that point, we will need to adjust the desired
// size either here or in Reflow.... Further, we will need to fix Paint() to
// call the superclass in all cases.
}
NS_IMETHODIMP
nsObjectFrame::Reflow(nsPresContext* aPresContext,
nsHTMLReflowMetrics& aMetrics,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus)
{
DO_GLOBAL_REFLOW_COUNT("nsObjectFrame");
DISPLAY_REFLOW(aPresContext, this, aReflowState, aMetrics, aStatus);
// Get our desired size
GetDesiredSize(aPresContext, aReflowState, aMetrics);
aMetrics.SetOverflowAreasToDesiredBounds();
FinishAndStoreOverflow(&aMetrics);
// delay plugin instantiation until all children have
// arrived. Otherwise there may be PARAMs or other stuff that the
// plugin needs to see that haven't arrived yet.
if (!GetContent()->IsDoneAddingChildren()) {
aStatus = NS_FRAME_COMPLETE;
return NS_OK;
}
// if we are printing or print previewing, bail for now
if (aPresContext->Medium() == nsGkAtoms::print) {
aStatus = NS_FRAME_COMPLETE;
return NS_OK;
}
nsRect r(0, 0, aMetrics.width, aMetrics.height);
r.Deflate(aReflowState.mComputedBorderPadding);
if (mInnerView) {
nsIViewManager* vm = mInnerView->GetViewManager();
vm->MoveViewTo(mInnerView, r.x, r.y);
vm->ResizeView(mInnerView, nsRect(nsPoint(0, 0), r.Size()), true);
}
FixupWindow(r.Size());
if (!mReflowCallbackPosted) {
mReflowCallbackPosted = true;
aPresContext->PresShell()->PostReflowCallback(this);
}
aStatus = NS_FRAME_COMPLETE;
NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aMetrics);
return NS_OK;
}
///////////// nsIReflowCallback ///////////////
bool
nsObjectFrame::ReflowFinished()
{
mReflowCallbackPosted = false;
CallSetWindow();
return true;
}
void
nsObjectFrame::ReflowCallbackCanceled()
{
mReflowCallbackPosted = false;
}
void
nsObjectFrame::FixupWindow(const nsSize& aSize)
{
nsPresContext* presContext = PresContext();
if (!mInstanceOwner)
return;
NPWindow *window;
mInstanceOwner->GetWindow(window);
NS_ENSURE_TRUE(window, /**/);
#ifdef XP_MACOSX
nsWeakFrame weakFrame(this);
mInstanceOwner->FixUpPluginWindow(nsPluginInstanceOwner::ePluginPaintDisable);
if (!weakFrame.IsAlive()) {
return;
}
#endif
bool windowless = (window->type == NPWindowTypeDrawable);
nsIntPoint origin = GetWindowOriginInPixels(windowless);
window->x = origin.x;
window->y = origin.y;
window->width = presContext->AppUnitsToDevPixels(aSize.width);
window->height = presContext->AppUnitsToDevPixels(aSize.height);
// on the Mac we need to set the clipRect to { 0, 0, 0, 0 } for now. This will keep
// us from drawing on screen until the widget is properly positioned, which will not
// happen until we have finished the reflow process.
#ifdef XP_MACOSX
window->clipRect.top = 0;
window->clipRect.left = 0;
window->clipRect.bottom = 0;
window->clipRect.right = 0;
#else
mInstanceOwner->UpdateWindowPositionAndClipRect(false);
#endif
NotifyPluginReflowObservers();
}
nsresult
nsObjectFrame::CallSetWindow(bool aCheckIsHidden)
{
NPWindow *win = nsnull;
nsresult rv = NS_ERROR_FAILURE;
nsRefPtr<nsNPAPIPluginInstance> pi;
if (!mInstanceOwner ||
NS_FAILED(rv = mInstanceOwner->GetInstance(getter_AddRefs(pi))) ||
!pi ||
NS_FAILED(rv = mInstanceOwner->GetWindow(win)) ||
!win)
return rv;
nsPluginNativeWindow *window = (nsPluginNativeWindow *)win;
#ifdef XP_MACOSX
nsWeakFrame weakFrame(this);
mInstanceOwner->FixUpPluginWindow(nsPluginInstanceOwner::ePluginPaintDisable);
if (!weakFrame.IsAlive()) {
return NS_ERROR_NOT_AVAILABLE;
}
#endif
if (aCheckIsHidden && IsHidden())
return NS_ERROR_FAILURE;
// refresh the plugin port as well
window->window = mInstanceOwner->GetPluginPortFromWidget();
// Adjust plugin dimensions according to pixel snap results
// and reduce amount of SetWindow calls
nsPresContext* presContext = PresContext();
nsRootPresContext* rootPC = presContext->GetRootPresContext();
if (!rootPC)
return NS_ERROR_FAILURE;
PRInt32 appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel();
nsIFrame* rootFrame = rootPC->PresShell()->FrameManager()->GetRootFrame();
nsRect bounds = GetContentRectRelativeToSelf() + GetOffsetToCrossDoc(rootFrame);
nsIntRect intBounds = bounds.ToNearestPixels(appUnitsPerDevPixel);
window->x = intBounds.x;
window->y = intBounds.y;
window->width = intBounds.width;
window->height = intBounds.height;
// Calling SetWindow might destroy this frame. We need to use the instance
// owner to clean up so hold a ref.
nsRefPtr<nsPluginInstanceOwner> instanceOwnerRef(mInstanceOwner);
// This will call pi->SetWindow and take care of window subclassing
// if needed, see bug 132759. Calling SetWindow can destroy this frame
// so check for that before doing anything else with this frame's memory.
if (mInstanceOwner->UseAsyncRendering()) {
rv = pi->AsyncSetWindow(window);
}
else {
rv = window->CallSetWindow(pi);
}
instanceOwnerRef->ReleasePluginPort(window->window);
return rv;
}
void
nsObjectFrame::SetInstanceOwner(nsPluginInstanceOwner* aOwner)
{
mInstanceOwner = aOwner;
if (!mInstanceOwner) {
nsRootPresContext* rpc = PresContext()->GetRootPresContext();
if (rpc) {
if (mWidget) {
if (mInnerView) {
mInnerView->DetachWidgetEventHandler(mWidget);
}
rpc->UnregisterPluginForGeometryUpdates(this);
// Make sure the plugin is hidden in case an update of plugin geometry
// hasn't happened since this plugin became hidden.
nsIWidget* parent = mWidget->GetParent();
if (parent) {
nsTArray<nsIWidget::Configuration> configurations;
this->GetEmptyClipConfiguration(&configurations);
parent->ConfigureChildren(configurations);
mWidget->Show(false);
mWidget->Enable(false);
mWidget->SetParent(nsnull);
}
} else {
#ifndef XP_MACOSX
rpc->UnregisterPluginForGeometryUpdates(this);
#endif
}
}
}
}
bool
nsObjectFrame::IsFocusable(PRInt32 *aTabIndex, bool aWithMouse)
{
if (aTabIndex)
*aTabIndex = -1;
return nsObjectFrameSuper::IsFocusable(aTabIndex, aWithMouse);
}
bool
nsObjectFrame::IsHidden(bool aCheckVisibilityStyle) const
{
if (aCheckVisibilityStyle) {
if (!GetStyleVisibility()->IsVisibleOrCollapsed())
return true;
}
// only <embed> tags support the HIDDEN attribute
if (mContent->Tag() == nsGkAtoms::embed) {
// Yes, these are really the kooky ways that you could tell 4.x
// not to hide the <embed> once you'd put the 'hidden' attribute
// on the tag...
// HIDDEN w/ no attributes gets translated as we are hidden for
// compatibility w/ 4.x and IE so we don't create a non-painting
// widget in layout. See bug 188959.
nsAutoString hidden;
if (mContent->GetAttr(kNameSpaceID_None, nsGkAtoms::hidden, hidden) &&
(hidden.IsEmpty() ||
(!hidden.LowerCaseEqualsLiteral("false") &&
!hidden.LowerCaseEqualsLiteral("no") &&
!hidden.LowerCaseEqualsLiteral("off")))) {
return true;
}
}
return false;
}
nsIntPoint nsObjectFrame::GetWindowOriginInPixels(bool aWindowless)
{
nsIView * parentWithView;
nsPoint origin(0,0);
GetOffsetFromView(origin, &parentWithView);
// if it's windowless, let's make sure we have our origin set right
// it may need to be corrected, like after scrolling
if (aWindowless && parentWithView) {
nsPoint offsetToWidget;
parentWithView->GetNearestWidget(&offsetToWidget);
origin += offsetToWidget;
}
origin += GetContentRectRelativeToSelf().TopLeft();
return nsIntPoint(PresContext()->AppUnitsToDevPixels(origin.x),
PresContext()->AppUnitsToDevPixels(origin.y));
}
NS_IMETHODIMP
nsObjectFrame::DidReflow(nsPresContext* aPresContext,
const nsHTMLReflowState* aReflowState,
nsDidReflowStatus aStatus)
{
// Do this check before calling the superclass, as that clears
// NS_FRAME_FIRST_REFLOW
if (aStatus == NS_FRAME_REFLOW_FINISHED &&
(GetStateBits() & NS_FRAME_FIRST_REFLOW)) {
nsCOMPtr<nsIObjectLoadingContent> objContent(do_QueryInterface(mContent));
NS_ASSERTION(objContent, "Why not an object loading content?");
objContent->HasNewFrame(this);
}
nsresult rv = nsObjectFrameSuper::DidReflow(aPresContext, aReflowState, aStatus);
// The view is created hidden; once we have reflowed it and it has been
// positioned then we show it.
if (aStatus != NS_FRAME_REFLOW_FINISHED)
return rv;
if (HasView()) {
nsIView* view = GetView();
nsIViewManager* vm = view->GetViewManager();
if (vm)
vm->SetViewVisibility(view, IsHidden() ? nsViewVisibility_kHide : nsViewVisibility_kShow);
}
return rv;
}
/* static */ void
nsObjectFrame::PaintPrintPlugin(nsIFrame* aFrame, nsRenderingContext* aCtx,
const nsRect& aDirtyRect, nsPoint aPt)
{
nsPoint pt = aPt + aFrame->GetContentRectRelativeToSelf().TopLeft();
nsRenderingContext::AutoPushTranslation translate(aCtx, pt);
// FIXME - Bug 385435: Doesn't aDirtyRect need translating too?
static_cast<nsObjectFrame*>(aFrame)->PrintPlugin(*aCtx, aDirtyRect);
}
class nsDisplayPluginReadback : public nsDisplayItem {
public:
nsDisplayPluginReadback(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame)
{
MOZ_COUNT_CTOR(nsDisplayPluginReadback);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayPluginReadback() {
MOZ_COUNT_DTOR(nsDisplayPluginReadback);
}
#endif
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap);
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion);
NS_DISPLAY_DECL_NAME("PluginReadback", TYPE_PLUGIN_READBACK)
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerParameters& aContainerParameters)
{
return static_cast<nsObjectFrame*>(mFrame)->BuildLayer(aBuilder, aManager, this);
}
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager)
{
return LAYER_ACTIVE;
}
};
static nsRect
GetDisplayItemBounds(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem, nsIFrame* aFrame)
{
// XXX For slightly more accurate region computations we should pixel-snap this
return aFrame->GetContentRectRelativeToSelf() + aItem->ToReferenceFrame();
}
nsRect
nsDisplayPluginReadback::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
{
*aSnap = false;
return GetDisplayItemBounds(aBuilder, this, mFrame);
}
bool
nsDisplayPluginReadback::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion)
{
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
aAllowVisibleRegionExpansion))
return false;
nsRect expand;
bool snap;
expand.IntersectRect(aAllowVisibleRegionExpansion, GetBounds(aBuilder, &snap));
// *Add* our bounds to the visible region so that stuff underneath us is
// likely to be made visible, so we can use it for a background! This is
// a bit crazy since we normally only subtract from the visible region.
aVisibleRegion->Or(*aVisibleRegion, expand);
return true;
}
nsRect
nsDisplayPlugin::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
{
*aSnap = false;
return GetDisplayItemBounds(aBuilder, this, mFrame);
}
void
nsDisplayPlugin::Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx)
{
nsObjectFrame* f = static_cast<nsObjectFrame*>(mFrame);
bool snap;
f->PaintPlugin(aBuilder, *aCtx, mVisibleRect, GetBounds(aBuilder, &snap));
}
bool
nsDisplayPlugin::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion)
{
bool snap;
mVisibleRegion.And(*aVisibleRegion, GetBounds(aBuilder, &snap));
return nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
aAllowVisibleRegionExpansion);
}
nsRegion
nsDisplayPlugin::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap,
bool* aForceTransparentSurface)
{
*aForceTransparentSurface = false;
*aSnap = false;
nsRegion result;
nsObjectFrame* f = static_cast<nsObjectFrame*>(mFrame);
if (!aBuilder->IsForPluginGeometry()) {
nsIWidget* widget = f->GetWidget();
if (widget) {
nsTArray<nsIntRect> clip;
widget->GetWindowClipRegion(&clip);
nsTArray<nsIWidget::Configuration> configuration;
GetWidgetConfiguration(aBuilder, &configuration);
NS_ASSERTION(configuration.Length() == 1, "No configuration found");
if (clip != configuration[0].mClipRegion) {
// Something has clipped us unexpectedly. Perhaps there is a translucent
// chrome element overlaying us that forced us to be clipped away. Treat
// us as non-opaque since we may have holes.
return result;
}
}
}
if (f->IsOpaque()) {
nsRect bounds = GetBounds(aBuilder, aSnap);
if (aBuilder->IsForPluginGeometry() ||
(f->GetPaintedRect(this) + ToReferenceFrame()).Contains(bounds)) {
// We can treat this as opaque
result = bounds;
}
}
return result;
}
void
nsDisplayPlugin::GetWidgetConfiguration(nsDisplayListBuilder* aBuilder,
nsTArray<nsIWidget::Configuration>* aConfigurations)
{
nsObjectFrame* f = static_cast<nsObjectFrame*>(mFrame);
nsPoint pluginOrigin = mFrame->GetContentRectRelativeToSelf().TopLeft() +
ToReferenceFrame();
f->ComputeWidgetGeometry(mVisibleRegion, pluginOrigin, aConfigurations);
}
void
nsObjectFrame::ComputeWidgetGeometry(const nsRegion& aRegion,
const nsPoint& aPluginOrigin,
nsTArray<nsIWidget::Configuration>* aConfigurations)
{
if (!mWidget) {
#ifndef XP_MACOSX
if (mInstanceOwner) {
// UpdateWindowVisibility will notify the plugin of position changes
// by updating the NPWindow and calling NPP_SetWindow/AsyncSetWindow.
mInstanceOwner->UpdateWindowVisibility(!aRegion.IsEmpty());
}
#endif
return;
}
nsPresContext* presContext = PresContext();
nsRootPresContext* rootPC = presContext->GetRootPresContext();
if (!rootPC)
return;
nsIWidget::Configuration* configuration = aConfigurations->AppendElement();
if (!configuration)
return;
configuration->mChild = mWidget;
PRInt32 appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel();
nsIFrame* rootFrame = rootPC->PresShell()->FrameManager()->GetRootFrame();
nsRect bounds = GetContentRectRelativeToSelf() + GetOffsetToCrossDoc(rootFrame);
configuration->mBounds = bounds.ToNearestPixels(appUnitsPerDevPixel);
// This should produce basically the same rectangle (but not relative
// to the root frame). We only call this here for the side-effect of
// setting mViewToWidgetOffset on the view.
mInnerView->CalcWidgetBounds(eWindowType_plugin);
nsRegionRectIterator iter(aRegion);
nsIntPoint pluginOrigin = aPluginOrigin.ToNearestPixels(appUnitsPerDevPixel);
for (const nsRect* r = iter.Next(); r; r = iter.Next()) {
// Snap *r to pixels while it's relative to the painted widget, to
// improve consistency with rectangle and image drawing
nsIntRect pixRect =
r->ToNearestPixels(appUnitsPerDevPixel) - pluginOrigin;
if (!pixRect.IsEmpty()) {
configuration->mClipRegion.AppendElement(pixRect);
}
}
}
nsresult
nsObjectFrame::PluginEventNotifier::Run() {
nsCOMPtr<nsIObserverService> obsSvc =
mozilla::services::GetObserverService();
obsSvc->NotifyObservers(nsnull, "plugin-changed-event", mEventType.get());
return NS_OK;
}
void
nsObjectFrame::NotifyPluginReflowObservers()
{
nsContentUtils::AddScriptRunner(new PluginEventNotifier(NS_LITERAL_STRING("reflow")));
}
void
nsObjectFrame::DidSetWidgetGeometry()
{
#if defined(XP_MACOSX)
if (mInstanceOwner) {
mInstanceOwner->FixUpPluginWindow(nsPluginInstanceOwner::ePluginPaintEnable);
}
#endif
}
bool
nsObjectFrame::IsOpaque() const
{
#if defined(XP_MACOSX)
// ???
return false;
#else
return !IsTransparentMode();
#endif
}
bool
nsObjectFrame::IsTransparentMode() const
{
#if defined(XP_MACOSX)
// ???
return false;
#else
if (!mInstanceOwner)
return false;
NPWindow *window = nsnull;
mInstanceOwner->GetWindow(window);
if (!window) {
return false;
}
if (window->type != NPWindowTypeDrawable)
return false;
nsresult rv;
nsRefPtr<nsNPAPIPluginInstance> pi;
rv = mInstanceOwner->GetInstance(getter_AddRefs(pi));
if (NS_FAILED(rv) || !pi)
return false;
bool transparent = false;
pi->IsTransparent(&transparent);
return transparent;
#endif
}
NS_IMETHODIMP
nsObjectFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists)
{
// XXX why are we painting collapsed object frames?
if (!IsVisibleOrCollapsedForPainting(aBuilder))
return NS_OK;
nsresult rv = DisplayBorderBackgroundOutline(aBuilder, aLists);
NS_ENSURE_SUCCESS(rv, rv);
nsPresContext::nsPresContextType type = PresContext()->Type();
// If we are painting in Print Preview do nothing....
if (type == nsPresContext::eContext_PrintPreview)
return NS_OK;
DO_GLOBAL_REFLOW_COUNT_DSP("nsObjectFrame");
#ifndef XP_MACOSX
if (mWidget && aBuilder->IsInTransform()) {
// Windowed plugins should not be rendered inside a transform.
return NS_OK;
}
#endif
nsDisplayList replacedContent;
if (aBuilder->IsForPainting() && mInstanceOwner && mInstanceOwner->UseAsyncRendering()) {
NPWindow* window = nsnull;
mInstanceOwner->GetWindow(window);
bool isVisible = window && window->width > 0 && window->height > 0;
if (isVisible && aBuilder->ShouldSyncDecodeImages()) {
#ifndef XP_MACOSX
mInstanceOwner->UpdateWindowVisibility(true);
#endif
}
nsRefPtr<ImageContainer> container = GetImageContainer();
if (container && container->HasCurrentImage() || !isVisible ||
container->GetCurrentSize() != gfxIntSize(window->width, window->height)) {
mInstanceOwner->NotifyPaintWaiter(aBuilder);
}
}
// determine if we are printing
if (type == nsPresContext::eContext_Print) {
rv = replacedContent.AppendNewToTop(new (aBuilder)
nsDisplayGeneric(aBuilder, this, PaintPrintPlugin, "PrintPlugin",
nsDisplayItem::TYPE_PRINT_PLUGIN));
} else {
if (aBuilder->IsPaintingToWindow() &&
GetLayerState(aBuilder, nsnull) == LAYER_ACTIVE &&
IsTransparentMode()) {
rv = replacedContent.AppendNewToTop(new (aBuilder)
nsDisplayPluginReadback(aBuilder, this));
NS_ENSURE_SUCCESS(rv, rv);
}
rv = replacedContent.AppendNewToTop(new (aBuilder)
nsDisplayPlugin(aBuilder, this));
}
NS_ENSURE_SUCCESS(rv, rv);
WrapReplacedContentForBorderRadius(aBuilder, &replacedContent, aLists);
return NS_OK;
}
#ifdef XP_OS2
static void *
GetPSFromRC(nsRenderingContext& aRenderingContext)
{
nsRefPtr<gfxASurface>
surf = aRenderingContext.ThebesContext()->CurrentSurface();
if (!surf || surf->CairoStatus())
return nsnull;
return (void *)(static_cast<gfxOS2Surface*>
(static_cast<gfxASurface*>(surf.get()))->GetPS());
}
#endif
void
nsObjectFrame::PrintPlugin(nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect)
{
nsCOMPtr<nsIObjectLoadingContent> obj(do_QueryInterface(mContent));
if (!obj)
return;
nsIFrame* frame = nsnull;
obj->GetPrintFrame(&frame);
if (!frame)
return;
nsPresContext* presContext = PresContext();
// make sure this is REALLY an nsIObjectFrame
// we may need to go through the children to get it
nsIObjectFrame* objectFrame = do_QueryFrame(frame);
if (!objectFrame)
objectFrame = GetNextObjectFrame(presContext,frame);
if (!objectFrame)
return;
// finally we can get our plugin instance
nsRefPtr<nsNPAPIPluginInstance> pi;
if (NS_FAILED(objectFrame->GetPluginInstance(getter_AddRefs(pi))) || !pi)
return;
// now we need to setup the correct location for printing
NPWindow window;
window.window = nsnull;
// prepare embedded mode printing struct
NPPrint npprint;
npprint.mode = NP_EMBED;
// we need to find out if we are windowless or not
bool windowless = false;
pi->IsWindowless(&windowless);
window.type = windowless ? NPWindowTypeDrawable : NPWindowTypeWindow;
window.clipRect.bottom = 0; window.clipRect.top = 0;
window.clipRect.left = 0; window.clipRect.right = 0;
// platform specific printing code
#ifdef MAC_CARBON_PLUGINS
// Don't use this code if any of the QuickDraw APIs it currently requires
// are missing (as they probably will be on OS X 10.8 and up).
if (!::SetRect || !::NewGWorldFromPtr || !::DisposeGWorld) {
NS_WARNING("Cannot print plugin -- required QuickDraw APIs are missing!");
return;
}
nsSize contentSize = GetContentRectRelativeToSelf().Size();
window.x = 0;
window.y = 0;
window.width = presContext->AppUnitsToDevPixels(contentSize.width);
window.height = presContext->AppUnitsToDevPixels(contentSize.height);
gfxContext *ctx = aRenderingContext.ThebesContext();
if (!ctx)
return;
gfxContextAutoSaveRestore save(ctx);
ctx->NewPath();
gfxRect rect(window.x, window.y, window.width, window.height);
ctx->Rectangle(rect);
ctx->Clip();
gfxQuartzNativeDrawing nativeDraw(ctx, rect);
CGContextRef cgContext = nativeDraw.BeginNativeDrawing();
if (!cgContext) {
nativeDraw.EndNativeDrawing();
return;
}
window.clipRect.right = window.width;
window.clipRect.bottom = window.height;
window.type = NPWindowTypeDrawable;
::Rect gwBounds;
::SetRect(&gwBounds, 0, 0, window.width, window.height);
nsTArray<char> buffer(window.width * window.height * 4);
CGColorSpaceRef cspace = ::CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
if (!cspace) {
nativeDraw.EndNativeDrawing();
return;
}
CGContextRef cgBuffer =
::CGBitmapContextCreate(buffer.Elements(),
window.width, window.height, 8, window.width * 4,
cspace, kCGBitmapByteOrder32Big | kCGImageAlphaPremultipliedFirst);
::CGColorSpaceRelease(cspace);
if (!cgBuffer) {
nativeDraw.EndNativeDrawing();
return;
}
GWorldPtr gWorld;
if (::NewGWorldFromPtr(&gWorld, k32ARGBPixelFormat, &gwBounds, NULL, NULL, 0,
buffer.Elements(), window.width * 4) != noErr) {
::CGContextRelease(cgBuffer);
nativeDraw.EndNativeDrawing();
return;
}
window.clipRect.right = window.width;
window.clipRect.bottom = window.height;
window.type = NPWindowTypeDrawable;
// Setting nsPluginPrint/NPPrint.print.embedPrint.window.window to
// &GWorldPtr and nsPluginPrint/NPPrint.print.embedPrint.platformPrint to
// GWorldPtr isn't any kind of standard (it's not documented anywhere).
// But that's what WebKit does. And it's what the Flash plugin (apparently
// the only NPAPI plugin on OS X to support printing) seems to expect. So
// we do the same. The Flash plugin uses the CoreGraphics drawing mode.
// But a GWorldPtr should be usable in either CoreGraphics or QuickDraw
// drawing mode. See bug 191046.
window.window = &gWorld;
npprint.print.embedPrint.platformPrint = gWorld;
npprint.print.embedPrint.window = window;
pi->Print(&npprint);
::CGContextTranslateCTM(cgContext, 0.0f, float(window.height));
::CGContextScaleCTM(cgContext, 1.0f, -1.0f);
CGImageRef image = ::CGBitmapContextCreateImage(cgBuffer);
if (!image) {
::CGContextRestoreGState(cgContext);
::CGContextRelease(cgBuffer);
::DisposeGWorld(gWorld);
nativeDraw.EndNativeDrawing();
return;
}
::CGContextDrawImage(cgContext,
::CGRectMake(0, 0, window.width, window.height),
image);
::CGImageRelease(image);
::CGContextRelease(cgBuffer);
::DisposeGWorld(gWorld);
nativeDraw.EndNativeDrawing();
#elif defined(XP_UNIX)
/* XXX this just flat-out doesn't work in a thebes world --
* RenderEPS is a no-op. So don't bother to do any work here.
*/
(void)window;
(void)npprint;
#elif defined(XP_OS2)
void *hps = GetPSFromRC(aRenderingContext);
if (!hps)
return;
npprint.print.embedPrint.platformPrint = hps;
npprint.print.embedPrint.window = window;
// send off print info to plugin
pi->Print(&npprint);
#elif defined(XP_WIN)
/* On Windows, we use the win32 printing surface to print. This, in
* turn, uses the Cairo paginated surface, which in turn uses the
* meta surface to record all operations and then play them back.
* This doesn't work too well for plugins, because if plugins render
* directly into the DC, the meta surface won't have any knowledge
* of them, and so at the end when it actually does the replay step,
* it'll fill the background with white and draw over whatever was
* rendered before.
*
* So, to avoid this, we use PushGroup, which creates a new windows
* surface, the plugin renders to that, and then we use normal
* cairo methods to composite that in such that it's recorded using the
* meta surface.
*/
/* we'll already be translated into the right spot by gfxWindowsNativeDrawing */
nsSize contentSize = GetContentRectRelativeToSelf().Size();
window.x = 0;
window.y = 0;
window.width = presContext->AppUnitsToDevPixels(contentSize.width);
window.height = presContext->AppUnitsToDevPixels(contentSize.height);
gfxContext *ctx = aRenderingContext.ThebesContext();
ctx->Save();
/* Make sure plugins don't do any damage outside of where they're supposed to */
ctx->NewPath();
gfxRect r(window.x, window.y, window.width, window.height);
ctx->Rectangle(r);
ctx->Clip();
gfxWindowsNativeDrawing nativeDraw(ctx, r);
do {
HDC dc = nativeDraw.BeginNativeDrawing();
if (!dc)
return;
// XXX don't we need to call nativeDraw.TransformToNativeRect here?
npprint.print.embedPrint.platformPrint = dc;
npprint.print.embedPrint.window = window;
// send off print info to plugin
pi->Print(&npprint);
nativeDraw.EndNativeDrawing();
} while (nativeDraw.ShouldRenderAgain());
nativeDraw.PaintToContext();
ctx->Restore();
#endif
// XXX Nav 4.x always sent a SetWindow call after print. Should we do the same?
// XXX Calling DidReflow here makes no sense!!!
nsDidReflowStatus status = NS_FRAME_REFLOW_FINISHED; // should we use a special status?
frame->DidReflow(presContext,
nsnull, status); // DidReflow will take care of it
}
already_AddRefed<ImageContainer>
nsObjectFrame::GetImageContainer()
{
nsRefPtr<ImageContainer> container = mImageContainer;
if (container) {
return container.forget();
}
container = mImageContainer = LayerManager::CreateImageContainer();
return container.forget();
}
nsRect
nsObjectFrame::GetPaintedRect(nsDisplayPlugin* aItem)
{
if (!mInstanceOwner)
return nsRect();
nsRect r = GetContentRectRelativeToSelf();
if (!mInstanceOwner->UseAsyncRendering())
return r;
nsIntSize size = mInstanceOwner->GetCurrentImageSize();
nsPresContext* pc = PresContext();
r.IntersectRect(r, nsRect(0, 0, pc->DevPixelsToAppUnits(size.width),
pc->DevPixelsToAppUnits(size.height)));
return r;
}
void
nsObjectFrame::UpdateImageLayer(const gfxRect& aRect)
{
if (!mInstanceOwner) {
return;
}
#ifdef XP_MACOSX
if (!mInstanceOwner->UseAsyncRendering()) {
mInstanceOwner->DoCocoaEventDrawRect(aRect, nsnull);
// This makes sure the image on the container is up to date.
// XXX - Eventually we probably just want to make sure DoCocoaEventDrawRect
// updates the image container, to make this truly use 'push' semantics
// too.
mInstanceOwner->GetImageContainer();
}
#endif
}
LayerState
nsObjectFrame::GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager)
{
if (!mInstanceOwner)
return LAYER_NONE;
#ifdef XP_MACOSX
if (!mInstanceOwner->UseAsyncRendering() &&
mInstanceOwner->IsRemoteDrawingCoreAnimation() &&
mInstanceOwner->GetEventModel() == NPEventModelCocoa) {
return LAYER_ACTIVE;
}
#endif
if (!mInstanceOwner->UseAsyncRendering()) {
return LAYER_NONE;
}
return LAYER_ACTIVE;
}
already_AddRefed<Layer>
nsObjectFrame::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
nsDisplayItem* aItem)
{
if (!mInstanceOwner)
return nsnull;
NPWindow* window = nsnull;
mInstanceOwner->GetWindow(window);
if (!window)
return nsnull;
if (window->width <= 0 || window->height <= 0)
return nsnull;
// Create image
nsRefPtr<ImageContainer> container = mInstanceOwner->GetImageContainer();
if (!container) {
// This can occur if our instance is gone.
return nsnull;
}
gfxIntSize size;
if (mInstanceOwner->UseAsyncRendering()) {
size = container->GetCurrentSize();
} else {
size = gfxIntSize(window->width, window->height);
}
nsRect area = GetContentRectRelativeToSelf() + aItem->ToReferenceFrame();
gfxRect r = nsLayoutUtils::RectToGfxRect(area, PresContext()->AppUnitsPerDevPixel());
// to provide crisper and faster drawing.
r.Round();
nsRefPtr<Layer> layer =
(aBuilder->LayerBuilder()->GetLeafLayerFor(aBuilder, aManager, aItem));
if (aItem->GetType() == nsDisplayItem::TYPE_PLUGIN) {
if (!layer) {
mInstanceOwner->NotifyPaintWaiter(aBuilder);
// Initialize ImageLayer
layer = aManager->CreateImageLayer();
if (!layer)
return nsnull;
}
NS_ASSERTION(layer->GetType() == Layer::TYPE_IMAGE, "Bad layer type");
ImageLayer* imglayer = static_cast<ImageLayer*>(layer.get());
UpdateImageLayer(r);
if (!mInstanceOwner->UseAsyncRendering()) {
imglayer->SetScaleToSize(size, ImageLayer::SCALE_STRETCH);
}
imglayer->SetContainer(container);
gfxPattern::GraphicsFilter filter =
nsLayoutUtils::GetGraphicsFilterForFrame(this);
#ifdef MOZ_GFX_OPTIMIZE_MOBILE
if (!aManager->IsCompositingCheap()) {
// Pixman just horrible with bilinear filter scaling
filter = gfxPattern::FILTER_NEAREST;
}
#endif
imglayer->SetFilter(filter);
layer->SetContentFlags(IsOpaque() ? Layer::CONTENT_OPAQUE : 0);
} else {
NS_ASSERTION(aItem->GetType() == nsDisplayItem::TYPE_PLUGIN_READBACK,
"Unknown item type");
NS_ABORT_IF_FALSE(!IsOpaque(), "Opaque plugins don't use backgrounds");
if (!layer) {
layer = aManager->CreateReadbackLayer();
if (!layer)
return nsnull;
}
NS_ASSERTION(layer->GetType() == Layer::TYPE_READBACK, "Bad layer type");
ReadbackLayer* readback = static_cast<ReadbackLayer*>(layer.get());
if (readback->GetSize() != nsIntSize(size.width, size.height)) {
// This will destroy any old background sink and notify us that the
// background is now unknown
readback->SetSink(nsnull);
readback->SetSize(nsIntSize(size.width, size.height));
if (mBackgroundSink) {
// Maybe we still have a background sink associated with another
// readback layer that wasn't recycled for some reason? Unhook it
// now so that if this frame goes away, it doesn't have a dangling
// reference to us.
mBackgroundSink->Destroy();
}
mBackgroundSink =
new PluginBackgroundSink(this,
readback->AllocateSequenceNumber());
readback->SetSink(mBackgroundSink);
// The layer has taken ownership of our sink. When either the sink dies
// or the frame dies, the connection from the surviving object is nulled out.
}
}
// Set a transform on the layer to draw the plugin in the right place
gfxMatrix transform;
transform.Translate(r.TopLeft());
layer->SetTransform(gfx3DMatrix::From2D(transform));
layer->SetVisibleRegion(nsIntRect(0, 0, size.width, size.height));
return layer.forget();
}
void
nsObjectFrame::PaintPlugin(nsDisplayListBuilder* aBuilder,
nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect, const nsRect& aPluginRect)
{
#if defined(MOZ_WIDGET_ANDROID)
if (mInstanceOwner) {
gfxRect frameGfxRect =
PresContext()->AppUnitsToGfxUnits(aPluginRect);
gfxRect dirtyGfxRect =
PresContext()->AppUnitsToGfxUnits(aDirtyRect);
gfxContext* ctx = aRenderingContext.ThebesContext();
mInstanceOwner->Paint(ctx, frameGfxRect, dirtyGfxRect);
return;
}
#endif
// Screen painting code
#if defined(XP_MACOSX)
// delegate all painting to the plugin instance.
if (mInstanceOwner) {
if (mInstanceOwner->GetDrawingModel() == NPDrawingModelCoreGraphics ||
mInstanceOwner->GetDrawingModel() == NPDrawingModelCoreAnimation ||
mInstanceOwner->GetDrawingModel() ==
NPDrawingModelInvalidatingCoreAnimation) {
PRInt32 appUnitsPerDevPixel = PresContext()->AppUnitsPerDevPixel();
// Clip to the content area where the plugin should be drawn. If
// we don't do this, the plugin can draw outside its bounds.
nsIntRect contentPixels = aPluginRect.ToNearestPixels(appUnitsPerDevPixel);
nsIntRect dirtyPixels = aDirtyRect.ToOutsidePixels(appUnitsPerDevPixel);
nsIntRect clipPixels;
clipPixels.IntersectRect(contentPixels, dirtyPixels);
// Don't invoke the drawing code if the clip is empty.
if (clipPixels.IsEmpty())
return;
gfxRect nativeClipRect(clipPixels.x, clipPixels.y,
clipPixels.width, clipPixels.height);
gfxContext* ctx = aRenderingContext.ThebesContext();
gfxContextAutoSaveRestore save(ctx);
ctx->NewPath();
ctx->Rectangle(nativeClipRect);
ctx->Clip();
gfxPoint offset(contentPixels.x, contentPixels.y);
ctx->Translate(offset);
gfxQuartzNativeDrawing nativeDrawing(ctx, nativeClipRect - offset);
CGContextRef cgContext = nativeDrawing.BeginNativeDrawing();
if (!cgContext) {
NS_WARNING("null CGContextRef during PaintPlugin");
return;
}
nsRefPtr<nsNPAPIPluginInstance> inst;
GetPluginInstance(getter_AddRefs(inst));
if (!inst) {
NS_WARNING("null plugin instance during PaintPlugin");
nativeDrawing.EndNativeDrawing();
return;
}
NPWindow* window;
mInstanceOwner->GetWindow(window);
if (!window) {
NS_WARNING("null plugin window during PaintPlugin");
nativeDrawing.EndNativeDrawing();
return;
}
NP_CGContext* cgPluginPortCopy =
static_cast<NP_CGContext*>(mInstanceOwner->GetPluginPortCopy());
if (!cgPluginPortCopy) {
NS_WARNING("null plugin port copy during PaintPlugin");
nativeDrawing.EndNativeDrawing();
return;
}
#ifndef NP_NO_CARBON
if (mInstanceOwner->GetEventModel() == NPEventModelCarbon &&
!mInstanceOwner->SetPluginPortAndDetectChange()) {
NS_WARNING("null plugin port during PaintPlugin");
nativeDrawing.EndNativeDrawing();
return;
}
// In the Carbon event model...
// If gfxQuartzNativeDrawing hands out a CGContext different from the
// one set by SetPluginPortAndDetectChange(), we need to pass it to the
// plugin via SetWindow(). This will happen in nsPluginInstanceOwner::
// FixUpPluginWindow(), called from nsPluginInstanceOwner::Paint().
// (If SetPluginPortAndDetectChange() made any changes itself, this has
// already been detected in that method, and will likewise result in a
// call to SetWindow() from FixUpPluginWindow().)
NP_CGContext* windowContext = static_cast<NP_CGContext*>(window->window);
if (mInstanceOwner->GetEventModel() == NPEventModelCarbon &&
windowContext->context != cgContext) {
windowContext->context = cgContext;
cgPluginPortCopy->context = cgContext;
mInstanceOwner->SetPluginPortChanged(true);
}
#endif
mInstanceOwner->BeginCGPaint();
if (mInstanceOwner->GetDrawingModel() == NPDrawingModelCoreAnimation ||
mInstanceOwner->GetDrawingModel() ==
NPDrawingModelInvalidatingCoreAnimation) {
// CoreAnimation is updated, render the layer and perform a readback.
mInstanceOwner->RenderCoreAnimation(cgContext, window->width, window->height);
} else {
mInstanceOwner->Paint(nativeClipRect - offset, cgContext);
}
mInstanceOwner->EndCGPaint();
nativeDrawing.EndNativeDrawing();
} else {
// FIXME - Bug 385435: Doesn't aDirtyRect need translating too?
nsRenderingContext::AutoPushTranslation
translate(&aRenderingContext, aPluginRect.TopLeft());
// this rect is used only in the CoreGraphics drawing model
gfxRect tmpRect(0, 0, 0, 0);
mInstanceOwner->Paint(tmpRect, NULL);
}
}
#elif defined(MOZ_X11)
if (mInstanceOwner) {
NPWindow *window;
mInstanceOwner->GetWindow(window);
if (window->type == NPWindowTypeDrawable) {
gfxRect frameGfxRect =
PresContext()->AppUnitsToGfxUnits(aPluginRect);
gfxRect dirtyGfxRect =
PresContext()->AppUnitsToGfxUnits(aDirtyRect);
gfxContext* ctx = aRenderingContext.ThebesContext();
mInstanceOwner->Paint(ctx, frameGfxRect, dirtyGfxRect);
}
}
#elif defined(XP_WIN)
nsRefPtr<nsNPAPIPluginInstance> inst;
GetPluginInstance(getter_AddRefs(inst));
if (inst) {
gfxRect frameGfxRect =
PresContext()->AppUnitsToGfxUnits(aPluginRect);
gfxRect dirtyGfxRect =
PresContext()->AppUnitsToGfxUnits(aDirtyRect);
gfxContext *ctx = aRenderingContext.ThebesContext();
gfxMatrix currentMatrix = ctx->CurrentMatrix();
if (ctx->UserToDevicePixelSnapped(frameGfxRect, false)) {
dirtyGfxRect = ctx->UserToDevice(dirtyGfxRect);
ctx->IdentityMatrix();
}
dirtyGfxRect.RoundOut();
// Look if it's windowless
NPWindow *window;
mInstanceOwner->GetWindow(window);
if (window->type == NPWindowTypeDrawable) {
// the offset of the DC
nsPoint origin;
gfxWindowsNativeDrawing nativeDraw(ctx, frameGfxRect);
if (nativeDraw.IsDoublePass()) {
// OOP plugin specific: let the shim know before we paint if we are doing a
// double pass render. If this plugin isn't oop, the register window message
// will be ignored.
NPEvent pluginEvent;
pluginEvent.event = DoublePassRenderingEvent();
pluginEvent.wParam = 0;
pluginEvent.lParam = 0;
if (pluginEvent.event)
inst->HandleEvent(&pluginEvent, nsnull);
}
do {
HDC hdc = nativeDraw.BeginNativeDrawing();
if (!hdc)
return;
RECT dest;
nativeDraw.TransformToNativeRect(frameGfxRect, dest);
RECT dirty;
nativeDraw.TransformToNativeRect(dirtyGfxRect, dirty);
window->window = hdc;
window->x = dest.left;
window->y = dest.top;
window->clipRect.left = 0;
window->clipRect.top = 0;
// if we're painting, we're visible.
window->clipRect.right = window->width;
window->clipRect.bottom = window->height;
// Windowless plugins on windows need a special event to update their location,
// see bug 135737.
//
// bug 271442: note, the rectangle we send is now purely the bounds of the plugin
// relative to the window it is contained in, which is useful for the plugin to
// correctly translate mouse coordinates.
//
// this does not mesh with the comments for bug 135737 which imply that the rectangle
// must be clipped in some way to prevent the plugin attempting to paint over areas
// it shouldn't.
//
// since the two uses of the rectangle are mutually exclusive in some cases, and
// since I don't see any incorrect painting (at least with Flash and ViewPoint -
// the originator of bug 135737), it seems that windowless plugins are not relying
// on information here for clipping their drawing, and we can safely use this message
// to tell the plugin exactly where it is in all cases.
nsIntPoint origin = GetWindowOriginInPixels(true);
nsIntRect winlessRect = nsIntRect(origin, nsIntSize(window->width, window->height));
if (!mWindowlessRect.IsEqualEdges(winlessRect)) {
mWindowlessRect = winlessRect;
WINDOWPOS winpos;
memset(&winpos, 0, sizeof(winpos));
winpos.x = mWindowlessRect.x;
winpos.y = mWindowlessRect.y;
winpos.cx = mWindowlessRect.width;
winpos.cy = mWindowlessRect.height;
// finally, update the plugin by sending it a WM_WINDOWPOSCHANGED event
NPEvent pluginEvent;
pluginEvent.event = WM_WINDOWPOSCHANGED;
pluginEvent.wParam = 0;
pluginEvent.lParam = (LPARAM)&winpos;
inst->HandleEvent(&pluginEvent, nsnull);
}
inst->SetWindow(window);
mInstanceOwner->Paint(dirty, hdc);
nativeDraw.EndNativeDrawing();
} while (nativeDraw.ShouldRenderAgain());
nativeDraw.PaintToContext();
}
ctx->SetMatrix(currentMatrix);
}
#elif defined(XP_OS2)
nsRefPtr<nsNPAPIPluginInstance> inst;
GetPluginInstance(getter_AddRefs(inst));
if (inst) {
// Look if it's windowless
NPWindow *window;
mInstanceOwner->GetWindow(window);
if (window->type == NPWindowTypeDrawable) {
// FIXME - Bug 385435: Doesn't aDirtyRect need translating too?
nsRenderingContext::AutoPushTranslation
translate(&aRenderingContext, aPluginRect.TopLeft());
// check if we need to call SetWindow with updated parameters
bool doupdatewindow = false;
// the offset of the DC
nsIntPoint origin;
/*
* Layout now has an optimized way of painting. Now we always get
* a new drawing surface, sized to be just what's needed. Windowless
* plugins need a transform applied to their origin so they paint
* in the right place. Since |SetWindow| is no longer being used
* to tell the plugin where it is, we dispatch a NPWindow through
* |HandleEvent| to tell the plugin when its window moved
*/
gfxContext *ctx = aRenderingContext.ThebesContext();
gfxMatrix ctxMatrix = ctx->CurrentMatrix();
if (ctxMatrix.HasNonTranslation()) {
// soo; in the future, we should be able to render
// the object content to an offscreen DC, and then
// composite it in with the right transforms.
// But, we don't bother doing that, because we don't
// have the event handling story figured out yet.
// Instead, let's just bail.
return;
}
origin.x = NSToIntRound(float(ctxMatrix.GetTranslation().x));
origin.y = NSToIntRound(float(ctxMatrix.GetTranslation().y));
/* Need to force the clip to be set */
ctx->UpdateSurfaceClip();
/* Set the device offsets as appropriate, for whatever our current group offsets might be */
gfxFloat xoff, yoff;
nsRefPtr<gfxASurface> surf = ctx->CurrentSurface(&xoff, &yoff);
if (surf->CairoStatus() != 0) {
NS_WARNING("Plugin is being asked to render to a surface that's in error!");
return;
}
// check if we need to update the PS
HPS hps = (HPS)GetPSFromRC(aRenderingContext);
if (reinterpret_cast<HPS>(window->window) != hps) {
window->window = reinterpret_cast<void*>(hps);
doupdatewindow = true;
}
LONG lPSid = GpiSavePS(hps);
RECTL rclViewport;
if (GpiQueryDevice(hps) != NULLHANDLE) { // ensure that we have an associated HDC
if (GpiQueryPageViewport(hps, &rclViewport)) {
rclViewport.xLeft += (LONG)xoff;
rclViewport.xRight += (LONG)xoff;
rclViewport.yBottom += (LONG)yoff;
rclViewport.yTop += (LONG)yoff;
GpiSetPageViewport(hps, &rclViewport);
}
}
if ((window->x != origin.x) || (window->y != origin.y)) {
window->x = origin.x;
window->y = origin.y;
doupdatewindow = true;
}
// if our location or visible area has changed, we need to tell the plugin
if (doupdatewindow) {
inst->SetWindow(window);
}
mInstanceOwner->Paint(aDirtyRect, hps);
if (lPSid >= 1) {
GpiRestorePS(hps, lPSid);
}
surf->MarkDirty();
}
}
#endif
}
NS_IMETHODIMP
nsObjectFrame::HandleEvent(nsPresContext* aPresContext,
nsGUIEvent* anEvent,
nsEventStatus* anEventStatus)
{
NS_ENSURE_ARG_POINTER(anEvent);
NS_ENSURE_ARG_POINTER(anEventStatus);
nsresult rv = NS_OK;
if (!mInstanceOwner)
return NS_ERROR_NULL_POINTER;
mInstanceOwner->ConsiderNewEventloopNestingLevel();
if (anEvent->message == NS_PLUGIN_ACTIVATE) {
nsIFocusManager* fm = nsFocusManager::GetFocusManager();
nsCOMPtr<nsIDOMElement> elem = do_QueryInterface(GetContent());
if (fm && elem)
return fm->SetFocus(elem, 0);
}
else if (anEvent->message == NS_PLUGIN_FOCUS) {
nsIFocusManager* fm = nsFocusManager::GetFocusManager();
if (fm)
return fm->FocusPlugin(GetContent());
}
if (mInstanceOwner->SendNativeEvents() &&
NS_IS_PLUGIN_EVENT(anEvent)) {
*anEventStatus = mInstanceOwner->ProcessEvent(*anEvent);
return rv;
}
#ifdef XP_WIN
rv = nsObjectFrameSuper::HandleEvent(aPresContext, anEvent, anEventStatus);
return rv;
#endif
#ifdef XP_MACOSX
// we want to process some native mouse events in the cocoa event model
if ((anEvent->message == NS_MOUSE_ENTER || anEvent->message == NS_MOUSE_SCROLL) &&
mInstanceOwner->GetEventModel() == NPEventModelCocoa) {
*anEventStatus = mInstanceOwner->ProcessEvent(*anEvent);
return rv;
}
#endif
if (anEvent->message == NS_DESTROY) {
#ifdef MAC_CARBON_PLUGINS
mInstanceOwner->CancelTimer();
#endif
return rv;
}
return nsObjectFrameSuper::HandleEvent(aPresContext, anEvent, anEventStatus);
}
#ifdef XP_MACOSX
// Needed to make the routing of mouse events while dragging conform to
// standard OS X practice, and to the Cocoa NPAPI spec. See bug 525078.
NS_IMETHODIMP
nsObjectFrame::HandlePress(nsPresContext* aPresContext,
nsGUIEvent* anEvent,
nsEventStatus* anEventStatus)
{
nsIPresShell::SetCapturingContent(GetContent(), CAPTURE_IGNOREALLOWED);
return nsObjectFrameSuper::HandlePress(aPresContext, anEvent, anEventStatus);
}
#endif
nsresult
nsObjectFrame::GetPluginInstance(nsNPAPIPluginInstance** aPluginInstance)
{
*aPluginInstance = nsnull;
if (!mInstanceOwner) {
return NS_OK;
}
return mInstanceOwner->GetInstance(aPluginInstance);
}
NS_IMETHODIMP
nsObjectFrame::GetCursor(const nsPoint& aPoint, nsIFrame::Cursor& aCursor)
{
if (!mInstanceOwner) {
return NS_ERROR_FAILURE;
}
nsRefPtr<nsNPAPIPluginInstance> inst;
mInstanceOwner->GetInstance(getter_AddRefs(inst));
if (!inst) {
return NS_ERROR_FAILURE;
}
bool useDOMCursor = static_cast<nsNPAPIPluginInstance*>(inst.get())->UsesDOMForCursor();
if (!useDOMCursor) {
return NS_ERROR_FAILURE;
}
return nsObjectFrameSuper::GetCursor(aPoint, aCursor);
}
void
nsObjectFrame::SetIsDocumentActive(bool aIsActive)
{
#ifndef XP_MACOSX
if (mInstanceOwner) {
mInstanceOwner->UpdateDocumentActiveState(aIsActive);
}
#endif
}
// static
nsIObjectFrame *
nsObjectFrame::GetNextObjectFrame(nsPresContext* aPresContext, nsIFrame* aRoot)
{
nsIFrame* child = aRoot->GetFirstPrincipalChild();
while (child) {
nsIObjectFrame* outFrame = do_QueryFrame(child);
if (outFrame) {
nsRefPtr<nsNPAPIPluginInstance> pi;
outFrame->GetPluginInstance(getter_AddRefs(pi)); // make sure we have a REAL plugin
if (pi)
return outFrame;
}
outFrame = GetNextObjectFrame(aPresContext, child);
if (outFrame)
return outFrame;
child = child->GetNextSibling();
}
return nsnull;
}
/*static*/ void
nsObjectFrame::BeginSwapDocShells(nsIContent* aContent, void*)
{
NS_PRECONDITION(aContent, "");
// This function is called from a document content enumerator so we need
// to filter out the nsObjectFrames and ignore the rest.
nsIObjectFrame* obj = do_QueryFrame(aContent->GetPrimaryFrame());
if (!obj)
return;
nsObjectFrame* objectFrame = static_cast<nsObjectFrame*>(obj);
NS_ASSERTION(!objectFrame->mWidget || objectFrame->mWidget->GetParent(),
"Plugin windows must not be toplevel");
nsRootPresContext* rootPC = objectFrame->PresContext()->GetRootPresContext();
NS_ASSERTION(rootPC, "unable to unregister the plugin frame");
rootPC->UnregisterPluginForGeometryUpdates(objectFrame);
}
/*static*/ void
nsObjectFrame::EndSwapDocShells(nsIContent* aContent, void*)
{
NS_PRECONDITION(aContent, "");
// This function is called from a document content enumerator so we need
// to filter out the nsObjectFrames and ignore the rest.
nsIObjectFrame* obj = do_QueryFrame(aContent->GetPrimaryFrame());
if (!obj)
return;
nsObjectFrame* objectFrame = static_cast<nsObjectFrame*>(obj);
nsRootPresContext* rootPC = objectFrame->PresContext()->GetRootPresContext();
NS_ASSERTION(rootPC, "unable to register the plugin frame");
nsIWidget* widget = objectFrame->GetWidget();
if (widget) {
// Reparent the widget.
nsIWidget* parent =
rootPC->PresShell()->GetRootFrame()->GetNearestWidget();
widget->SetParent(parent);
objectFrame->CallSetWindow();
// Register for geometry updates and make a request.
rootPC->RegisterPluginForGeometryUpdates(objectFrame);
rootPC->RequestUpdatePluginGeometry(objectFrame);
}
}
nsIFrame*
NS_NewObjectFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
{
return new (aPresShell) nsObjectFrame(aContext);
}
bool
nsObjectFrame::PaintedByGecko()
{
#ifdef XP_MACOSX
return true;
#else
return !mWidget;
#endif
}
NS_IMPL_FRAMEARENA_HELPERS(nsObjectFrame)