gecko/mobile/android/base/gfx/Layer.java

215 lines
7.7 KiB
Java

/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Android code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2009-2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Patrick Walton <pcwalton@mozilla.com>
* Chris Lord <chrislord.net@gmail.com>
* Arkady Blyakher <rkadyb@mit.edu>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
package org.mozilla.gecko.gfx;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Region;
import android.util.Log;
import java.nio.FloatBuffer;
import java.util.concurrent.locks.ReentrantLock;
import org.mozilla.gecko.FloatUtils;
public abstract class Layer {
private final ReentrantLock mTransactionLock;
private boolean mInTransaction;
private Rect mNewPosition;
private float mNewResolution;
protected Rect mPosition;
protected float mResolution;
public Layer() {
this(null);
}
public Layer(IntSize size) {
mTransactionLock = new ReentrantLock();
if (size == null) {
mPosition = new Rect();
} else {
mPosition = new Rect(0, 0, size.width, size.height);
}
mResolution = 1.0f;
}
/**
* Updates the layer. This returns false if there is still work to be done
* after this update.
*/
public final boolean update(RenderContext context) {
if (mTransactionLock.isHeldByCurrentThread()) {
throw new RuntimeException("draw() called while transaction lock held by this " +
"thread?!");
}
if (mTransactionLock.tryLock()) {
try {
return performUpdates(context);
} finally {
mTransactionLock.unlock();
}
}
return false;
}
/** Subclasses override this function to draw the layer. */
public abstract void draw(RenderContext context);
/** Given the intrinsic size of the layer, returns the pixel boundaries of the layer rect. */
protected RectF getBounds(RenderContext context) {
return RectUtils.scale(new RectF(mPosition), context.zoomFactor / mResolution);
}
/**
* Returns the region of the layer that is considered valid. The default
* implementation of this will return the bounds of the layer, but this
* may be overridden.
*/
public Region getValidRegion(RenderContext context) {
return new Region(RectUtils.round(getBounds(context)));
}
/**
* Call this before modifying the layer. Note that, for TileLayers, "modifying the layer"
* includes altering the underlying CairoImage in any way. Thus you must call this function
* before modifying the byte buffer associated with this layer.
*
* This function may block, so you should never call this on the main UI thread.
*/
public void beginTransaction() {
if (mTransactionLock.isHeldByCurrentThread())
throw new RuntimeException("Nested transactions are not supported");
mTransactionLock.lock();
mInTransaction = true;
mNewResolution = mResolution;
}
/** Call this when you're done modifying the layer. */
public void endTransaction() {
if (!mInTransaction)
throw new RuntimeException("endTransaction() called outside a transaction");
mInTransaction = false;
mTransactionLock.unlock();
}
/** Returns true if the layer is currently in a transaction and false otherwise. */
protected boolean inTransaction() {
return mInTransaction;
}
/** Returns the current layer position. */
public Rect getPosition() {
return mPosition;
}
/** Sets the position. Only valid inside a transaction. */
public void setPosition(Rect newPosition) {
if (!mInTransaction)
throw new RuntimeException("setPosition() is only valid inside a transaction");
mNewPosition = newPosition;
}
/** Returns the current layer's resolution. */
public float getResolution() {
return mResolution;
}
/**
* Sets the layer resolution. This value is used to determine how many pixels per
* device pixel this layer was rendered at. This will be reflected by scaling by
* the reciprocal of the resolution in the layer's transform() function.
* Only valid inside a transaction. */
public void setResolution(float newResolution) {
if (!mInTransaction)
throw new RuntimeException("setResolution() is only valid inside a transaction");
mNewResolution = newResolution;
}
/**
* Subclasses may override this method to perform custom layer updates. This will be called
* with the transaction lock held. Subclass implementations of this method must call the
* superclass implementation. Returns false if there is still work to be done after this
* update is complete.
*/
protected boolean performUpdates(RenderContext context) {
if (mNewPosition != null) {
mPosition = mNewPosition;
mNewPosition = null;
}
if (mNewResolution != 0.0f) {
mResolution = mNewResolution;
mNewResolution = 0.0f;
}
return true;
}
public static class RenderContext {
public final RectF viewport;
public final FloatSize pageSize;
public final float zoomFactor;
public final int positionHandle;
public final int textureHandle;
public final FloatBuffer coordBuffer;
public RenderContext(RectF aViewport, FloatSize aPageSize, float aZoomFactor,
int aPositionHandle, int aTextureHandle, FloatBuffer aCoordBuffer) {
viewport = aViewport;
pageSize = aPageSize;
zoomFactor = aZoomFactor;
positionHandle = aPositionHandle;
textureHandle = aTextureHandle;
coordBuffer = aCoordBuffer;
}
public boolean fuzzyEquals(RenderContext other) {
if (other == null) {
return false;
}
return RectUtils.fuzzyEquals(viewport, other.viewport)
&& pageSize.fuzzyEquals(other.pageSize)
&& FloatUtils.fuzzyEquals(zoomFactor, other.zoomFactor);
}
}
}