mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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144 lines
3.4 KiB
C++
144 lines
3.4 KiB
C++
/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */
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/* vim: set ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#ifndef mozilla_ipc_datasocket_h
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#define mozilla_ipc_datasocket_h
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#include "mozilla/ipc/SocketBase.h"
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#include "nsTArray.h"
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namespace mozilla {
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namespace ipc {
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//
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// DataSocket
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//
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/**
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* |DataSocket| represents a socket that can send or receive data. This
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* can be a stream-based socket, a datagram-based socket, or any other
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* socket that transfers data.
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*/
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class DataSocket : public SocketBase
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{
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public:
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virtual ~DataSocket();
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/**
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* Queue data to be sent to the socket on the IO thread. Can only be called on
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* originating thread.
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*
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* @param aBuffer Data to be sent to socket
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*/
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virtual void SendSocketData(UnixSocketIOBuffer* aBuffer) = 0;
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protected:
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DataSocket();
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};
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//
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// DataSocketIO
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//
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/**
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* |DataSocketIO| is a base class for Socket I/O classes that
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* transfer data on the I/O thread. It provides methods for the
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* most common read and write scenarios.
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*/
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class DataSocketIO : public SocketIOBase
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{
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public:
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virtual ~DataSocketIO();
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/**
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* Allocates a buffer for receiving data from the socket. The method
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* shall return the buffer in the arguments. The buffer is owned by the
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* I/O class. |DataSocketIO| will never ask for more than one buffer
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* at a time, so I/O classes can handout the same buffer on each invokation
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* of this method. I/O-thread only.
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*
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* @param[out] aBuffer returns a pointer to the I/O buffer
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* @return NS_OK on success, or an error code otherwise
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*/
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virtual nsresult QueryReceiveBuffer(UnixSocketIOBuffer** aBuffer) = 0;
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/**
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* Marks the current socket buffer to by consumed by the I/O class. The
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* class is resonsible for releasing the buffer afterwards. I/O-thread
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* only.
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*
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* @param aIndex the socket's index
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* @param[out] aBuffer the receive buffer
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* @param[out] aSize the receive buffer's size
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*/
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virtual void ConsumeBuffer() = 0;
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/**
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* Marks the current socket buffer to be discarded. The I/O class is
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* resonsible for releasing the buffer's memory. I/O-thread only.
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*
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* @param aIndex the socket's index
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*/
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virtual void DiscardBuffer() = 0;
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void EnqueueData(UnixSocketIOBuffer* aBuffer);
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bool HasPendingData() const;
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ssize_t ReceiveData(int aFd);
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nsresult SendPendingData(int aFd);
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protected:
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DataSocketIO(MessageLoop* aConsumerLoop);
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private:
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/**
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* Raw data queue. Must be pushed/popped from I/O thread only.
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*/
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nsTArray<UnixSocketIOBuffer*> mOutgoingQ;
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};
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//
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// Tasks
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//
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/* |SocketIOSendTask| transfers an instance of |Tdata|, such as
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* |UnixSocketRawData|, to the I/O thread and queues it up for
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* sending the contained data.
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*/
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template<typename Tio, typename Tdata>
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class SocketIOSendTask final : public SocketIOTask<Tio>
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{
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public:
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SocketIOSendTask(Tio* aIO, Tdata* aData)
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: SocketIOTask<Tio>(aIO)
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, mData(aData)
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{
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MOZ_ASSERT(aData);
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}
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void Run() override
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{
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MOZ_ASSERT(!SocketIOTask<Tio>::IsCanceled());
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Tio* io = SocketIOTask<Tio>::GetIO();
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MOZ_ASSERT(!io->IsConsumerThread());
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MOZ_ASSERT(!io->IsShutdownOnIOThread());
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io->Send(mData);
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}
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private:
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Tdata* mData;
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};
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}
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}
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#endif
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