mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
1686 lines
66 KiB
C++
1686 lines
66 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "MetroInput.h"
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// Moz headers (alphabetical)
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#include "MetroUtils.h" // Logging, POINT_CEIL_*, ActivateGenericInstance, etc
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#include "MetroWidget.h" // MetroInput::mWidget
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#include "npapi.h" // NPEvent
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#include "nsDOMTouchEvent.h" // nsDOMTouch
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#include "nsTArray.h" // Touch lists
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#include "nsIDOMSimpleGestureEvent.h" // Constants for gesture events
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// System headers (alphabetical)
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#include <windows.ui.core.h> // ABI::Window::UI::Core namespace
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#include <windows.ui.input.h> // ABI::Window::UI::Input namespace
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//#define DEBUG_INPUT
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// Using declarations
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using namespace ABI::Windows; // UI, System, Foundation namespaces
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using namespace Microsoft; // WRL namespace (ComPtr, possibly others)
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using namespace mozilla::widget::winrt;
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// File-scoped statics (unnamed namespace)
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namespace {
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// XXX: Set these min values appropriately
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const double SWIPE_MIN_DISTANCE = 5.0;
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const double SWIPE_MIN_VELOCITY = 5.0;
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const double WHEEL_DELTA_DOUBLE = static_cast<double>(WHEEL_DELTA);
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// Convenience typedefs for event handler types
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typedef Foundation::__FITypedEventHandler_2_Windows__CUI__CInput__CEdgeGesture_Windows__CUI__CInput__CEdgeGestureEventArgs_t EdgeGestureHandler;
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typedef Foundation::__FITypedEventHandler_2_Windows__CUI__CCore__CCoreDispatcher_Windows__CUI__CCore__CAcceleratorKeyEventArgs_t AcceleratorKeyActivatedHandler;
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typedef Foundation::__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CPointerEventArgs_t PointerEventHandler;
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typedef Foundation::__FITypedEventHandler_2_Windows__CUI__CInput__CGestureRecognizer_Windows__CUI__CInput__CTappedEventArgs_t TappedEventHandler;
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typedef Foundation::__FITypedEventHandler_2_Windows__CUI__CInput__CGestureRecognizer_Windows__CUI__CInput__CRightTappedEventArgs_t RightTappedEventHandler;
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typedef Foundation::__FITypedEventHandler_2_Windows__CUI__CInput__CGestureRecognizer_Windows__CUI__CInput__CManipulationStartedEventArgs_t ManipulationStartedEventHandler;
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typedef Foundation::__FITypedEventHandler_2_Windows__CUI__CInput__CGestureRecognizer_Windows__CUI__CInput__CManipulationUpdatedEventArgs_t ManipulationUpdatedEventHandler;
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typedef Foundation::__FITypedEventHandler_2_Windows__CUI__CInput__CGestureRecognizer_Windows__CUI__CInput__CManipulationCompletedEventArgs_t ManipulationCompletedEventHandler;
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// Other convenience typedefs
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typedef ABI::Windows::UI::Core::ICoreAcceleratorKeys ICoreAcceleratorKeys;
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/**
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* Creates and returns a new {@link nsDOMTouch} from the given
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* ABI::Windows::UI::Input::IPointerPoint. Note that the caller is
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* responsible for freeing the memory for the nsDOMTouch returned from
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* this function.
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*
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* @param aPoint the ABI::Windows::UI::Input::IPointerPoint containing the
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* metadata from which to create our new {@link nsDOMTouch}
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* @return a new {@link nsDOMTouch} representing the touch point. The caller
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* is responsible for freeing the memory for this touch point.
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*/
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nsDOMTouch*
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CreateDOMTouch(UI::Input::IPointerPoint* aPoint) {
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WRL::ComPtr<UI::Input::IPointerPointProperties> props;
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Foundation::Point position;
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uint32_t pointerId;
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Foundation::Rect contactRect;
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float pressure;
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aPoint->get_Properties(props.GetAddressOf());
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aPoint->get_Position(&position);
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aPoint->get_PointerId(&pointerId);
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props->get_ContactRect(&contactRect);
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props->get_Pressure(&pressure);
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nsIntPoint touchPoint = MetroUtils::LogToPhys(position);
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nsIntPoint touchRadius;
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touchRadius.x = MetroUtils::LogToPhys(contactRect.Width) / 2;
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touchRadius.y = MetroUtils::LogToPhys(contactRect.Height) / 2;
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return new nsDOMTouch(pointerId,
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touchPoint,
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// Rotation radius and angle.
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// W3C touch events v1 do not use these.
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// The draft for W3C touch events v2 explains that
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// radius and angle should describe the ellipse that
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// most closely circumscribes the touching area. Since
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// Windows gives us a bounding rectangle rather than an
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// ellipse, we provide the ellipse that is most closely
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// circumscribed by the bounding rectangle that Windows
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// gave us.
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touchRadius,
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0.0f,
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// Pressure
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// W3C touch events v1 do not use this.
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// The current draft for W3C touch events v2 says that
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// this should be a value between 0.0 and 1.0, which is
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// consistent with what Windows provides us here.
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// XXX: Windows defaults to 0.5, but the current W3C
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// draft says that the value should be 0.0 if no value
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// known.
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pressure);
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}
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bool
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IsControlCharacter(uint32_t aCharCode) {
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return (0x1F >= aCharCode
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|| (0x7F <= aCharCode && 0x9F >= aCharCode));
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}
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/**
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* Converts from the Devices::Input::PointerDeviceType enumeration
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* to a nsIDOMMouseEvent::MOZ_SOURCE_* value.
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*
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* @param aDeviceType the value to convert
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* @param aMozInputSource the converted value
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*/
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void
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MozInputSourceFromDeviceType(
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Devices::Input::PointerDeviceType const& aDeviceType,
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unsigned short& aMozInputSource) {
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if (Devices::Input::PointerDeviceType::PointerDeviceType_Mouse
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== aDeviceType) {
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aMozInputSource = nsIDOMMouseEvent::MOZ_SOURCE_MOUSE;
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} else if (Devices::Input::PointerDeviceType::PointerDeviceType_Touch
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== aDeviceType) {
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aMozInputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
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} else if (Devices::Input::PointerDeviceType::PointerDeviceType_Pen
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== aDeviceType) {
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aMozInputSource = nsIDOMMouseEvent::MOZ_SOURCE_PEN;
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}
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}
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/**
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* This function is for use with mTouches.Enumerate. It will
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* append each element it encounters to the {@link nsTArray}
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* of {@link nsIDOMTouch}es passed in through the third (void*)
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* parameter.
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*
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* NOTE: This function will set the `mChanged` member of each
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* element it encounters to `false`, since this function is only
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* used to populate a touchlist that is about to be dispatched
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* in a gecko touch event.
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*
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* @param aKey the key of the current element being enumerated
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* @param aData the value of the current element being enumerated
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* @param aTouchList the {@link nsTArray} to append to
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*/
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PLDHashOperator
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AppendToTouchList(const unsigned int& aKey,
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nsCOMPtr<nsIDOMTouch>& aData,
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void *aTouchList)
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{
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nsTArray<nsCOMPtr<nsIDOMTouch> > *touches =
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static_cast<nsTArray<nsCOMPtr<nsIDOMTouch> > *>(aTouchList);
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touches->AppendElement(aData);
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aData->mChanged = false;
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return PL_DHASH_NEXT;
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}
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// In response to keyboard events, we create an `NPEvent` and point the
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// `pluginEvent` member of our `nsInputEvent` to it. We must set the
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// `wParam` and `lParam` members of our `NPEvent` according to what
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// Windows would have sent for this particular WM_* message. See the
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// following documentation for descriptions of what these values should
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// be for the various keyboard events.
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//
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// This union is used when setting up the lParam for keyboard events.
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union LParamForKeyEvents {
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uintptr_t lParam;
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struct {
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// bits 0-15 Repeat count, always 1 for WM_KEYUP
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uint16_t repeatCount;
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// bits 16-23 Scan code
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uint8_t scanCode;
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// See LParamFlagsForKeyEvents
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uint8_t flags;
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} parts;
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};
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// The high-order byte of the lParam for keyboard events is a set of bit
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// flags that specifies information about the key being pressed/released.
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enum LParamFlagsForKeyEvents {
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// bit 24 1 if the key is an extended key, 0 otherwise
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isExtendedKey = 1,
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// bits 25-28 Reserved; do not use
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// bit 29 1 if ALT is held down while key was pressed
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// Always 0 for WM_KEYDOWN
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// Always 0 for WM_KEYUP
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isMenuKeyDown = 1<<5,
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// bit 30 Previous key state. 1 if key was down before this message.
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// Always 1 for WM_KEYUP
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wasKeyDown = 1<<6,
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// bit 31 1 if key is being released, 0 if key is being pressed.
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// Always 0 for WM_KEYDOWN
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// Always 1 for WM_KEYUP
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isKeyReleased = 1<<7
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};
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// This helper function sets up the lParam for plugin events that we create
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// in response to keyboard events.
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void
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InitPluginKeyEventLParamFromKeyStatus(
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uintptr_t& aLParam,
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UI::Core::CorePhysicalKeyStatus const& aKeyStatus) {
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LParamForKeyEvents lParam;
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lParam.parts.repeatCount = aKeyStatus.RepeatCount;
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lParam.parts.scanCode = aKeyStatus.ScanCode;
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if (aKeyStatus.IsExtendedKey) {
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lParam.parts.flags |= LParamFlagsForKeyEvents::isExtendedKey;
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}
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if (aKeyStatus.IsMenuKeyDown) {
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lParam.parts.flags |= LParamFlagsForKeyEvents::isMenuKeyDown;
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}
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if (aKeyStatus.WasKeyDown) {
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lParam.parts.flags |= LParamFlagsForKeyEvents::wasKeyDown;
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}
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if (aKeyStatus.IsKeyReleased) {
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lParam.parts.flags |= LParamFlagsForKeyEvents::isKeyReleased;
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}
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aLParam = lParam.lParam;
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}
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// In response to mouse events, we create an `NPEvent` and point the
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// `pluginEvent` member of our `nsInputEvent` to it. We must set the
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// `wParam` and `lParam` members of our `NPEvent` according to what
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// Windows would have sent for this particular WM_* message. See the
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// following documentation for descriptions of what these values should
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// be for the various mouse events.
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//
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// This union is used when setting up the lParam for mouse events.
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union LParamForMouseEvents {
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uintptr_t lParam;
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// lParam is the position at which the event occurred.
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struct lParamDeconstruction {
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// The low-order word is the x-coordinate
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uint16_t x;
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// The high-order word is the y-coordinate
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uint16_t y;
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} parts;
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};
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// This helper function sets up the wParam and lParam for plugin events
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// that we create in response to mouse events.
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void
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InitPluginMouseEventParams(nsInputEvent const& aEvent,
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uintptr_t& aWParam,
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uintptr_t& aLParam) {
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// wParam is a mask indicating whether certain virtual keys are down.
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aWParam = 0;
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if (IS_VK_DOWN(VK_LBUTTON)) {
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aWParam |= MK_LBUTTON;
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}
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if (IS_VK_DOWN(VK_MBUTTON)) {
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aWParam |= MK_MBUTTON;
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}
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if (IS_VK_DOWN(VK_RBUTTON)) {
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aWParam |= MK_RBUTTON;
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}
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if (aEvent.IsControl()) {
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aWParam |= MK_CONTROL;
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}
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if (aEvent.IsShift()) {
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aWParam |= MK_SHIFT;
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}
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Foundation::Point logPoint = MetroUtils::PhysToLog(aEvent.refPoint);
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LParamForMouseEvents lParam;
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lParam.parts.x = static_cast<uint16_t>(NS_round(logPoint.X));
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lParam.parts.y = static_cast<uint16_t>(NS_round(logPoint.Y));
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aLParam = lParam.lParam;
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}
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}
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namespace mozilla {
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namespace widget {
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namespace winrt {
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MetroInput::MetroInput(MetroWidget* aWidget,
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UI::Core::ICoreWindow* aWindow,
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UI::Core::ICoreDispatcher* aDispatcher)
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: mWidget(aWidget),
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mWindow(aWindow),
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mDispatcher(aDispatcher),
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mTouchEvent(true, NS_TOUCH_MOVE, aWidget)
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{
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LogFunction();
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NS_ASSERTION(aWidget, "Attempted to create MetroInput for null widget!");
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NS_ASSERTION(aWindow, "Attempted to create MetroInput for null window!");
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mTokenPointerPressed.value = 0;
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mTokenPointerReleased.value = 0;
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mTokenPointerMoved.value = 0;
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mTokenPointerEntered.value = 0;
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mTokenPointerExited.value = 0;
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mTokenPointerWheelChanged.value = 0;
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mTokenAcceleratorKeyActivated.value = 0;
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mTokenEdgeGesture.value = 0;
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mTokenManipulationStarted.value = 0;
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mTokenManipulationUpdated.value = 0;
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mTokenManipulationCompleted.value = 0;
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mTokenTapped.value = 0;
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mTokenRightTapped.value = 0;
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mTouches.Init();
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// Note that this is not thread-safe.
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if (!sIsVirtualKeyMapInitialized) {
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InitializeVirtualKeyMap();
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sIsVirtualKeyMapInitialized = true;
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}
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// Create our Gesture Recognizer
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ActivateGenericInstance(RuntimeClass_Windows_UI_Input_GestureRecognizer,
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mGestureRecognizer);
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NS_ASSERTION(mGestureRecognizer, "Failed to create GestureRecognizer!");
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RegisterInputEvents();
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}
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MetroInput::~MetroInput()
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{
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LogFunction();
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UnregisterInputEvents();
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}
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/**
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* This function handles the `AcceleratorKeyActivated` event, which is fired
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* every time a keyboard key is pressed or released, and every time that a
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* character (unicode or otherwise) is identified as having been inputted
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* by the user.
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*
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* @param sender the CoreDispatcher that fired this event
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* @param aArgs the event-specific args we use when processing this event
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* @returns S_OK
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*/
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HRESULT
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MetroInput::OnAcceleratorKeyActivated(UI::Core::ICoreDispatcher* sender,
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UI::Core::IAcceleratorKeyEventArgs* aArgs) {
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UI::Core::CoreAcceleratorKeyEventType type;
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System::VirtualKey vkey;
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UI::Core::CorePhysicalKeyStatus keyStatus;
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aArgs->get_EventType(&type);
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aArgs->get_VirtualKey(&vkey);
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aArgs->get_KeyStatus(&keyStatus);
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#ifdef DEBUG_INPUT
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LogFunction();
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Log(L"Accelerator key! Type: %d Value: %d", type, vkey);
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#endif
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switch(type) {
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case UI::Core::CoreAcceleratorKeyEventType_KeyUp:
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case UI::Core::CoreAcceleratorKeyEventType_SystemKeyUp:
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OnKeyUp(vkey, keyStatus);
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break;
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case UI::Core::CoreAcceleratorKeyEventType_KeyDown:
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case UI::Core::CoreAcceleratorKeyEventType_SystemKeyDown:
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OnKeyDown(vkey, keyStatus);
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break;
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case UI::Core::CoreAcceleratorKeyEventType_Character:
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case UI::Core::CoreAcceleratorKeyEventType_SystemCharacter:
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case UI::Core::CoreAcceleratorKeyEventType_UnicodeCharacter:
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OnCharacterReceived(vkey, keyStatus);
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break;
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}
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return S_OK;
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}
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// "Edge Gesture" event. This indicates that the user has swiped in from the
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// top or bottom of the screen and means we should show our context UI. This
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// event can also be triggered through keyboard input.
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// According to MSDN, this event will only be received through touch
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// (user swipes in from edge) or from keyboard (user presses Win+Z)
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HRESULT
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MetroInput::OnEdgeGestureCompleted(UI::Input::IEdgeGesture* sender,
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UI::Input::IEdgeGestureEventArgs* aArgs)
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{
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#ifdef DEBUG_INPUT
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LogFunction();
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#endif
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nsSimpleGestureEvent geckoEvent(true,
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NS_SIMPLE_GESTURE_EDGEUI,
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mWidget.Get(),
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0,
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0.0);
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mModifierKeyState.Update();
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mModifierKeyState.InitInputEvent(geckoEvent);
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geckoEvent.time = ::GetMessageTime();
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UI::Input::EdgeGestureKind value;
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aArgs->get_Kind(&value);
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if (value == UI::Input::EdgeGestureKind::EdgeGestureKind_Keyboard) {
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geckoEvent.inputSource = nsIDOMMouseEvent::MOZ_SOURCE_KEYBOARD;
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} else {
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geckoEvent.inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
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}
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DispatchEventIgnoreStatus(&geckoEvent);
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return S_OK;
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}
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// This event is received when the user rotates a mouse wheel. MSDN does not
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// seem to indicate that this event can be triggered from other types of input
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// (i.e. pen, touch).
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HRESULT
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MetroInput::OnPointerWheelChanged(UI::Core::ICoreWindow* aSender,
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UI::Core::IPointerEventArgs* aArgs)
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{
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#ifdef DEBUG_INPUT
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LogFunction();
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#endif
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WRL::ComPtr<UI::Input::IPointerPoint> currentPoint;
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WRL::ComPtr<UI::Input::IPointerPointProperties> props;
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Foundation::Point position;
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uint64_t timestamp;
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float pressure;
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boolean horzEvent;
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int32_t delta;
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aArgs->get_CurrentPoint(currentPoint.GetAddressOf());
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currentPoint->get_Position(&position);
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currentPoint->get_Timestamp(×tamp);
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currentPoint->get_Properties(props.GetAddressOf());
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props->get_Pressure(&pressure);
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props->get_IsHorizontalMouseWheel(&horzEvent);
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props->get_MouseWheelDelta(&delta);
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WheelEvent wheelEvent(true, NS_WHEEL_WHEEL, mWidget.Get());
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mModifierKeyState.Update();
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mModifierKeyState.InitInputEvent(wheelEvent);
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wheelEvent.refPoint = MetroUtils::LogToPhys(position);
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wheelEvent.time = timestamp;
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wheelEvent.inputSource = nsIDOMMouseEvent::MOZ_SOURCE_MOUSE;
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wheelEvent.pressure = pressure;
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wheelEvent.deltaMode = nsIDOMWheelEvent::DOM_DELTA_LINE;
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static int previousVertLeftOverDelta = 0;
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static int previousHorLeftOverDelta = 0;
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// Since we have chosen DOM_DELTA_LINE as our deltaMode, deltaX or deltaY
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// should be the number of lines that we want to scroll. Windows has given
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// us delta, which is a more precise value, and the constant WHEEL_DELTA,
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// which defines the threshold of wheel movement before an action should
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// be taken.
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if (horzEvent) {
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wheelEvent.deltaX = delta / WHEEL_DELTA_DOUBLE;
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if ((delta > 0 && previousHorLeftOverDelta < 0)
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|| (delta < 0 && previousHorLeftOverDelta > 0)) {
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previousHorLeftOverDelta = 0;
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}
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previousHorLeftOverDelta += delta;
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wheelEvent.lineOrPageDeltaX = previousHorLeftOverDelta / WHEEL_DELTA;
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previousHorLeftOverDelta %= WHEEL_DELTA;
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} else {
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int mouseWheelDelta = -1 * delta;
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wheelEvent.deltaY = mouseWheelDelta / WHEEL_DELTA_DOUBLE;
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if ((mouseWheelDelta > 0 && previousVertLeftOverDelta < 0)
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|| (mouseWheelDelta < 0 && previousVertLeftOverDelta > 0)) {
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|
previousVertLeftOverDelta = 0;
|
|
}
|
|
previousVertLeftOverDelta += mouseWheelDelta;
|
|
wheelEvent.lineOrPageDeltaY = previousVertLeftOverDelta / WHEEL_DELTA;
|
|
previousVertLeftOverDelta %= WHEEL_DELTA;
|
|
}
|
|
|
|
NPEvent pluginEvent;
|
|
pluginEvent.event = horzEvent ? WM_MOUSEHWHEEL : WM_MOUSEWHEEL;
|
|
|
|
union {
|
|
uintptr_t wParam;
|
|
uint16_t parts[2];
|
|
} wParam;
|
|
|
|
// This sets lParam and the low-order word of wParam
|
|
InitPluginMouseEventParams(wheelEvent,
|
|
wParam.wParam,
|
|
pluginEvent.lParam);
|
|
|
|
// The high-order word of wParam is the number of detents the wheel has
|
|
// traveled. Positive values mean the wheel was rotated forward or to the
|
|
// right. Negative values mean the wheel was rotated backward (toward the
|
|
// user) or to the left.
|
|
wParam.parts[1] = horzEvent
|
|
? wheelEvent.lineOrPageDeltaX
|
|
: wheelEvent.lineOrPageDeltaY * -1;
|
|
|
|
pluginEvent.wParam = wParam.wParam;
|
|
|
|
wheelEvent.pluginEvent = static_cast<void*>(&pluginEvent);
|
|
DispatchEventIgnoreStatus(&wheelEvent);
|
|
|
|
WRL::ComPtr<UI::Input::IPointerPoint> point;
|
|
aArgs->get_CurrentPoint(point.GetAddressOf());
|
|
mGestureRecognizer->ProcessMouseWheelEvent(point.Get(),
|
|
wheelEvent.IsShift(),
|
|
wheelEvent.IsControl());
|
|
return S_OK;
|
|
}
|
|
|
|
// This helper function is used when a character has been received by our
|
|
// app. This function is responsible for sending an appropriate gecko
|
|
// event in response to the character entered.
|
|
void
|
|
MetroInput::OnCharacterReceived(uint32_t aCharCode,
|
|
UI::Core::CorePhysicalKeyStatus const& aKeyStatus)
|
|
{
|
|
// We only send NS_KEY_PRESS events for printable characters
|
|
if (IsControlCharacter(aCharCode)) {
|
|
return;
|
|
}
|
|
|
|
nsKeyEvent keyEvent(true, NS_KEY_PRESS, mWidget.Get());
|
|
mModifierKeyState.Update();
|
|
mModifierKeyState.InitInputEvent(keyEvent);
|
|
keyEvent.time = ::GetMessageTime();
|
|
keyEvent.isChar = true;
|
|
keyEvent.charCode = aCharCode;
|
|
|
|
NPEvent pluginEvent;
|
|
pluginEvent.event = WM_CHAR;
|
|
InitPluginKeyEventLParamFromKeyStatus(pluginEvent.lParam,
|
|
aKeyStatus);
|
|
// The wParam of WM_CHAR messages is a single utf-16 character.
|
|
// If charCode cannot be represented in a single utf-16 character,
|
|
// then we must send two WM_CHAR messages; one with a high surrogate
|
|
// and one with a low surrogate.
|
|
if (IS_IN_BMP(aCharCode)) {
|
|
pluginEvent.wParam = aCharCode;
|
|
} else {
|
|
pluginEvent.wParam = H_SURROGATE(aCharCode);
|
|
nsPluginEvent surrogateEvent(true, NS_PLUGIN_INPUT_EVENT, mWidget.Get());
|
|
surrogateEvent.time = ::GetMessageTime();
|
|
surrogateEvent.pluginEvent = static_cast<void*>(&pluginEvent);
|
|
DispatchEventIgnoreStatus(&surrogateEvent);
|
|
pluginEvent.wParam = L_SURROGATE(aCharCode);
|
|
}
|
|
|
|
keyEvent.pluginEvent = static_cast<void*>(&pluginEvent);
|
|
|
|
DispatchEventIgnoreStatus(&keyEvent);
|
|
}
|
|
|
|
// This helper function is responsible for sending an appropriate gecko
|
|
// event in response to a keyboard key being pressed down.
|
|
void
|
|
MetroInput::OnKeyDown(uint32_t aVKey,
|
|
UI::Core::CorePhysicalKeyStatus const& aKeyStatus)
|
|
{
|
|
// We can only send a gecko event if there is a gecko virtual key code that
|
|
// corresponds to the Windows virtual key code
|
|
uint32_t mozKey = GetMozKeyCode(aVKey);
|
|
if (!mozKey) {
|
|
return;
|
|
}
|
|
|
|
nsKeyEvent keyEvent(true, NS_KEY_DOWN, mWidget.Get());
|
|
mModifierKeyState.Update();
|
|
mModifierKeyState.InitInputEvent(keyEvent);
|
|
keyEvent.time = ::GetMessageTime();
|
|
keyEvent.keyCode = mozKey;
|
|
|
|
NPEvent pluginEvent;
|
|
pluginEvent.event = WM_KEYDOWN;
|
|
InitPluginKeyEventLParamFromKeyStatus(pluginEvent.lParam,
|
|
aKeyStatus);
|
|
// wParam is the virtual key code
|
|
pluginEvent.wParam = aVKey;
|
|
|
|
keyEvent.pluginEvent = static_cast<void*>(&pluginEvent);
|
|
DispatchEventIgnoreStatus(&keyEvent);
|
|
|
|
// If the key being pressed is not a printable character (e.g.
|
|
// enter, delete, backspace, alt, etc), we will not receive a character
|
|
// event for this key press, which means that our OnCharacterReceived
|
|
// function won't get called, and that we will never send a gecko
|
|
// keypress event for this character.
|
|
//
|
|
// If the control key is currently down while this key was pressed,
|
|
// then Windows will either send us a character event indicating that a
|
|
// control character has been generated, or it will not send us any
|
|
// character event (depending on which key has been pressed).
|
|
//
|
|
// We want gecko to be aware of every keypress, so we send the
|
|
// keypress here.
|
|
//
|
|
// Note: We use MapVirtualKey to determine what character code we will
|
|
// send in our NS_KEY_PRESS event. MapVirtualKey does not provide a very
|
|
// good mapping from virtual key code to character. It doesn't
|
|
// take into account any additional keys (shift, caps lock, etc), or
|
|
// any diacritics that might already have been pressed, and it
|
|
// ALWAYS gives the upper-case version of latin characters a-z. Thus,
|
|
// we only use it if we absolutely have to. In this case, Windows isn't
|
|
// going to send us character events, so the only way to come up with a
|
|
// character value to send in our NS_KEY_PRESS is to use MapVirtualKey.
|
|
keyEvent.charCode = MapVirtualKey(aVKey, MAPVK_VK_TO_CHAR);
|
|
keyEvent.isChar = !IsControlCharacter(keyEvent.charCode);
|
|
if (!keyEvent.isChar
|
|
|| mModifierKeyState.IsControl()) {
|
|
// We don't want to send another message to our plugin,
|
|
// so reset keyEvent.pluginEvent
|
|
keyEvent.pluginEvent = nullptr;
|
|
keyEvent.message = NS_KEY_PRESS;
|
|
DispatchEventIgnoreStatus(&keyEvent);
|
|
}
|
|
}
|
|
|
|
// This helper function is responsible for sending an appropriate gecko
|
|
// event in response to a keyboard key being released.
|
|
void
|
|
MetroInput::OnKeyUp(uint32_t aVKey,
|
|
UI::Core::CorePhysicalKeyStatus const& aKeyStatus)
|
|
{
|
|
uint32_t mozKey = GetMozKeyCode(aVKey);
|
|
if (!mozKey) {
|
|
return;
|
|
}
|
|
|
|
nsKeyEvent keyEvent(true, NS_KEY_UP, mWidget.Get());
|
|
mModifierKeyState.Update();
|
|
mModifierKeyState.InitInputEvent(keyEvent);
|
|
keyEvent.time = ::GetMessageTime();
|
|
keyEvent.keyCode = mozKey;
|
|
|
|
NPEvent pluginEvent;
|
|
pluginEvent.event = WM_KEYUP;
|
|
InitPluginKeyEventLParamFromKeyStatus(pluginEvent.lParam,
|
|
aKeyStatus);
|
|
// wParam is the virtual key code
|
|
pluginEvent.wParam = aVKey;
|
|
|
|
keyEvent.pluginEvent = static_cast<void*>(&pluginEvent);
|
|
DispatchEventIgnoreStatus(&keyEvent);
|
|
}
|
|
|
|
/**
|
|
* This helper function is used by our processing of PointerPressed,
|
|
* PointerReleased, and PointerMoved events.
|
|
* It dispatches a gecko event in response to the input received. This
|
|
* function should only be called for non-touch (i.e. pen or mouse) input
|
|
* events.
|
|
*
|
|
* @param aPoint the PointerPoint for the input event
|
|
*/
|
|
void
|
|
MetroInput::OnPointerNonTouch(UI::Input::IPointerPoint* aPoint) {
|
|
WRL::ComPtr<UI::Input::IPointerPointProperties> props;
|
|
UI::Input::PointerUpdateKind pointerUpdateKind;
|
|
boolean canBeDoubleTap;
|
|
|
|
aPoint->get_Properties(props.GetAddressOf());
|
|
props->get_PointerUpdateKind(&pointerUpdateKind);
|
|
mGestureRecognizer->CanBeDoubleTap(aPoint, &canBeDoubleTap);
|
|
|
|
nsMouseEvent mouseEvent(true,
|
|
NS_MOUSE_MOVE,
|
|
mWidget.Get(),
|
|
nsMouseEvent::eReal,
|
|
nsMouseEvent::eNormal);
|
|
|
|
NPEvent pluginEvent;
|
|
pluginEvent.event = WM_MOUSEMOVE;
|
|
|
|
switch (pointerUpdateKind) {
|
|
case UI::Input::PointerUpdateKind::PointerUpdateKind_LeftButtonPressed:
|
|
// We don't bother setting mouseEvent.button because it is already
|
|
// set to nsMouseEvent::buttonType::eLeftButton whose value is 0.
|
|
mouseEvent.message = NS_MOUSE_BUTTON_DOWN;
|
|
pluginEvent.event = (canBeDoubleTap
|
|
? WM_LBUTTONDBLCLK
|
|
: WM_LBUTTONDOWN);
|
|
break;
|
|
case UI::Input::PointerUpdateKind::PointerUpdateKind_MiddleButtonPressed:
|
|
mouseEvent.button = nsMouseEvent::buttonType::eMiddleButton;
|
|
mouseEvent.message = NS_MOUSE_BUTTON_DOWN;
|
|
pluginEvent.event = (canBeDoubleTap
|
|
? WM_MBUTTONDBLCLK
|
|
: WM_MBUTTONDOWN);
|
|
break;
|
|
case UI::Input::PointerUpdateKind::PointerUpdateKind_RightButtonPressed:
|
|
mouseEvent.button = nsMouseEvent::buttonType::eRightButton;
|
|
mouseEvent.message = NS_MOUSE_BUTTON_DOWN;
|
|
pluginEvent.event = (canBeDoubleTap
|
|
? WM_RBUTTONDBLCLK
|
|
: WM_RBUTTONDOWN);
|
|
break;
|
|
case UI::Input::PointerUpdateKind::PointerUpdateKind_LeftButtonReleased:
|
|
// We don't bother setting mouseEvent.button because it is already
|
|
// set to nsMouseEvent::buttonType::eLeftButton whose value is 0.
|
|
mouseEvent.message = NS_MOUSE_BUTTON_UP;
|
|
pluginEvent.event = WM_LBUTTONUP;
|
|
break;
|
|
case UI::Input::PointerUpdateKind::PointerUpdateKind_MiddleButtonReleased:
|
|
mouseEvent.button = nsMouseEvent::buttonType::eMiddleButton;
|
|
mouseEvent.message = NS_MOUSE_BUTTON_UP;
|
|
pluginEvent.event = WM_MBUTTONUP;
|
|
break;
|
|
case UI::Input::PointerUpdateKind::PointerUpdateKind_RightButtonReleased:
|
|
mouseEvent.button = nsMouseEvent::buttonType::eRightButton;
|
|
mouseEvent.message = NS_MOUSE_BUTTON_UP;
|
|
pluginEvent.event = WM_RBUTTONUP;
|
|
break;
|
|
}
|
|
InitGeckoMouseEventFromPointerPoint(mouseEvent, aPoint);
|
|
|
|
mouseEvent.pluginEvent = static_cast<void*>(&pluginEvent);
|
|
DispatchEventIgnoreStatus(&mouseEvent);
|
|
return;
|
|
}
|
|
|
|
// This event is raised when the user pushes the left mouse button, presses a
|
|
// pen to the surface, or presses a touch screen.
|
|
HRESULT
|
|
MetroInput::OnPointerPressed(UI::Core::ICoreWindow* aSender,
|
|
UI::Core::IPointerEventArgs* aArgs)
|
|
{
|
|
#ifdef DEBUG_INPUT
|
|
LogFunction();
|
|
#endif
|
|
|
|
WRL::ComPtr<UI::Input::IPointerPoint> currentPoint;
|
|
WRL::ComPtr<Devices::Input::IPointerDevice> device;
|
|
Devices::Input::PointerDeviceType deviceType;
|
|
|
|
aArgs->get_CurrentPoint(currentPoint.GetAddressOf());
|
|
currentPoint->get_PointerDevice(device.GetAddressOf());
|
|
device->get_PointerDeviceType(&deviceType);
|
|
|
|
// For mouse and pen input, simply call our helper function
|
|
if (deviceType !=
|
|
Devices::Input::PointerDeviceType::PointerDeviceType_Touch) {
|
|
OnPointerNonTouch(currentPoint.Get());
|
|
mGestureRecognizer->ProcessDownEvent(currentPoint.Get());
|
|
return S_OK;
|
|
}
|
|
|
|
// This is touch input.
|
|
// Create the new touch point and add it to our event.
|
|
uint32_t pointerId;
|
|
currentPoint->get_PointerId(&pointerId);
|
|
nsCOMPtr<nsIDOMTouch> touch = CreateDOMTouch(currentPoint.Get());
|
|
touch->mChanged = true;
|
|
mTouches.Put(pointerId, touch);
|
|
mTouchEvent.message = NS_TOUCH_START;
|
|
|
|
// If this is the first touchstart of a touch session,
|
|
// dispatch it now so we can see if preventDefault gets called on it.
|
|
if (mTouches.Count() == 1) {
|
|
nsEventStatus status;
|
|
DispatchPendingTouchEvent(status);
|
|
mTouchStartDefaultPrevented = (nsEventStatus_eConsumeNoDefault == status);
|
|
// If the first touchstart event has preventDefault called on it, then
|
|
// we will not perform any default actions associated with any touch
|
|
// events for this session, including touchmove events.
|
|
// Thus, mTouchStartDefaultPrevented implies mTouchMoveDefaultPrevented.
|
|
mTouchMoveDefaultPrevented = mTouchStartDefaultPrevented;
|
|
mIsFirstTouchMove = !mTouchStartDefaultPrevented;
|
|
}
|
|
|
|
// If the first touchstart of this touch session had its preventDefault
|
|
// called on it, we will not perform any default actions for any of the
|
|
// touches in this touch session.
|
|
if (!mTouchStartDefaultPrevented) {
|
|
mGestureRecognizer->ProcessDownEvent(currentPoint.Get());
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
// This event is raised when the user lifts the left mouse button, lifts a
|
|
// pen from the surface, or lifts her/his finger from a touch screen.
|
|
HRESULT
|
|
MetroInput::OnPointerReleased(UI::Core::ICoreWindow* aSender,
|
|
UI::Core::IPointerEventArgs* aArgs)
|
|
{
|
|
#ifdef DEBUG_INPUT
|
|
LogFunction();
|
|
#endif
|
|
|
|
WRL::ComPtr<UI::Input::IPointerPoint> currentPoint;
|
|
WRL::ComPtr<Devices::Input::IPointerDevice> device;
|
|
Devices::Input::PointerDeviceType deviceType;
|
|
|
|
aArgs->get_CurrentPoint(currentPoint.GetAddressOf());
|
|
currentPoint->get_PointerDevice(device.GetAddressOf());
|
|
device->get_PointerDeviceType(&deviceType);
|
|
|
|
// For mouse and pen input, simply call our helper function
|
|
if (deviceType !=
|
|
Devices::Input::PointerDeviceType::PointerDeviceType_Touch) {
|
|
OnPointerNonTouch(currentPoint.Get());
|
|
mGestureRecognizer->ProcessUpEvent(currentPoint.Get());
|
|
return S_OK;
|
|
}
|
|
|
|
// This is touch input.
|
|
// Get the touch associated with this touch point.
|
|
uint32_t pointerId;
|
|
currentPoint->get_PointerId(&pointerId);
|
|
nsCOMPtr<nsIDOMTouch> touch = mTouches.Get(pointerId);
|
|
|
|
// We are about to dispatch a touchend. Before we do that, we should make
|
|
// sure that we don't have a touchmove or touchstart sitting around for this
|
|
// point.
|
|
if (touch->mChanged) {
|
|
DispatchPendingTouchEvent();
|
|
}
|
|
mTouches.Remove(pointerId);
|
|
|
|
// touchend events only have a single touch; the touch that has been removed
|
|
mTouchEvent.message = NS_TOUCH_END;
|
|
mTouchEvent.touches.Clear();
|
|
mTouchEvent.touches.AppendElement(CreateDOMTouch(currentPoint.Get()));
|
|
mTouchEvent.time = ::GetMessageTime();
|
|
mModifierKeyState.Update();
|
|
mModifierKeyState.InitInputEvent(mTouchEvent);
|
|
DispatchEventIgnoreStatus(&mTouchEvent);
|
|
// mTouchEvent.message should always be set to NS_TOUCH_MOVE
|
|
mTouchEvent.message = NS_TOUCH_MOVE;
|
|
|
|
// If the first touchstart of this touch session had its preventDefault
|
|
// called on it, we will not perform any default actions for any of the
|
|
// touches in this touch session. Note that we don't check
|
|
// mTouchMoveDefaultPrevented here. The reason is that, even if
|
|
// preventDefault was called on the first touchmove event, we might still
|
|
// want to dispatch a click (mousemove, mousedown, mouseup) in response to
|
|
// this touch.
|
|
if (!mTouchStartDefaultPrevented) {
|
|
mGestureRecognizer->ProcessUpEvent(currentPoint.Get());
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
// This event is raised when the user moves the mouse, moves a pen that is
|
|
// in contact with the surface, or moves a finger that is in contact with
|
|
// a touch screen.
|
|
HRESULT
|
|
MetroInput::OnPointerMoved(UI::Core::ICoreWindow* aSender,
|
|
UI::Core::IPointerEventArgs* aArgs)
|
|
{
|
|
#ifdef DEBUG_INPUT
|
|
LogFunction();
|
|
#endif
|
|
|
|
WRL::ComPtr<UI::Input::IPointerPoint> currentPoint;
|
|
WRL::ComPtr<Devices::Input::IPointerDevice> device;
|
|
Devices::Input::PointerDeviceType deviceType;
|
|
|
|
aArgs->get_CurrentPoint(currentPoint.GetAddressOf());
|
|
currentPoint->get_PointerDevice(device.GetAddressOf());
|
|
device->get_PointerDeviceType(&deviceType);
|
|
|
|
// For mouse and pen input, simply call our helper function
|
|
if (deviceType !=
|
|
Devices::Input::PointerDeviceType::PointerDeviceType_Touch) {
|
|
OnPointerNonTouch(currentPoint.Get());
|
|
WRL::ComPtr<Foundation::Collections::IVector<UI::Input::PointerPoint*>>
|
|
pointerPoints;
|
|
aArgs->GetIntermediatePoints(pointerPoints.GetAddressOf());
|
|
mGestureRecognizer->ProcessMoveEvents(pointerPoints.Get());
|
|
return S_OK;
|
|
}
|
|
|
|
// This is touch input.
|
|
// Get the touch associated with this touch point.
|
|
uint32_t pointerId;
|
|
currentPoint->get_PointerId(&pointerId);
|
|
nsCOMPtr<nsIDOMTouch> touch = mTouches.Get(pointerId);
|
|
|
|
// Some old drivers cause us to receive a PointerMoved event for a touchId
|
|
// after we've already received a PointerReleased event for that touchId.
|
|
// To work around those busted drivers, we simply ignore TouchMoved events
|
|
// for touchIds that we are not currently tracking. See bug 819223.
|
|
if (!touch) {
|
|
return S_OK;
|
|
}
|
|
|
|
// If we're modifying a touch entry that has a pending update, go through
|
|
// with the update.
|
|
if (touch->mChanged) {
|
|
DispatchPendingTouchEvent();
|
|
}
|
|
|
|
touch = CreateDOMTouch(currentPoint.Get());
|
|
touch->mChanged = true;
|
|
mTouches.Put(pointerId, touch);
|
|
|
|
// If this is the first touch move of our session, we should dispatch it
|
|
// and store our mTouchMoveDefaultPrevented value
|
|
if (mIsFirstTouchMove) {
|
|
nsEventStatus status;
|
|
DispatchPendingTouchEvent(status);
|
|
mTouchMoveDefaultPrevented = (nsEventStatus_eConsumeNoDefault == status);
|
|
mIsFirstTouchMove = false;
|
|
}
|
|
|
|
// We will perform default actions for touchmove events only if
|
|
// preventDefault was not called on the first touchmove event and
|
|
// preventDefault was not called on the first touchstart event. Checking
|
|
// mTouchMoveDefaultPrevented is enough here because it will be set if
|
|
// mTouchStartDefaultPrevented is true.
|
|
if (!mTouchMoveDefaultPrevented) {
|
|
WRL::ComPtr<Foundation::Collections::IVector<UI::Input::PointerPoint*>>
|
|
pointerPoints;
|
|
aArgs->GetIntermediatePoints(pointerPoints.GetAddressOf());
|
|
mGestureRecognizer->ProcessMoveEvents(pointerPoints.Get());
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
void
|
|
MetroInput::InitGeckoMouseEventFromPointerPoint(
|
|
nsMouseEvent& aEvent,
|
|
UI::Input::IPointerPoint* aPointerPoint) {
|
|
NS_ASSERTION(aPointerPoint, "InitGeckoMouseEventFromPointerPoint "
|
|
"called with null PointerPoint!");
|
|
|
|
WRL::ComPtr<UI::Input::IPointerPointProperties> props;
|
|
WRL::ComPtr<Devices::Input::IPointerDevice> device;
|
|
Devices::Input::PointerDeviceType deviceType;
|
|
Foundation::Point position;
|
|
uint64_t timestamp;
|
|
float pressure;
|
|
boolean canBeDoubleTap;
|
|
|
|
aPointerPoint->get_Position(&position);
|
|
aPointerPoint->get_Timestamp(×tamp);
|
|
aPointerPoint->get_PointerDevice(device.GetAddressOf());
|
|
device->get_PointerDeviceType(&deviceType);
|
|
aPointerPoint->get_Properties(props.GetAddressOf());
|
|
props->get_Pressure(&pressure);
|
|
mGestureRecognizer->CanBeDoubleTap(aPointerPoint, &canBeDoubleTap);
|
|
|
|
mModifierKeyState.Update();
|
|
mModifierKeyState.InitInputEvent(aEvent);
|
|
aEvent.refPoint = MetroUtils::LogToPhys(position);
|
|
aEvent.time = timestamp;
|
|
|
|
if (!canBeDoubleTap) {
|
|
aEvent.clickCount = 1;
|
|
} else {
|
|
aEvent.clickCount = 2;
|
|
}
|
|
aEvent.pressure = pressure;
|
|
|
|
MozInputSourceFromDeviceType(deviceType, aEvent.inputSource);
|
|
}
|
|
|
|
// This event is raised when a precise pointer moves into the bounding box of
|
|
// our window. For touch input, this will be raised before the PointerPressed
|
|
// event.
|
|
HRESULT
|
|
MetroInput::OnPointerEntered(UI::Core::ICoreWindow* aSender,
|
|
UI::Core::IPointerEventArgs* aArgs)
|
|
{
|
|
#ifdef DEBUG_INPUT
|
|
LogFunction();
|
|
#endif
|
|
|
|
WRL::ComPtr<UI::Input::IPointerPoint> currentPoint;
|
|
WRL::ComPtr<Devices::Input::IPointerDevice> device;
|
|
Devices::Input::PointerDeviceType deviceType;
|
|
|
|
aArgs->get_CurrentPoint(currentPoint.GetAddressOf());
|
|
currentPoint->get_PointerDevice(device.GetAddressOf());
|
|
device->get_PointerDeviceType(&deviceType);
|
|
|
|
// We only dispatch mouseenter and mouseexit events for mouse and pen input.
|
|
if (deviceType !=
|
|
Devices::Input::PointerDeviceType::PointerDeviceType_Touch) {
|
|
nsMouseEvent mouseEvent(true,
|
|
NS_MOUSE_ENTER,
|
|
mWidget.Get(),
|
|
nsMouseEvent::eReal,
|
|
nsMouseEvent::eNormal);
|
|
InitGeckoMouseEventFromPointerPoint(mouseEvent, currentPoint.Get());
|
|
DispatchEventIgnoreStatus(&mouseEvent);
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
// This event is raised when a precise pointer leaves the bounding box of
|
|
// our window. For touch input, this will be raised before the
|
|
// PointerReleased event.
|
|
HRESULT
|
|
MetroInput::OnPointerExited(UI::Core::ICoreWindow* aSender,
|
|
UI::Core::IPointerEventArgs* aArgs)
|
|
{
|
|
#ifdef DEBUG_INPUT
|
|
LogFunction();
|
|
#endif
|
|
|
|
WRL::ComPtr<UI::Input::IPointerPoint> currentPoint;
|
|
WRL::ComPtr<Devices::Input::IPointerDevice> device;
|
|
Devices::Input::PointerDeviceType deviceType;
|
|
|
|
aArgs->get_CurrentPoint(currentPoint.GetAddressOf());
|
|
currentPoint->get_PointerDevice(device.GetAddressOf());
|
|
device->get_PointerDeviceType(&deviceType);
|
|
|
|
// We only dispatch mouseenter and mouseexit events for mouse and pen input.
|
|
if (deviceType !=
|
|
Devices::Input::PointerDeviceType::PointerDeviceType_Touch) {
|
|
nsMouseEvent mouseEvent(true,
|
|
NS_MOUSE_EXIT,
|
|
mWidget.Get(),
|
|
nsMouseEvent::eReal,
|
|
nsMouseEvent::eNormal);
|
|
InitGeckoMouseEventFromPointerPoint(mouseEvent, currentPoint.Get());
|
|
DispatchEventIgnoreStatus(&mouseEvent);
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
/**
|
|
* This helper function is called by our processing of "manipulation events".
|
|
* Manipulation events are how Windows sends us information about swipes,
|
|
* magnification gestures, and rotation gestures.
|
|
*
|
|
* @param aDelta the gesture change since the last update
|
|
* @param aPosition the position at which the gesture is taking place
|
|
* @param aMagEventType the event type of the gecko magnification gesture to
|
|
* send
|
|
* @param aRotEventType the event type of the gecko rotation gesture to send
|
|
*/
|
|
void
|
|
MetroInput::ProcessManipulationDelta(
|
|
UI::Input::ManipulationDelta const& aDelta,
|
|
Foundation::Point const& aPosition,
|
|
uint32_t aMagEventType,
|
|
uint32_t aRotEventType) {
|
|
// If we ONLY have translation (no rotation, no expansion), then this
|
|
// gesture isn't a two-finger gesture. We ignore it here, since the only
|
|
// thing it could eventually be is a swipe, and we deal with swipes in
|
|
// OnManipulationCompleted.
|
|
if ((aDelta.Translation.X != 0.0f
|
|
|| aDelta.Translation.Y != 0.0f)
|
|
&& (aDelta.Rotation == 0.0f
|
|
&& aDelta.Expansion == 0.0f)) {
|
|
return;
|
|
}
|
|
|
|
// Send a gecko event indicating the magnification since the last update.
|
|
nsSimpleGestureEvent magEvent(true,
|
|
aMagEventType,
|
|
mWidget.Get(), 0, 0.0);
|
|
magEvent.delta = aDelta.Expansion;
|
|
mModifierKeyState.Update();
|
|
mModifierKeyState.InitInputEvent(magEvent);
|
|
magEvent.time = ::GetMessageTime();
|
|
magEvent.inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
|
|
magEvent.refPoint = MetroUtils::LogToPhys(aPosition);
|
|
DispatchEventIgnoreStatus(&magEvent);
|
|
|
|
// Send a gecko event indicating the rotation since the last update.
|
|
nsSimpleGestureEvent rotEvent(true,
|
|
aRotEventType,
|
|
mWidget.Get(), 0, 0.0);
|
|
rotEvent.delta = aDelta.Rotation;
|
|
mModifierKeyState.Update();
|
|
mModifierKeyState.InitInputEvent(rotEvent);
|
|
rotEvent.time = ::GetMessageTime();
|
|
rotEvent.inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
|
|
rotEvent.refPoint = MetroUtils::LogToPhys(aPosition);
|
|
if (rotEvent.delta >= 0) {
|
|
rotEvent.direction = nsIDOMSimpleGestureEvent::ROTATION_COUNTERCLOCKWISE;
|
|
} else {
|
|
rotEvent.direction = nsIDOMSimpleGestureEvent::ROTATION_CLOCKWISE;
|
|
}
|
|
DispatchEventIgnoreStatus(&rotEvent);
|
|
}
|
|
|
|
// This event is raised when a gesture is detected to have started. The
|
|
// data that is in "aArgs->Cumulative" represents the initial update, so
|
|
// it is equivalent to what we will receive later during ManipulationUpdated
|
|
// events.
|
|
HRESULT
|
|
MetroInput::OnManipulationStarted(
|
|
UI::Input::IGestureRecognizer* aSender,
|
|
UI::Input::IManipulationStartedEventArgs* aArgs)
|
|
{
|
|
#ifdef DEBUG_INPUT
|
|
LogFunction();
|
|
#endif
|
|
UI::Input::ManipulationDelta delta;
|
|
Foundation::Point position;
|
|
|
|
aArgs->get_Cumulative(&delta);
|
|
aArgs->get_Position(&position);
|
|
|
|
ProcessManipulationDelta(delta,
|
|
position,
|
|
NS_SIMPLE_GESTURE_MAGNIFY_START,
|
|
NS_SIMPLE_GESTURE_ROTATE_START);
|
|
return S_OK;
|
|
}
|
|
|
|
// This event is raised to inform us of changes in the gesture
|
|
// that is occurring. We simply pass "aArgs->Delta" (which gives us the
|
|
// changes since the last update or start event), and "aArgs->Position"
|
|
// to our helper function.
|
|
HRESULT
|
|
MetroInput::OnManipulationUpdated(
|
|
UI::Input::IGestureRecognizer* aSender,
|
|
UI::Input::IManipulationUpdatedEventArgs* aArgs)
|
|
{
|
|
#ifdef DEBUG_INPUT
|
|
LogFunction();
|
|
#endif
|
|
UI::Input::ManipulationDelta delta;
|
|
Foundation::Point position;
|
|
|
|
aArgs->get_Delta(&delta);
|
|
aArgs->get_Position(&position);
|
|
|
|
ProcessManipulationDelta(delta,
|
|
position,
|
|
NS_SIMPLE_GESTURE_MAGNIFY_UPDATE,
|
|
NS_SIMPLE_GESTURE_ROTATE_UPDATE);
|
|
return S_OK;
|
|
}
|
|
|
|
// Gecko expects a "finished" event to be sent that has the cumulative
|
|
// changes since the gesture began. The idea is that consumers could hook
|
|
// only this last event and still effectively support magnification and
|
|
// rotation. We accomplish sending this "finished" event by calling our
|
|
// helper function with a cumulative "delta" value.
|
|
//
|
|
// After sending the "finished" event, this function detects and sends
|
|
// swipe gestures.
|
|
HRESULT
|
|
MetroInput::OnManipulationCompleted(
|
|
UI::Input::IGestureRecognizer* aSender,
|
|
UI::Input::IManipulationCompletedEventArgs* aArgs)
|
|
{
|
|
#ifdef DEBUG_INPUT
|
|
LogFunction();
|
|
#endif
|
|
|
|
UI::Input::ManipulationDelta delta;
|
|
Foundation::Point position;
|
|
Devices::Input::PointerDeviceType deviceType;
|
|
|
|
aArgs->get_Position(&position);
|
|
aArgs->get_Cumulative(&delta);
|
|
aArgs->get_PointerDeviceType(&deviceType);
|
|
|
|
// Send the "finished" events. Note that we are setting
|
|
// delta to the cumulative ManipulationDelta.
|
|
ProcessManipulationDelta(delta,
|
|
position,
|
|
NS_SIMPLE_GESTURE_MAGNIFY,
|
|
NS_SIMPLE_GESTURE_ROTATE);
|
|
|
|
// If any rotation or expansion has occurred, we know we're not dealing
|
|
// with a swipe gesture, so let's bail early. Also, the GestureRecognizer
|
|
// will send us Manipulation events even for mouse input under certain
|
|
// conditions. I was able to initiate swipe events consistently by
|
|
// clicking as I threw the mouse from one side of the screen to the other.
|
|
// Thus the check for mouse input here.
|
|
if (delta.Rotation != 0.0f
|
|
|| delta.Expansion != 0.0f
|
|
|| deviceType ==
|
|
Devices::Input::PointerDeviceType::PointerDeviceType_Mouse) {
|
|
return S_OK;
|
|
}
|
|
|
|
// No rotation or expansion occurred, so it is possible that we have a
|
|
// swipe gesture. We must check that the distance the user's finger
|
|
// traveled and the velocity with which it traveled exceed our thresholds
|
|
// for classifying the movement as a swipe.
|
|
UI::Input::ManipulationVelocities velocities;
|
|
aArgs->get_Velocities(&velocities);
|
|
|
|
bool isHorizontalSwipe =
|
|
abs(velocities.Linear.X) >= SWIPE_MIN_VELOCITY
|
|
&& abs(delta.Translation.X) >= SWIPE_MIN_DISTANCE;
|
|
bool isVerticalSwipe =
|
|
abs(velocities.Linear.Y) >= SWIPE_MIN_VELOCITY
|
|
&& abs(delta.Translation.Y) >= SWIPE_MIN_DISTANCE;
|
|
|
|
// If our thresholds were exceeded for both a vertical and a horizontal
|
|
// swipe, it means the user is flinging her/his finger around and we
|
|
// should just ignore the input.
|
|
if (isHorizontalSwipe && isVerticalSwipe) {
|
|
return S_OK;
|
|
}
|
|
|
|
if (isHorizontalSwipe) {
|
|
nsSimpleGestureEvent swipeEvent(true, NS_SIMPLE_GESTURE_SWIPE,
|
|
mWidget.Get(), 0, 0.0);
|
|
swipeEvent.direction = delta.Translation.X > 0
|
|
? nsIDOMSimpleGestureEvent::DIRECTION_RIGHT
|
|
: nsIDOMSimpleGestureEvent::DIRECTION_LEFT;
|
|
swipeEvent.delta = delta.Translation.X;
|
|
mModifierKeyState.Update();
|
|
mModifierKeyState.InitInputEvent(swipeEvent);
|
|
swipeEvent.time = ::GetMessageTime();
|
|
swipeEvent.inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
|
|
swipeEvent.refPoint = MetroUtils::LogToPhys(position);
|
|
DispatchEventIgnoreStatus(&swipeEvent);
|
|
}
|
|
|
|
if (isVerticalSwipe) {
|
|
nsSimpleGestureEvent swipeEvent(true, NS_SIMPLE_GESTURE_SWIPE,
|
|
mWidget.Get(), 0, 0.0);
|
|
swipeEvent.direction = delta.Translation.Y > 0
|
|
? nsIDOMSimpleGestureEvent::DIRECTION_DOWN
|
|
: nsIDOMSimpleGestureEvent::DIRECTION_UP;
|
|
swipeEvent.delta = delta.Translation.Y;
|
|
mModifierKeyState.Update();
|
|
mModifierKeyState.InitInputEvent(swipeEvent);
|
|
swipeEvent.time = ::GetMessageTime();
|
|
swipeEvent.inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
|
|
swipeEvent.refPoint = MetroUtils::LogToPhys(position);
|
|
DispatchEventIgnoreStatus(&swipeEvent);
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
// This event is raised when a sequence of pointer events has been
|
|
// interpreted by the GestureRecognizer as a tap (this could be a mouse
|
|
// click, a pen tap, or a tap on a touch surface).
|
|
HRESULT
|
|
MetroInput::OnTapped(UI::Input::IGestureRecognizer* aSender,
|
|
UI::Input::ITappedEventArgs* aArgs)
|
|
{
|
|
#ifdef DEBUG_INPUT
|
|
LogFunction();
|
|
#endif
|
|
|
|
Devices::Input::PointerDeviceType deviceType;
|
|
|
|
aArgs->get_PointerDeviceType(&deviceType);
|
|
|
|
// For mouse and pen input, we send mousedown/mouseup/mousemove
|
|
// events as soon as we detect the input event. For touch input, a set of
|
|
// mousedown/mouseup events will be sent only once a tap has been detected.
|
|
if (deviceType ==
|
|
Devices::Input::PointerDeviceType::PointerDeviceType_Touch) {
|
|
Foundation::Point position;
|
|
aArgs->get_Position(&position);
|
|
|
|
// Set up the mouse event that we'll reuse for mousemove, mousedown, and
|
|
// mouseup
|
|
nsMouseEvent mouseEvent(true,
|
|
NS_MOUSE_MOVE,
|
|
mWidget.Get(),
|
|
nsMouseEvent::eReal,
|
|
nsMouseEvent::eNormal);
|
|
mModifierKeyState.Update();
|
|
mModifierKeyState.InitInputEvent(mouseEvent);
|
|
mouseEvent.refPoint = MetroUtils::LogToPhys(position);
|
|
mouseEvent.time = ::GetMessageTime();
|
|
aArgs->get_TapCount(&mouseEvent.clickCount);
|
|
mouseEvent.inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
|
|
|
|
// Send the mousemove
|
|
DispatchEventIgnoreStatus(&mouseEvent);
|
|
|
|
// Send the mousedown
|
|
mouseEvent.message = NS_MOUSE_BUTTON_DOWN;
|
|
mouseEvent.button = nsMouseEvent::buttonType::eLeftButton;
|
|
DispatchEventIgnoreStatus(&mouseEvent);
|
|
|
|
// Send the mouseup
|
|
mouseEvent.message = NS_MOUSE_BUTTON_UP;
|
|
DispatchEventIgnoreStatus(&mouseEvent);
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
// This event is raised when a sequence of pointer events has been
|
|
// interpreted by the GestureRecognizer as a right tap.
|
|
// This could be a mouse right-click, a right-click on a pen, or
|
|
// a tap-and-hold on a touch surface.
|
|
HRESULT
|
|
MetroInput::OnRightTapped(UI::Input::IGestureRecognizer* aSender,
|
|
UI::Input::IRightTappedEventArgs* aArgs)
|
|
{
|
|
#ifdef DEBUG_INPUT
|
|
LogFunction();
|
|
#endif
|
|
|
|
Devices::Input::PointerDeviceType deviceType;
|
|
Foundation::Point position;
|
|
|
|
aArgs->get_PointerDeviceType(&deviceType);
|
|
aArgs->get_Position(&position);
|
|
|
|
nsMouseEvent contextMenu(true,
|
|
NS_CONTEXTMENU,
|
|
mWidget.Get(),
|
|
nsMouseEvent::eReal,
|
|
nsMouseEvent::eNormal);
|
|
mModifierKeyState.Update();
|
|
mModifierKeyState.InitInputEvent(contextMenu);
|
|
contextMenu.refPoint = MetroUtils::LogToPhys(position);
|
|
contextMenu.time = ::GetMessageTime();
|
|
MozInputSourceFromDeviceType(deviceType, contextMenu.inputSource);
|
|
DispatchEventIgnoreStatus(&contextMenu);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
/**
|
|
* Implementation Details
|
|
*/
|
|
nsEventStatus MetroInput::sThrowawayStatus;
|
|
|
|
// This function allows us to call MetroWidget's DispatchEvent function
|
|
// without passing in a status. It uses a static nsEventStatus whose value
|
|
// is never read. This allows us to avoid the (admittedly small) overhead
|
|
// of creating a new nsEventStatus every time we dispatch an event.
|
|
void
|
|
MetroInput::DispatchEventIgnoreStatus(nsGUIEvent *aEvent) {
|
|
mWidget->DispatchEvent(aEvent, sThrowawayStatus);
|
|
}
|
|
|
|
void
|
|
MetroInput::DispatchPendingTouchEvent(nsEventStatus& aStatus) {
|
|
mTouchEvent.touches.Clear();
|
|
mTouches.Enumerate(&AppendToTouchList,
|
|
static_cast<void*>(&mTouchEvent.touches));
|
|
mTouchEvent.time = ::GetMessageTime();
|
|
mModifierKeyState.Update();
|
|
mModifierKeyState.InitInputEvent(mTouchEvent);
|
|
mWidget->DispatchEvent(&mTouchEvent, aStatus);
|
|
|
|
// mTouchEvent.message should always be set to NS_TOUCH_MOVE
|
|
mTouchEvent.message = NS_TOUCH_MOVE;
|
|
}
|
|
|
|
void
|
|
MetroInput::DispatchPendingTouchEvent() {
|
|
DispatchPendingTouchEvent(sThrowawayStatus);
|
|
}
|
|
|
|
void
|
|
MetroInput::UnregisterInputEvents() {
|
|
// Unregister ourselves for the edge swipe event
|
|
WRL::ComPtr<UI::Input::IEdgeGestureStatics> edgeStatics;
|
|
if (SUCCEEDED(Foundation::GetActivationFactory(
|
|
WRL::Wrappers::HStringReference(
|
|
RuntimeClass_Windows_UI_Input_EdgeGesture).Get(),
|
|
edgeStatics.GetAddressOf()))) {
|
|
WRL::ComPtr<UI::Input::IEdgeGesture> edge;
|
|
if (SUCCEEDED(edgeStatics->GetForCurrentView(edge.GetAddressOf()))) {
|
|
edge->remove_Completed(mTokenEdgeGesture);
|
|
}
|
|
}
|
|
|
|
// Unregister ourselves from the AcceleratorKeyActivated event
|
|
WRL::ComPtr<ICoreAcceleratorKeys> coreAcceleratorKeys;
|
|
if (SUCCEEDED(mDispatcher.As<ICoreAcceleratorKeys>(&coreAcceleratorKeys))) {
|
|
coreAcceleratorKeys->remove_AcceleratorKeyActivated(
|
|
mTokenAcceleratorKeyActivated);
|
|
}
|
|
|
|
// Unregister ourselves from the window events. This is extremely important;
|
|
// once this object is destroyed we don't want Windows to try to send events
|
|
// to it.
|
|
mWindow->remove_PointerPressed(mTokenPointerPressed);
|
|
mWindow->remove_PointerReleased(mTokenPointerReleased);
|
|
mWindow->remove_PointerMoved(mTokenPointerMoved);
|
|
mWindow->remove_PointerEntered(mTokenPointerEntered);
|
|
mWindow->remove_PointerExited(mTokenPointerExited);
|
|
mWindow->remove_PointerWheelChanged(mTokenPointerWheelChanged);
|
|
|
|
// Unregistering from the gesture recognizer events probably isn't as
|
|
// necessary since we're about to destroy the gesture recognizer, but
|
|
// it can't hurt.
|
|
mGestureRecognizer->remove_ManipulationStarted(mTokenManipulationStarted);
|
|
mGestureRecognizer->remove_ManipulationUpdated(mTokenManipulationUpdated);
|
|
mGestureRecognizer->remove_ManipulationCompleted(
|
|
mTokenManipulationCompleted);
|
|
mGestureRecognizer->remove_Tapped(mTokenTapped);
|
|
mGestureRecognizer->remove_RightTapped(mTokenRightTapped);
|
|
}
|
|
|
|
// Since this is static, it should automatically be initialized
|
|
// to all 0 bytes.
|
|
uint32_t MetroInput::sVirtualKeyMap[255];
|
|
bool MetroInput::sIsVirtualKeyMapInitialized = false;
|
|
|
|
// References
|
|
// nsVKList.h - defines NS_VK_*
|
|
// nsIDOMKeyEvent.idl - defines the values that NS_VK_* are based on
|
|
void
|
|
MetroInput::InitializeVirtualKeyMap() {
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Cancel] = NS_VK_CANCEL;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Help] = NS_VK_HELP;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Back] = NS_VK_BACK;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Tab] = NS_VK_TAB;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Clear] = NS_VK_CLEAR;
|
|
// XXX: Do we want RETURN or ENTER here?
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Enter] = NS_VK_RETURN;
|
|
// NS_VK_ENTER
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Shift] = NS_VK_SHIFT;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Control] = NS_VK_CONTROL;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Menu] = NS_VK_ALT;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Pause] = NS_VK_PAUSE;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_CapitalLock] = NS_VK_CAPS_LOCK;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Kana] = NS_VK_KANA;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Hangul] = NS_VK_HANGUL;
|
|
// NS_VK_EISU (Japanese Mac keyboard only)
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Junja] = NS_VK_JUNJA;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Final] = NS_VK_FINAL;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Hanja] = NS_VK_HANJA;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Kanji] = NS_VK_KANJI;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Escape] = NS_VK_ESCAPE;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Convert] = NS_VK_CONVERT;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_NonConvert] = NS_VK_NONCONVERT;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Accept] = NS_VK_ACCEPT;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_ModeChange] = NS_VK_MODECHANGE;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Space] = NS_VK_SPACE;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_PageUp] = NS_VK_PAGE_UP;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_PageDown] = NS_VK_PAGE_DOWN;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_End] = NS_VK_END;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Home] = NS_VK_HOME;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Left] = NS_VK_LEFT;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Up] = NS_VK_UP;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Right] = NS_VK_RIGHT;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Down] = NS_VK_DOWN;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Select] = NS_VK_SELECT;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Print] = NS_VK_PRINT;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Execute] = NS_VK_EXECUTE;
|
|
sVirtualKeyMap[VK_SNAPSHOT] = NS_VK_PRINTSCREEN;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Insert] = NS_VK_INSERT;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Delete] = NS_VK_DELETE;
|
|
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Number0] = NS_VK_0;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Number1] = NS_VK_1;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Number2] = NS_VK_2;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Number3] = NS_VK_3;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Number4] = NS_VK_4;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Number5] = NS_VK_5;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Number6] = NS_VK_6;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Number7] = NS_VK_7;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Number8] = NS_VK_8;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Number9] = NS_VK_9;
|
|
|
|
// NS_VK_COLON
|
|
sVirtualKeyMap[VK_OEM_1] = NS_VK_SEMICOLON;
|
|
// NS_VK_LESS_THAN
|
|
// NS_VK_EQUALS
|
|
// NS_VK_GREATER_THAN
|
|
// NS_VK_QUESTION_MARK
|
|
// NS_VK_AT
|
|
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_A] = NS_VK_A;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_B] = NS_VK_B;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_C] = NS_VK_C;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_D] = NS_VK_D;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_E] = NS_VK_E;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F] = NS_VK_F;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_G] = NS_VK_G;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_H] = NS_VK_H;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_I] = NS_VK_I;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_J] = NS_VK_J;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_K] = NS_VK_K;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_L] = NS_VK_L;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_M] = NS_VK_M;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_N] = NS_VK_N;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_O] = NS_VK_O;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_P] = NS_VK_P;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Q] = NS_VK_Q;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_R] = NS_VK_R;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_S] = NS_VK_S;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_T] = NS_VK_T;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_U] = NS_VK_U;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_V] = NS_VK_V;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_W] = NS_VK_W;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_X] = NS_VK_X;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Y] = NS_VK_Y;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Z] = NS_VK_Z;
|
|
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_LeftWindows] = NS_VK_WIN;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_RightWindows] = NS_VK_WIN;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_LeftMenu] = NS_VK_CONTEXT_MENU;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_RightMenu] = NS_VK_CONTEXT_MENU;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Sleep] = NS_VK_SLEEP;
|
|
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_NumberPad0] = NS_VK_NUMPAD0;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_NumberPad1] = NS_VK_NUMPAD1;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_NumberPad2] = NS_VK_NUMPAD2;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_NumberPad3] = NS_VK_NUMPAD3;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_NumberPad4] = NS_VK_NUMPAD4;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_NumberPad5] = NS_VK_NUMPAD5;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_NumberPad6] = NS_VK_NUMPAD6;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_NumberPad7] = NS_VK_NUMPAD7;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_NumberPad8] = NS_VK_NUMPAD8;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_NumberPad9] = NS_VK_NUMPAD9;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Multiply] = NS_VK_MULTIPLY;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Add] = NS_VK_ADD;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Separator] = NS_VK_SEPARATOR;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Subtract] = NS_VK_SUBTRACT;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Decimal] = NS_VK_DECIMAL;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Divide] = NS_VK_DIVIDE;
|
|
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F1] = NS_VK_F1;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F2] = NS_VK_F2;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F3] = NS_VK_F3;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F4] = NS_VK_F4;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F5] = NS_VK_F5;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F6] = NS_VK_F6;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F7] = NS_VK_F7;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F8] = NS_VK_F8;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F9] = NS_VK_F9;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F10] = NS_VK_F10;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F11] = NS_VK_F11;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F12] = NS_VK_F12;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F13] = NS_VK_F13;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F14] = NS_VK_F14;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F15] = NS_VK_F15;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F16] = NS_VK_F16;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F17] = NS_VK_F17;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F18] = NS_VK_F18;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F19] = NS_VK_F19;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F20] = NS_VK_F20;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F21] = NS_VK_F21;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F22] = NS_VK_F22;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F23] = NS_VK_F23;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_F24] = NS_VK_F24;
|
|
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_NumberKeyLock] = NS_VK_NUM_LOCK;
|
|
sVirtualKeyMap[System::VirtualKey::VirtualKey_Scroll] = NS_VK_SCROLL_LOCK;
|
|
|
|
// NS_VK_CIRCUMFLEX
|
|
// NS_VK_EXCLAMATION
|
|
// NS_VK_DOUBLE_QUOTE
|
|
// NS_VK_HASH
|
|
// NS_VK_DOLLAR
|
|
// NS_VK_PERCENT
|
|
// NS_VK_AMPERSAND
|
|
// NS_VK_UNDERSCORE
|
|
// NS_VK_OPEN_PAREN
|
|
// NS_VK_CLOSE_PAREN
|
|
// NS_VK_ASTERISK
|
|
sVirtualKeyMap[VK_OEM_PLUS] = NS_VK_PLUS;
|
|
// NS_VK_PIPE
|
|
sVirtualKeyMap[VK_OEM_MINUS] = NS_VK_HYPHEN_MINUS;
|
|
|
|
// NS_VK_OPEN_CURLY_BRACKET
|
|
// NS_VK_CLOSE_CURLY_BRACKET
|
|
|
|
// NS_VK_TILDE
|
|
|
|
sVirtualKeyMap[VK_OEM_COMMA] = NS_VK_COMMA;
|
|
sVirtualKeyMap[VK_OEM_PERIOD] = NS_VK_PERIOD;
|
|
sVirtualKeyMap[VK_OEM_2] = NS_VK_SLASH;
|
|
sVirtualKeyMap[VK_OEM_3] = NS_VK_BACK_QUOTE;
|
|
sVirtualKeyMap[VK_OEM_4] = NS_VK_OPEN_BRACKET;
|
|
sVirtualKeyMap[VK_OEM_5] = NS_VK_BACK_SLASH;
|
|
sVirtualKeyMap[VK_OEM_6] = NS_VK_CLOSE_BRACKET;
|
|
sVirtualKeyMap[VK_OEM_7] = NS_VK_QUOTE;
|
|
|
|
// NS_VK_META
|
|
// NS_VK_ALTGR
|
|
}
|
|
|
|
uint32_t
|
|
MetroInput::GetMozKeyCode(uint32_t aKey)
|
|
{
|
|
return sVirtualKeyMap[aKey];
|
|
}
|
|
|
|
void
|
|
MetroInput::RegisterInputEvents()
|
|
{
|
|
NS_ASSERTION(mWindow, "Must have a window to register for input events!");
|
|
NS_ASSERTION(mGestureRecognizer,
|
|
"Must have a GestureRecognizer for input events!");
|
|
NS_ASSERTION(mDispatcher,
|
|
"Must have a CoreDispatcher to register for input events!");
|
|
|
|
// Register for the AcceleratorKeyActivated event. This is sent to us
|
|
// from our CoreDispatcher, but we have to use the ICoreAcceleratorKeys
|
|
// interface of our CoreDispatcher.
|
|
WRL::ComPtr<ICoreAcceleratorKeys> coreAcceleratorKeys;
|
|
mDispatcher.As<ICoreAcceleratorKeys>(&coreAcceleratorKeys);
|
|
coreAcceleratorKeys->add_AcceleratorKeyActivated(
|
|
WRL::Callback<AcceleratorKeyActivatedHandler>(
|
|
this,
|
|
&MetroInput::OnAcceleratorKeyActivated).Get(),
|
|
&mTokenAcceleratorKeyActivated);
|
|
|
|
// Register for edge swipe
|
|
WRL::ComPtr<UI::Input::IEdgeGestureStatics> edgeStatics;
|
|
Foundation::GetActivationFactory(
|
|
WRL::Wrappers::HStringReference(
|
|
RuntimeClass_Windows_UI_Input_EdgeGesture)
|
|
.Get(),
|
|
edgeStatics.GetAddressOf());
|
|
WRL::ComPtr<UI::Input::IEdgeGesture> edge;
|
|
edgeStatics->GetForCurrentView(edge.GetAddressOf());
|
|
|
|
edge->add_Completed(
|
|
WRL::Callback<EdgeGestureHandler>(
|
|
this,
|
|
&MetroInput::OnEdgeGestureCompleted).Get(),
|
|
&mTokenEdgeGesture);
|
|
|
|
// Set up our Gesture Recognizer to raise events for the gestures we
|
|
// care about
|
|
mGestureRecognizer->put_GestureSettings(
|
|
UI::Input::GestureSettings::GestureSettings_Tap
|
|
| UI::Input::GestureSettings::GestureSettings_DoubleTap
|
|
| UI::Input::GestureSettings::GestureSettings_RightTap
|
|
| UI::Input::GestureSettings::GestureSettings_Hold
|
|
| UI::Input::GestureSettings::GestureSettings_ManipulationTranslateX
|
|
| UI::Input::GestureSettings::GestureSettings_ManipulationTranslateY
|
|
| UI::Input::GestureSettings::GestureSettings_ManipulationScale
|
|
| UI::Input::GestureSettings::GestureSettings_ManipulationRotate);
|
|
|
|
// Register for the pointer events on our Window
|
|
mWindow->add_PointerPressed(
|
|
WRL::Callback<PointerEventHandler>(
|
|
this,
|
|
&MetroInput::OnPointerPressed).Get(),
|
|
&mTokenPointerPressed);
|
|
|
|
mWindow->add_PointerReleased(
|
|
WRL::Callback<PointerEventHandler>(
|
|
this,
|
|
&MetroInput::OnPointerReleased).Get(),
|
|
&mTokenPointerReleased);
|
|
|
|
mWindow->add_PointerMoved(
|
|
WRL::Callback<PointerEventHandler>(
|
|
this,
|
|
&MetroInput::OnPointerMoved).Get(),
|
|
&mTokenPointerMoved);
|
|
|
|
mWindow->add_PointerEntered(
|
|
WRL::Callback<PointerEventHandler>(
|
|
this,
|
|
&MetroInput::OnPointerEntered).Get(),
|
|
&mTokenPointerEntered);
|
|
|
|
mWindow->add_PointerExited(
|
|
WRL::Callback<PointerEventHandler>(
|
|
this,
|
|
&MetroInput::OnPointerExited).Get(),
|
|
&mTokenPointerExited);
|
|
|
|
mWindow->add_PointerWheelChanged(
|
|
WRL::Callback<PointerEventHandler>(
|
|
this,
|
|
&MetroInput::OnPointerWheelChanged).Get(),
|
|
&mTokenPointerWheelChanged);
|
|
|
|
// Register for the events raised by our Gesture Recognizer
|
|
mGestureRecognizer->add_Tapped(
|
|
WRL::Callback<TappedEventHandler>(
|
|
this,
|
|
&MetroInput::OnTapped).Get(),
|
|
&mTokenTapped);
|
|
|
|
mGestureRecognizer->add_RightTapped(
|
|
WRL::Callback<RightTappedEventHandler>(
|
|
this,
|
|
&MetroInput::OnRightTapped).Get(),
|
|
&mTokenRightTapped);
|
|
|
|
mGestureRecognizer->add_ManipulationStarted(
|
|
WRL::Callback<ManipulationStartedEventHandler>(
|
|
this,
|
|
&MetroInput::OnManipulationStarted).Get(),
|
|
&mTokenManipulationStarted);
|
|
|
|
mGestureRecognizer->add_ManipulationUpdated(
|
|
WRL::Callback<ManipulationUpdatedEventHandler>(
|
|
this,
|
|
&MetroInput::OnManipulationUpdated).Get(),
|
|
&mTokenManipulationUpdated);
|
|
|
|
mGestureRecognizer->add_ManipulationCompleted(
|
|
WRL::Callback<ManipulationCompletedEventHandler>(
|
|
this,
|
|
&MetroInput::OnManipulationCompleted).Get(),
|
|
&mTokenManipulationCompleted);
|
|
}
|
|
|
|
} } }
|