mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
844 lines
23 KiB
C++
844 lines
23 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/layers/TextureClient.h"
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#include <stdint.h> // for uint8_t, uint32_t, etc
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#include "Layers.h" // for Layer, etc
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#include "gfx2DGlue.h"
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#include "gfxPlatform.h" // for gfxPlatform
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#include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc
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#include "mozilla/layers/CompositableForwarder.h"
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#include "mozilla/layers/ISurfaceAllocator.h"
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#include "mozilla/layers/ImageDataSerializer.h"
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#include "mozilla/layers/YCbCrImageDataSerializer.h"
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#include "nsDebug.h" // for NS_ASSERTION, NS_WARNING, etc
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#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
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#include "ImageContainer.h" // for PlanarYCbCrData, etc
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#include "mozilla/gfx/2D.h"
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#include "mozilla/layers/TextureClientOGL.h"
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#include "mozilla/layers/PTextureChild.h"
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#include "SurfaceStream.h"
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#include "GLContext.h"
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#ifdef XP_WIN
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#include "mozilla/layers/TextureD3D9.h"
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#include "mozilla/layers/TextureD3D11.h"
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#include "mozilla/layers/TextureDIB.h"
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#include "gfxWindowsPlatform.h"
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#include "gfx2DGlue.h"
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#endif
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#ifdef MOZ_X11
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#include "mozilla/layers/TextureClientX11.h"
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#ifdef GL_PROVIDER_GLX
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#include "GLXLibrary.h"
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#endif
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#endif
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#ifdef MOZ_WIDGET_GONK
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#include <cutils/properties.h>
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#include "mozilla/layers/GrallocTextureClient.h"
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#endif
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#ifdef MOZ_ANDROID_OMTC
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# include "gfxReusableImageSurfaceWrapper.h"
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#else
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# include "gfxReusableSharedImageSurfaceWrapper.h"
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# include "gfxSharedImageSurface.h"
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#endif
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#if 0
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#define RECYCLE_LOG(...) printf_stderr(__VA_ARGS__)
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#else
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#define RECYCLE_LOG(...) do { } while (0)
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#endif
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namespace mozilla {
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namespace layers {
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using namespace mozilla::ipc;
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using namespace mozilla::gl;
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using namespace mozilla::gfx;
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/**
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* TextureChild is the content-side incarnation of the PTexture IPDL actor.
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*
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* TextureChild is used to synchronize a texture client and its corresponding
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* TextureHost if needed (a TextureClient that is not shared with the compositor
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* does not have a TextureChild)
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*
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* During the deallocation phase, a TextureChild may hold its recently destroyed
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* TextureClient's data until the compositor side confirmed that it is safe to
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* deallocte or recycle the it.
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*/
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class TextureChild MOZ_FINAL : public PTextureChild
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{
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~TextureChild() {}
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureChild)
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TextureChild()
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: mForwarder(nullptr)
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, mTextureClient(nullptr)
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, mKeep(nullptr)
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, mIPCOpen(false)
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{
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}
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bool Recv__delete__() MOZ_OVERRIDE;
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bool RecvCompositorRecycle()
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{
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RECYCLE_LOG("Receive recycle %p (%p)\n", mTextureClient, mWaitForRecycle.get());
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mWaitForRecycle = nullptr;
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return true;
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}
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void WaitForCompositorRecycle()
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{
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mWaitForRecycle = mTextureClient;
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RECYCLE_LOG("Wait for recycle %p\n", mWaitForRecycle.get());
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SendClientRecycle();
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}
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CompositableForwarder* GetForwarder() { return mForwarder; }
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ISurfaceAllocator* GetAllocator() { return mForwarder; }
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void ActorDestroy(ActorDestroyReason why) MOZ_OVERRIDE;
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bool IPCOpen() const { return mIPCOpen; }
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private:
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// AddIPDLReference and ReleaseIPDLReference are only to be called by CreateIPDLActor
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// and DestroyIPDLActor, respectively. We intentionally make them private to prevent misuse.
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// The purpose of these methods is to be aware of when the IPC system around this
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// actor goes down: mIPCOpen is then set to false.
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void AddIPDLReference() {
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MOZ_ASSERT(mIPCOpen == false);
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mIPCOpen = true;
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AddRef();
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}
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void ReleaseIPDLReference() {
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MOZ_ASSERT(mIPCOpen == true);
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mIPCOpen = false;
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Release();
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}
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RefPtr<CompositableForwarder> mForwarder;
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RefPtr<TextureClient> mWaitForRecycle;
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TextureClient* mTextureClient;
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KeepAlive* mKeep;
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bool mIPCOpen;
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friend class TextureClient;
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};
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bool
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TextureChild::Recv__delete__()
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{
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return true;
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}
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void
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TextureChild::ActorDestroy(ActorDestroyReason why)
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{
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if (mTextureClient) {
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mTextureClient->mActor = nullptr;
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}
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mWaitForRecycle = nullptr;
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delete mKeep;
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}
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// static
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PTextureChild*
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TextureClient::CreateIPDLActor()
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{
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TextureChild* c = new TextureChild();
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c->AddIPDLReference();
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return c;
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}
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// static
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bool
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TextureClient::DestroyIPDLActor(PTextureChild* actor)
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{
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static_cast<TextureChild*>(actor)->ReleaseIPDLReference();
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return true;
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}
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// static
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TextureClient*
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TextureClient::AsTextureClient(PTextureChild* actor)
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{
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return actor ? static_cast<TextureChild*>(actor)->mTextureClient : nullptr;
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}
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void
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TextureClient::WaitForCompositorRecycle()
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{
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mActor->WaitForCompositorRecycle();
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}
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bool
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TextureClient::InitIPDLActor(CompositableForwarder* aForwarder)
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{
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MOZ_ASSERT(aForwarder);
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if (mActor && mActor->GetForwarder() == aForwarder) {
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return true;
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}
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MOZ_ASSERT(!mActor, "Cannot use a texture on several IPC channels.");
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SurfaceDescriptor desc;
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if (!ToSurfaceDescriptor(desc)) {
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return false;
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}
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mActor = static_cast<TextureChild*>(aForwarder->CreateTexture(desc, GetFlags()));
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MOZ_ASSERT(mActor);
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mActor->mForwarder = aForwarder;
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mActor->mTextureClient = this;
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mAllocator = aForwarder;
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mShared = true;
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return mActor->IPCOpen();
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}
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PTextureChild*
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TextureClient::GetIPDLActor()
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{
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return mActor;
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}
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#ifdef MOZ_WIDGET_GONK
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static bool
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DisableGralloc(SurfaceFormat aFormat, const gfx::IntSize& aSizeHint)
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{
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if (aFormat == gfx::SurfaceFormat::A8) {
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return true;
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}
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#if ANDROID_VERSION <= 15
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// Adreno 200 has a problem of drawing gralloc buffer width less than 64 and
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// drawing gralloc buffer with a height 9px-16px.
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// See Bug 983971.
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if (aSizeHint.width < 64 || aSizeHint.height < 32) {
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return true;
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}
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#endif
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return false;
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}
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#endif
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static
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TemporaryRef<BufferTextureClient>
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CreateBufferTextureClient(ISurfaceAllocator* aAllocator,
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SurfaceFormat aFormat,
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TextureFlags aTextureFlags,
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gfx::BackendType aMoz2DBackend)
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{
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if (aAllocator->IsSameProcess()) {
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RefPtr<BufferTextureClient> result = new MemoryTextureClient(aAllocator, aFormat,
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aMoz2DBackend,
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aTextureFlags);
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return result.forget();
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}
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RefPtr<BufferTextureClient> result = new ShmemTextureClient(aAllocator, aFormat,
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aMoz2DBackend,
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aTextureFlags);
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return result.forget();
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}
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static
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TemporaryRef<TextureClient>
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CreateTextureClientForDrawing(ISurfaceAllocator* aAllocator,
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SurfaceFormat aFormat,
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TextureFlags aTextureFlags,
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gfx::BackendType aMoz2DBackend,
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const gfx::IntSize& aSizeHint)
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{
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if (aMoz2DBackend == gfx::BackendType::NONE) {
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aMoz2DBackend = gfxPlatform::GetPlatform()->GetContentBackend();
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}
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RefPtr<TextureClient> result;
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#if defined(MOZ_WIDGET_GONK) || defined(XP_WIN)
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int32_t maxTextureSize = aAllocator->GetMaxTextureSize();
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#endif
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#ifdef XP_WIN
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LayersBackend parentBackend = aAllocator->GetCompositorBackendType();
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if (parentBackend == LayersBackend::LAYERS_D3D11 &&
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(aMoz2DBackend == gfx::BackendType::DIRECT2D ||
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aMoz2DBackend == gfx::BackendType::DIRECT2D1_1) &&
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gfxWindowsPlatform::GetPlatform()->GetD2DDevice() &&
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aSizeHint.width <= maxTextureSize &&
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aSizeHint.height <= maxTextureSize &&
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!(aTextureFlags & TextureFlags::ALLOC_FALLBACK)) {
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result = new TextureClientD3D11(aFormat, aTextureFlags);
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}
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if (parentBackend == LayersBackend::LAYERS_D3D9 &&
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aMoz2DBackend == gfx::BackendType::CAIRO &&
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aAllocator->IsSameProcess() &&
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aSizeHint.width <= maxTextureSize &&
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aSizeHint.height <= maxTextureSize &&
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!(aTextureFlags & TextureFlags::ALLOC_FALLBACK)) {
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if (gfxWindowsPlatform::GetPlatform()->GetD3D9Device()) {
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result = new CairoTextureClientD3D9(aFormat, aTextureFlags);
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}
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}
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if (!result && aFormat == SurfaceFormat::B8G8R8X8 &&
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aAllocator->IsSameProcess()) {
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result = new DIBTextureClient(aFormat, aTextureFlags);
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}
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#endif
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#ifdef MOZ_X11
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LayersBackend parentBackend = aAllocator->GetCompositorBackendType();
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gfxSurfaceType type =
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gfxPlatform::GetPlatform()->ScreenReferenceSurface()->GetType();
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if (parentBackend == LayersBackend::LAYERS_BASIC &&
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aMoz2DBackend == gfx::BackendType::CAIRO &&
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type == gfxSurfaceType::Xlib &&
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!(aTextureFlags & TextureFlags::ALLOC_FALLBACK))
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{
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result = new TextureClientX11(aAllocator, aFormat, aTextureFlags);
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}
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#ifdef GL_PROVIDER_GLX
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if (parentBackend == LayersBackend::LAYERS_OPENGL &&
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type == gfxSurfaceType::Xlib &&
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!(aTextureFlags & TextureFlags::ALLOC_FALLBACK) &&
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aFormat != SurfaceFormat::A8 &&
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gl::sGLXLibrary.UseTextureFromPixmap())
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{
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result = new TextureClientX11(aAllocator, aFormat, aTextureFlags);
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}
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#endif
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#endif
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#ifdef MOZ_WIDGET_GONK
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if (!DisableGralloc(aFormat, aSizeHint)) {
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// Don't allow Gralloc texture clients to exceed the maximum texture size.
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// BufferTextureClients have code to handle tiling the surface client-side.
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if (aSizeHint.width <= maxTextureSize && aSizeHint.height <= maxTextureSize) {
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result = new GrallocTextureClientOGL(aAllocator, aFormat, aMoz2DBackend,
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aTextureFlags);
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}
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}
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#endif
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// Can't do any better than a buffer texture client.
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if (!result) {
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result = CreateBufferTextureClient(aAllocator, aFormat, aTextureFlags, aMoz2DBackend);
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}
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MOZ_ASSERT(!result || result->CanExposeDrawTarget(), "texture cannot expose a DrawTarget?");
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return result;
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}
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// static
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TemporaryRef<TextureClient>
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TextureClient::CreateForDrawing(ISurfaceAllocator* aAllocator,
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gfx::SurfaceFormat aFormat,
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gfx::IntSize aSize,
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gfx::BackendType aMoz2DBackend,
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TextureFlags aTextureFlags,
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TextureAllocationFlags aAllocFlags)
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{
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RefPtr<TextureClient> texture =
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CreateTextureClientForDrawing(aAllocator, aFormat,
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aTextureFlags, aMoz2DBackend,
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aSize);
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if (texture) {
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if (!texture->AllocateForSurface(aSize, aAllocFlags)) {
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return nullptr;
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}
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}
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return texture;
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}
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// static
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TemporaryRef<BufferTextureClient>
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TextureClient::CreateForRawBufferAccess(ISurfaceAllocator* aAllocator,
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gfx::SurfaceFormat aFormat,
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gfx::IntSize aSize,
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gfx::BackendType aMoz2DBackend,
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TextureFlags aTextureFlags,
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TextureAllocationFlags aAllocFlags)
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{
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RefPtr<BufferTextureClient> texture =
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CreateBufferTextureClient(aAllocator, aFormat,
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aTextureFlags, aMoz2DBackend);
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if (texture) {
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if (!texture->AllocateForSurface(aSize, aAllocFlags)) {
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return nullptr;
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}
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}
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return texture;
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}
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// static
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TemporaryRef<BufferTextureClient>
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TextureClient::CreateForYCbCr(ISurfaceAllocator* aAllocator,
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gfx::IntSize aYSize,
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gfx::IntSize aCbCrSize,
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StereoMode aStereoMode,
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TextureFlags aTextureFlags)
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{
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RefPtr<BufferTextureClient> texture;
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if (aAllocator->IsSameProcess()) {
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texture = new MemoryTextureClient(aAllocator, gfx::SurfaceFormat::YUV,
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gfx::BackendType::NONE,
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aTextureFlags);
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} else {
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texture = new ShmemTextureClient(aAllocator, gfx::SurfaceFormat::YUV,
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gfx::BackendType::NONE,
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aTextureFlags);
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}
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if (!texture->AllocateForYCbCr(aYSize, aCbCrSize, aStereoMode)) {
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return nullptr;
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}
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return texture;
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}
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// static
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TemporaryRef<BufferTextureClient>
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TextureClient::CreateWithBufferSize(ISurfaceAllocator* aAllocator,
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gfx::SurfaceFormat aFormat,
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size_t aSize,
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TextureFlags aTextureFlags)
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{
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RefPtr<BufferTextureClient> texture;
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if (aAllocator->IsSameProcess()) {
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texture = new MemoryTextureClient(aAllocator, gfx::SurfaceFormat::YUV,
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gfx::BackendType::NONE,
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aTextureFlags);
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} else {
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texture = new ShmemTextureClient(aAllocator, gfx::SurfaceFormat::YUV,
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gfx::BackendType::NONE,
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aTextureFlags);
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}
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if (!texture->Allocate(aSize)) {
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return nullptr;
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}
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return texture;
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}
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TextureClient::TextureClient(TextureFlags aFlags)
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: mFlags(aFlags)
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, mShared(false)
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, mValid(true)
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{}
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TextureClient::~TextureClient()
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{
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// All the destruction code that may lead to virtual method calls must
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// be in Finalize() which is called just before the destructor.
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}
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void
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TextureClient::KeepUntilFullDeallocation(KeepAlive* aKeep)
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{
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MOZ_ASSERT(mActor);
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MOZ_ASSERT(!mActor->mKeep);
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mActor->mKeep = aKeep;
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}
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void TextureClient::ForceRemove()
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{
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if (mValid && mActor) {
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if (GetFlags() & TextureFlags::DEALLOCATE_CLIENT) {
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if (mActor->IPCOpen()) {
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mActor->SendClearTextureHostSync();
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mActor->SendRemoveTexture();
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}
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} else {
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if (mActor->IPCOpen()) {
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mActor->SendRemoveTexture();
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}
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}
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}
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MarkInvalid();
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}
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bool TextureClient::CopyToTextureClient(TextureClient* aTarget,
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const gfx::IntRect* aRect,
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const gfx::IntPoint* aPoint)
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{
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MOZ_ASSERT(IsLocked());
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MOZ_ASSERT(aTarget->IsLocked());
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if (!aTarget->CanExposeDrawTarget() || !CanExposeDrawTarget()) {
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return false;
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}
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DrawTarget* destinationTarget = aTarget->BorrowDrawTarget();
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DrawTarget* sourceTarget = BorrowDrawTarget();
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RefPtr<gfx::SourceSurface> source = sourceTarget->Snapshot();
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destinationTarget->CopySurface(source,
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aRect ? *aRect : gfx::IntRect(gfx::IntPoint(0, 0), GetSize()),
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aPoint ? *aPoint : gfx::IntPoint(0, 0));
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source = nullptr;
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return true;
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}
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|
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void
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TextureClient::Finalize()
|
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{
|
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MOZ_ASSERT(!IsLocked());
|
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// Always make a temporary strong reference to the actor before we use it,
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// in case TextureChild::ActorDestroy might null mActor concurrently.
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RefPtr<TextureChild> actor = mActor;
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if (actor) {
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// The actor has a raw pointer to us, actor->mTextureClient.
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// Null it before RemoveTexture calls to avoid invalid actor->mTextureClient
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// when calling TextureChild::ActorDestroy()
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actor->mTextureClient = nullptr;
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// this will call ForceRemove in the right thread, using a sync proxy if needed
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if (actor->GetForwarder()) {
|
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actor->GetForwarder()->RemoveTexture(this);
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}
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}
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}
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bool
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TextureClient::ShouldDeallocateInDestructor() const
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{
|
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if (!IsAllocated()) {
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return false;
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}
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|
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// If we're meant to be deallocated by the host,
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// but we haven't been shared yet or
|
|
// TextureFlags::DEALLOCATE_CLIENT is set, then we should
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// deallocate on the client instead.
|
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return !IsSharedWithCompositor() || (GetFlags() & TextureFlags::DEALLOCATE_CLIENT);
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}
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bool
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ShmemTextureClient::ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor)
|
|
{
|
|
MOZ_ASSERT(IsValid());
|
|
if (!IsAllocated() || GetFormat() == gfx::SurfaceFormat::UNKNOWN) {
|
|
return false;
|
|
}
|
|
|
|
aDescriptor = SurfaceDescriptorShmem(mShmem, GetFormat());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
ShmemTextureClient::Allocate(uint32_t aSize)
|
|
{
|
|
MOZ_ASSERT(mValid);
|
|
SharedMemory::SharedMemoryType memType = OptimalShmemType();
|
|
mAllocated = GetAllocator()->AllocUnsafeShmem(aSize, memType, &mShmem);
|
|
return mAllocated;
|
|
}
|
|
|
|
uint8_t*
|
|
ShmemTextureClient::GetBuffer() const
|
|
{
|
|
MOZ_ASSERT(IsValid());
|
|
if (mAllocated) {
|
|
return mShmem.get<uint8_t>();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
size_t
|
|
ShmemTextureClient::GetBufferSize() const
|
|
{
|
|
MOZ_ASSERT(IsValid());
|
|
return mShmem.Size<uint8_t>();
|
|
}
|
|
|
|
ShmemTextureClient::ShmemTextureClient(ISurfaceAllocator* aAllocator,
|
|
gfx::SurfaceFormat aFormat,
|
|
gfx::BackendType aMoz2DBackend,
|
|
TextureFlags aFlags)
|
|
: BufferTextureClient(aAllocator, aFormat, aMoz2DBackend, aFlags)
|
|
, mAllocated(false)
|
|
{
|
|
MOZ_COUNT_CTOR(ShmemTextureClient);
|
|
}
|
|
|
|
ShmemTextureClient::~ShmemTextureClient()
|
|
{
|
|
MOZ_COUNT_DTOR(ShmemTextureClient);
|
|
if (ShouldDeallocateInDestructor()) {
|
|
// if the buffer has never been shared we must deallocate it or ir would
|
|
// leak.
|
|
GetAllocator()->DeallocShmem(mShmem);
|
|
}
|
|
}
|
|
|
|
bool
|
|
MemoryTextureClient::ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor)
|
|
{
|
|
MOZ_ASSERT(IsValid());
|
|
if (!IsAllocated() || GetFormat() == gfx::SurfaceFormat::UNKNOWN) {
|
|
return false;
|
|
}
|
|
aDescriptor = SurfaceDescriptorMemory(reinterpret_cast<uintptr_t>(mBuffer),
|
|
GetFormat());
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
MemoryTextureClient::Allocate(uint32_t aSize)
|
|
{
|
|
MOZ_ASSERT(!mBuffer);
|
|
static const fallible_t fallible = fallible_t();
|
|
mBuffer = new(fallible) uint8_t[aSize];
|
|
if (!mBuffer) {
|
|
NS_WARNING("Failed to allocate buffer");
|
|
return false;
|
|
}
|
|
GfxMemoryImageReporter::DidAlloc(mBuffer);
|
|
mBufSize = aSize;
|
|
return true;
|
|
}
|
|
|
|
MemoryTextureClient::MemoryTextureClient(ISurfaceAllocator* aAllocator,
|
|
gfx::SurfaceFormat aFormat,
|
|
gfx::BackendType aMoz2DBackend,
|
|
TextureFlags aFlags)
|
|
: BufferTextureClient(aAllocator, aFormat, aMoz2DBackend, aFlags)
|
|
, mBuffer(nullptr)
|
|
, mBufSize(0)
|
|
{
|
|
MOZ_COUNT_CTOR(MemoryTextureClient);
|
|
}
|
|
|
|
MemoryTextureClient::~MemoryTextureClient()
|
|
{
|
|
MOZ_COUNT_DTOR(MemoryTextureClient);
|
|
if (mBuffer && ShouldDeallocateInDestructor()) {
|
|
// if the buffer has never been shared we must deallocate it or it would
|
|
// leak.
|
|
GfxMemoryImageReporter::WillFree(mBuffer);
|
|
delete [] mBuffer;
|
|
}
|
|
}
|
|
|
|
BufferTextureClient::BufferTextureClient(ISurfaceAllocator* aAllocator,
|
|
gfx::SurfaceFormat aFormat,
|
|
gfx::BackendType aMoz2DBackend,
|
|
TextureFlags aFlags)
|
|
: TextureClient(aFlags)
|
|
, mAllocator(aAllocator)
|
|
, mFormat(aFormat)
|
|
, mBackend(aMoz2DBackend)
|
|
, mOpenMode(OpenMode::OPEN_NONE)
|
|
, mLocked(false)
|
|
{}
|
|
|
|
BufferTextureClient::~BufferTextureClient()
|
|
{}
|
|
|
|
ISurfaceAllocator*
|
|
BufferTextureClient::GetAllocator() const
|
|
{
|
|
return mAllocator;
|
|
}
|
|
|
|
bool
|
|
BufferTextureClient::AllocateForSurface(gfx::IntSize aSize, TextureAllocationFlags aFlags)
|
|
{
|
|
MOZ_ASSERT(IsValid());
|
|
MOZ_ASSERT(mFormat != gfx::SurfaceFormat::YUV, "This textureClient cannot use YCbCr data");
|
|
MOZ_ASSERT(aSize.width * aSize.height);
|
|
|
|
int bufSize
|
|
= ImageDataSerializer::ComputeMinBufferSize(aSize, mFormat);
|
|
if (!Allocate(bufSize)) {
|
|
return false;
|
|
}
|
|
|
|
if (aFlags & ALLOC_CLEAR_BUFFER) {
|
|
memset(GetBuffer(), 0, bufSize);
|
|
}
|
|
if (aFlags & ALLOC_CLEAR_BUFFER_WHITE) {
|
|
memset(GetBuffer(), 0xFF, bufSize);
|
|
}
|
|
|
|
ImageDataSerializer serializer(GetBuffer(), GetBufferSize());
|
|
serializer.InitializeBufferInfo(aSize, mFormat);
|
|
mSize = aSize;
|
|
return true;
|
|
}
|
|
|
|
gfx::DrawTarget*
|
|
BufferTextureClient::BorrowDrawTarget()
|
|
{
|
|
MOZ_ASSERT(IsValid());
|
|
MOZ_ASSERT(mLocked, "BorrowDrawTarget should be called on locked textures only");
|
|
|
|
if (mDrawTarget) {
|
|
return mDrawTarget;
|
|
}
|
|
|
|
ImageDataSerializer serializer(GetBuffer(), GetBufferSize());
|
|
if (!serializer.IsValid()) {
|
|
return nullptr;
|
|
}
|
|
|
|
mDrawTarget = serializer.GetAsDrawTarget(mBackend);
|
|
if (mDrawTarget) {
|
|
return mDrawTarget;
|
|
}
|
|
|
|
mDrawTarget = serializer.GetAsDrawTarget(BackendType::CAIRO);
|
|
|
|
return mDrawTarget;
|
|
}
|
|
|
|
bool
|
|
BufferTextureClient::Lock(OpenMode aMode)
|
|
{
|
|
MOZ_ASSERT(!mLocked, "The TextureClient is already Locked!");
|
|
mOpenMode = aMode;
|
|
mLocked = IsValid() && IsAllocated();;
|
|
return mLocked;
|
|
}
|
|
|
|
void
|
|
BufferTextureClient::Unlock()
|
|
{
|
|
MOZ_ASSERT(mLocked, "The TextureClient is already Unlocked!");
|
|
mLocked = false;
|
|
if (!mDrawTarget) {
|
|
return;
|
|
}
|
|
|
|
// see the comment on TextureClient::BorrowDrawTarget.
|
|
// This DrawTarget is internal to the TextureClient and is only exposed to the
|
|
// outside world between Lock() and Unlock(). This assertion checks that no outside
|
|
// reference remains by the time Unlock() is called.
|
|
MOZ_ASSERT(mDrawTarget->refCount() == 1);
|
|
|
|
mDrawTarget->Flush();
|
|
mDrawTarget = nullptr;
|
|
}
|
|
|
|
bool
|
|
BufferTextureClient::UpdateYCbCr(const PlanarYCbCrData& aData)
|
|
{
|
|
MOZ_ASSERT(mLocked);
|
|
MOZ_ASSERT(mFormat == gfx::SurfaceFormat::YUV, "This textureClient can only use YCbCr data");
|
|
MOZ_ASSERT(!IsImmutable());
|
|
MOZ_ASSERT(IsValid());
|
|
MOZ_ASSERT(aData.mCbSkip == aData.mCrSkip);
|
|
|
|
YCbCrImageDataSerializer serializer(GetBuffer(), GetBufferSize());
|
|
MOZ_ASSERT(serializer.IsValid());
|
|
if (!serializer.CopyData(aData.mYChannel, aData.mCbChannel, aData.mCrChannel,
|
|
aData.mYSize, aData.mYStride,
|
|
aData.mCbCrSize, aData.mCbCrStride,
|
|
aData.mYSkip, aData.mCbSkip)) {
|
|
NS_WARNING("Failed to copy image data!");
|
|
return false;
|
|
}
|
|
|
|
if (TextureRequiresLocking(mFlags)) {
|
|
// We don't have support for proper locking yet, so we'll
|
|
// have to be immutable instead.
|
|
MarkImmutable();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
BufferTextureClient::AllocateForYCbCr(gfx::IntSize aYSize,
|
|
gfx::IntSize aCbCrSize,
|
|
StereoMode aStereoMode)
|
|
{
|
|
MOZ_ASSERT(IsValid());
|
|
|
|
size_t bufSize = YCbCrImageDataSerializer::ComputeMinBufferSize(aYSize,
|
|
aCbCrSize);
|
|
if (!Allocate(bufSize)) {
|
|
return false;
|
|
}
|
|
YCbCrImageDataSerializer serializer(GetBuffer(), GetBufferSize());
|
|
serializer.InitializeBufferInfo(aYSize,
|
|
aCbCrSize,
|
|
aStereoMode);
|
|
mSize = aYSize;
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// StreamTextureClient
|
|
StreamTextureClient::StreamTextureClient(TextureFlags aFlags)
|
|
: TextureClient(aFlags)
|
|
, mIsLocked(false)
|
|
{
|
|
}
|
|
|
|
StreamTextureClient::~StreamTextureClient()
|
|
{
|
|
// the data is owned externally.
|
|
}
|
|
|
|
bool
|
|
StreamTextureClient::Lock(OpenMode mode)
|
|
{
|
|
MOZ_ASSERT(!mIsLocked);
|
|
if (!IsValid() || !IsAllocated()) {
|
|
return false;
|
|
}
|
|
mIsLocked = true;
|
|
return true;
|
|
}
|
|
|
|
void
|
|
StreamTextureClient::Unlock()
|
|
{
|
|
MOZ_ASSERT(mIsLocked);
|
|
mIsLocked = false;
|
|
}
|
|
|
|
bool
|
|
StreamTextureClient::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor)
|
|
{
|
|
if (!IsAllocated()) {
|
|
return false;
|
|
}
|
|
|
|
aOutDescriptor = SurfaceStreamDescriptor((uintptr_t)mStream.get(), false);
|
|
return true;
|
|
}
|
|
|
|
void
|
|
StreamTextureClient::InitWith(gl::SurfaceStream* aStream)
|
|
{
|
|
MOZ_ASSERT(!IsAllocated());
|
|
mStream = aStream;
|
|
mGL = mStream->GLContext();
|
|
}
|
|
|
|
bool
|
|
StreamTextureClient::IsAllocated() const
|
|
{
|
|
return mStream != 0;
|
|
}
|
|
|
|
|
|
}
|
|
}
|