mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
714 lines
23 KiB
C++
714 lines
23 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// Main header first:
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#include "nsSVGPatternFrame.h"
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// Keep others in (case-insensitive) order:
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#include "gfxContext.h"
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#include "gfxMatrix.h"
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#include "gfxPattern.h"
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#include "gfxPlatform.h"
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#include "nsContentUtils.h"
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#include "nsGkAtoms.h"
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#include "nsISVGChildFrame.h"
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#include "nsRenderingContext.h"
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#include "nsStyleContext.h"
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#include "nsSVGEffects.h"
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#include "nsSVGGeometryFrame.h"
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#include "mozilla/dom/SVGPatternElement.h"
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#include "nsSVGUtils.h"
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#include "nsSVGAnimatedTransformList.h"
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#include "SVGContentUtils.h"
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using namespace mozilla;
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using namespace mozilla::dom;
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//----------------------------------------------------------------------
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// Helper classes
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class nsSVGPatternFrame::AutoPatternReferencer
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{
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public:
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AutoPatternReferencer(nsSVGPatternFrame *aFrame)
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: mFrame(aFrame)
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{
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// Reference loops should normally be detected in advance and handled, so
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// we're not expecting to encounter them here
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NS_ABORT_IF_FALSE(!mFrame->mLoopFlag, "Undetected reference loop!");
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mFrame->mLoopFlag = true;
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}
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~AutoPatternReferencer() {
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mFrame->mLoopFlag = false;
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}
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private:
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nsSVGPatternFrame *mFrame;
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};
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//----------------------------------------------------------------------
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// Implementation
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nsSVGPatternFrame::nsSVGPatternFrame(nsStyleContext* aContext) :
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nsSVGPatternFrameBase(aContext),
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mLoopFlag(false),
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mNoHRefURI(false)
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{
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}
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NS_IMPL_FRAMEARENA_HELPERS(nsSVGPatternFrame)
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//----------------------------------------------------------------------
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// nsIFrame methods:
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NS_IMETHODIMP
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nsSVGPatternFrame::AttributeChanged(int32_t aNameSpaceID,
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nsIAtom* aAttribute,
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int32_t aModType)
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{
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if (aNameSpaceID == kNameSpaceID_None &&
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(aAttribute == nsGkAtoms::patternUnits ||
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aAttribute == nsGkAtoms::patternContentUnits ||
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aAttribute == nsGkAtoms::patternTransform ||
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aAttribute == nsGkAtoms::x ||
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aAttribute == nsGkAtoms::y ||
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aAttribute == nsGkAtoms::width ||
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aAttribute == nsGkAtoms::height ||
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aAttribute == nsGkAtoms::preserveAspectRatio ||
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aAttribute == nsGkAtoms::viewBox)) {
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nsSVGEffects::InvalidateDirectRenderingObservers(this);
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}
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if (aNameSpaceID == kNameSpaceID_XLink &&
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aAttribute == nsGkAtoms::href) {
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// Blow away our reference, if any
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Properties().Delete(nsSVGEffects::HrefProperty());
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mNoHRefURI = false;
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// And update whoever references us
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nsSVGEffects::InvalidateDirectRenderingObservers(this);
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}
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return nsSVGPatternFrameBase::AttributeChanged(aNameSpaceID,
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aAttribute, aModType);
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}
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#ifdef DEBUG
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void
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nsSVGPatternFrame::Init(nsIContent* aContent,
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nsIFrame* aParent,
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nsIFrame* aPrevInFlow)
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{
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NS_ASSERTION(aContent->IsSVG(nsGkAtoms::pattern), "Content is not an SVG pattern");
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nsSVGPatternFrameBase::Init(aContent, aParent, aPrevInFlow);
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}
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#endif /* DEBUG */
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nsIAtom*
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nsSVGPatternFrame::GetType() const
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{
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return nsGkAtoms::svgPatternFrame;
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}
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//----------------------------------------------------------------------
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// nsSVGContainerFrame methods:
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// If our GetCanvasTM is getting called, we
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// need to return *our current* transformation
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// matrix, which depends on our units parameters
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// and X, Y, Width, and Height
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gfxMatrix
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nsSVGPatternFrame::GetCanvasTM(uint32_t aFor)
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{
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if (mCTM) {
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return *mCTM;
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}
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// Do we know our rendering parent?
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if (mSource) {
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// Yes, use it!
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return mSource->GetCanvasTM(aFor);
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}
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// We get here when geometry in the <pattern> container is updated
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return gfxMatrix();
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}
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// -------------------------------------------------------------------------
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// Helper functions
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// -------------------------------------------------------------------------
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// The SVG specification says that the 'patternContentUnits' attribute "has no effect if
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// attribute ‘viewBox’ is specified". We still need to include a bbox scale
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// if the viewBox is specified and _patternUnits_ is set to or defaults to
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// objectBoundingBox though, since in that case the viewBox is relative to the bbox
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static bool
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IncludeBBoxScale(const nsSVGViewBox& aViewBox,
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uint32_t aPatternContentUnits, uint32_t aPatternUnits)
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{
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return (!aViewBox.IsExplicitlySet() &&
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aPatternContentUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) ||
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(aViewBox.IsExplicitlySet() &&
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aPatternUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX);
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}
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// Given the matrix for the pattern element's own transform, this returns a
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// combined matrix including the transforms applicable to its target.
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static gfxMatrix
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GetPatternMatrix(uint16_t aPatternUnits,
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const gfxMatrix &patternTransform,
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const gfxRect &bbox,
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const gfxRect &callerBBox,
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const gfxMatrix &callerCTM)
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{
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// We really want the pattern matrix to handle translations
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gfxFloat minx = bbox.X();
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gfxFloat miny = bbox.Y();
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if (aPatternUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
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minx += callerBBox.X();
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miny += callerBBox.Y();
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}
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float scale = 1.0f / nsSVGUtils::MaxExpansion(callerCTM);
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gfxMatrix patternMatrix = patternTransform;
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patternMatrix.Scale(scale, scale);
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patternMatrix.Translate(gfxPoint(minx, miny));
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return patternMatrix;
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}
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static nsresult
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GetTargetGeometry(gfxRect *aBBox,
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const nsSVGViewBox &aViewBox,
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uint16_t aPatternContentUnits,
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uint16_t aPatternUnits,
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nsIFrame *aTarget,
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const gfxMatrix &aContextMatrix,
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const gfxRect *aOverrideBounds)
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{
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*aBBox = aOverrideBounds ? *aOverrideBounds : nsSVGUtils::GetBBox(aTarget);
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// Sanity check
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if (IncludeBBoxScale(aViewBox, aPatternContentUnits, aPatternUnits) &&
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(aBBox->Width() <= 0 || aBBox->Height() <= 0)) {
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return NS_ERROR_FAILURE;
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}
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// OK, now fix up the bounding box to reflect user coordinates
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// We handle device unit scaling in pattern matrix
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float scale = nsSVGUtils::MaxExpansion(aContextMatrix);
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if (scale <= 0) {
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return NS_ERROR_FAILURE;
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}
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aBBox->Scale(scale);
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return NS_OK;
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}
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nsresult
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nsSVGPatternFrame::PaintPattern(gfxASurface** surface,
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gfxMatrix* patternMatrix,
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const gfxMatrix &aContextMatrix,
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nsIFrame *aSource,
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nsStyleSVGPaint nsStyleSVG::*aFillOrStroke,
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float aGraphicOpacity,
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const gfxRect *aOverrideBounds)
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{
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/*
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* General approach:
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* Set the content geometry stuff
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* Calculate our bbox (using x,y,width,height & patternUnits &
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* patternTransform)
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* Create the surface
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* Calculate the content transformation matrix
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* Get our children (we may need to get them from another Pattern)
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* Call SVGPaint on all of our children
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* Return
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*/
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*surface = nullptr;
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// Get the first child of the pattern data we will render
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nsIFrame* firstKid = GetPatternFirstChild();
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if (!firstKid)
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return NS_ERROR_FAILURE; // Either no kids or a bad reference
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const nsSVGViewBox& viewBox = GetViewBox();
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uint16_t patternContentUnits =
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GetEnumValue(SVGPatternElement::PATTERNCONTENTUNITS);
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uint16_t patternUnits =
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GetEnumValue(SVGPatternElement::PATTERNUNITS);
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/*
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* Get the content geometry information. This is a little tricky --
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* our parent is probably a <defs>, but we are rendering in the context
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* of some geometry source. Our content geometry information needs to
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* come from our rendering parent as opposed to our content parent. We
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* get that information from aSource, which is passed to us from the
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* backend renderer.
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*
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* There are three "geometries" that we need:
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* 1) The bounding box for the pattern. We use this to get the
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* width and height for the surface, and as the return to
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* GetBBox.
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* 2) The transformation matrix for the pattern. This is not *quite*
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* the same as the canvas transformation matrix that we will
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* provide to our rendering children since we "fudge" it a little
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* to get the renderer to handle the translations correctly for us.
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* 3) The CTM that we return to our children who make up the pattern.
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*/
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// Get all of the information we need from our "caller" -- i.e.
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// the geometry that is being rendered with a pattern
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gfxRect callerBBox;
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if (NS_FAILED(GetTargetGeometry(&callerBBox,
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viewBox,
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patternContentUnits, patternUnits,
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aSource,
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aContextMatrix,
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aOverrideBounds)))
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return NS_ERROR_FAILURE;
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// Construct the CTM that we will provide to our children when we
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// render them into the tile.
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gfxMatrix ctm = ConstructCTM(viewBox, patternContentUnits, patternUnits,
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callerBBox, aContextMatrix, aSource);
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if (ctm.IsSingular()) {
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return NS_ERROR_FAILURE;
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}
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// Get the pattern we are going to render
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nsSVGPatternFrame *patternFrame =
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static_cast<nsSVGPatternFrame*>(firstKid->GetParent());
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if (patternFrame->mCTM) {
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*patternFrame->mCTM = ctm;
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} else {
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patternFrame->mCTM = new gfxMatrix(ctm);
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}
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// Get the bounding box of the pattern. This will be used to determine
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// the size of the surface, and will also be used to define the bounding
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// box for the pattern tile.
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gfxRect bbox = GetPatternRect(patternUnits, callerBBox, aContextMatrix, aSource);
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// Get the pattern transform
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gfxMatrix patternTransform = GetPatternTransform();
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// revert the vector effect transform so that the pattern appears unchanged
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if (aFillOrStroke == &nsStyleSVG::mStroke) {
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patternTransform.Multiply(nsSVGUtils::GetStrokeTransform(aSource).Invert());
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}
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// Get the transformation matrix that we will hand to the renderer's pattern
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// routine.
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*patternMatrix = GetPatternMatrix(patternUnits, patternTransform,
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bbox, callerBBox, aContextMatrix);
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if (patternMatrix->IsSingular()) {
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return NS_ERROR_FAILURE;
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}
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// Now that we have all of the necessary geometries, we can
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// create our surface.
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gfxRect transformedBBox = patternTransform.TransformBounds(bbox);
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bool resultOverflows;
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gfxIntSize surfaceSize =
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nsSVGUtils::ConvertToSurfaceSize(
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transformedBBox.Size(), &resultOverflows);
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// 0 disables rendering, < 0 is an error
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if (surfaceSize.width <= 0 || surfaceSize.height <= 0)
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return NS_ERROR_FAILURE;
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gfxFloat patternWidth = bbox.Width();
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gfxFloat patternHeight = bbox.Height();
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if (resultOverflows ||
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patternWidth != surfaceSize.width ||
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patternHeight != surfaceSize.height) {
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// scale drawing to pattern surface size
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gfxMatrix tempTM =
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gfxMatrix(surfaceSize.width / patternWidth, 0.0f,
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0.0f, surfaceSize.height / patternHeight,
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0.0f, 0.0f);
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patternFrame->mCTM->PreMultiply(tempTM);
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// and rescale pattern to compensate
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patternMatrix->Scale(patternWidth / surfaceSize.width,
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patternHeight / surfaceSize.height);
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}
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nsRefPtr<gfxASurface> tmpSurface =
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gfxPlatform::GetPlatform()->CreateOffscreenSurface(surfaceSize,
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gfxASurface::CONTENT_COLOR_ALPHA);
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if (!tmpSurface || tmpSurface->CairoStatus())
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return NS_ERROR_FAILURE;
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nsRenderingContext context;
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context.Init(aSource->PresContext()->DeviceContext(), tmpSurface);
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gfxContext* gfx = context.ThebesContext();
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// Fill with transparent black
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gfx->SetOperator(gfxContext::OPERATOR_CLEAR);
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gfx->Paint();
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gfx->SetOperator(gfxContext::OPERATOR_OVER);
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if (aGraphicOpacity != 1.0f) {
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gfx->Save();
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gfx->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA);
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}
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// OK, now render -- note that we use "firstKid", which
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// we got at the beginning because it takes care of the
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// referenced pattern situation for us
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if (aSource->IsFrameOfType(nsIFrame::eSVGGeometry)) {
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// Set the geometrical parent of the pattern we are rendering
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patternFrame->mSource = static_cast<nsSVGGeometryFrame*>(aSource);
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}
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// Delay checking NS_FRAME_DRAWING_AS_PAINTSERVER bit until here so we can
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// give back a clear surface if there's a loop
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if (!(patternFrame->GetStateBits() & NS_FRAME_DRAWING_AS_PAINTSERVER)) {
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patternFrame->AddStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER);
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for (nsIFrame* kid = firstKid; kid;
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kid = kid->GetNextSibling()) {
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// The CTM of each frame referencing us can be different
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nsISVGChildFrame* SVGFrame = do_QueryFrame(kid);
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if (SVGFrame) {
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SVGFrame->NotifySVGChanged(nsISVGChildFrame::TRANSFORM_CHANGED);
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}
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nsSVGUtils::PaintFrameWithEffects(&context, nullptr, kid);
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}
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patternFrame->RemoveStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER);
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}
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patternFrame->mSource = nullptr;
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if (aGraphicOpacity != 1.0f) {
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gfx->PopGroupToSource();
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gfx->Paint(aGraphicOpacity);
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gfx->Restore();
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}
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// caller now owns the surface
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tmpSurface.forget(surface);
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return NS_OK;
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}
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/* Will probably need something like this... */
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// How do we handle the insertion of a new frame?
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// We really don't want to rerender this every time,
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// do we?
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nsIFrame*
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nsSVGPatternFrame::GetPatternFirstChild()
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{
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// Do we have any children ourselves?
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nsIFrame* kid = mFrames.FirstChild();
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if (kid)
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return kid;
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// No, see if we chain to someone who does
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AutoPatternReferencer patternRef(this);
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nsSVGPatternFrame* next = GetReferencedPatternIfNotInUse();
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if (!next)
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return nullptr;
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return next->GetPatternFirstChild();
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}
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uint16_t
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nsSVGPatternFrame::GetEnumValue(uint32_t aIndex, nsIContent *aDefault)
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{
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nsSVGEnum& thisEnum =
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static_cast<SVGPatternElement *>(mContent)->mEnumAttributes[aIndex];
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if (thisEnum.IsExplicitlySet())
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return thisEnum.GetAnimValue();
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AutoPatternReferencer patternRef(this);
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nsSVGPatternFrame *next = GetReferencedPatternIfNotInUse();
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return next ? next->GetEnumValue(aIndex, aDefault) :
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static_cast<SVGPatternElement *>(aDefault)->
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mEnumAttributes[aIndex].GetAnimValue();
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}
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nsSVGAnimatedTransformList*
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nsSVGPatternFrame::GetPatternTransformList(nsIContent* aDefault)
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{
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nsSVGAnimatedTransformList *thisTransformList =
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static_cast<SVGPatternElement *>(mContent)->GetAnimatedTransformList();
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if (thisTransformList && thisTransformList->IsExplicitlySet())
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return thisTransformList;
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AutoPatternReferencer patternRef(this);
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nsSVGPatternFrame *next = GetReferencedPatternIfNotInUse();
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return next ? next->GetPatternTransformList(aDefault) :
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static_cast<SVGPatternElement *>(aDefault)->mPatternTransform.get();
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}
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gfxMatrix
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nsSVGPatternFrame::GetPatternTransform()
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{
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nsSVGAnimatedTransformList* animTransformList =
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GetPatternTransformList(mContent);
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if (!animTransformList)
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return gfxMatrix();
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return animTransformList->GetAnimValue().GetConsolidationMatrix();
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}
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const nsSVGViewBox &
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nsSVGPatternFrame::GetViewBox(nsIContent* aDefault)
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{
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const nsSVGViewBox &thisViewBox =
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static_cast<SVGPatternElement *>(mContent)->mViewBox;
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if (thisViewBox.IsExplicitlySet())
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return thisViewBox;
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AutoPatternReferencer patternRef(this);
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nsSVGPatternFrame *next = GetReferencedPatternIfNotInUse();
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return next ? next->GetViewBox(aDefault) :
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static_cast<SVGPatternElement *>(aDefault)->mViewBox;
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}
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const SVGAnimatedPreserveAspectRatio &
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nsSVGPatternFrame::GetPreserveAspectRatio(nsIContent *aDefault)
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{
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const SVGAnimatedPreserveAspectRatio &thisPar =
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static_cast<SVGPatternElement *>(mContent)->mPreserveAspectRatio;
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if (thisPar.IsExplicitlySet())
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return thisPar;
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AutoPatternReferencer patternRef(this);
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nsSVGPatternFrame *next = GetReferencedPatternIfNotInUse();
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return next ? next->GetPreserveAspectRatio(aDefault) :
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static_cast<SVGPatternElement *>(aDefault)->mPreserveAspectRatio;
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}
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const nsSVGLength2 *
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nsSVGPatternFrame::GetLengthValue(uint32_t aIndex, nsIContent *aDefault)
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{
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const nsSVGLength2 *thisLength =
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&static_cast<SVGPatternElement *>(mContent)->mLengthAttributes[aIndex];
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if (thisLength->IsExplicitlySet())
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return thisLength;
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AutoPatternReferencer patternRef(this);
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nsSVGPatternFrame *next = GetReferencedPatternIfNotInUse();
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return next ? next->GetLengthValue(aIndex, aDefault) :
|
||
&static_cast<SVGPatternElement *>(aDefault)->mLengthAttributes[aIndex];
|
||
}
|
||
|
||
// Private (helper) methods
|
||
nsSVGPatternFrame *
|
||
nsSVGPatternFrame::GetReferencedPattern()
|
||
{
|
||
if (mNoHRefURI)
|
||
return nullptr;
|
||
|
||
nsSVGPaintingProperty *property = static_cast<nsSVGPaintingProperty*>
|
||
(Properties().Get(nsSVGEffects::HrefProperty()));
|
||
|
||
if (!property) {
|
||
// Fetch our pattern element's xlink:href attribute
|
||
SVGPatternElement *pattern = static_cast<SVGPatternElement *>(mContent);
|
||
nsAutoString href;
|
||
pattern->mStringAttributes[SVGPatternElement::HREF].GetAnimValue(href, pattern);
|
||
if (href.IsEmpty()) {
|
||
mNoHRefURI = true;
|
||
return nullptr; // no URL
|
||
}
|
||
|
||
// Convert href to an nsIURI
|
||
nsCOMPtr<nsIURI> targetURI;
|
||
nsCOMPtr<nsIURI> base = mContent->GetBaseURI();
|
||
nsContentUtils::NewURIWithDocumentCharset(getter_AddRefs(targetURI), href,
|
||
mContent->GetCurrentDoc(), base);
|
||
|
||
property =
|
||
nsSVGEffects::GetPaintingProperty(targetURI, this, nsSVGEffects::HrefProperty());
|
||
if (!property)
|
||
return nullptr;
|
||
}
|
||
|
||
nsIFrame *result = property->GetReferencedFrame();
|
||
if (!result)
|
||
return nullptr;
|
||
|
||
nsIAtom* frameType = result->GetType();
|
||
if (frameType != nsGkAtoms::svgPatternFrame)
|
||
return nullptr;
|
||
|
||
return static_cast<nsSVGPatternFrame*>(result);
|
||
}
|
||
|
||
nsSVGPatternFrame *
|
||
nsSVGPatternFrame::GetReferencedPatternIfNotInUse()
|
||
{
|
||
nsSVGPatternFrame *referenced = GetReferencedPattern();
|
||
if (!referenced)
|
||
return nullptr;
|
||
|
||
if (referenced->mLoopFlag) {
|
||
// XXXjwatt: we should really send an error to the JavaScript Console here:
|
||
NS_WARNING("pattern reference loop detected while inheriting attribute!");
|
||
return nullptr;
|
||
}
|
||
|
||
return referenced;
|
||
}
|
||
|
||
gfxRect
|
||
nsSVGPatternFrame::GetPatternRect(uint16_t aPatternUnits,
|
||
const gfxRect &aTargetBBox,
|
||
const gfxMatrix &aTargetCTM,
|
||
nsIFrame *aTarget)
|
||
{
|
||
// We need to initialize our box
|
||
float x,y,width,height;
|
||
|
||
// Get the pattern x,y,width, and height
|
||
const nsSVGLength2 *tmpX, *tmpY, *tmpHeight, *tmpWidth;
|
||
tmpX = GetLengthValue(SVGPatternElement::ATTR_X);
|
||
tmpY = GetLengthValue(SVGPatternElement::ATTR_Y);
|
||
tmpHeight = GetLengthValue(SVGPatternElement::ATTR_HEIGHT);
|
||
tmpWidth = GetLengthValue(SVGPatternElement::ATTR_WIDTH);
|
||
|
||
if (aPatternUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
|
||
x = nsSVGUtils::ObjectSpace(aTargetBBox, tmpX);
|
||
y = nsSVGUtils::ObjectSpace(aTargetBBox, tmpY);
|
||
width = nsSVGUtils::ObjectSpace(aTargetBBox, tmpWidth);
|
||
height = nsSVGUtils::ObjectSpace(aTargetBBox, tmpHeight);
|
||
} else {
|
||
float scale = nsSVGUtils::MaxExpansion(aTargetCTM);
|
||
x = nsSVGUtils::UserSpace(aTarget, tmpX) * scale;
|
||
y = nsSVGUtils::UserSpace(aTarget, tmpY) * scale;
|
||
width = nsSVGUtils::UserSpace(aTarget, tmpWidth) * scale;
|
||
height = nsSVGUtils::UserSpace(aTarget, tmpHeight) * scale;
|
||
}
|
||
|
||
return gfxRect(x, y, width, height);
|
||
}
|
||
|
||
gfxMatrix
|
||
nsSVGPatternFrame::ConstructCTM(const nsSVGViewBox& aViewBox,
|
||
uint16_t aPatternContentUnits,
|
||
uint16_t aPatternUnits,
|
||
const gfxRect &callerBBox,
|
||
const gfxMatrix &callerCTM,
|
||
nsIFrame *aTarget)
|
||
{
|
||
gfxMatrix tCTM;
|
||
SVGSVGElement *ctx = nullptr;
|
||
nsIContent* targetContent = aTarget->GetContent();
|
||
|
||
// The objectBoundingBox conversion must be handled in the CTM:
|
||
if (IncludeBBoxScale(aViewBox, aPatternContentUnits, aPatternUnits)) {
|
||
tCTM.Scale(callerBBox.Width(), callerBBox.Height());
|
||
} else {
|
||
if (targetContent->IsSVG()) {
|
||
ctx = static_cast<nsSVGElement*>(targetContent)->GetCtx();
|
||
}
|
||
float scale = nsSVGUtils::MaxExpansion(callerCTM);
|
||
tCTM.Scale(scale, scale);
|
||
}
|
||
|
||
if (!aViewBox.IsExplicitlySet()) {
|
||
return tCTM;
|
||
}
|
||
const nsSVGViewBoxRect viewBoxRect = aViewBox.GetAnimValue();
|
||
|
||
if (viewBoxRect.height <= 0.0f || viewBoxRect.width <= 0.0f) {
|
||
return gfxMatrix(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); // singular
|
||
}
|
||
|
||
float viewportWidth, viewportHeight;
|
||
if (targetContent->IsSVG()) {
|
||
// If we're dealing with an SVG target only retrieve the context once.
|
||
// Calling the nsIFrame* variant of GetAnimValue would look it up on
|
||
// every call.
|
||
viewportWidth =
|
||
GetLengthValue(SVGPatternElement::ATTR_WIDTH)->GetAnimValue(ctx);
|
||
viewportHeight =
|
||
GetLengthValue(SVGPatternElement::ATTR_HEIGHT)->GetAnimValue(ctx);
|
||
} else {
|
||
// No SVG target, call the nsIFrame* variant of GetAnimValue.
|
||
viewportWidth =
|
||
GetLengthValue(SVGPatternElement::ATTR_WIDTH)->GetAnimValue(aTarget);
|
||
viewportHeight =
|
||
GetLengthValue(SVGPatternElement::ATTR_HEIGHT)->GetAnimValue(aTarget);
|
||
}
|
||
|
||
if (viewportWidth <= 0.0f || viewportHeight <= 0.0f) {
|
||
return gfxMatrix(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); // singular
|
||
}
|
||
|
||
gfxMatrix tm = SVGContentUtils::GetViewBoxTransform(
|
||
viewportWidth, viewportHeight,
|
||
viewBoxRect.x, viewBoxRect.y,
|
||
viewBoxRect.width, viewBoxRect.height,
|
||
GetPreserveAspectRatio());
|
||
|
||
return tm * tCTM;
|
||
}
|
||
|
||
//----------------------------------------------------------------------
|
||
// nsSVGPaintServerFrame methods:
|
||
|
||
already_AddRefed<gfxPattern>
|
||
nsSVGPatternFrame::GetPaintServerPattern(nsIFrame *aSource,
|
||
const gfxMatrix& aContextMatrix,
|
||
nsStyleSVGPaint nsStyleSVG::*aFillOrStroke,
|
||
float aGraphicOpacity,
|
||
const gfxRect *aOverrideBounds)
|
||
{
|
||
if (aGraphicOpacity == 0.0f) {
|
||
nsRefPtr<gfxPattern> pattern = new gfxPattern(gfxRGBA(0, 0, 0, 0));
|
||
return pattern.forget();
|
||
}
|
||
|
||
// Paint it!
|
||
nsRefPtr<gfxASurface> surface;
|
||
gfxMatrix pMatrix;
|
||
nsresult rv = PaintPattern(getter_AddRefs(surface), &pMatrix, aContextMatrix,
|
||
aSource, aFillOrStroke, aGraphicOpacity, aOverrideBounds);
|
||
|
||
if (NS_FAILED(rv)) {
|
||
return nullptr;
|
||
}
|
||
|
||
pMatrix.Invert();
|
||
|
||
nsRefPtr<gfxPattern> pattern = new gfxPattern(surface);
|
||
|
||
if (!pattern || pattern->CairoStatus())
|
||
return nullptr;
|
||
|
||
pattern->SetMatrix(pMatrix);
|
||
pattern->SetExtend(gfxPattern::EXTEND_REPEAT);
|
||
return pattern.forget();
|
||
}
|
||
|
||
// -------------------------------------------------------------------------
|
||
// Public functions
|
||
// -------------------------------------------------------------------------
|
||
|
||
nsIFrame* NS_NewSVGPatternFrame(nsIPresShell* aPresShell,
|
||
nsStyleContext* aContext)
|
||
{
|
||
return new (aPresShell) nsSVGPatternFrame(aContext);
|
||
}
|
||
|