mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
7b17f0f746
WebGLBindableName represents a GL 'name' (GLuint) that can be bound to part of the GL state machine. Similar code appeared in a number of classes that represent GL bindable names, such as WebGLBuffer, WebGLTexture, WebGLFramebuffer, etc. Cleanup to reduce copy-n-paste code that's needed for creating new objects for WebGL 2. --HG-- extra : source : ad7803e3daf5862099f62f24fdbc83639be1ed5a
80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef WEBGLRENDERBUFFER_H_
|
|
#define WEBGLRENDERBUFFER_H_
|
|
|
|
#include "WebGLBindableName.h"
|
|
#include "WebGLObjectModel.h"
|
|
#include "WebGLFramebufferAttachable.h"
|
|
|
|
#include "nsWrapperCache.h"
|
|
|
|
#include "mozilla/LinkedList.h"
|
|
|
|
namespace mozilla {
|
|
|
|
class WebGLRenderbuffer MOZ_FINAL
|
|
: public nsWrapperCache
|
|
, public WebGLBindableName
|
|
, public WebGLRefCountedObject<WebGLRenderbuffer>
|
|
, public LinkedListElement<WebGLRenderbuffer>
|
|
, public WebGLRectangleObject
|
|
, public WebGLContextBoundObject
|
|
, public WebGLFramebufferAttachable
|
|
{
|
|
public:
|
|
WebGLRenderbuffer(WebGLContext *context);
|
|
|
|
void Delete();
|
|
|
|
bool HasUninitializedImageData() const { return mImageDataStatus == WebGLImageDataStatus::UninitializedImageData; }
|
|
void SetImageDataStatus(WebGLImageDataStatus x) {
|
|
// there is no way to go from having image data to not having any
|
|
MOZ_ASSERT(x != WebGLImageDataStatus::NoImageData ||
|
|
mImageDataStatus == WebGLImageDataStatus::NoImageData);
|
|
mImageDataStatus = x;
|
|
}
|
|
|
|
GLenum InternalFormat() const { return mInternalFormat; }
|
|
void SetInternalFormat(GLenum aInternalFormat) { mInternalFormat = aInternalFormat; }
|
|
|
|
GLenum InternalFormatForGL() const { return mInternalFormatForGL; }
|
|
void SetInternalFormatForGL(GLenum aInternalFormatForGL) { mInternalFormatForGL = aInternalFormatForGL; }
|
|
|
|
int64_t MemoryUsage() const;
|
|
|
|
WebGLContext *GetParentObject() const {
|
|
return Context();
|
|
}
|
|
|
|
void BindRenderbuffer() const;
|
|
void RenderbufferStorage(GLenum internalFormat, GLsizei width, GLsizei height) const;
|
|
void FramebufferRenderbuffer(GLenum attachment) const;
|
|
// Only handles a subset of `pname`s.
|
|
GLint GetRenderbufferParameter(GLenum target, GLenum pname) const;
|
|
|
|
virtual JSObject* WrapObject(JSContext *cx) MOZ_OVERRIDE;
|
|
|
|
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLRenderbuffer)
|
|
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLRenderbuffer)
|
|
|
|
protected:
|
|
~WebGLRenderbuffer() {
|
|
DeleteOnce();
|
|
}
|
|
|
|
GLuint mPrimaryRB;
|
|
GLuint mSecondaryRB;
|
|
GLenum mInternalFormat;
|
|
GLenum mInternalFormatForGL;
|
|
WebGLImageDataStatus mImageDataStatus;
|
|
|
|
friend class WebGLFramebuffer;
|
|
};
|
|
} // namespace mozilla
|
|
|
|
#endif
|