gecko/gfx/layers/d3d9
2012-03-07 10:09:19 +13:00
..
CanvasLayerD3D9.cpp Bug 716439; using masks in each of the dx9 backend layers. r-Bas 2012-03-07 10:07:48 +13:00
CanvasLayerD3D9.h Bug 735378 - Cache temporary composite surfaces - r=bgirard 2012-03-25 12:50:26 -07:00
ColorLayerD3D9.cpp Bug 716439; using masks in each of the dx9 backend layers. r-Bas 2012-03-07 10:07:48 +13:00
ColorLayerD3D9.h Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones 2011-07-04 09:15:05 -04:00
ContainerLayerD3D9.cpp Bug 716439; using masks in each of the dx9 backend layers. r-Bas 2012-03-07 10:07:48 +13:00
ContainerLayerD3D9.h Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones 2011-09-28 23:19:26 -07:00
DeviceManagerD3D9.cpp Bug 716439; c++ support for the shaders and textures for dx9 backend. r-Bas 2012-03-07 10:07:48 +13:00
DeviceManagerD3D9.h Bug 716439; c++ support for the shaders and textures for dx9 backend. r-Bas 2012-03-07 10:07:48 +13:00
genshaders.sh Bug 716439; shaders for the dx9 backend. r-Bas 2012-03-07 10:09:19 +13:00
ImageLayerD3D9.cpp Bug 716439; c++ support for the shaders and textures for dx9 backend. r-Bas 2012-03-07 10:07:48 +13:00
ImageLayerD3D9.h Bug 716439; c++ support for the shaders and textures for dx9 backend. r-Bas 2012-03-07 10:07:48 +13:00
LayerManagerD3D9.cpp Bug 711656 - report force-enabled features in crash reports - r=jrmuizel 2012-02-27 16:33:19 -05:00
LayerManagerD3D9.h Bug 716439; c++ support for the shaders and textures for dx9 backend. r-Bas 2012-03-07 10:07:48 +13:00
LayerManagerD3D9Shaders.h Bug 716439; shaders for the dx9 backend. r-Bas 2012-03-07 10:09:19 +13:00
LayerManagerD3D9Shaders.hlsl Bug 716439; shaders for the dx9 backend. r-Bas 2012-03-07 10:09:19 +13:00
Nv3DVUtils.cpp Bug 703491. Part 2: use bools, not nsresults, and silence the rest of the assertions. r=bas 2011-11-24 12:01:39 +13:00
Nv3DVUtils.h
ReadbackLayerD3D9.h Bug 626602. Part 5: Implement ReadbackLayers for D3D9. r=bas 2011-02-16 16:43:30 -06:00
ShadowBufferD3D9.cpp Bug 716439; using masks in each of the dx9 backend layers. r-Bas 2012-03-07 10:07:48 +13:00
ShadowBufferD3D9.h Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones 2011-07-04 09:15:05 -04:00
ThebesLayerD3D9.cpp Bug 716439; using masks in each of the dx9 backend layers. r-Bas 2012-03-07 10:07:48 +13:00
ThebesLayerD3D9.h Back out f7bf7ac18a79 (bug 684826), 3a910924c50c (bug 687367), and 524a6bb8744b (bug 693086) because of Android bustage on a CLOSED TREE 2011-10-10 09:47:27 -07:00