gecko/services/sync/modules/identity.js

124 lines
3.8 KiB
JavaScript

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Bookmarks Sync.
*
* The Initial Developer of the Original Code is Mozilla.
* Portions created by the Initial Developer are Copyright (C) 2007
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Dan Mills <thunder@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
const EXPORTED_SYMBOLS = ['Identity', 'ID'];
const Cc = Components.classes;
const Ci = Components.interfaces;
const Cr = Components.results;
const Cu = Components.utils;
Cu.import("resource://gre/modules/XPCOMUtils.jsm");
Cu.import("resource://weave/constants.js");
Cu.import("resource://weave/util.js");
Utils.lazy(this, 'ID', IDManager);
// For storing identities we'll use throughout Weave
function IDManager() {
this._ids = {};
this._aliases = {};
}
IDManager.prototype = {
get: function IDMgr_get(name) {
if (name in this._aliases)
return this._ids[this._aliases[name]];
if (name in this._ids)
return this._ids[name];
return null;
},
set: function IDMgr_set(name, id) {
this._ids[name] = id;
return id;
},
del: function IDMgr_del(name) {
delete this._ids[name];
},
getAlias: function IDMgr_getAlias(alias) {
return this._aliases[alias];
},
setAlias: function IDMgr_setAlias(name, alias) {
this._aliases[alias] = name;
},
delAlias: function IDMgr_delAlias(alias) {
delete this._aliases[alias];
}
};
/*
* Identity
* These objects hold a realm, username, and password
* They can hold a password in memory, but will try to fetch it from
* the password manager if it's not set.
* FIXME: need to rethink this stuff as part of a bigger identity mgmt framework
*/
function Identity(realm, username, password) {
this.realm = realm;
this.username = username;
this._password = password;
}
Identity.prototype = {
realm : null,
// Only the "WeaveCryptoID" realm uses these:
privkey : null,
pubkey : null,
passphraseSalt : null,
privkeyWrapIV : null,
// Only the per-engine identity uses these:
bulkKey : null,
bulkIV : null,
username : null,
get userHash() { return Utils.sha1(this.username); },
_password: null,
get password() {
if (!this._password)
return Utils.findPassword(this.realm, this.username);
return this._password;
},
set password(value) {
Utils.setPassword(this.realm, this.username, value);
},
setTempPassword: function Id_setTempPassword(value) {
this._password = value;
}
};